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Posted
4 hours ago, Lustriel said:

Does this use ZAZ scripts or just the meshes? 

 

If only the meshes then SL P+ should work

 

I'm not exactly sure what you mean. It places Zaz furniture objects, which are meshes that have scripts attached to them to keep the victims bound in them.

 

When I said that I have no idea whether SL P+ will work, I meant in terms of ToMB's scripts to track actors and listen for SL events so that it can do its scoring.  

 

5 hours ago, roldoi1911 said:

Is there a limit to how many brides i can have?

 

I believe I set up 40 aliases. The temple has 20 cages meant for one slave each (though I think that they could probably fit two in practice), plus some jail cells that could each hold several comfortably. 

 

That said, the mod is designed to encourage sacrifice over hoarding. That's where the biggest payoffs are, if you want the high-tier rewards.

 

3 hours ago, Tannhäuser44 said:

Promising mod, worked well for me

DoM has been in my mod list for quite a while but never used it BC it has no quest, your mod worked as a guide quest for DoM

Some advice from my first play:

It would be better to add a mark to the reward altar after sacrifice. it's kinda confusing bc it's in a different place and took me a while to find it.

The temple is so huge it takes time to get back to the ground. it will be convenient with some shortcut to get out as any other vanilla basement would do.

I'm not sure if it is in your plan, but it would be spicy to have some female PC content in the future, like self sacrificing...

 

Once you hit 100% Devotion plus 100 Favor in the intro quest, the next objective should pace a marker at the reward altar. The temple's a bit of a maze, so leading the player to the altar was literally why I designed the tutorial like I did. Did that not happen for you (or was it unclear that that's what was going on)? 

 

I could possibly add a shortcut that teleports you from your chambers back to the house.

 

I'm not planning on adding female-specific content, since I play almost exclusively as a male character. However, my permissions are open for anyone to add that kind of thing, and ToMB's API allows for modders to easily hook into its core functionality.

Posted
4 hours ago, bigbasi said:

I am getting a CTD when I am walking around the first right corner in the tunnel after the bookcase in third Person. encountered another one after the Ice chamber.
When I am in firstPerson: no ctd's (so far), so there might be some incompatibilities.

The crashlog always points to WorldRoot Camera so it might be True Directional Movement or ImprovedCameraSE or whatever.

I am playing the Nefaram Modlist, but switched to the Community Shader.

Other than that I'd like to say: I did not like, that the PC automatically becomes a Male upon installing this mod. You should mention that maybe in the description if this Mod is intended to play as male.
I also installed the Lux Patch, but the place, due to its size, is dark as f... 😉 which is allright to carry the mood and all, but whats the point, when you cant see all the slave in there furnitures 😉
 

crash-2026-08-30-14-55-16.log 4.15 kB · 1 download

 

The Lux patch doesn't actually touch the temple. Right now, it just forwards cell edits from Lemkil's house in Rorikstead that would otherwise be overridden because of stuff I placed for Alana.

 

I designed the lighting based on my set up, which is Rudy ENB/Obsidian Weathers. I haven't tested it with CS (though I'm considering switching in the not-too-distant future). The temple is lit primarily by the braziers, with relatively dim ambient lighting to balance out the color.  So if CS is reducing the effective radius of the placed lights, that would darken it considerably.


There should be nothing mechanically preventing you from playing as a female. The mod assumes a male PC, but that's just flavor.
 

Does it always CTD at the same spots in 3rd person? And does it do it in free cam too?

Posted
18 minutes ago, DarkForce_256 said:

I'm going to use Ostim for this mod and I haven't used Ostim in years. I was under the impression that Ostim was mainly consensual animations, are there reccomended non consensual animations to use with Ostim?

 

Yes. There are OStim conversions for FunnyBiz, Baka, Psyche, and Anubs' aggressive set.

Posted (edited)

I am having some framerate issues in the temple, I'm not really sure why but I usually have about 75 fps and I dip down to 50 in some places. It's not the entire temple, but the main chamber with the statue and some of the surrounding hallways, the ritual chamber and bedroom seem fine. I suppose it could be the statue itself, but I downloaded the 2k version. Any ideas?

 

Also, do you have any recommendations for corpse disposal? They to seem to be um...piling up quite a bit. Not sure if there's something I am missing, or if you know another mod that would be good for this purpose.

 

I really like the upgrades you can buy. Pricing seems fair, and it also looks like you can go either quantity or quality focused with the captives, which is a nice choice to have as a player.

 

I was waiting a long time for this one, when your original ToMB came out it was actually the mod that finally made me switch over to Special Edition so I could use it. I'm excited to get into this one a bit more.

