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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

ah its k no worries, let be, i just said if going use breats slides for petite body that works, but the just 100 resamble the 100 of petite not the 10% or 0% resamble that (still looks like regular cbbe breats size), and the  lower torso (need slides to be more slim) dnt get along if going use a petite upper body (toke me couple minutes like 40 or more till find that word at translator lol (resamble), but lke i said let be thats ok.

 

**just posted to try be more clean what i wanted say**

Posted

All the sliders for 7b up nothing else:

 

 

OzfuG1I.jpgr8GAnqt.jpg

 

 

Some bumps/ripples/lumps/craters, not quite as smooth to the original body yet???

Posted

There is an issue with Bowed Calfs when combined with 7base calfs. Heres pic with both at 100%:

 

 

 

 

phQbIah.png

 

 

 

Other than that, I noticed torso getting bit "rough" when you combine many torso sliders, but that was kind of expected tbh, all in all looks pretty good so far.

 

Also I have a request/idea, not sure if this is something you wanna bother with considering amount of things on your plate but here goes :) :

 

With all the muscle sliders in new body I find it strange theres no back/torso ones for upper body here's a exaggerated pic of what I mean (english isnt my native lang, no idea how you call these :P)

 

 

 

 

back.bmp

 

 

 

 

And a crude mockup slider I did in OS with some mesh inflating/deflating :

 

 

 

ijufVqN.png

 

 

 

Like I said, I know you are probably busy with other stuff but would love something similar to this.

Posted

There is an issue with Bowed Calfs when combined with 7base calfs. Heres pic with both at 100%:

 

Like I said, I know you are probably busy with other stuff but would love something similar to this.

 

It's do-able, and probably will get done once I finish muscle slider stuff.

 

But muscle sliders take a long time to do properly, so it'll only get done after all other sliders.

 

edit: New script I found works, so I'm really excited over the prospect of getting things done much quicker!

 

Posted

I really looking forward to this project, but I would like to ask you if this beastrace feeds could be implemented to avoid nasty gaps in future?

http://www.nexusmods.com/skyrim/mods/43833/?tab=1&navtag=http://www.nexusmods.com/skyrim/ajax/moddescription/?id=43833&preview=&pUp=1

 

That requires skeleton support.

 

And I'm not doing beast race stuff right now.

Not sure If I ever will do beast race stuff.

 

Posted

Made a clean reinstall(would start a new game) because of few bugs. Now want to try your body, in how to install there is unp textures needed to use this body. http://www.nexusmods.com/skyrim/mods/6709/? Do you mean this mod? Or it doesn't matter?

 

Any UNP textures.

The hands will be off though.

(Which is why I gave a link to a UNP to CITRUS hand conversion tutorial)

 

The alpha contains edited textures that somewhat look decent (based off of Mature skin)

Proper texture conversion for the top 3 most used textures shall be done later.

 

Can you show your changlog. 

 

http://www.loverslab.com/topic/27444-project-citrus-β-v15/?p=817169

Posted

I got some weird thought... since you are making universal body and expired is making Race Menu... is it possible to make it so that Race Menu is using only boob sliders to change boobs instead of weight slider?

Posted

I got some weird thought... since you are making universal body and expired is making Race Menu... is it possible to make it so that Race Menu is using only boob sliders to change boobs instead of weight slider?

 

Well besides skeleton node variation (breast bone nodes)

 

It's not currently possible.

 

Unless of course expired wants to finish implementing his bodymorph idea.

Which IDK if/when that would be.

Posted

Hi blabba,

 

I just downloaded Beta 1.5 and I'm experimenting with it :)  However, there's a problem that has been annoying me for quite some time now, the image below says it all (taken directly in bodyslide):

 

post-196002-0-16440100-1402744550_thumb.png

 

The texture is so dark that it's really hard for me to actually see what I'm doing to the body mesh. Am I the only one affected by this? The body texture is still on the darker side in-game, but by far not as dark as in bodyslide.

 

 

Also, a related question: from which folder does BodySlide get its body texture from when using it together with Mod Organizer? I've looked everywhere but I can't figure it out...

 

 

Greets,

 

 

Alan

Posted

Hi blabba,

 

I just downloaded Beta 1.5 and I'm experimenting with it :)  However, there's a problem that has been annoying me for quite some time now, the image below says it all (taken directly in bodyslide):

 

The texture is so dark that it's really hard for me to actually see what I'm doing to the body mesh. Am I the only one affected by this? The body texture is still on the darker side in-game, but by far not as dark as in bodyslide.

