The Man in Black Posted Wednesday at 08:31 AM Author Posted Wednesday at 08:31 AM 3 hours ago, Jade514 said: Happy to see you are back working on this will have to keep an eye on it since i really liked the idea of this mod. Hope you keep up the great work Thanks! I'm hoping to get it released this weekend, although that will depend largely on whether I can satisfactorily debug the intro quest by then.
The Man in Black Posted Friday at 07:47 AM Author Posted Friday at 07:47 AM I'm so close that I can taste it. Intro quest seems to be fully functional and the Oblivion gate system is now fully hooked into the world. All that I have left now are a few bug tests and building the FOMOD. A release this weekend is looking more and more likely! 5
The Man in Black Posted Sunday at 01:23 AM Author Posted Sunday at 01:23 AM ToMB 2.0 is officially released!!!! 3
The Man in Black Posted Sunday at 01:33 AM Author Posted Sunday at 01:33 AM I'd appreciate feedback on the pricing for the rewards altar. I balanced them for my personal play, so I have no idea how well that will translate to other people's use.
DarkForce_256 Posted Sunday at 01:39 AM Posted Sunday at 01:39 AM I am unreasonably excited for this. Reworking my mods to aim towards a dominate male playthrough and going down the rabbit hole of Skyrim net.
zhurendragon Posted Sunday at 01:42 AM Posted Sunday at 01:42 AM Is this mod a replacer for Immersive Daedra Worship, or the Temple of Molag Bal Addon, or is it to be used with those? I am looking forward for other mods to get updated to he updated game so I can try this mod.
The Man in Black Posted Sunday at 01:45 AM Author Posted Sunday at 01:45 AM 1 minute ago, zhurendragon said: Is this mod a replacer for Immersive Daedra Worship, or the Temple of Molag Bal Addon, or is it to be used with those? I am looking forward for other mods to get updated to he updated game so I can try this mod. It's a complete rebuild from the ground up. So 100% incompatible with the LE version or the Add-on. 1
The Man in Black Posted Sunday at 01:48 AM Author Posted Sunday at 01:48 AM 7 minutes ago, DarkForce_256 said: I am unreasonably excited for this. Reworking my mods to aim towards a dominate male playthrough and going down the rabbit hole of Skyrim net. Totally worth it! Also, don't bother with the existing DOM bridge from the SN Discord. The one bundled with ToMB includes (and supersedes) it. 1
Dowser Posted Sunday at 04:43 AM Posted Sunday at 04:43 AM (edited) Might need to do a merge patch with some of the action config files updated by both this and Sever Actions. Edited Sunday at 04:46 AM by Dowser
SamuelSanguine Posted Sunday at 05:22 AM Posted Sunday at 05:22 AM This looks really promising... especially since we'll be bringing a second Planemeld. To that end, are there any plans to somehow integrate it with the main quest line in any way? I'd love to see a darker way of dealing with the main quest, where instead of saving the world from Alduin, you subjugate it with the Planemeld as Molag Bal's champion, corrupted and veered off the path of Akatosh to serve a darker purpose (Especially fitting since Molag Bal corrupted dragons before and made Daedric Titans out of them, would be sick to make one out of Alduin if that's even possible). Would be interesting to see how Molag Bal would corrupt a Dragonborn as well, kinda like how Miraak is Hermaeus Mora's corrupted Dragonborn. What made me think of those thoughts was actually Pathfinder: Wrath of the Righteous, and how you originally go from saving the world from demons to eventually just ruling it with an undead legion if you go down the path of the Lich. Everyone is fodder for the undead, and you can repurpose pretty much any enemy in the game to fight for your undead legion, including bosses. You can even build your own ziggurat, which is interesting given that Vivec's palace in Morrowind is one. Great game for the story, though turn-based combat might not be for everyone. I'm just shooting ideas off the cuff, but in any case, I'm really excited to see where things go, and I can't wait to see the second Planemeld start in Skyrim. Especially since it works really well with Skyrimnet... might actually be the push to get me into using that, too.
