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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

 

 

e92fKtq.png

 

 

 

2.0 delayed because people really want pregnancy support for some reason.

And 3dsMax has terrible weighting tools

 

Above image is a WIP, I'll try tweaking it to give it a bit more of a pregnancy shape, however I really don't have much control as the area in the belly is already cramped with 3 other bones.

 

(For those of you who don't know, Most game engines have a strict 4 bone influences per vertex, and since 3dsMAx normalizes the weights, If I give too much weight to the belly, then not enough weight will be given to the 3 other bones, so while pregnancy may look amazing, you character may not look correct while doing other animations)

Posted

 

 

e92fKtq.png

 

 

 

2.0 delayed because people really want pregnancy support for some reason.

And 3dsMax has terrible weighting tools

 

Above image is a WIP, I'll try tweaking it to give it a bit more of a pregnancy shape, however I really don't have much control as the area in the belly is already cramped with 3 other bones.

 

(For those of you who don't know, Most game engines have a strict 4 bone influences per vertex, and since 3dsMAx normalizes the weights, If I give too much weight to the belly, then not enough weight will be given to the 3 other bones, so while pregnancy may look amazing, you character may not look correct while doing other animations)

 

 

What do you mean for some reason? Inflation enabled mods need it, and a number of people have pregnancy fetishes xP I could ask the same about creature support in sexlab.  Plus, finally a new hentaipregnancy plugin for children is in the works again.

Posted

I really would like belly support for breathing animation on top of TBBP which has nothing with pregnancy or other fetishes, not that there is anything wrong with that.  As incorrect as HDT belly node has been done so far, I was amazed how a little variation of movements in the abdomen region adds to realism the first time I saw it in game.

Posted

 

What do you mean for some reason? Inflation enabled mods need it, and a number of people have pregnancy fetishes xP I could ask the same about creature support in sexlab.  Plus, finally a new hentaipregnancy plugin for children is in the works again.

 

 

Hehe,I don't mean anything wrong with wanting Pregnancy or HDT belly stuff,

 

I just meant, that for some reason people couldn't wait a little longer and kept messaging me about it xD

I wasn't planning on sorting out the weights and stuff until after all my sliders were done and I was just about to release, but I guess I'll just do it now and get it out of the way.

 

Also, Groovtama and Canderes have so far been unable to offer a solution for the feet messing up bug other than for an animation to be made that actually moves the bones (and thereby locking them in place so as not to spazz out)

 

So, hopefully someone uses the bones/weights to make a basic walking animation and then maybe later on other modders can use it for foot fetish stuff if they so wish. Though if nothing comes by it, then I might just have to get rid of the feet and replace with vanilla type feet.

 

edit: The foot bug happens to me only on 1 leg but I do use a custom walk animation. I believe you can get the error on both feet depending on what animation you use.

Posted

 

edit: The foot bug happens to me only on 1 leg but I do use a custom walk animation. I believe you can get the error on both feet depending on what animation you use.

Yo, have on both :(

 

But  I have a question and I don't know if it was answered before. If so: Sorry.

 

How do you activate all the new sliders for existing armor? I tried to mess around with the xml files but no luck there. Or do the armors need to be specifically designed for them (CT's remodeled armors for example)?

Posted

But  I have a question and I don't know if it was answered before. If so: Sorry.

 

How do you activate all the new sliders for existing armor? I tried to mess around with the xml files but no luck there. Or do the armors need to be specifically designed for them (CT's remodeled armors for example)?

 

Yes, they have to be re-done from CBBE to Citrus BodySlide. If you don't care about slider quality, this only takes 3 minutes. :P

Posted

Is it only switching lines around in the XML's to tell the presets where the shape data comes from? Because I do get the sliders to appear but they don't do anything.

 

Care to point me in the right direction?  :blush:

Posted

Is it only switching lines around in the XML's to tell the presets where the shape data comes from? Because I do get the sliders to appear but they don't do anything.

 

Care to point me in the right direction?  :blush:

 

Nope, you have to conform the outfit to the sliders from scratch and fix them using brushes in Outfit Studio. It's basically a "CBBE to BodySlide (Citrus)" conversion. You can follow the tutorials @Nexus for that.

Posted

Expected changelog for upcoming 2.0 release (coming out either tonight or tomorrow):

 

Changes:

 

- Added Belly weights for pregnancy/hdt stuff

- Fixed Foot Animation Bug

- Cleaned Weights up again

- Re-mastered all existing sliders (People were complaining that sliders were mostly only good for 100% or 0%, and were often extended past these values manually. I went ahead

   and took the liberty to help 'alleviate' this problem by setting up sliders with new max values and re-mudboxing them for a smoother result. In short the new 100% morphs will look

   extreme and sometimes may not look good by themselves. This is to help encourage the use of more 'in-between' values while still retaining the option for super ridiculous morphs

   that for the most part look good and smoother)

- Re-named and re-ordered sliders to a new and hopefully more user friendly system

- Outfit Studio Reference Compatibility, you can now actually load up the project in OS and use it as a reference body correctly.

