Jump to content

Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

Recommended Posts

Posted

ok, so i got it to work sort of, but i have a problem. The vag animates in male to female (looks kinda ugly though) but not in female/female

 

I am using the equipable schlongs and the patch, but it doesn't animate. When engaging in a scene a schlong is not visible until i have pressed tab for some reason, so that might tie to the problem. I have identified equipable schlong as a strap-on in SexLab so it should load directly?

 

Halp

 

I would imagine it is because there's nothing on a female that links to the hdtm.xml which is part of how the collision works.

Could experiment and see if adding a path on the equipabe schlong to it would do anything. I have no idea.

Posted

Hi.

 

I have a few problems running this great HDT as it is mentioned to be. First of all, my vagina is just a static mesh, it doesn't move, everything else works fine. I don't have HDT Havok Object in my inventory, maybe it causes problem.

 

Second, when i enter the path in nifskope where my .xml file is installed should i enter full path (for example C:\Games\Skyrim\Data\SKSE\Plugins\hdtVagina.xml) or just (Data\SKSE\Plugins\hdtVagina.xml) ?

 

And last, how do I install SevenBase HDT Vagina? It look amazing ! But when i tried to do it by myself breasts looked way too big and it doesn't look like on gifs at all. Is it complatible with CBBE which i use ? 

 

And now I'll write what i did in steps just in advance:

1. I installed XP32 Maximum Skeleton Extended version 2.50

2. I installed hdtPhysicsExtension v14.28

3. I installed hdt from this topic. 

4. In BodySlide i created body using SLFCVagina2.0 outfit and CBBE preset.

5. I edited femalebody_1 and femalebody_0 in nifskope 

6. I ran fnis.

 

Thank you for your help :)

 

Posted

Ok, so I'm honestly out of idea at this point. If someone would kindly help me, I would really appreciate it.

 

At this point, I'm only interested in the belly distortion. I tried following http://www.loverslab.com/topic/26891-how-to-enable-hdt-belly-distortions-with-sos/?p=675584but a) the information seems outdated b ) it didn't work for me. I tried Derpakiin's build, to no avail.

 

Some info on my part. I'm using the latest hdt build (14.28), xpmse 2.50, unp dimonized + unp jiggle by kendo ( http://www.loverslab.com/files/file/1650-unp-jiggle-by-kendo-2/) and SOS.

 

I took .xml's (hdtPhysicsExtensionsDefaultBBP.xml ; hdtm.xml etc.; sans vagina) and malehands.nif from this thread ( Trepleen-Daie HDT CBBE body + Vagina2.2 + XPMSE v2.44 Collision XML ).

 

I attached (through NiStringExtraData/HDT Havok Path) unp jiggle femalebody nifs with the hdtPhysicsExtensionsDefaultBBP.xml (which controls, among other, belly collision, correct?). Just for good measure I did the same with femalehead.nif.

 

Aaaand... it doesn't work. It should work, shouldn't it? Breasts, ass and belly jiggles, but the penis clips through the belly and there's no distortion/stretching.

I just hope I'm doing some small, unbelievable stupid mistake. And once again, to underline - at this point I simply want to achieve belly distortions.

 

PS. I'm not sure whether it important, but I can't make the colisions work on the CBBE body as well (i.e. removing UNP, installing Caliente's+Trepleen-Daie etc.). The vagina works fine(ish), but the belly refuses to stretch.

 

PS2. The stretching doesn't work with the equipable schlongs + HDTM linked.

 

I'm trying to achieve the same thing, and I'm also unable to get it working. At some point I could get the belly moving somewhat, but the distortion appeared to work only on y-axis (upwards along the body) but not on z-axis (outwards from the body). Now after number of tweaks and uninstalling/installing, the collision doesn't work at all (jiggle still works).

