James Bond Posted July 7, 2014 Posted July 7, 2014 I am in a time squeeze, so I haven't been able to play with the mod yet. Regardless, I was hoping someone might be able to confirm if a shoulder slider was able to be made.
zax Posted July 7, 2014 Posted July 7, 2014 [2.0 beta] - Both "Calf" sliders are almost the same (both quite buggy) + theres no real slider that would modify thickness of calves - Breast Cherry slider is asymmetrical, and Breast Dibella probably too, but not sure about the later - Butt Crack slider could be more aggresive (its barely noticable, but good idea) - Butt Big slider is good (exactly what I meant when I reported it last time), but Butt Large and possibly Butt Apple could use similar treatment (not affecting the Butt Crack area)
b00marrows Posted July 7, 2014 Posted July 7, 2014 11 nipple slider's! I'm a little teary eyed right now *sniffle* Amazing work! I spotted 2 thing's with the quick peek I took: 1. "breasts-banana" - lump forms above breast's 2. "nipple-size" - seems backward's but not an issue just a nit pick. Well done! - Butt Crack slider could be more aggresive (its barely noticable, but good idea) Its not a huge issue, you could just pump the number up to around 250 and it works nicely. Also the spine slider effects that area.
blabba Posted July 7, 2014 Author Posted July 7, 2014 It seems like in OS and in game (especially when sneaking) ... C.I.T.R.U.S. body seem to have strange texture deformation on female "private part". (look like it has been spreaded or stretched to both side on every type of UNP-compatible texture I applied ... when both UNP/CBBE body, with their respective texture set, doesn't show this) Do you think we can do something about this ? Sorry that I mention a problem that seems to be quite small ... but from what I feel, a perfect female body system like C.I.T.R.U.S. should be able to display the most female part perfectly. ... and I'm sorry that English is not my native tongue ... so, it may sound strange here and there ... I'm getting rid of texture based female genitalia and instead replacing them with (hopefully) HDT compatible mesh based solutions. I'll be experimenting around with said meshes and stuff after I finish making some khajit heads for my citrus head mod. [2.0 beta] - Both "Calf" sliders are almost the same (both quite buggy) + theres no real slider that would modify thickness of calves - Breast Cherry slider is asymmetrical, and Breast Dibella probably too, but not sure about the later - Butt Crack slider could be more aggresive (its barely noticable, but good idea) - Butt Big slider is good (exactly what I meant when I reported it last time), but Butt Large and possibly Butt Apple could use similar treatment (not affecting the Butt Crack area) Lol, yes, Breast cherry is grossly asymetrical, I have no idea how it ended up that way, and maybe it is fixable, but I'd have to re-do the entire morph which is something I'm just not really looking forward to doing right now. Dunno about Dibella slider, I hope it's not assymmetrical. I actually found out embarrsingly that symmetry is off in terms of vertex count of these meshes on the left and the right side. I have no idea how that happened but it's just too late for me to fix it right now. As mentioned before, please remember that slider values can be manually entered above 100 and below 0. I'll take a look at the Calf sliders (Could you explain what is 'buggy' about them?). I'll also see if removing the crack changes from Butt Apple/Butt Large works well and can successfully be combined with butt crack slider. Edit: Thanks for all the feedback guys!
zax Posted July 7, 2014 Posted July 7, 2014 - Butt Crack slider could be more aggresive (its barely noticable, but good idea) Its not a huge issue, you could just pump the number up to around 250 and it works nicely. Yes, but the area affected by Butt Crack slider is not wide enough to work with such big scales. Selection area could be bigger, then inner vertices made to be moved more aggresively than the outer ones giving the best result.
zax Posted July 7, 2014 Posted July 7, 2014 I'll take a look at the Calf sliders (Could you explain what is 'buggy' about them?). They are basically identical. Calf Bowed is getting completely deformed after 80%. Calf 7base isnt much better. Couldnt you fix one (Calf Bowed for example) and replace the other with Calf Thickness? [ninja edit] I'll also see if removing the crack changes from Butt Apple/Butt Large works well and can successfully be combined with butt crack slider. I just found something that could simplify fixing them. Butt Manga is doing exactly (in my opinion) what Butt Apple was supposed to do. You could easily rename Butt Manga to Butt Apple, then remove current Butt Apple. Fixing Butt Apple in its current form would be waste (again, in my opinion). It would still need "crack" fixing if possible. Thoughts? [ninja edit 2] What about "Butt Height" slider? Ok, ok I'm going to stop now.
