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Posted

 

1 hour ago, The Man in Black said:

 

It turns out that there was a second gate I didn't account for in both DOM and PAH, that prevented it from registering at 0 damage. I've uploaded a hotfix to add a keyword that makes them both think it's a whip, which should fix the issue. Let me know if it still doesn't work.

 

What order should these come?

 

ToMB

ToMB A 

ToMB PAH

 

As looking at them in SSEdit i don't see anything different tbh between ToMB.esp and ToMB A other than a material type, its only the PAH one that adds on PAHPaingiver keyword

 

Spoiler

image.png.174ba6414e35e8ea12257259b8c16ef1.png

 

With the PAH patch after its the same as before, single cast isn't recognised, dual cast is and does a little bit of damage

Posted
4 hours ago, The Man in Black said:

 

ToMB contains no custom animations and shouldn't interact with OAR at all. (I use OAR myself)

What's going on with the main menu?

I dont know, when i run the game with your mod installed, OAR gives me this error:image.png.fd90197a86c1f8cd165bd89dad4547c5.png

as you see OAR says i need ti install Detection plugin 2.0 and i installed but nothing changed
idk why but only this happen when Temple of Molag Bal 2.0.2 is enabled and when i disable the mod all mod work properly
and before this, i had another problem with Stats Tracker Menu Mod that caused to game crash and i disabled it
ty for your reply  

Posted
23 hours ago, The Man in Black said:

Hmmm. Post your crash log.

 

I can't.  I have a ton of logs... but none of them say 'crash'.   I am not sure which would be helpful...

Posted

I have a 100% reproduceable crash in the temple. When I go to the shrine where you buy stuff with favor, if I go into third person and walk out the door, it always crashes. I think there's some sort of geometry/rendering fuckery going on, but I haven't been able to figure anything out myself.

 

Log attached. crash-2026-09-02-18-04-38.log

Posted (edited)
On 8/30/2026 at 6:26 AM, bigbasi said:

I am getting a CTD when I am walking around the first right corner in the tunnel after the bookcase in third Person. encountered another one after the Ice chamber.
When I am in firstPerson: no ctd's (so far), so there might be some incompatibilities.

The crashlog always points to WorldRoot Camera so it might be True Directional Movement or ImprovedCameraSE or whatever.

I am playing the Nefaram Modlist, but switched to the Community Shader.

Other than that I'd like to say: I did not like, that the PC automatically becomes a Male upon installing this mod. You should mention that maybe in the description if this Mod is intended to play as male.
I also installed the Lux Patch, but the place, due to its size, is dark as f... 😉 which is allright to carry the mood and all, but whats the point, when you cant see all the slave in there furnitures 😉
 

crash-2026-08-30-14-55-16.log 4.15 kB · 2 downloads

I have had the same issue in 3rd person.....CTD going down the basement stairs before reaching the bookcase. I also have True Directional Movement and Community Shader but, not ImprovedCameraSE.....Im still investigating what it might be, have you learned anything new? 

 

crash-2026-09-04-10-59-01.log

Edited by brigri
Posted (edited)

So I notice sexlab is listed as a requirement.


Is it possible to have a no sexlab version or is it critical?

Edited by Vhaluus
Posted
3 hours ago, brigri said:

I have had the same issue in 3rd person.....CTD going down the basement stairs before reaching the bookcase. I also have True Directional Movement and Community Shader but, not ImprovedCameraSE.....Im still investigating what it might be, have you learned anything new? 

 

crash-2026-09-04-10-59-01.log 52.01 kB · 1 download

I still don't know the exact cause but it does seem to be related to a specific area in the temple. I don't use True Directional Movement or Improved Camera but I do use Community Shaders. I tested once without Community Shaders however and still got the crash. I am not sure what it is but it seems to only happen in third person and only in some areas. First person seems like a reliable way to avoid it for now.

 

For the author, it seems like the problem area is somewhere out of the bedroom wing to the left, it appears to be a section of empty hallway, oddly enough, that is the issue. hopefully that is useful, please let me know if I can provide any more information.

Posted
3 hours ago, brigri said:

I have had the same issue in 3rd person.....CTD going down the basement stairs before reaching the bookcase. I also have True Directional Movement and Community Shader but, not ImprovedCameraSE.....Im still investigating what it might be, have you learned anything new? 

 

crash-2026-09-04-10-59-01.log 52.01 kB · 1 download

 

14 minutes ago, crazymango54 said:

I still don't know the exact cause but it does seem to be related to a specific area in the temple. I don't use True Directional Movement or Improved Camera but I do use Community Shaders. I tested once without Community Shaders however and still got the crash. I am not sure what it is but it seems to only happen in third person and only in some areas. First person seems like a reliable way to avoid it for now.

 

For the author, it seems like the problem area is somewhere out of the bedroom wing to the left, it appears to be a section of empty hallway, oddly enough, that is the issue. hopefully that is useful, please let me know if I can provide any more information.

 

I'll see what I can figure out. I use Improved Camera and True Directional Movement, so it's not an incompatibility with them. I'm literally in the process of switching to CS right now, so I'll know that soon enough. If I have any tokens left after redoing my load order, I'll have Claude look at the logs.