 

In some tutorial there was something about equipping HDT physics object, but I'm unable to find it anywhere even though I have the ESP enabled in nod organizer.(help hdtcollisionobject does not give the item ID)

Posted

 

~snip~

 

I'm trying to achieve the same thing, and I'm also unable to get it working. At some point I could get the belly moving somewhat, but the distortion appeared to work only on y-axis (upwards along the body) but not on z-axis (outwards from the body). Now after number of tweaks and uninstalling/installing, the collision doesn't work at all (jiggle still works).

 

In some tutorial there was something about equipping HDT physics object, but I'm unable to find it anywhere even though I have the ESP enabled in nod organizer.(help hdtcollisionobject does not give the item ID)

 

If you want to find the Havok Object, you have to use: help "HDT Havok Object"

 

It's not called "collision object" in game

Posted

 

 

~snip~

 

If you want to find the Havok Object, you have to use: help "HDT Havok Object"

 

It's not called "collision object" in game

 

 

Oh right, I was missing the quotation marks. Got it working somewhat again, probably need to tweak the XML a bit.

Posted

I tried to find the solution reading but do not speak English, so I have just a simple question why the penis does not collide with the vagina? and I miss everything and it does not work, also the havok object does not appear in player.aaditem

Posted

26/03/15 UPDATE:

 

- Modified collision values for SOS (hdtm.xml), now the interaction between vagina and SOS is much better.

- Changes to the textures and mesh texture properties with a direct impact in the lightning of the vagina, removed the glow.

Posted

26/03/15 UPDATE:

 

- Modified collision values for SOS (hdtm.xml), now the interaction between vagina and SOS is much better.

- Changes to the textures and mesh texture properties with a direct impact in the lightning of the vagina, removed the glow.

 

resized_jesus-says-meme-generator-jesus-

Posted

I cant seem to find a proper link of your update in the main post, the answer in the last page is not up to date either i believe. Am i stupid or is the link hidden ?

PryKUd7.png?1

 

The previous pack got overwritten with the new one.

If u look at the SS u can see it's the 2.50 version that's the newest update, so just grab that link and install it.

Posted

In Bodyslide, will the SLFCVagina still be listed as 2.0 as the new update shows Vagina 2.3???

Can confirm, it's under the same exact name.

Posted

the vagina still looks a bit weird (when compared to the sevenbase vagina mod). it looks more like a gaping hole. can someone provide a screenshot so I can compare? I want to find out if there is a problem on my end.

post-318514-0-82110400-1427447538_thumb.jpg

post-318514-0-78459900-1427447553_thumb.jpg

Posted

the vagina still looks a bit weird (when compared to the sevenbase vagina mod). it looks more like a gaping hole. can someone provide a screenshot so I can compare? I want to find out if there is a problem on my end.

Here the UNP sevenbase Vagina post-204983-0-81624400-1427470150_thumb.jpg post-204983-0-24019700-1427470344_thumb.jpg post-204983-0-64341700-1427470359_thumb.jpg

 

 

Stevie's UNP sevenbase Vagina, work well with Daiemonic XMLs (I use old Daie DefaultBBP XML for XPMS 2.14, Daie HDTM and Daie new 2.2 Vagina XML)

 

tonight I try the new Vagina 2.3 XML with UNP Vagina combined with my UUNP Special body

Posted

Is the last update (the nifs and the xmls) made with the latest BodySlide? If so, does it then support RaceMenu BodyMorphs?

 

All existing BodySlide sets support the RaceMenu morphs, no matter what version they were made with. All you gotta do is have RM and the RM morphs plugin installed and build the BodySlide sets with the check box enabled.

Posted

 

Is the last update (the nifs and the xmls) made with the latest BodySlide? If so, does it then support RaceMenu BodyMorphs?

 

All existing BodySlide sets support the RaceMenu morphs, no matter what version they were made with. All you gotta do is have RM and the RM morphs plugin installed and build the BodySlide sets with the check box enabled.

 

 

Okay, fair enough but are the femalebody_0.nif and femalebody_1.nif that come with the mod made with the RM checkbox enabled? That was my actual question.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...