Cranky Cat Posted July 7, 2014 Posted July 7, 2014 I was taking a look and still hope for a muscular women upper body. It looks like the muscular thighs are in but the toned arms distort extensively above 50. Negative bowed calves works well for increasing calf size but even a negative skinny torso slider doesn't quite do what the old "big torso" and "wide waist line" sliders did. I'd still like to be able to widen the upper body and thicken the torso a bit for the muscular women since the back still looks a bit slim even with the wider shoulders. Thanks for this, I did get pretty close to what I'm looking for though! I attached the slider preset in case anyone is curious.
blabba Posted July 7, 2014 Author Posted July 7, 2014 They are basically identical. Calf Bowed is getting completely deformed after 80%. Calf 7base isnt much better. Couldnt you fix one (Calf Bowed for example) and replace the other with Calf Thickness? [ninja edit] I just found something that could simplify fixing them. Butt Manga is doing exactly (in my opinion) what Butt Apple was supposed to do. You could easily rename Butt Manga to Butt Apple, then remove current Butt Apple. Fixing Butt Apple in its current form would be waste (again, in my opinion). It would still need "crack" fixing if possible. Thoughts? [ninja edit 2] What about "Butt Height" slider? Ok, ok I'm going to stop now. 1. Calf Bowed does what it's supposed to do I think, which is supposed to give a sort of bow legged look for the calves. 2. I'll take a look and see if butt manga and butt apple are too similar, if so I'll probably do as you suggest, though I'll keep the manga name and just delete apple 3. Sure thing, if my Mudbox skills are up to par I can *try* that. I was taking a look and still hope for a muscular women upper body. It looks like the muscular thighs are in but the toned arms distort extensively above 50. Negative bowed calves works well for increasing calf size but even a negative skinny torso slider doesn't quite do what the old "big torso" and "wide waist line" sliders did. I'd still like to be able to widen the upper body and thicken the torso a bit for the muscular women since the back still looks a bit slim even with the wider shoulders. Thanks for this, I did get pretty close to what I'm looking for though! I attached the slider preset in case anyone is curious. Muscle sliders will be implemented in next update. I still suggest for detailed muscular look, you use normal maps. Again, thanks for feedback guys ^^
medic975 Posted July 8, 2014 Posted July 8, 2014 Excellent work Blabba. My only suggestion would be to widen the range on the nipple effect. 0-20 can be a drastic difference. For my personal tastes the slider options start heading into the strange and grotesque at the higher levels. Other then the range, this level of customization is awesome! That being said. I love what you've done here. Attaching some images of my new body. Edit: And holy hell! The Uni Feet! You've added 22 bones to it! I'm combining meshes into full bodies for an experiment I'm doing and I was like holy shit! New Body Test.xml
Ecchiluvr Posted July 8, 2014 Posted July 8, 2014 I've lurked in this topic for a while but i'm still not sure what this is supposed to be, though it seems like something I should really be interested in. From what I can gather it's a universal morph-to-whatever-you-want bodymod, is that right? Could someone ELI5 this to me?
blabba Posted July 8, 2014 Author Posted July 8, 2014 And holy hell! The Uni Feet! You've added 22 bones to it! I'm combining meshes into full bodies for an experiment I'm doing and I was like holy shit! Haha yes, Canderes wanted some animateable toe bones, as well as if someone has a kinect and motionbuilder or something, they can get better animation accuracy and stuff. I've lurked in this topic for a while but i'm still not sure what this is supposed to be, though it seems like something I should really be interested in. From what I can gather it's a universal morph-to-whatever-you-want bodymod, is that right? Could someone ELI5 this to me? Basically, The original concept was to have 1 body that could be morphed into a bunch of other body types. That concept is kind of still in place, but now it's just really your looking more at getting certain 'features' of bodies all kind of edited and jammed as sliders for the body. The main idea is to standardize a platform for bodies and armour conversions. Cuz I'm tired of seeing armours with certain body types and different texture maps for the bodies.