Posted
18 minutes ago, crazymango54 said:

I still don't know the exact cause but it does seem to be related to a specific area in the temple. I don't use True Directional Movement or Improved Camera but I do use Community Shaders. I tested once without Community Shaders however and still got the crash. I am not sure what it is but it seems to only happen in third person and only in some areas. First person seems like a reliable way to avoid it for now.

 

For the author, it seems like the problem area is somewhere out of the bedroom wing to the left, it appears to be a section of empty hallway, oddly enough, that is the issue. hopefully that is useful, please let me know if I can provide any more information.

 

Out of the bedroom wing to the left... like where the stairs go up and down on the way to the mezzanine? Or to the downstairs?

Posted
1 hour ago, Vhaluus said:

So I notice sexlab is listed as a requirement.


Is it possible to have a no sexlab version or is it critical?

 

For the moment, it's critical in the sense that the mod will crash without it. However, I'm actively working on removing it as a dependency for a future version.

Posted
3 hours ago, The Man in Black said:

 

Out of the bedroom wing to the left... like where the stairs go up and down on the way to the mezzanine? Or to the downstairs?

As soon as you walk through the door, that upward staircase on the left. Literally if I stare at that wall I have like 50 fps and if I go third person anywhere near there, I crash.

 

I'm trying to pinpoint a more exact location, if I tcl through the wall and float around, some areas are worse than others. I'll let you know if I nail anything down.

Posted (edited)

Small update: I am pretty sure it has something to do with one or more of the custom assets. When I got within 3 feet of one of those little Molag statues in the cultist bedrooms by the dining hall, my fps dropped to under 30. Disabling the statues fixed it, but I still had the main issue even after disabling all of them. So it seems like those may have been contributing, but also that there are probably other assets causing similar problems.

 

The walls, braziers, sconces, and most of the rooms seem completely fine, so there must just be one or two assets that are throwing a wrench in things.

 

I hope that helps somehow, I'll keep looking into it myself.

Edited by crazymango54
Posted (edited)
12 hours ago, brigri said:

I have had the same issue in 3rd person.....CTD going down the basement stairs before reaching the bookcase. I also have True Directional Movement and Community Shader but, not ImprovedCameraSE.....Im still investigating what it might be, have you learned anything new? 

 

Since it didn't crash as often as it did before, I didnt bother anymore. Its simply the fact that there are to many objects which need to be rendered at once when they come in range, for community shaders, that is, disabling ISL Helper SKSE helped to reduce the amount and therefore the game stop crashing as often. I dont think it has anything to do with the 3rd Person... the only thing is that if you are in 3rd, there is the whole body and your outfit, which has to be rendered too. It just adds I guess.

My guess are the little figurines  see the comment above: 

5 hours ago, crazymango54 said:

When I got within 3 feet of one of those little Molag statues in the cultist bedrooms by the dining hall, my fps dropped to under 30

I am inclined to disable those with the console and see if this changes anything...

 

I created a quick patch which replaces the Statues in the cultist bedrooms with (floating) skull candles, framerate stays stable now.
I have seen that the statues have been scaled down to 0.07% which is really bad for Skyrim.

 

Prior I still had a crash, when leaving the Altar Room.. that did not happen this time with the patch installed. Maybe because I just loaded up the game... But still...

 

TOMB_Statue_Patch.esp

Edited by bigbasi
Posted (edited)
9 hours ago, bigbasi said:

Since it didn't crash as often as it did before, I didnt bother anymore. Its simply the fact that there are to many objects which need to be rendered at once when they come in range, for community shaders, that is, disabling ISL Helper SKSE helped to reduce the amount and therefore the game stop crashing as often. I dont think it has anything to do with the 3rd Person... the only thing is that if you are in 3rd, there is the whole body and your outfit, which has to be rendered too. It just adds I guess.

My guess are the little figurines  see the comment above: 

I am inclined to disable those with the console and see if this changes anything...

 

I created a quick patch which replaces the Statues in the cultist bedrooms with (floating) skull candles, framerate stays stable now.
I have seen that the statues have been scaled down to 0.07% which is really bad for Skyrim.

 

Prior I still had a crash, when leaving the Altar Room.. that did not happen this time with the patch installed. Maybe because I just loaded up the game... But still...

 

TOMB_Statue_Patch.esp 1001 B · 0 downloads

Thanks for the update.....I have had a similar issue in the past with down scaling PSBoss statues in house mods I've decorated. I think they are kinda high poly too....I could not get that far into the Temple to see the statues being used. If it's Trixster's statues that are scaled down, they are pretty detail too and just as awesome with detail textures maps and decent poly count. However, down scaling anything has always been an issue with Skyrim and long ago I heard someone on the Beyond Skyrim Project say that down scaling should only be done minimally to avoid issues but, upscaling is less of an issue.

