LadyShade Posted August 29, 2014 Posted August 29, 2014 i got it to work With CBBE HDT+CT77Body and HDT All In one(Edit 5) But There's just 1 Problem i use the HDT More Bounce xml file Nothing happens no bounce no jiggle nothing
LadyShade Posted August 29, 2014 Posted August 29, 2014 ha it works But dam Now Im missing SkirtBbone02
LadyShade Posted August 29, 2014 Posted August 29, 2014 can someone Make HDT Enabled Creatures That Would be Great that's what im waiting for ??
LadyShade Posted August 29, 2014 Posted August 29, 2014 How to Fix this i need help maybe that's the reason why my collision won't work properly
Daiemonic Posted August 30, 2014 Author Posted August 30, 2014 29/08/14 UPDATE: - Added MarieRose HDT Hair with eddited .xml. I have done some changes: Removed the plastic look, changed ribbon color and texture, more definition on hair, more color, reflections, less specular strength and glossiness, changed shader properties. Credit to the original autor: MortredL from 3DM (if Im right...) I'm still enjoying a vacation, so dont ask me again about the vagina , I will try to put some more effort on this, after my vacations .
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 29/08/14 UPDATE: - Added MarieRose HDT Hair with eddited .xml. I have done some changes: Removed the plastic look, changed ribbon color and texture, more definition on hair, more color, reflections, less specular strength and glossiness, changed shader properties. Credit to the original autor: MortredL from 3DM (if Im right...) I'm still enjoying a vacation, so dont ask me again about the vagina , I will try to put some more effort on this, after my vacations . Enjoy the holidays, we love you, know this!
LadyShade Posted August 30, 2014 Posted August 30, 2014 Groovtama just told me that HDTBodies Will not work With XPMSE 2.06 because they are not compatible so if you want to use HDTBodies use XPMSE 1.93LE
LadyShade Posted August 30, 2014 Posted August 30, 2014 ha now i know why my Collision is not working properly it's because the HDT All in one file is missing hdt.xml
Groovtama Posted August 30, 2014 Posted August 30, 2014 Groovtama just told me that HDTBodies Will not work With XPMSE 2.06 because they are not compatible so if you want to use HDTBodies use XPMSE 1.93LE You didn't understand one single word I have written do you? HDT Bodies which are rigged to XPMSE 1.93a and not working with XPMS + TBBP or XPMSE2 + HDT are broken bodies that's why they never be supported. Instead of telling people to use an old broken skeleton, they should just fucking use a body that is XPMS + TBBP and XPMSE2 + HDT compatible.
Carloss32 Posted August 30, 2014 Posted August 30, 2014 Groovtama just told me that HDTBodies Will not work With XPMSE 2.06 because they are not compatible so if you want to use HDTBodies use XPMSE 1.93LE You didn't understand one single word I have written do you? HDT Bodies which are rigged to XPMSE 1.93a and not working with XPMS + TBBP or XPMSE2 + HDT are broken bodies that's why they never be supported. Instead of telling people to use an old broken skeleton, they should just fucking use a body that is XPMS + TBBP and XPMSE2 + HDT compatible. iv tried telling them this but as you can see they dont listen or understand what is being said very well, maybe eng not there native language lol
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 - Added MarieRose HDT Hair with eddited .xml. I have done some changes: Removed the plastic look, changed ribbon color and texture, more definition on hair, more color, reflections, less specular strength and glossiness, changed shader properties. My friend HHaley, the creator of the most beautiful textures in absolute "FSC v7", told me how to improve the Marie Rose hair-wig, for get a Perfect blonde version, indetical that the Dead or Alive 5 Marie Roes's hair-wig from scratch, you must do exactly that: "In Nifskope, It comes with some NiTriShapes. I changed the NiAlphaProperty of them. Base, Couettes, Frange : Flags=4845, Threshold=50 Base.002, Couettes.002, Frange.002 : Flags=4846, Threshold=200 And maybe scaled the vertices to about 98%.(By default, There was a gap between the head and the hair) On the textures, Lowered the alpha channel amount of the normal maps." I have screens of his version on other HDD and it is look fantastic, you can try to follow his lead By HHaley (creator or FSC textures) and make blonde color version of Marie Rose hair identical to that Marie Rose DOA 5 version, please ? with HHaley guide you can get the perfect Marie Rose hair! Please Daiemonic, do it like this version of Marie Rose hair ?
zzz72w3r Posted August 30, 2014 Posted August 30, 2014 Groovtama just told me that HDTBodies Will not work With XPMSE 2.06 because they are not compatible so if you want to use HDTBodies use XPMSE 1.93LE You didn't understand one single word I have written do you? HDT Bodies which are rigged to XPMSE 1.93a and not working with XPMS + TBBP or XPMSE2 + HDT are broken bodies that's why they never be supported. Instead of telling people to use an old broken skeleton, they should just fucking use a body that is XPMS + TBBP and XPMSE2 + HDT compatible. iv tried telling them this but as you can see they dont listen or understand what is being said very well, maybe eng not there native language lol I think the confusion is more than language barrier. How many people new to HDT PE can distinguish HDT Bodies, where the B is capitalized vs. bodies that are properly weighted for HDT PE, which are often referred to as HDT bodies by many posters? A lot of stuff that are obvious to people who are proficient with meshes and HDT PE could just as well be a foreign language to others. Take this for example as paraphrased from Groovtama's statement: "Don't use XPMSE2 with HDT Body for XPMSE1.93a but do use XPMSE2 with HDT compatible body".