medic975 Posted July 8, 2014 Posted July 8, 2014 Is this the clubbed feet issue you mention earlier? Like I need to run it through mesh rigger? And I'm having a coloration issue on the hands.
blabba Posted July 8, 2014 Author Posted July 8, 2014 Is this the clubbed feet issue you mention earlier? Like I need to run it through mesh rigger? And I'm having a coloration issue on the hands. ScreenShot10.jpg ScreenShot7.jpg ScreenShot4.jpg Weird, pretty sure I fixed the club foot issue (will double check in game in a bit I guess) But If you didn't read the requirements page, please make sure you do have the latest XPMSE Alpha. As for the coloration issues with hand: Make sure you read the mudbox texture tutorial if your not going to use the provided textures.
medic975 Posted July 8, 2014 Posted July 8, 2014 Will do on the tutorial. I'm using the XPMSE Alpha. I was trying out the UN7B body so let me reinstall it and see if that's the issue.
blabba Posted July 8, 2014 Author Posted July 8, 2014 Will do on the tutorial. I'm using the XPMSE Alpha. I was trying out the UN7B body so let me reinstall it and see if that's the issue. I can confirm that I don't get any feet bugs anymore. Make sure you redownload the XPMSE alpha if you need to (he updated like last week sometime) Also make sure you run FNIS as well. In other words, I'm pleasantly surprised at my own achievement here as I tested out CITRUS 2.0 for the first time in game and I gotta say, dam. HDT never looked so good before. Anyway, I'm probably thinking of making 2 seperate HDT setups that can be changed per female body used. So for weights 0 - 99, you get a less bouncy hdt that could look plausible on a skimpier sized body in the breast and butt area. And for the 100 weight you can get the extra heavy bounces if you so wish. Using a setup like this is also good because with lower physics values, it means it'll be less of a strain on your computer and seeing the physics somewhat react to how much you 'weigh' in-game is a nice bonus. Anyway back to kahjit heads, before I start trying out more ideas and coming with other half assed projects that I may or may not be able to finish.
medic975 Posted July 8, 2014 Posted July 8, 2014 I did and it was the problem. Normal feet again. And your the hand is just fine using your textures. I'll check out the mudbox to fix mine up. I'm stoked. I was wanting something a little bustier and with the cherry shape breast but nowhere near as large and this is perfect. Thanks, Blabba.
Karretch Posted July 8, 2014 Posted July 8, 2014 Just finished reading through the entire 30+ thread, and if I missed it posted recently I'm sorry, but is the beast race seam error fixed yet? I have a (probably unhealthy) fixation on khajiit and not fond of using anything but them or argonians.
blabba Posted July 8, 2014 Author Posted July 8, 2014 Just finished reading through the entire 30+ thread, and if I missed it posted recently I'm sorry, but is the beast race seam error fixed yet? I have a (probably unhealthy) fixation on khajiit and not fond of using anything but them or argonians. Oh, seam issues for beast races are not done. I'll probably eventually make my own version of feet and hand meshes for them hopefully. But yea, don't really expect anything with hand and feet seams for a while until I figure out what seams I want to use for female bodies (well feet and neck seams will stay the same, But I'm thinking of changing hand seams to match either UNP or Vanilla) Blame the fragmented body modding where every other body has it's own hand seams for some reason or the other. Anyway, I'm an argonian lover too (sneaky reptile lizard is my main lol) so I'll definitely add them when I can.
Karretch Posted July 8, 2014 Posted July 8, 2014 Just finished reading through the entire 30+ thread, and if I missed it posted recently I'm sorry, but is the beast race seam error fixed yet? I have a (probably unhealthy) fixation on khajiit and not fond of using anything but them or argonians. Oh, seam issues for beast races are not done. I'll probably eventually make my own version of feet and hand meshes for them hopefully. But yea, don't really expect anything with hand and feet seams for a while until I figure out what seams I want to use for female bodies (well feet and neck seams will stay the same, But I'm thinking of changing hand seams to match either UNP or Vanilla) Blame the fragmented body modding where every other body has it's own hand seams for some reason or the other. Anyway, I'm an argonian lover too (sneaky reptile lizard is my main lol) so I'll definitely add them when I can. Alright, and thanks for the quick response. I eagerly, yet very patiently, await.