- Added a proper slidersets config.xml to tag the CITRUS stuff. This means that you can save appropriate presets and only see those presets for you CITRUS stuff.

 

To-Do's:

 

- Add Reference Sliders for people to port armours over with 1 easy pre-made slider (Depending on how my testing with these work out I might need to update hand seams to use a

  different hand seam, the current one is is UNP_0 hand seams)

- Add Nail Length sliders for Hands/feet

- Add Nipple category sliders

- Add an assortment of new sliders from Fallout and Oblivion, including GUTS torso, Fallout Female Muscle and Oblivion Perfect Slut stuff

- Add Shoulder Width Slider

- Adding pubes and 'body options', might make some of the options HDT enabled and stuff just for fun lol. (This stuff may be only done after Release version)

- Make a SFW 'Nexus' version with permanent underwear and parts of body clipped out with some of the extreme sliders omitted.

 

 

Special Notes:

- CLP2011 has contacted me about making demonica and Lady Body morphs and has asked me to not make them so as not to make Krista mad/angry and stop making mods/support

  for the mod. I dunno what I'll do about this, but for now I've just decided I don't want to deal with it and will not add support for the bodies into the CITRUS slider system.

 

- The feet's nails do this weird thing where you can see them through the legs as if the shaders were being compiled incorrectly in that area, it's a minor issue and can hardly be

   noticed, though if someone knows the answer, I'd be happy to fix that up as well.

 

- 2.0 is at a stage I consider 90% done and close to release.

 

- I DO NOT RECOMMEND YOU MAKE OUTFIT CONVERSIONS YET!! ONLY MAKE OUTFIT CONVERSIONS WHEN I POST THIS MOD IN THE DOWNLOADS SECTION AND CLAIM

  IT'S "RELEASE" Version.

  (Unless you wish to help me beta test how well and easy outfit conversions work with CITRUS)

 

Want to help me out?:

I unfortunately do not have the time to go about making pre-made presets for CITRUS as most of my time will be trying to finish the last few set of sliders people have asked me for and testing outfit conversions for the release version of CITRUS. So here's the thing, post up your presets with an image of how it looks in-game and your presets image and xml may be used for the Release version here on LL (Your xml will also be packaged with the SFW nexus version, if you don't have a problem with that) and of course full credits will be given.

 

 

Posted

Hey blabba,

 

that's great news, looking forward to it! :D At long last there will be a body which rivals the capabilities of CBBE and has a higher poly count at the same time.

 

 

Want to help me out?:

I unfortunately do not have the time to go about making pre-made presets for CITRUS as most of my time will be trying to finish the last few set of sliders people have asked me for and testing outfit conversions for the release version of CITRUS. So here's the thing, post up your presets with an image of how it looks in-game and your presets image and xml may be used for the Release version here on LL (Your xml will also be packaged with the SFW nexus version, if you don't have a problem with that) and of course full credits will be given.

 

Excellent idea. I find the number of presets in CBBE a bit lacking, they are all too similar to each other. Having some kind of a "gallery" would be awesome. I can't make any promises, time is a sparse resource at the moment, but if I play around with CITRUS and get some results, I'm going to share them :)

Posted

 

 

 

Special Notes:

- CLP2011 has contacted me about making demonica and Lady Body morphs and has asked me to not make them so as not to make Krista mad/angry and stop making mods/support

  for the mod. I dunno what I'll do about this, but for now I've just decided I don't want to deal with it and will not add support for the bodies into the CITRUS slider system.

 

 

Oh, the facepalms for that one...

Posted

I wouldn't want to deal with that crap either.

 

Whatever, I'dd be happy with UNP/7b/Dream girl Sliders. Heck, higher poly count on anything Bodyslide is already awesome.

Posted

I'm still working on a mod to let you use bodyslide to quickly customize bodies by race by the way. I'm using your HDT body for now but will switch to this one once it's ready and the armors are updated. I hope someone does all the generic armors and amulets for this at least. I made a mod for the Tera Armors to be included so hopefully someone does those for this body too. :-)

 

...

 

I'm splitting out each armor addon which has a body slide set available by race, including amulets. Oh. My. Gawd. This is so freaking tedious. :-p

Posted

Reason for update delay (again)

 

Apparently there is a discrepency between bodyslide and My Max file causing all sliders to slightly alter the breasts in an annoying way.

 

I still don't know how this happened, or how nobody else spotted this earlier.

 

Regardless, I had to scratch over a majority of my re-mastered morphs.

 

But I have good news!

 

Wrath has written a working 3dsMax BSD (BodySlide Slider File) export script so now I don't have to deal with OS and can produce faster results.

