zzz72w3r Posted July 8, 2014 Posted July 8, 2014 blabba - I think I might have overstep in my previous questions beyond the scope of this mod so I will delete my earlier posts so not to crowd out the relevant stuff. Feel free to scrap my earlier question from the record. Sorry
Alwayon Posted July 8, 2014 Posted July 8, 2014 It seems like in OS and in game (especially when sneaking) ... C.I.T.R.U.S. body seem to have strange texture deformation on female "private part". (look like it has been spreaded or stretched to both side on every type of UNP-compatible texture I applied ... when both UNP/CBBE body, with their respective texture set, doesn't show this) Do you think we can do something about this ? Sorry that I mention a problem that seems to be quite small ... but from what I feel, a perfect female body system like C.I.T.R.U.S. should be able to display the most female part perfectly. ... and I'm sorry that English is not my native tongue ... so, it may sound strange here and there ... I'm getting rid of texture based female genitalia and instead replacing them with (hopefully) HDT compatible mesh based solutions. I'll be experimenting around with said meshes and stuff after I finish making some khajit heads for my citrus head mod. Great news indeed ! Thank you so much !!
Monsto Brukes Posted July 8, 2014 Posted July 8, 2014 So I gave the beta2 a whirl last night and here are my observations: The sliders are too "powerful", meaning that every increment simply affects the body too much, some of the sliders I couldnt take above 20% or my character would look like a freak. I'm missing a few basic sliders from the normal bodyslide, namely Breasts, BreastsSmall and BreastsSH. I feel that the sliders in Citrus exaggerate their individual function too much and I'm missing basic sliders to modify the size of the breasts. That's kinda where I was going with the "gross sliders" request. There's tons of capability to refine, but not much "lump of clay" to start with. Also, blabba, having the "default" sliders from BS2 would allow use of existing BS presets. You'd be able to bring them in then use these sliders to specify the shit outta the mesh . . . it would definitely increase adoption. blabba - I think I might have overstep in my previous questions beyond the scope of this mod so I will delete my earlier posts so not to crowd out the relevant stuff. Feel free to scrap my earlier question from the record. Sorry Dude, no need for that. BTW, FYI . . . some forums (not this one) would consider deleting a couple past posts as "forum defacement". Bottom line is that there's no need to delete your stuff. From what I read in your previous posts, I think all you need to do is think a minute of how to make your point concise and then post the core of your thought. There's no elitist assholes around here... for the most part.
striknado Posted July 8, 2014 Posted July 8, 2014 I try to convert a outfit just for fun...but in the end when i pic the outfit in the BS2 my preset is missing
medic975 Posted July 8, 2014 Posted July 8, 2014 I'm using this body and used all the prexisting body slide armors without much issue. Only thing I really had to do was open each armor that had a body in it's nif and remove it and paste Blabba's body in. I'll report in if I run into any errors, but so far I've had none. Correction: I cannot get the piercing body slide modes to line up automatically and Osare's Panties clips something fierce. The one's I've had the least maintenance with were the one's made with the HDT body.
zzz72w3r Posted July 8, 2014 Posted July 8, 2014 blabba - I think I might have overstep in my previous questions beyond the scope of this mod so I will delete my earlier posts so not to crowd out the relevant stuff. Feel free to scrap my earlier question from the record. Sorry Dude, no need for that. BTW, FYI . . . some forums (not this one) would consider deleting a couple past posts as "forum defacement". Bottom line is that there's no need to delete your stuff. From what I read in your previous posts, I think all you need to do is think a minute of how to make your point concise and then post the core of your thought. There's no elitist assholes around here... for the most part. I thought that's why the delete button is there for Anyway, I made those couple of posts precisely after encountering someone with a warped sense of self regard in another thread but soon after I posted them here I thought who am I to come to an unrelated modder's project and asking them why they aren't doing things better. It was borderline condescending and inappropriate adult behavior. This is after all an adult board.