The Man in Black Posted Sunday at 05:34 AM Author Posted Sunday at 05:34 AM 4 minutes ago, SamuelSanguine said: This looks really promising... especially since we'll be bringing a second Planemeld. To that end, are there any plans to somehow integrate it with the main quest line in any way? I'd love to see a darker way of dealing with the main quest, where instead of saving the world from Alduin, you subjugate it with the Planemeld as Molag Bal's champion, corrupted and veered off the path of Akatosh to serve a darker purpose (Especially fitting since Molag Bal corrupted dragons before and made Daedric Titans out of them, would be sick to make one out of Alduin if that's even possible). Would be interesting to see how Molag Bal would corrupt a Dragonborn as well, kinda like how Miraak is Hermaeus Mora's corrupted Dragonborn. What made me think of those thoughts was actually Pathfinder: Wrath of the Righteous, and how you originally go from saving the world from demons to eventually just ruling it with an undead legion if you go down the path of the Lich. Everyone is fodder for the undead, and you can repurpose pretty much any enemy in the game to fight for your undead legion, including bosses. You can even build your own ziggurat, which is interesting given that Vivec's palace in Morrowind is one. Great game for the story, though turn-based combat might not be for everyone. I'm just shooting ideas off the cuff, but in any case, I'm really excited to see where things go, and I can't wait to see the second Planemeld start in Skyrim. Especially since it works really well with Skyrimnet... might actually be the push to get me into using that, too. Oh, yeah. My vision for this is to let you become a BBEG on the same scale as Alduin, Harkon, or Miraak. The eventual quest line (once I finish it) will functionally be an alternate path to the main quest, since it will be game-breaking (for example, kidnapping Elisif and replacing her with your puppet). I like the idea about corrupting Alduin, though. My original plan was to still have you kill him because Molag Bal can't pull Nirn into Coldharbour if Alduin eats it first... The quest line is still a while out, however. Before I can even think about getting to that, I have to implement the whole cult-recruitment system first... 2
The Man in Black Posted Sunday at 05:36 AM Author Posted Sunday at 05:36 AM 50 minutes ago, Dowser said: Might need to do a merge patch with some of the action config files updated by both this and Sever Actions. Very possible. I'm still working on the DOM-SN bridge. I'm using the existing one's plumbing right now, but I want to redesign it to dramatically reduce the number of top-level actions and what is actually implemented as an action vs a selector.
killer905 Posted Sunday at 07:13 AM Posted Sunday at 07:13 AM It seems that once I've completed the Molag Bal quest (Vanilia Quest), there's no way to enter Bal Sarnat (it's locked). It works perfectly on a new save file. Another thing is that on a female PC, are the textures missing? Because when I put on the cultist's outfit, body is invisible.
Tannhäuser44 Posted Sunday at 07:49 AM Posted Sunday at 07:49 AM so... where is this Bal Sarnat, can't find it. might be a good idea to mark it on the map
The Man in Black Posted Sunday at 08:49 AM Author Posted Sunday at 08:49 AM (edited) 1 hour ago, killer905 said: It seems that once I've completed the Molag Bal quest (Vanilia Quest), there's no way to enter Bal Sarnat (it's locked). It works perfectly on a new save file. Another thing is that on a female PC, are the textures missing? Because when I put on the cultist's outfit, body is invisible. Uncheck "Require House of Horrors" in the MCM. That will give you the key if you've already completed HoH. (Or if you just want to skip right to the depravity.) Bring the Mace. 👿 Edited Sunday at 08:53 AM by The Man in Black
The Man in Black Posted Sunday at 08:51 AM Author Posted Sunday at 08:51 AM 1 hour ago, ztl44 said: so... where is this Bal Sarnat, can't find it. might be a good idea to mark it on the map That is actually an excellent point. In the meantime, it's near Sunderstone Gorge.