Edited by crazymango54
Posted
9 hours ago, killer905 said:

40 or 50 so you can get 1/5 females from Skyrim as Bride (Vanilia)

 

The eternal question of how many NPC's you can kill/enslave before your towns become empty and the playthrough feels off.

Posted
1 hour ago, babanathie said:

Apparently, this only works with AE and not SE. Address Library is too far out-of-date...

I have SE version and work fine for me.

Posted
4 hours ago, crazymango54 said:

I am having some framerate issues in the temple, I'm not really sure why but I usually have about 75 fps and I dip down to 50 in some places. It's not the entire temple, but the main chamber with the statue and some of the surrounding hallways, the ritual chamber and bedroom seem fine. I suppose it could be the statue itself, but I downloaded the 2k version. Any ideas?

 

Also, do you have any recommendations for corpse disposal? They to seem to be um...piling up quite a bit. Not sure if there's something I am missing, or if you know another mod that would be good for this purpose.

 

I really like the upgrades you can buy. Pricing seems fair, and it also looks like you can go either quantity or quality focused with the captives, which is a nice choice to have as a player.

 

I was waiting a long time for this one, when your original ToMB came out it was actually the mod that finally made me switch over to Special Edition so I could use it. I'm excited to get into this one a bit more.

 

Hmm... not sure what would be causing an FPS dip there. The ritual chamber is the place with the most objects. The main statute room shouldn't be too bad at all.

As for corpse disposal... there's the body freezer if you want to save them... but it sounds like you have the opposite in mind, lol. Maybe I should add an incinerator to cremation... If you're using SkyrimNet, I'd just pile them up and let the other slaves see it. I'm sure they'd have thoroughly entertaining reactions to that. 😈

 

Otherwise... maybe a cannibal mod? Or disintegrate them?

I'm very glad to hear you're enjoying this. It's significantly improved over the original in pretty much every way. Let me know how you find the pricing on the upgrades once you play with them a while. The balance is always a WIP.

Posted
54 minutes ago, Splendor Solis said:

 

The eternal question of how many NPC's you can kill/enslave before your towns become empty and the playthrough feels off.

 

Indeed. Though you'll be rewarded more for quality than quantity. A thoroughly broken high-value slave is worth a huge amount of points when sacrificed. 

Posted
1 hour ago, The Man in Black said:

Hmm... not sure what would be causing an FPS dip there. The ritual chamber is the place with the most objects. The main statute room shouldn't be too bad at all.

As for corpse disposal... there's the body freezer if you want to save them... but it sounds like you have the opposite in mind, lol. Maybe I should add an incinerator to cremation... If you're using SkyrimNet, I'd just pile them up and let the other slaves see it. I'm sure they'd have thoroughly entertaining reactions to that. 😈

 

Otherwise... maybe a cannibal mod? Or disintegrate them?

I'm very glad to hear you're enjoying this. It's significantly improved over the original in pretty much every way. Let me know how you find the pricing on the upgrades once you play with them a while. The balance is always a WIP.

Yeah I'm not sure what it might be, I had a couple crashes as well. I'll let you know if I figure anything out.

 

As for the corpses, maybe a cremation spell could be a buyable item from the shrine?

 

I use Corpse Preparation sometimes just for the meat and bone harvesting features, it allows you to completely break down a corpse into raw materials. I'll probably just keep using that for the time being.

Posted
11 hours ago, The Man in Black said:

Once you hit 100% Devotion plus 100 Favor in the intro quest, the next objective should pace a marker at the reward altar. The temple's a bit of a maze, so leading the player to the altar was literally why I designed the tutorial like I did. Did that not happen for you (or was it unclear that that's what was going on)? 

 

I could possibly add a shortcut that teleports you from your chambers back to the house.

 

I'm not planning on adding female-specific content, since I play almost exclusively as a male character. However, my permissions are open for anyone to add that kind of thing, and ToMB's API allows for modders to easily hook into its core functionality.

Actually I tried several times. The first time I didn't hit 100 devotion and killed the target, the quest object advanced told you to get reward but no marker. I thought it was a bug or maybe I just don't get enough devotion so reloaded and redo the sacrifice again. I'm pretty sure I hit almost 200 devotion the second time but still no marker when finished. The marker just didn't show up

Posted
1 hour ago, Tannhäuser44 said:

Actually I tried several times. The first time I didn't hit 100 devotion and killed the target, the quest object advanced told you to get reward but no marker. I thought it was a bug or maybe I just don't get enough devotion so reloaded and redo the sacrifice again. I'm pretty sure I hit almost 200 devotion the second time but still no marker when finished. The marker just didn't show up

 

Hmmm… I'll look into that.

Posted (edited)
17 hours ago, The Man in Black said:

Does it always CTD at the same spots in 3rd person? And does it do it in free cam too?