Cranky Cat Posted July 8, 2014 Posted July 8, 2014 On the fast distortion at higher levels I recall Blabba saying that the sliders have generally been rescaled so that the current 50% is where the previous 100% was. That seemed to be the case when I looked at the sliders I used. I generally topped out at 50% for max and 25% for many of them; the same goes for the negatives. Most body shape sliders will distort quickly although I think "gross sliders" like Monstro mentioned would be more forgiving with larger values.
blabba Posted July 8, 2014 Author Posted July 8, 2014 Lol, this thread exploded, I'll try to answer everyone as best I can. Keep in mind if you want to you can also click the orange chat link to ask me or other talented modders questions. first real foray into using this body. Well done! Clearly coming along well. Congrats on realizing a dream. question: Didn't see it in the v2 release notes... sliderpresets from earlier versions won't/can't be read? (I'm verifying) Slider request: Gross area sliders. for a generally smaller or bigger body, there's a ton of sliders to manage. "thick" (front-back width) and "wide" (left-right) would be nice. thick/wide for full body; then upper & lower body; then torso, abdomen, pelvic, legs (maybe even break down to thighs & calves). For building, this would let you get the general body size, then shape specifically from there. Only complaint I have is the name. I hate fruit. monsto ducks Yea, Previous slider presets are erased and not carried over. This is simply to make things neater and more oragnized with slider names and slider groupings. Also, past presets are not going to look the same in CITRUS as they would in CBBE. As for the naming: I'm an orange, what do you expect Also, blame phygnos for the acronym, the original name was going to be Unibody but the acronym was too awesome. So I gave the beta2 a whirl last night and here are my observations: The sliders are too "powerful", meaning that every increment simply affects the body too much, some of the sliders I couldnt take above 20% or my character would look like a freak. I'm missing a few basic sliders from the normal bodyslide, namely Breasts, BreastsSmall and BreastsSH. I feel that the sliders in Citrus exaggerate their individual function too much and I'm missing basic sliders to modify the size of the breasts. That's kinda where I was going with the "gross sliders" request. There's tons of capability to refine, but not much "lump of clay" to start with. Also, blabba, having the "default" sliders from BS2 would allow use of existing BS presets. You'd be able to bring them in then use these sliders to specify the shit outta the mesh . . . it would definitely increase adoption. Some sliders have been renamed or 'merged' into other sliders. BreastSmall -> Breast Petite Breasts -> Pointless, use the other sliders to increase volume of breasts BreastsSH -> Breasts Huge or Large (I forget which) I'm using this body and used all the prexisting body slide armors without much issue. Only thing I really had to do was open each armor that had a body in it's nif and remove it and paste Blabba's body in. I'll report in if I run into any errors, but so far I've had none. Cool, thanks for testing outfits for me! blabba - I think I might have overstep in my previous questions beyond the scope of this mod so I will delete my earlier posts so not to crowd out the relevant stuff. Feel free to scrap my earlier question from the record. Sorry Dude, no need for that. BTW, FYI . . . some forums (not this one) would consider deleting a couple past posts as "forum defacement". Bottom line is that there's no need to delete your stuff. From what I read in your previous posts, I think all you need to do is think a minute of how to make your point concise and then post the core of your thought. There's no elitist assholes around here... for the most part. I thought that's why the delete button is there for Anyway, I made those couple of posts precisely after encountering someone with a warped sense of self regard in another thread but soon after I posted them here I thought who am I to come to an unrelated modder's project and asking them why they aren't doing things better. It was borderline condescending and inappropriate adult behavior. This is after all an adult board. I still don't understand your main post or how i could have possibly viewed it as offensive. Anyway, do as monsto suggested and try seeing if you could maybe organize the thought or comment or better. (English is actually not my first language, but I've been living in a english speaking country for long enough that I should understand things if they get rephrased lol) On the fast distortion at higher levels I recall Blabba saying that the sliders have generally been rescaled so that the current 50% is where the previous 100% was. That seemed to be the case when I looked at the sliders I used. I generally topped out at 50% for max and 25% for many of them; the same goes for the negatives. Most body shape sliders will distort quickly although I think "gross sliders" like Monstro mentioned would be more forgiving with larger values. Yeap. I remastered all sliders allowing for more deformation. This is to actually force people to use values that are NOT 0 or 100, which was a common 'complaint' in the bodyslide threads I viewed. And yes, PLEASE REMEMBER YOU CAN TYPE IN VALUES PAST 100 and BELOW 0!!! Seriously, the amount of people who don't use this and come asking for extra sliders when basic inversions can suffice astound me. The idea is NOT TO MAKE AS MANY SLIDERS AS POSSIBLE!!!! Think of it this way, more sliders = more work for outfit conversions. So there is a fine line between having customization and having a manageable balance of sliders that are all unique and varied enough to warrant having a unique slider. (Fun Fact: I have like 20-40 'scrapped' sliders that I made for citrus that didn't make my final cut because to be honest they weren't unique enough in shape for them to warrant a need for them. I might release them as part of modders resources just for the fun of it later on though) Public Service Announcement: SKSE UPDATED to 1.7.1 GET IT WHILE IT'S HOT! (Purple SKSE button on my sig) And no, you don't need SKSE for CITRUS, but it's a good thing for many of you to stay up to date with.