 

 

Also, a related question: from which folder does BodySlide get its body texture from when using it together with Mod Organizer? I've looked everywhere but I can't figure it out...

 

 

Greets,

 

 

Alan

 

Try pressing t, if you can to toggle off and back on the texture in preview.

If that doesn't fix it, chances are your running an AMD card and their latest drivers seem to break compatibility with older OpenGL versions.

So you'd either have to wait for and update to Bodyslide, or downgrade your driver.

 

The body texture is loaded from the nif's path.

if you want, go into bodyslide's shapedata folder, open up unibody.nif and edit the texture path.

 

MO is supposed to be 'invisible' to the program as it redirects paths through it's virtual directory.

So basically only whatever currently installed texture mod in MO that is lowest on the right hand side will be loaded.

 

Posted

 

Try pressing t, if you can to toggle off and back on the texture in preview.

If that doesn't fix it, chances are your running an AMD card and their latest drivers seem to break compatibility with older OpenGL versions.

So you'd either have to wait for and update to Bodyslide, or downgrade your driver.

 

The body texture is loaded from the nif's path.

if you want, go into bodyslide's shapedata folder, open up unibody.nif and edit the texture path.

 

MO is supposed to be 'invisible' to the program as it redirects paths through it's virtual directory.

So basically only whatever currently installed texture mod in MO that is lowest on the right hand side will be loaded.

 

 

 

Hi,

 

 

thanks for the hints. Yeah, I'm running an AMD graphics card since a month or so, it runs fine everywhere else (including Skyrim itself). I guess I'll have to wait for newer drivers that fix the issue.

 

It's good to know that Bodyslide selects the textures based upon the contents of the NIF files. Didn't know that :)

 

Thanks again!

 

 

Alan

Posted

 

 

Try pressing t, if you can to toggle off and back on the texture in preview.

If that doesn't fix it, chances are your running an AMD card and their latest drivers seem to break compatibility with older OpenGL versions.

So you'd either have to wait for and update to Bodyslide, or downgrade your driver.

 

The body texture is loaded from the nif's path.

if you want, go into bodyslide's shapedata folder, open up unibody.nif and edit the texture path.

 

MO is supposed to be 'invisible' to the program as it redirects paths through it's virtual directory.

So basically only whatever currently installed texture mod in MO that is lowest on the right hand side will be loaded.

 

 

 

Hi,

 

 

thanks for the hints. Yeah, I'm running an AMD graphics card since a month or so, it runs fine everywhere else (including Skyrim itself). I guess I'll have to wait for newer drivers that fix the issue.

 

It's good to know that Bodyslide selects the textures based upon the contents of the NIF files. Didn't know that :)

 

Thanks again!

 

 

Alan

 

 

There was a fix somewhere on the forum.  It had a link to an old ati file that you paste into the bodyslide directory.  I think it was somewhere in the bodyslide thread.

Posted

 

There was a fix somewhere on the forum.  It had a link to an old ati file that you paste into the bodyslide directory.  I think it was somewhere in the bodyslide thread.

This would be very helpful, but I don't know exactly what thread you speak of?

Posted

Cant wait to use this body personaly i wanna wait till the skeleton is done due to my tastes of having my daggers on my ankles/1h sword on my back untill then guess im stuck using your 7b hdt body.

Posted

When running bodyslide after everything is installed what preset do i use for the Citrus 1.5 Outfits/Body and do i select Citrus 1.5  when batching build?

Posted

When running bodyslide after everything is installed what preset do i use for the Citrus 1.5 Outfits/Body and do i select Citrus 1.5  when batching build?

 

Make your own presets...

 

And no, you don't batch build because there is no outfit support, hence the term beta

 

Posted

Also just as a heads up, Beast races have the hand and arm mesh allignment issue when in third person. There is no issue if you are in first person though.

 

Screenshots in Spoiler

 

 

post-376642-0-57181100-1402962378_thumb.jpgpost-376642-0-83130300-1402962379_thumb.jpgpost-376642-0-99938500-1402962380_thumb.jpgpost-376642-0-16064300-1402962382_thumb.jpgpost-376642-0-19532700-1402962383_thumb.jpgpost-376642-0-29008800-1402962384_thumb.jpg

 

Posted

Also just as a heads up, Beast races have the hand and arm mesh allignment issue when in third person. There is no issue if you are in first person though.

 

Screenshots in Spoiler

 

 

 

 

Oh forgot about beast races, thanks for reminding me!

 

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