 

yes its always exact at the same spot. in the Tunnel at the beginning when you turn right, a couple steps further.
when you turn around from the Altar, the crafting one, and go back, right at the door.

when you leave the Freezer right after the door.

and it happens in FreeCam too, thats the log with freecam
 

I narrowed it down to a plugin for CS  "ISL Helper SKSE" - there where just to many objects being rendered
I disabled it and now it runs fine.

 

As for the interior lighting: I set it to around 80% Brightness, and now It looks fine.

But when I was testing I disabled CS Completely and have seen that the Statue is illuminated like hell! which I am missing out on right now... but alright... its always something isn't it? 😉

Edit: nope it crashed again after leaving the Altar room
    [RSP+B8 ] 0x7FF6223A8C7B     (void* -> SkyrimSE.exe+0E28C7B    mov r14, rax |  BSCullingProcess::sub_E28C7B)
    [RSP+C0 ] 0x7FF62490CCA8     (void* -> SkyrimSE.exe+338CCA8    adc al, 0x58 |  FUN_14174e7c0_338CCA8)
 

Edited by bigbasi
Posted (edited)

In the FOMOD it mentions

 

image.png.276d0226f8dadb67fdc134f87c2adcbb.png

 

Is this a requirement as i can't find it via a nexus search if it is, or something you've made thats stand alone?

 

With it ticked i get

Spoiler

image.png.90e1ad05e58f78e07ec611d0dc8711d2.png

 

I have address library but downloaded again and installed as its older one but that seems to show with no lib in the name for 1.5.97 

 

Spoiler

image.png.2240765ff26b097c0a97eb3b57b85bb6.png

 

 

Edited by pinky6225
Posted
2 hours ago, pinky6225 said:

In the FOMOD it mentions

 

image.png.276d0226f8dadb67fdc134f87c2adcbb.png

 

Is this a requirement as i can't find it via a nexus search if it is, or something you've made thats stand alone?

 

With it ticked i get

  Reveal hidden contents

image.png.90e1ad05e58f78e07ec611d0dc8711d2.png

 

I have address library but downloaded again and installed as its older one but that seems to show with no lib in the name for 1.5.97 

 

  Reveal hidden contents

image.png.2240765ff26b097c0a97eb3b57b85bb6.png

 

 


Look for CoMAP on Nexus. It should have the correct dll for 1.5.97. I didn't think about different versions when I bundled it. The marker is entirely optional though. It'll just show up as a shack and normal caves without it.

Posted
28 minutes ago, The Man in Black said:


Look for CoMAP on Nexus. It should have the correct dll for 1.5.97. I didn't think about different versions when I bundled it. The marker is entirely optional though. It'll just show up as a shack and normal caves without it.

 

Thanks found that - CoMAP - Common Marker Addon Project - https://www.nexusmods.com/skyrimspecialedition/mods/56123?tab=description

 

Although that also needs - CoMAP 4 for Skyrim 1.5 - https://www.nexusmods.com/skyrimspecialedition/mods/101421?tab=description

 

If anyone else has the same issue

Posted
18 hours ago, killer905 said:

I have SE version and work fine for me.

 

I get:

REL/Relocation.h(709): Failed to locate an appropriate address library with the path: Data/SKSE/Plugins/versionlib-1-5-97-0.bin

This means you are missing the address library for this specific version of the game. Please continue to the mod page for address library to download an appropriate version. If one is not available, then it is likely that address library has not yet added support for this version of the game.

I looked... There is no versionlib-1-5-97-0.bin.  There is a version-1-5-97-0.bin.  That's from the latest download to the download I have been using for years.  Uninstall this mod...  everything works. I would love to get this to work, but it is beyond me.

Posted
1 hour ago, babanathie said:

 

I get:

REL/Relocation.h(709): Failed to locate an appropriate address library with the path: Data/SKSE/Plugins/versionlib-1-5-97-0.bin

This means you are missing the address library for this specific version of the game. Please continue to the mod page for address library to download an appropriate version. If one is not available, then it is likely that address library has not yet added support for this version of the game.

I looked... There is no versionlib-1-5-97-0.bin.  There is a version-1-5-97-0.bin.  That's from the latest download to the download I have been using for years.  Uninstall this mod...  everything works. I would love to get this to work, but it is beyond me.

 

That's got to be the custom map marker .dll. Either don't install that component (you'll just get vanilla map markers) or look for a 1.5.97 version of CoMAP (someone posted a link in here).

Posted
16 minutes ago, Gracker said:

Where is everyone getting their sacrifices from? Do you recommend any specific mods that add NPCs?

 

I get most of mine from vanilla Skyrim and 3DNPC. Plenty of victims to choose from. I'm particularly fond of Angi, living all alone up in the mountains... 😈

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