Alwayon Posted July 8, 2014 Posted July 8, 2014 If I am not misunderstanding, I feel wr3zzz's post represents a very interesting question ..... I believe he is wondering whether C.I.T.R.U.S. will finally be technically powerful enough to let average users to make+customize equal or more realistic character ... comparing to that unmentioned semi-proprietary mod. (I guess the one which use totally different UV map ?) Theoretically, I believe it surely can if a slider for that body can be done, right ? However, for the next step, I do not know that the claim about vanilla-type UV map system used in UNP/CBBE has its limitation (can't achieve that level of realism) is true or not ? Edit : Oops .. I am sorry if this is too off-topic.
blabba Posted July 8, 2014 Author Posted July 8, 2014 If I am not misunderstanding, I feel wr3zzz's post represents a very interesting question ..... I believe he is wondering whether C.I.T.R.U.S. will finally be technically powerful enough to let average users to make+customize equal or more realistic character ... comparing to that unmentioned semi-proprietary mod. (I guess the one which use totally different UV map ?) Theoretically, I believe it surely can if a slider for that body can be done, right ? However, for the next step, I do not know that the claim about vanilla-type UV map system used in UNP/CBBE has its limitation (can't achieve that level of realism) is true or not ? Edit : Oops .. I am sorry if this is too off-topic. If it's unmentioned, I won't know what your talking about I didn't even know there is such a thing as proprietary mods, unless you mean 'private' mods? Green = What I hope my mod delivers. And I dunno, if I can self-indulge a bit, when I tested it out it seemed like I got fairly close with 2.0 in game. The only missing part is some good textures. Which is more or less out of my hands as I suck at textures. As for UV maps, yea each map has it's own limitations and such. But Vioxsis did a real good job on this body's UV Map, making it as even as possible and as seamless as possible. But when you change a UV map it's more or less bound to not work 100% flawlessly with 'legacy' textures.
medic975 Posted July 8, 2014 Posted July 8, 2014 What I've encountered with the outfits, is minor issues with what I presume is a conflict between the body slide armors placing cbbe bodies into the armors. On outfits that have skirts, non skimpy, or have the top of the breast covered, it looks just fine. It's most noticable on skimpy and multiple piece armor sets, like Princess of the Woods. Multiple piece sets will work fine, however it's hit or miss on the groin distortion if you use the pieces in mash up type situations. One the skimpy armors, a few prime examples being, the Elvish armors, Bandit armors, and generally any that are missing the panty texture.(This mostly being the B++ and Chrono Trigger armors.) Almost without fail, if the description has HDT in it, and not the high heels one, those armors work as intended. Regardless, on the one's that do need new bodies, they generally take well to just copying and pasting your Project Citrus body and spending a few minutes in Outfit Studio.
Monsto Brukes Posted July 8, 2014 Posted July 8, 2014 So I gave the beta2 a whirl last night and here are my observations: The sliders are too "powerful", meaning that every increment simply affects the body too much, some of the sliders I couldnt take above 20% or my character would look like a freak. I'm missing a few basic sliders from the normal bodyslide, namely Breasts, BreastsSmall and BreastsSH. I feel that the sliders in Citrus exaggerate their individual function too much and I'm missing basic sliders to modify the size of the breasts. That's kinda where I was going with the "gross sliders" request. There's tons of capability to refine, but not much "lump of clay" to start with. Also, blabba, having the "default" sliders from BS2 would allow use of existing BS presets. You'd be able to bring them in then use these sliders to specify the shit outta the mesh . . . it would definitely increase adoption. Some sliders have been renamed or 'merged' into other sliders. BreastSmall -> Breast Petite Breasts -> Pointless, use the other sliders to increase volume of breasts BreastsSH -> Breasts Huge or Large (I forget which) What I was saying and what crate alluded to, a generic "breasts" slider actually isn't pointless. The sliders in the set all tend to do pretty specific things for shaping things. Having a generic Breasts (or torso or abdomen) slider for a general embiggening of an area is like lumping more clay onto an area. Then use the different sliders to refine the shape. For example, the main body that I use came from a slider set that had a "ADM Lower Body" (I think it was called) that affected the overall weight of the entire lowerbody. I bumped that up a ways, then used the legs/thighs/calves/etc to zero in exactly to where I wanted. Also, having at least some of the 'original' sliders will save some measure of work. even if it's not exactly compatible, being able to bring in any previous work may save from having to redo everything from scratch. Also also, can the slider range be re-defined? having a slider at zero that scales from -100 to 100 would be kinda cool. Also also also, there's a voide between about mid pubic and waist, where the original "Hips" was. There's nothing that affects the weight of that region it can be sculpted in various ways, along with other parts, but just just adding weight or filling out.