blabba Posted August 30, 2014 Posted August 30, 2014 For the love of... If you guys READ THE DESCRIPTIONS OF THE BODY MODS PAGE THEY ALL TELL YOU WHAT SKELETON TO USE AND WHAT WEIGHTING SYSTEMS ARE OFFERED. HDT = HDT weighting TBBP = TBBP weighting BBP = BBP weighting It's not rocket science people. All you need to do is actually read the damn descriptions IN THEIR ENTIRETY. Modders don't just waste time making description pages for you to simply download the mod and expect it to work. And for the love of god, if your using HDT bodies by me, please just stop. What part of unsupported or outdated do people not understand? Any other problems with bodies deforming weird because of Groovy's skeleton can be solved by reading the following: http://www.loverslab.com/topic/34798-fixing-skeleton-deformations-crushedtorpedo-breasts-etc/
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 HDT = HDT weighting TBBP = TBBP weighting BBP = BBP weighting What are all the HDT bodies available ? all UNP bodies (SevenBase, Topmodel, OPPAI) are all only TBBP/BBP body meshe, not HDT compatible, right..?
blabba Posted August 30, 2014 Posted August 30, 2014 If the body mod says compatible with XPMSE skeleton v2.0+ your good and can use it with HDT. If the body mod doesn't say clearly what skeleton it supports, or says use XPMSE 1.93 then chances are it's not compatible. Your free to pester the body mod owner for support then. Or just follow the guide I linked above to make them compatible.
Groovtama Posted August 30, 2014 Posted August 30, 2014 Any TBBP\BBP compatible body is now fully HDT compatible, that was the point of doing XPMSE2. Instead of reskinning any body to work with XPMS Breast\Butt bones you can use now any Body except the borken reskinned ones. For example UNP\C HDT on nexus, 7B HDT Body, blabbas CBBE HDT Body, and UNPO\7BO HDT is broken now. But UNP Bodyslide which even has belly bones, the normal 7B Bodies, and CT77\CBBE HDT\CBBE TBBP\CHSBHC and the old UNPPO\7BO bodies, dreamgirl, etc. are working now out of the box.
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 Any TBBP\BBP compatible body is now fully HDT compatible, that was the point of doing XPMSE2. Instead of reskinning any body to work with XPMS Breast\Butt bones you can use now any Body except the borken reskinned ones. For example UNP\C HDT on nexus, 7B HDT Body, blabbas CBBE HDT Body, and UNPO\7BO HDT is broken now. But UNP Bodyslide which even has belly bones, the normal 7B Bodies, and CT77\CBBE HDT\CBBE TBBP\CHSBHC and the old UNPPO\7BO bodies, dreamgirl, etc. are working now out of the box. so.. for all bodies made with UNP Bodyslide v05 preview http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/?do=findComment&comment=254938 should work fine with the new XPMSE v2.06, if I understand correctly ? here my UNP bodyslide body (XPMSE v1.9 Legacy) I think have the belly bones. to remove any doubt that the body made with UNP bodyslide: is a UNPB/HDT with preset UNP Topmodel femalebody_0.nif femalebody_1.nif someone who has new XPMSE2 could see if it works well, please ?
Groovtama Posted August 30, 2014 Posted August 30, 2014 as you see the breast and butt works, but for the unclean\buggy belly skinning with UNPB HDT I can't do a thing.
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 as you see the breast and butt works, but for the unclean\buggy belly skinning with UNPB HDT I can't do a thing. the problem is only when in the pregnant status, right ? with XPMSE2 the belly bulge effect should be work fine with SOS collision ?
Groovtama Posted August 30, 2014 Posted August 30, 2014 as you see the breast and butt works, but for the unclean\buggy belly skinning with UNPB HDT I can't do a thing. the problem is only when in the pregnant status, right ? with XPMSE2 the belly bulge effect 2014-08-11_00043.jpg 2014-08-11_00046.jpgshould be work fine with SOS collision ? From the changelog: * HDT bodies support the belly node. Only use with compatible skeleton. Edit: UNPB HDT is currenty bugged (vertex spikes).
Eikichi Onizuka Posted August 30, 2014 Posted August 30, 2014 as you see the breast and butt works, but for the unclean\buggy belly skinning with UNPB HDT I can't do a thing. the problem is only when in the pregnant status, right ? with XPMSE2 the belly bulge effect 2014-08-11_00043.jpg 2014-08-11_00046.jpgshould be work fine with SOS collision ? From the changelog: * HDT bodies support the belly node. Only use with compatible skeleton. Edit: UNPB HDT is currenty bugged (vertex spikes). there is someone who might be able to resolve these vertex spikes on UNPB HDT body ? or it is impossible to solve ?
Anon96 Posted August 30, 2014 Posted August 30, 2014 So if I want the belly moving shit do I just link the niextrastingdata in the body nif to the hdtphysicsextentiondefaulltbbp.xml given in this mod?
LadyShade Posted September 1, 2014 Posted September 1, 2014 ha i got it to work almost properly but i got HyperBounce a.k.a too much bounce
shinji72 Posted September 1, 2014 Posted September 1, 2014 I've create a HDT UNP body with Bodyslide 2 (with the UNP add on) and them I'm using this page .xml preset... But sometimes I've got the FPS drops.(I've renamed the "NPC prebelly" to "HDT belly" in the XML).Actuallly to keep it simpler I'm using the .xml preset only... I've removed all the other files (like the havok object and the .ini).Still I got the FPS drop.
Arhon Posted September 1, 2014 Posted September 1, 2014 Hmm... it works perfectly if i use vanilla race, but when i try to use custom race (Ningheim also using PCEA) it doesnt work even if i have "HDT Havok Object" equipped. Did i miss some steps or missed to add something ?
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