The Man in Black Posted Sunday at 08:55 AM Author Posted Sunday at 08:55 AM Celebrating tonight's release... 1
killer905 Posted Sunday at 09:26 AM Posted Sunday at 09:26 AM 33 minutes ago, The Man in Black said: Uncheck "Require House of Horrors" in the MCM. That will give you the key if you've already completed HoH. (Or if you just want to skip right to the depravity.) Bring the Mace. 👿 Hah, the name of this quest is spelled differently in my language. That's exactly why I didn't associate that option with the MCm menu ;/ I'll look into it. It's working pretty well right now, but I think I'll wait for the update that adds cultist recruitment.
The Man in Black Posted Sunday at 09:39 AM Author Posted Sunday at 09:39 AM 11 minutes ago, killer905 said: Hah, the name of this quest is spelled differently in my language. That's exactly why I didn't associate that option with the MCm menu ;/ I'll look into it. It's working pretty well right now, but I think I'll wait for the update that adds cultist recruitment. It'll likely be a few months before I get cultists online. Probably not until v2.2. My next major release will be to add the battered mechanic. You can also just unlock it with the console. Try the tutorial quest. It'll start when you open the secret passage, regardless of how you arrived.
roldoi1911 Posted Sunday at 11:51 AM Posted Sunday at 11:51 AM Is there a limit to how many brides i can have?
Lustriel Posted Sunday at 01:14 PM Posted Sunday at 01:14 PM (edited) Does this use ZAZ scripts or just the meshes? If only the meshes then SL P+ should work Edited Sunday at 01:15 PM by Lustriel
bigbasi Posted Sunday at 01:26 PM Posted Sunday at 01:26 PM I am getting a CTD when I am walking around the first right corner in the tunnel after the bookcase in third Person. encountered another one after the Ice chamber. When I am in firstPerson: no ctd's (so far), so there might be some incompatibilities. The crashlog always points to WorldRoot Camera so it might be True Directional Movement or ImprovedCameraSE or whatever. I am playing the Nefaram Modlist, but switched to the Community Shader. Other than that I'd like to say: I did not like, that the PC automatically becomes a Male upon installing this mod. You should mention that maybe in the description if this Mod is intended to play as male. I also installed the Lux Patch, but the place, due to its size, is dark as f... 😉 which is allright to carry the mood and all, but whats the point, when you cant see all the slave in there furnitures 😉 crash-2026-08-30-14-55-16.log
Tannhäuser44 Posted Sunday at 02:09 PM Posted Sunday at 02:09 PM Promising mod, worked well for me DoM has been in my mod list for quite a while but never used it BC it has no quest, your mod worked as a guide quest for DoM Some advice from my first play: It would be better to add a mark to the reward altar after sacrifice. it's kinda confusing bc it's in a different place and took me a while to find it. The temple is so huge it takes time to get back to the ground. it will be convenient with some shortcut to get out as any other vanilla basement would do. I'm not sure if it is in your plan, but it would be spicy to have some female PC content in the future, like self sacrificing...
killer905 Posted Sunday at 04:12 PM Posted Sunday at 04:12 PM 6 hours ago, The Man in Black said: It'll likely be a few months before I get cultists online. Probably not until v2.2. My next major release will be to add the battered mechanic. You can also just unlock it with the console. Try the tutorial quest. It'll start when you open the secret passage, regardless of how you arrived. Ohh, thanks for info. 4 hours ago, roldoi1911 said: Is there a limit to how many brides i can have? 40 or 50 so you can get 1/5 females from Skyrim as Bride (Vanilia)
DarkForce_256 Posted Sunday at 06:00 PM Posted Sunday at 06:00 PM I'm going to use Ostim for this mod and I haven't used Ostim in years. I was under the impression that Ostim was mainly consensual animations, are there reccomended non consensual animations to use with Ostim?
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