blabba Posted July 8, 2014 Author Posted July 8, 2014 He's referring the Krista's Lady Body I bet. I already made a note about Lady Body and any support for Krista's 'mods'. Thanks for enlightening me though. So I gave the beta2 a whirl last night and here are my observations: The sliders are too "powerful", meaning that every increment simply affects the body too much, some of the sliders I couldnt take above 20% or my character would look like a freak. I'm missing a few basic sliders from the normal bodyslide, namely Breasts, BreastsSmall and BreastsSH. I feel that the sliders in Citrus exaggerate their individual function too much and I'm missing basic sliders to modify the size of the breasts. That's kinda where I was going with the "gross sliders" request. There's tons of capability to refine, but not much "lump of clay" to start with. Also, blabba, having the "default" sliders from BS2 would allow use of existing BS presets. You'd be able to bring them in then use these sliders to specify the shit outta the mesh . . . it would definitely increase adoption. Some sliders have been renamed or 'merged' into other sliders. BreastSmall -> Breast Petite Breasts -> Pointless, use the other sliders to increase volume of breasts BreastsSH -> Breasts Huge or Large (I forget which) What I was saying and what crate alluded to, a generic "breasts" slider actually isn't pointless. The sliders in the set all tend to do pretty specific things for shaping things. Having a generic Breasts (or torso or abdomen) slider for a general embiggening of an area is like lumping more clay onto an area. Then use the different sliders to refine the shape. For example, the main body that I use came from a slider set that had a "ADM Lower Body" (I think it was called) that affected the overall weight of the entire lowerbody. I bumped that up a ways, then used the legs/thighs/calves/etc to zero in exactly to where I wanted. Also, having at least some of the 'original' sliders will save some measure of work. even if it's not exactly compatible, being able to bring in any previous work may save from having to redo everything from scratch. Also also, can the slider range be re-defined? having a slider at zero that scales from -100 to 100 would be kinda cool. Also also also, there's a voide between about mid pubic and waist, where the original "Hips" was. There's nothing that affects the weight of that region it can be sculpted in various ways, along with other parts, but just just adding weight or filling out. 1. The point of making the normal breasts bigger should already be successfully covered by the Breasts - Large/Huge sliders. 2. Most of the original sliders are retained, but they are remastered (aka re-sculpted) and renamed because I thought the old way of naming was terrible and decided not to continue like that. 3. The slider ranges are a code thing in Bodyslide. Currently Cell (Ousnius) has been working on that. If you want you can pm him your suggestion. 4. I thought there were a few waist/hipbone/torso sliders. I'm still adding sliders here and there so maybe you might see one you like crop up at some point.
Cranky Cat Posted July 8, 2014 Posted July 8, 2014 There is a "hip bone" slider on the latest version btw. There are the "torso - skinny" and "calf -bowed" sliders you can go negative on to increase sizes. They didn't quite get the body to fill out as I mentioned in my original note on 2.0 though. edit: I previously mentioned the old "big torso" and "wide waist line" sliders doing more for filling out the body along the lines of what Monstro wrote about. On another note: I don't suppose there's a way to make the label area on the body slide UI wider is there?
blabba Posted July 8, 2014 Author Posted July 8, 2014 On another note: I don't suppose there's a way to make the label area on the body slide UI wider is there? Lol yea, It's hard coded.... Gotta ask cell or Caliente about that.
Jay1646 Posted July 8, 2014 Posted July 8, 2014 Ok I'm confused I downloaded the BetaV2 from what I've gathered this whole project is adding High Res compatibility with more customisable options to bodyslide My question is, what outfits can I use that are compatible with this body??? And where can I download them? thanks
blabba Posted July 8, 2014 Author Posted July 8, 2014 Ok I'm confused I downloaded the BetaV2 from what I've gathered this whole project is adding High Res compatibility with more customisable options to bodyslide My question is, what outfits can I use that are compatible with this body??? And where can I download them? thanks None. There's a reason why it's still beta. Edit: I'm going to reformat the OP with an FAQ so newcomers can actually read and find all relevant information.
