Lifty Posted April 4, 2015 Share Posted April 4, 2015 No Sir, i am not using a custom race. I am using Groovtama xpms extended as my skeleton. As for body i am using a Custom made bodyslide 2 body. He means me. Link to comment
Groovtama Posted April 4, 2015 Share Posted April 4, 2015 What custom race mod are you using? Almost feel honored getting an answer from you. Just normal CustomRaces for Vanilla races. Because of tats, you know. That is a mod which gives any vanilla race its own body and skeleton for the player... that skeleton needs to replaced manually... Link to comment
Lifty Posted April 4, 2015 Share Posted April 4, 2015 That is a mod which gives any vanilla race its own body and skeleton for the player... that skeleton needs to replaced manually... I already know that. I am only interested in what exact files need to be placed in what exact place in the Data\meshes\CustomRaces\CustomImperial directory. Link to comment
shade549 Posted April 4, 2015 Share Posted April 4, 2015 Is it possible to have multiple .xml files for different body meshes? eg. I assign the cbbe femalebody.nif to Daie's xml file through nifskope and assign a unp body to a different custom .xml Link to comment
tj3n123 Posted April 4, 2015 Share Posted April 4, 2015 thanks for great hdt pack and instruction, testing now! Link to comment
aravis7 Posted April 4, 2015 Share Posted April 4, 2015 Just a little detail but is it possible to uncheck "playable" for HDT Havok objects so we don't see them in ennemies inventory? Link to comment
Serithi Posted April 4, 2015 Share Posted April 4, 2015 No Sir, i am not using a custom race. I am using Groovtama xpms extended as my skeleton. As for body i am using a Custom made bodyslide 2 body.He means me. Nope, Daiemonic was responding to the both of you. Quoted the both of you and put two responses in the one quote. Link to comment
Daiemonic Posted April 4, 2015 Author Share Posted April 4, 2015 That is a mod which gives any vanilla race its own body and skeleton for the player... that skeleton needs to replaced manually... I already know that. I am only interested in what exact files need to be placed in what exact place in the Data\meshes\CustomRaces\CustomImperial directory. From the nexus: "Example: if you are going to be an imperial (female in parenthesis) copy ---- (fe)malehands_0.nif (fe)malehands_1.nif (fe)malefeet_0.nif (fe)malefeet_1.nif (fe)malebody_0.nif (fe)malebody_1.nif (fe)malehead_0.nif (fe)malehead_1.nif skeleton.nif (skeleton_female.nif) --- into data/meshes/CustomRaces/CustomImperial" Is it so difficult to go there and read the instructions? Link to comment
Daiemonic Posted April 4, 2015 Author Share Posted April 4, 2015 Is it possible to have multiple .xml files for different body meshes? eg. I assign the cbbe femalebody.nif to Daie's xml file through nifskope and assign a unp body to a different custom .xml It is. Link to comment
Zstr Posted April 8, 2015 Share Posted April 8, 2015 Is it possible to have multiple .xml files for different body meshes? eg. I assign the cbbe femalebody.nif to Daie's xml file through nifskope and assign a unp body to a different custom .xml it's not needed, I have cbbe (xml is from this one), and 7b installed and both works fine Link to comment
blueballbob Posted April 8, 2015 Share Posted April 8, 2015 Belly deformation still supposed to work? I have collision with the vagina working great, but my schlongs seem to clip through bellies, even with the havok objects equiped by both participants. Used to work a version or two back, but can't tell what's changed. anything I can look for? Already verified the path in nifscope to the xmls for the male hands and the female bodies. Link to comment
Gawdzila Posted April 8, 2015 Share Posted April 8, 2015 Thanks for this -- I was having such trouble getting the separate HDT bits to work together; packaging everything up with clear instructions is just so helpful and it worked well without much fuss at all. Link to comment
Daiemonic Posted April 8, 2015 Author Share Posted April 8, 2015 Belly deformation still supposed to work? I have collision with the vagina working great, but my schlongs seem to clip through bellies, even with the havok objects equiped by both participants. Used to work a version or two back, but can't tell what's changed. anything I can look for? Already verified the path in nifscope to the xmls for the male hands and the female bodies. The belly collisions are very subtle, I'm trying to increase them. Link to comment
blueballbob Posted April 8, 2015 Share Posted April 8, 2015 Belly deformation still supposed to work? I have collision with the vagina working great, but my schlongs seem to clip through bellies, even with the havok objects equiped by both participants. Used to work a version or two back, but can't tell what's changed. anything I can look for? Already verified the path in nifscope to the xmls for the male hands and the female bodies. The belly collisions are very subtle, I'm trying to increase them. Thanks, noticed it moves a little, but if the schlong is extreme enough it'll poke through. Ex. Size 12+ Link to comment
Derpakiin Posted April 8, 2015 Share Posted April 8, 2015 I'm using an older version of the hdtPhysicsExtensions.dll and want to move on to the newer 14.28 versions. How can I edit your XMLs to make the belly deformation more pronounced? This is an example of my older setup, but I am having trouble converting it to the newer format The older setup uses separate XMLs for werewolves and SOS and belly distortions, but I hear that the new hdtPhysicsExtensionsDefaultBBP.xml has combined them for the most part. How can I edit your XMLs to have a more pronounced belly collision with penises? Link to comment
nightwalk7 Posted April 9, 2015 Share Posted April 9, 2015 I dont know why everytime when i enter sex with NPC then HDT Havok that i had equiped is auto removed and then nothing coming Link to comment
blueballbob Posted April 9, 2015 Share Posted April 9, 2015 I dont know why everytime when i enter sex with NPC then HDT Havok that i had equiped is auto removed and then nothing coming In inventory check the slot the havok object uses. Then in Sexlab timers/stripping make sure its unchecked on all three animation types. Link to comment
nightwalk7 Posted April 9, 2015 Share Posted April 9, 2015 Can any1 share completely working files for vagina ? (Meshes, Textures, SKSE)... I got the problems that Vagina dont working with Trepleen (HDT Havok auto remove when enter sex) and the same with UN7B (missed textures) Link to comment
nightwalk7 Posted April 9, 2015 Share Posted April 9, 2015 Mine Butt, Belly & breast working with collision but vagina didnt work (equiped Havok). Tired at all Link to comment
boo Posted April 9, 2015 Share Posted April 9, 2015 Does this support collision with male hands? Link to comment
Daiemonic Posted April 10, 2015 Author Share Posted April 10, 2015 Does this support collision with male hands? I will fix this in the next update. Link to comment
RockMic Posted April 10, 2015 Share Posted April 10, 2015 I do not know why but whenever I install this NPCs in Skyrim just want oral and ass. Link to comment
nightwalk7 Posted April 10, 2015 Share Posted April 10, 2015 Worked. Thanks Daiemonic Here is the tip to Install it with M.O (from Scivirus) Follow these mod list order step by step 1. SOS 2. Sexlab Framework + All plugin needed ( google it) 3. XP32 Skeleton Maximum Extended (in the Havok setup step, choose "Skeleton Rig Map (CBE)(BBP)" 4. CBBE v 3.4 Optional: Remodeled Armor for CBBE HDT 5. Trepleen Daiemonic or Trepleen Scivirus at ur choice 6. HDT PhysX Extension 7. HDT Breast n Butt PhysX Run BodySlide (SLFC CBBE HDT AG option ) + Run FNIS DONE Link to comment
Groovtama Posted April 10, 2015 Share Posted April 10, 2015 3. XP32 Skeleton Maximum Extended (in the Havok setup step, choose "Skeleton Rig Map (CBE)(BBP)" Did you read what I have written to that option? Link to comment
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