rgoeckeritz Posted June 19, 2014 Posted June 19, 2014 I know there are 2 sliders for calf shape, but I would like to see a slider for calf size. The base size of the calves is smaller than I would like and changing the sliders together distorts the shape.
blabba Posted June 19, 2014 Author Posted June 19, 2014 I know there are 2 sliders for calf shape, but I would like to see a slider for calf size. The base size of the calves is smaller than I would like and changing the sliders together distorts the shape. If you want to make a slider request, you'll need to provide some visual aid (images/video/3d mesh of almost any format) for me to have a good understanding of the request and for me to see if I can even do it. (I'll say it again, I'm not artistic nor a 3d Modeller) Otherwise, I'm not going to do it.
dweezer Posted June 19, 2014 Posted June 19, 2014 I noticed your Google Docs in the beginning has a sheet for sliders, but it's not populated at this point. If if could be filled out with the planned and implemented sliders currently available, then everyone else can see what is potentially missing and make informed suggestions based on that.
blabba Posted June 20, 2014 Author Posted June 20, 2014 I noticed your Google Docs in the beginning has a sheet for sliders, but it's not populated at this point. If if could be filled out with the planned and implemented sliders currently available, then everyone else can see what is potentially missing and make informed suggestions based on that. Yea, I plan on working on that once I've got my file setup internally with good naming scheme's and stuff....
rgoeckeritz Posted June 20, 2014 Posted June 20, 2014 I know there are 2 sliders for calf shape, but I would like to see a slider for calf size. The base size of the calves is smaller than I would like and changing the sliders together distorts the shape. If you want to make a slider request, you'll need to provide some visual aid (images/video/3d mesh of almost any format) for me to have a good understanding of the request and for me to see if I can even do it. (I'll say it again, I'm not artistic nor a 3d Modeller) Otherwise, I'm not going to do it. Are you familiar with Stuffed_bunny's unp bodyslide sliders? http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/
blabba Posted June 20, 2014 Author Posted June 20, 2014 Are you familiar with Stuffed_bunny's unp bodyslide sliders? http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/ I know of his project yes. But the direction I'm taking is a bit more different than his approach. He's helped me get setup with CITRUS actually and helped teach me how to do bodyslide modding.
sikamikanico78 Posted June 21, 2014 Posted June 21, 2014 hmmmm very interesting but what exactly is this? there is no description on the first page of what is this system?? is it another bodytype mesh?? ot something else? i cant tell even thought i read the whole first page (there is no intro or descrition of the project and the name dosent help at all) also...screenshots?
bob11 Posted June 21, 2014 Posted June 21, 2014 hmmmm very interesting but what exactly is this? there is no description on the first page of what is this system?? is it another bodytype mesh?? ot something else? i cant tell even thought i read the whole first page (there is no intro or descrition of the project and the name dosent help at all) also...screenshots? It's a bodyslide compatible high poly mesh. Currently UNP has very basic bodyslide support while CBBE is low poly. CITRUS tries to solve the high poly vs high customization issue.
anno Posted June 21, 2014 Posted June 21, 2014 hmmmm very interesting but what exactly is this? there is no description on the first page of what is this system?? is it another bodytype mesh?? ot something else? i cant tell even thought i read the whole first page (there is no intro or descrition of the project and the name dosent help at all) also...screenshots? It's a bodyslide compatible high poly mesh. Currently UNP has very basic bodyslide support while CBBE is low poly. CITRUS tries to solve the high poly vs high customization issue. So it's a body mod designed for extremely detailed models while ensuring compatibility between cbbe, unp, 7b? So the CITRUS body would allow cbbe, 7b or ump mods to be used together?