zupra Posted July 8, 2014 Posted July 8, 2014 So when someone creates armor for CITRUS body you can use it with all the body types created by this platform? How about all the old armors can i builds let's say UNPB body with this so i would have support for the already excisting armors?
blabba Posted July 8, 2014 Author Posted July 8, 2014 So when someone creates armor for CITRUS body you can use it with all the body types created by this platform? How about all the old armors can i builds let's say UNPB body with this so i would have support for the already excisting armors? No, you'll need to re-convert armours, though that should be a very easy process. Please advise if I should move this to another thread. Question to his Orangeness and those who have tested CITRUS so far: With CITRUS head/body and the new XP skeleton, is it soon possible to construct a playable character that is far more realistic than the currently not to be named leader of proprietary character mod in Skyrim? In light of my recent experience in trying out that self proclaimed piece of art, I believe some humility lesson might be warranted so I am thinking of starting out a small prize/bounty for an author/team that can construct a far better character in appearance and movement with all the HDT physics and flexibility/compatibility that not-to-be-named author can even imagined. The contest/bounty can be judged by popular vote here in the character's likeness AND usefulness in game PLAY. Bonus for multiple presets as well as ready made followers. The one requirement I ask is that the result must not be private and entries must provide some tutorial/document of his/her/their process so others can learn from them. The point I am trying to make is that digitally imitating an actual or fictional person is not art and does not warrant any hubris and I don't mind back that up with some money and accelerate adaption of a better system at the same time. Obviously the money should not be the focus and I am only willing to put out money to buy a few drinks but I figure this could be fun as well. EDIT: I am willing to put more money down if it goes to charity. Of course if this is not possible then I bow my head to the not to be named author. EDIT: I want to make it clear that by saying digitally imitating a character is not art I am by no means saying digital graphics involving a character cannot be art. I am specifically saying that if a more "realistic" Skyrim character can be created with man-hour invested in technology and craftsmanship that can be replicated then it cannot be considered as true artistic achievement in THIS particular case. Let's not start the flame of culture war here. I was trained as a engineer and consider a beautifully written program a piece of art but it is not so in the conventional sense. Umm, I still don't get what your asking here really. CITRUS Head is the most high poly head currently released I know of. The body/hands/feet meshes used are also fairly high poly, but they are NOT the MOST high poly bodies out there for skyrim. (UNP-SH and Halo's hands and feet ports are much more high poly) Anyway, just download the mods and try it out.
bob11 Posted July 8, 2014 Posted July 8, 2014 BTW, how much of an impact are we talking about if the whole CItrus ends up getting used for custom followers?
Deathmaw Posted July 8, 2014 Posted July 8, 2014 Not to much as far as I am aware. They are not that HIGH poly. It shouldn't really be a noticeable difference performance wise.
Monsto Brukes Posted July 8, 2014 Posted July 8, 2014 first real foray into using this body. Well done! Clearly coming along well. Congrats on realizing a dream. question: Didn't see it in the v2 release notes... sliderpresets from earlier versions won't/can't be read? (I'm verifying) Slider request: Gross area sliders. for a generally smaller or bigger body, there's a ton of sliders to manage. "thick" (front-back width) and "wide" (left-right) would be nice. thick/wide for full body; then upper & lower body; then torso, abdomen, pelvic, legs (maybe even break down to thighs & calves). For building, this would let you get the general body size, then shape specifically from there. Only complaint I have is the name. I hate fruit. monsto ducks
Crate123 Posted July 8, 2014 Posted July 8, 2014 So I gave the beta2 a whirl last night and here are my observations: The sliders are too "powerful", meaning that every increment simply affects the body too much, some of the sliders I couldnt take above 20% or my character would look like a freak. I'm missing a few basic sliders from the normal bodyslide, namely Breasts, BreastsSmall and BreastsSH. I feel that the sliders in Citrus exaggerate their individual function too much and I'm missing basic sliders to modify the size of the breasts.
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