Also, it means for experienced armour modders or 3dsMax users that they can now use the advanced toolset of 3dsMax to make Bodyslideable Armour Mods

It's really awesome, and if used correctly can produce greater quality results than just using OS.

 

Pro's of using 3dsMax to generate Bodyslideable clothing:

- More precise Weighting tools

- Get an ABSOLUTE preview of how your model will look like in-game and slide (normal map support), you can even load animations and preview how it will animate!

- Partial Subdivions, A pretty good complaint with bodyslideable clothing is that on higher distortion sliders, low poly clothing would become too 'jagged' or broken. Now with doing

  everything in 3dsmax, this means you can tessellate parts of a mesh that are too low poly for these high deformation sliders (commonly breasts, butt , etc..) you can subdivide just

  that specific area of the mesh and have a smooth mesh even on high deformation sliders!

- Support for Gloves, Boots, Anything on the body really.

- There's probably more, that I can't just think of right now.

 

Con's:

- You still have to manually make the linking xml's, though hopefully in the future, this will be scripted as well.

- 3DSMax has a steeper learning curve than Outfit Studio. Maybe hopefully If I make guides this can be curbed as well.

Posted

Version 2.0 Changelog:
http://www.loverslab.com/topic/27444-project-citrus-β-v15/?p=844389

 

Version 2.0 Changelog Addendum:

 

- Added a shitload of morphs

- EVERY morph is remastered

- Lots of internal sorting and clean ups

- Probably other stuff I failed to mention

 

Special Notes:

- You don't need to move the belly slider to 50% for pregnancy belly shape. However, if you do not like the shape of  the pregnancy belly, then moving either the belly slider or the mjbk slider should change what the belly will look like in pregnancy

 

- Most sliders have been added with only a few left to go from my end. If you have a slider request now is the time to ask, or your going to have to do it yourself (I'm not going to be making sliders for this mod forever)

 

- After I finish the last few sliders to add, as well as hear back from people that the current existing sliders work as they should and are not bugged in any form, I will attempt an outfit conversion. If it's successful I will package the mod and declare it 'release' worthy, which will allow others to know that all sliders are stable, no new ones will be added and that it's okay for them to make outfit conversions.

 

- I need some help from someone in order to help me write up documentation and keep up to date on my Excel sheet so it can be used and released as part of a modders resources pack. If someone wants to help me with this stuff, feel free to pm me, Said person is free to ask me to convert a few meshes for them to CITRUS and I'll do them.

 

Installation (Suggested):

(Optional) - Delete the following folders from your BodySlide Folder, SliderSet, SliderPreset, ShapeData, SliderGroups, ConversionSets

WARNING: This will delete ALL of your downloaded Bodyslideable armours and CBBE based presets. DO THIS ONLY IF YOU USE BODYSLIDE FOR CITRUS AND DO NOT WANT TO SEE THE ANNOYING OLD CBBE STUFF!

Drop the contents of the folder into the respective directories in Skyrim/Data folder and allow overwrites

Or Use MO

No Support for NMM installation

 

Edit: Don't Forget to try making presets! Post 'em here with pics and they may be included in main file (along with credits!)

 

Edit 2: Make sure to grab the updated XMSE Alpha off of groovtama's Google Drive Page! (He updated like last week)

Posted

I gotta ask, how would you reproduce UNP with these sliders. It seems everything goes bigger, and any slider that goes smaller eventually distorts before being small enough to start using the other sliders to shape the breast.

Posted

I gotta ask, how would you reproduce UNP with these sliders. It seems everything goes bigger, and any slider that goes smaller eventually distorts before being small enough to start using the other sliders to shape the breast.

 

Hmm the petite sliders should help, and also keep in mind that sliders can have custom values (You can manually type below 0, or past 100)

 

Anyways, if need be I'll rip out sliders from UNP for breasts/butt if they are unique enough.

Posted

Ignore what i said if ppl are able to create DG preset :) Ill try to do something unique and share if its good.

Posted

First of all, thank you so much for this project.  I am a couple of months into Skyrim mod.  And what troubled me most are 2-3 system of texture and countless set of incompleted armor conversion for each bodies.

 

In my view ... this is one of the most wonderful mod ... and I would like to tell you how much I appreciate this ...

 

---

 

Today, I had a chance to D/L and take a look into C.I.T.R.U.S. beta 2.0 and notice something I would like to report..

 

It seems like in OS and in game (especially when sneaking) ... C.I.T.R.U.S. body seem to have strange texture deformation on female "private part".  (look like it has been spreaded or stretched to both side on every type of UNP-compatible texture I applied ... when both UNP/CBBE body, with their respective texture set, doesn't show this)

 

Do you think we can do something about this ?

 

Sorry that I mention a problem that seems to be quite small ... but from what I feel, a perfect female body system like C.I.T.R.U.S. should be able to display the most female part perfectly. :D

 

... and I'm sorry that English is not my native tongue ... so, it may sound strange here and there ...

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