bob11 Posted June 21, 2014 Posted June 21, 2014 hmmmm very interesting but what exactly is this? there is no description on the first page of what is this system?? is it another bodytype mesh?? ot something else? i cant tell even thought i read the whole first page (there is no intro or descrition of the project and the name dosent help at all) also...screenshots? It's a bodyslide compatible high poly mesh. Currently UNP has very basic bodyslide support while CBBE is low poly. CITRUS tries to solve the high poly vs high customization issue. So it's a body mod designed for extremely detailed models while ensuring compatibility between cbbe, unp, 7b? So the CITRUS body would allow cbbe, 7b or ump mods to be used together? No. It will allow modders and users to get the best of both worlds. A highly customized, high poly body. The issue CBBE users have with UNP-based bodies is that they're not customizable, you have to stick to a body with specific proportions and its converted armors. The issue UNP-based body users have with CBBE is its low poly count. CITRUS is a high poly body that offers full bodyslide customization. As far as compatibility goes, at best it's somewhat compatible with UNP-based outifts so far.
Cranky Cat Posted June 21, 2014 Posted June 21, 2014 I really look forward to this! Blabba should totally start a Paetron project. I'd donate :-) I'm creating my own type of "unique bodies" mod to be as simple as I can make it. I'm using CBBE and Blabba's HDT Body for now but will switch to this once it's farther along. The idea is that a "default" body is installed without an esp with optional esps for muscle tone mapped to weight (different normals) and an optional mesh/texture directory for each race enabled with separate ESPs. In bodyslide batch builds are written to either the default or race-specific directory which will allow fairly simple remapping of bodies for different races. I have this working in "beta" now and just need to sort through the rather tedious task of race specific settings for each outfit/armor/amulet, etc. I think a FAQ might be good to add though. Pointing out that the mod, as I understand it, does not augment or use CBBE, UNP, or any other body. You'll use this body instead with BodySlide 2.0. Just to clarify for my sake: After the sliders are "done" / stable then armor conversion can happen for it otherwise the missing sliders wouldn't be reflected in the worn armor, right? Are existing UNP textures going to be compatible as-is or will they need to be tweaked to get rid of seams or gaps? What about hands and feet?
blabba Posted June 21, 2014 Author Posted June 21, 2014 I really look forward to this! Blabba should totally start a Paetron project. I'd donate :-) Haha, thanks for your sentiments. I don't think I'll be setting up or asking for donations anytime soon. Instead I simply ask people to learn and get into modding skyrim if they can I'm creating my own type of "unique bodies" mod to be as simple as I can make it. I'm using CBBE and Blabba's HDT Body for now but will switch to this once it's farther along. The idea is that a "default" body is installed without an esp with optional esps for muscle tone mapped to weight (different normals) and an optional mesh/texture directory for each race enabled with separate ESPs. In bodyslide batch builds are written to either the default or race-specific directory which will allow fairly simple remapping of bodies for different races. I have this working in "beta" now and just need to sort through the rather tedious task of race specific settings for each outfit/armor/amulet, etc. Sounds like a cool system that I would use, hopefully I finish citrus soon enough for you to implement it fully ^^ I think a FAQ might be good to add though. Pointing out that the mod, as I understand it, does not augment or use CBBE, UNP, or any other body. You'll use this body instead with BodySlide 2.0. Yea, I'm probably going to reformat OP (again) when 2.0 come out. After the sliders are "done" / stable then armor conversion can happen for it otherwise the missing sliders wouldn't be reflected in the worn armor, right? Are existing UNP textures going to be compatible as-is or will they need to be tweaked to get rid of seams or gaps? What about hands and feet? 1. Yeap, I encourage people to help me beta test current sliders for armour conversions though and let me know how it goes. This'll help me get sliders good for release version of citrus. The more help I get with testing while in beta stages, the faster and better quality the final product will be. Right now it's just me doing all the slidermaking, conversion reference making and outfit testing which is actually all quite time consuming. However, people who just want to make 'final' products for armour conversions should definitely wait until I brand it as Release worthy and move the file to the download section here on LL. (Most likely with a SFW version uploaded to nexus at the same time) 2. Existing UNP textures work fine, except for aforementioned hands stuff, which I have released a DIY guide for yourself to convert existing hand textures to the new UV layout. I will release texture conversion packs from 3 of the most popular textures (Mature Skin, AntiWomangot's 4k maps and SG renewal) on release version. I will not provide anymore texture conversions because asking author permissions is a hassle. The body textures work for the most part, but you will see 'defects' with the textures on waist and some other slight areas. This is an unpreventable side effect, and I won't bore people with the details as to why this happens. Easy fix is just clone stamp in Photoshop.
striknado Posted June 21, 2014 Posted June 21, 2014 how to add citrus sliders to OS template so i can convert some armors to my own citrus body?
blabba Posted June 21, 2014 Author Posted June 21, 2014 how to add citrus sliders to OS template so i can convert some armors to my own citrus body? Start New Project, and select load reference from nif/xml Navigate to citrus xml in slidersets folder and load.