Edited by brigri
Posted
On 9/2/2026 at 3:40 PM, hazrathentai said:

I dont know, when i run the game with your mod installed, OAR gives me this error:image.png.fd90197a86c1f8cd165bd89dad4547c5.png

as you see OAR says i need ti install Detection plugin 2.0 and i installed but nothing changed
idk why but only this happen when Temple of Molag Bal 2.0.2 is enabled and when i disable the mod all mod work properly
and before this, i had another problem with Stats Tracker Menu Mod that caused to game crash and i disabled it
ty for your reply  

 

Claude says that the error comes from the KP_Nude OAR mod, using conditions from the OAR Detection Plugin, which you need to install. Only ToMB mentions are vanilla animated-object paths.

Posted

@bigbasi @brigri

 

I have an answer for you, and it seems you caught a serious bug because you're on CS, whereas I was on ENB while building everything, so it never surfaced.

 

It seems I need to add room markers and portals to the temple, so the occlusion culling is missing. Everything is rendering all at once, with the statues being the trigger for the CTD. Working on a fix now.

 

Posted
33 minutes ago, The Man in Black said:

@bigbasi @brigri

 

I have an answer for you, and it seems you caught a serious bug because you're on CS, whereas I was on ENB while building everything, so it never surfaced.

 

It seems I need to add room markers and portals to the temple, so the occlusion culling is missing. Everything is rendering all at once, with the statues being the trigger for the CTD. Working on a fix now.

 

Very cool....thank you.

Posted

The patch for Paradise Halls gets installed even though I don't have Paradise Halls installed and it was not selectable in the FOMOD. Is Paradise Halls a requirement as well, I just use DOM by its self.

Posted
1 hour ago, DarkForce_256 said:

The patch for Paradise Halls gets installed even though I don't have Paradise Halls installed and it was not selectable in the FOMOD. Is Paradise Halls a requirement as well, I just use DOM by its self.


PAH is not a requirement. The PAH patch is basically just a stub for the pain keyword.

Posted (edited)
2 hours ago, The Man in Black said:

 

Good news is that fixing this issue should massively improve performance in the temple across the board.

Awesome.....I was super excited to see the new IDW mod and is the one mod I most wanted most for my Vamp-Bal devotee playthrough (mostly what I play besides a succubus). I am super happy to hear that, :) thank you for all your work.

Edited by brigri
Posted
41 minutes ago, The Man in Black said:

@brigri @bigbasi

 

Try this and let me know if it stops your crashes.

ToMB - Room Occlusion.esp 19.27 kB · 0 downloads

It seems to be working for me....I turned the download Occlusions off and on several times to make sure it works. When it's on, I get no CTD where I was having issues before. I will keep running around and let you know if anything happens but, as far as I can see, that fixed it. :)

Posted

I was only able to do a very brief view of the mod so far. (Tried to memorize the temple, and heard the intro story of the Planemeld, stopped at Alana abudction, didn't have the patience at that time to grab her or any random slave to try the Bride system out)

 

The amount of MCM customization to the mod is overwhelmingly awesome, I feel like people could actually like the mod that aren't into the Molag Bal/Planemeld theme by adjusting the MCM according so they can build Favor/Points without having to be in the temple and raping or sacrificing.

I feel like in the end, DoM slaves, regardless on how you play is about domination, and that feels enough to please the Big Bal.

 

I was a bit worried about hearing the temple being like a maze and concerned on lack of space, being so used to the openness of Filthy Heritage.

But it surprisingly looks good, the 2 cages are close to the Zaz Bondage room and provide ample space, which has a great variety in it btw.

I already forgotten much about the cage rooms, but maybe some more zaz bondage devices to hold slaves can go in the cage rooms (doesn't matter about the special holding thing you do like the cages)

The maze part could easily be solved by having some sort of interactables throughout the temple to use them to teleport to various points.

Off the top of my head, Sjel Blad Castle and an upgraded Sidrat had such features for reference.

 

I did have some oddities of random NPCs appearing in the temple, I mostly blame Skyrim being Skyrim and not expecting easy or possible fixes.

I had Sands of Time Dungeon NPCs appearing in the temple and a Patrolling thalmor in the warp room (I think he was from Immersive Patrols)

 

Q's and ideas

 

Can you remove a DoM slave from being a Bride?

Will any unlockable content be from the Planemeld questline? I'm not saying corrupting and dominating Skyrim's questline is bad, but I just don't want to capture, break, and assuming sacrificing, Alana and who else for the upteenth time when I just want an expansion to the temple, recruitable cultists or whatnot. Unless you want to change the basic "tutorial" to something like "earn X amount of Favor/Points" on your choice of Brides to prove you are ready to continue the Planemeld questline 

 

I think I mentioned in the past about an idea of potions or items that can alter a slave's personality.

With getting Favor/Points based on how tough or weak the slave is, that old idea can really shine here.

(adding @TrollAutokill here if help or a message here is needed in making this possible).

 

Maybe something like Immersive Wench bottles that when consumed, spawn a broken trained ready to be enslaved non-unique

 

The mention of recruiting cultists and causing havoc is crossing my fingers of some sort of Skyrim Guild-mod-like feature that you can hire a Cultist and they'll go grab a non-unique captive for you to enslave 

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