Jay1646 Posted July 8, 2014 Posted July 8, 2014 Ok I'm confused I downloaded the BetaV2 from what I've gathered this whole project is adding High Res compatibility with more customisable options to bodyslide My question is, what outfits can I use that are compatible with this body??? And where can I download them? thanks None. There's a reason why it's still beta. Edit: I'm going to reformat the OP with an FAQ so newcomers can actually read and find all relevant information. Yea A FAQ on the front page would be great I literally had no idea what was going on in this thread for the past few months until today. But It looks great, created a fantastic new body!! Thanks for your work so far
blabba Posted July 8, 2014 Author Posted July 8, 2014 Yea A FAQ on the front page would be great I literally had no idea what was going on in this thread for the past few months until today. But It looks great, created a fantastic new body!! Thanks for your work so far NP, Created the FAQ now on the OP, hopefully it addresses all the common questions.
tase Posted July 8, 2014 Posted July 8, 2014 Can't say I can adjust to the negative value sliders replacing BS2 sliders like "Breast" and "BreastSmall" which start at 100%. Using negative values on the breast sliders usually distorts it from my experience. There isn't a slider that I can put -20% and just have the breast be smaller, since the sliders are made to converge towards to particular body shape. So that implies that they modify more than one aspect of the breasts. But then maybe I misunderstood the objective of this. I'm approaching this as a replacement for BS2, being able to create a body to my liking. But maybe the goal of this is to provide presets in the form of sliders and allow the user to mix and match (i.e Bombshell breast, ADEC butt, Chubby torso, etc) ?
Akzyra Posted July 8, 2014 Posted July 8, 2014 On another note: I don't suppose there's a way to make the label area on the body slide UI wider is there? Lol yea, It's hard coded.... Gotta ask cell or Caliente about that. Well I noticed the "res" folder. There are some XML based files for the layout. My result in getting the label wider: I can make the column spread if you resize the windows. They get wider just like the sliders. But the labels themself are hardcoded. You like it small and compact? Possible: At least not a total faliure.
blabba Posted July 8, 2014 Author Posted July 8, 2014 Well I noticed the "res" folder. There are some XML based files for the layout. My result in getting the label wider: I can make the column spread if you resize the windows. They get wider just like the sliders. But the labels themself are hardcoded. You like it small and compact? Possible: At least not a total faliure. Lol you need to release that. That formatting skills, could definitely come in handy
b00marrows Posted July 8, 2014 Posted July 8, 2014 Is it possible to add separators to the sections? like the "Advanced" tick box section. Separate the section's so it doesnt need the label text like breasts, nipple, ass, ETC
Akzyra Posted July 9, 2014 Posted July 9, 2014 Well I noticed the "res" folder. There are some XML based files for the layout. My result in getting the label wider: I can make the column spread if you resize the windows. They get wider just like the sliders. But the labels themself are hardcoded. You like it small and compact? Possible: At least not a total faliure. Lol you need to release that. That formatting skills, could definitely come in handy Don't know much about what i am changing. More testing. Maybe then. If you want to see it use an editor like Notpad++ to open "BodyslideFrame.xrc" and if you can set language to XML for highlighting. If you want to know about XRC: http://docs.wxwidgets.org/trunk/overview_xrcformat.html Is it possible to add separators to the sections? like the "Advanced" tick box section. Separate the section's so it doesnt need the label text like breasts, nipple, ass, ETC Sliders Area: Can't do much, hardcoded. Can change spacing. Other: Can change much: text, font, size color. For new Seperators ask Caliente. Maybe we will have a config in the preset to that... Ideas for the future. "Advanced" is hardcoded i assume. BTW: Hidden Sliders (from "CalienteSets.xml"). Set hidden to false. <Slider name="SmallSeam" small="100" big="0" hidden="true"> <datafile name="SeamSm" target="BaseShape">SeamSm.bsd</datafile> </Slider> <Slider name="ShoulderTweak" small="100" big="100" hidden="true"> <datafile name="ShoulderTweak" target="BaseShape">ShoulderTweak.bsd</datafile> </Slider> <Slider name="NH_LockSeamHi" invert="false" hidden="true" small="0" big="100" clamp="true" > <datafile name="NH_LockSeamHi" target="BaseShape">NH_LockSeamHi.bsd</datafile> </Slider> <Slider name="NH_LockSeamLo" invert="false" hidden="true" small="100" big="0" clamp="true" > <datafile name="NH_LockSeamLo" target="BaseShape">NH_LockSeamLo.bsd</datafile> </Slider>
Recommended Posts
Archived
This topic is now archived and is closed to further replies.