Derethevil Posted June 25, 2014 Posted June 25, 2014 Will the new Citrus Body have a belly node, so it can use HDT? Right now its not working (at least for me). Im enjoying the new body, but i miss that one thing everywhere.
blabba Posted June 25, 2014 Author Posted June 25, 2014 Will the new Citrus Body have a belly node, so it can use HDT? Right now its not working (at least for me). Im enjoying the new body, but i miss that one thing everywhere. Eventually I'll add a belly weight to it. I just haven't gotten around to it yet.
blabba Posted June 25, 2014 Author Posted June 25, 2014 K, I keep getting asked this a lot. I expect an update to citrus sometime next week at the earliest. (2.0 update) At that point I'd like to say I'm pretty much 90% done towards a full release.
Alan47 Posted June 26, 2014 Posted June 26, 2014 I love that crazy orange Looking forward to the release! Hopefully CT77 won't let us down and do a conversion of his vanilla armors for Citrus/Unibody.
striknado Posted June 26, 2014 Posted June 26, 2014 Im in love with this project...thank you blabla....The beautiful thing is that make so easy to convert armors for your own preset...for example - if you pick up a lovely armor made for 7b bomb, you can mimic a exactly 7b bomb into the armor and conform sliders to load your own preset...and maybe will generate a little few clipings easy to fix and fast to convert...this project make conversion so easy and fast...thank you again...the only thing i miss is the UNP/B and CBBE bodies mimic sliders to fit into the armos that made for.....or maybe is there and i missing something...but so far is the best project i saw to work with ur own taste bodies with armour...thank u and sorry about the bad english Edit:I forgot to mention...I follow the mudbox tutorial and works very well with the hands problem...the skins im using is:http://www.nexusmods.com/skyrim/mods/4686/?http://www.nexusmods.com/skyrim/mods/13377/?and fair skin sweaty...and i have problem with the seams line....neck ands and feet...i already try with blender and no success
blabba Posted June 26, 2014 Author Posted June 26, 2014 Edit: I forgot to mention... I follow the mudbox tutorial and works very well with the hands problem...the skins im using is: http://www.nexusmods.com/skyrim/mods/4686/? http://www.nexusmods.com/skyrim/mods/13377/? and fair skin sweaty... and i have problem with the seams line....neck ands and feet...i already try with blender and no success ? I can't really help with seams if it's a texture thing. I am not really good at textures myself
blabba Posted June 27, 2014 Author Posted June 27, 2014 The reason why 2.0 is taking awhile: Oblivion based body morphs. Sui Guts: Guts: For those with a nostalgia factor I hope the morphs are close enough for you.
bob11 Posted June 27, 2014 Posted June 27, 2014 The reason why 2.0 is taking awhile: Oblivion based body morphs. Sui Guts: Guts: For those with a nostalgia factor I hope the morphs are close enough for you. Why would someone WANT Oblivion based body morphs? O_o
Deamionzero Posted June 27, 2014 Posted June 27, 2014 The reason why 2.0 is taking awhile: Oblivion based body morphs. Sui Guts: Guts: For those with a nostalgia factor I hope the morphs are close enough for you. No worries, Blabba. You take your time and do your thing. we can be patient
Pezonator Posted June 27, 2014 Posted June 27, 2014 The reason why 2.0 is taking awhile: Oblivion based body morphs. For those with a nostalgia factor I hope the morphs are close enough for you. No worries, Blabba. You take your time and do your thing. we can be patient Blabba, disregard this comment, we want it nao!
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