The Man in Black Posted August 18 Posted August 18 Immersive Daedra Worship - Temple of Molag Bal View File In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away. Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the ToMB_RewardsAltar keyword, using ToMB_FavorTokens as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Submitter The Man in Black Submitted 08/17/26 Category Adult Mods Requirements See install instructions Regular Edition Compatible No Install Instructions Requirements Diary of Mine SexLab (I have no idea whether this works with SexLab P+) Zaz Animiations SE High Poly Head Daedric Shrines - Molag Bal Installation Diary of Mine is a HARD dependency. It's the entire foundation upon which ToMB is built. Install DOM and its requirements. Download the latest version of ToMB - Core. That is the main file. If you want custom music for the temple (which changes during a ritual), download the music add-on. It is entirely optional. Install the FOMOD like any other mod. For a more immersive experience, complete House of Horrors. Molag Bal will speak to you (fully voiced) and give you the key to the temple. If you don't want to play through House of Horrors or have already completed it, untick the MCM option. You'll be given the key to the temple. The temple is located near Sunderstone Gorge, down the road towards the Falkreath Imperial Camp. Press the button near the bookcase in the basement. 5
friendlygaint Posted August 18 Posted August 18 Thanks for the mod, looks really promising I'm actually looking into trying AI, would chim also work or is skyrimnet better? i use sexlab
The Man in Black Posted August 18 Author Posted August 18 2 hours ago, friendlygaint said: Thanks for the mod, looks really promising I'm actually looking into trying AI, would chim also work or is skyrimnet better? i use sexlab I've never tried CHIM. It does have some interesting features, but I think SkyrimNet is the long-term best framework because of how easy it is to install, how easy it is to mod, and because it uses an SKSE .dll rather than an external app for native integration. It's also frequently updated with new modules on the Discord. So it's the newest kid on the block, but I think it will become the default AI framework of choice.Also, ToMB will only natively support SkyrimNet because that's what I use. The SkyrimNet-DOM integration is solid and is about to get much, much better. There's already an existing bridge for DOM, and I'm building upon the actions it set up. The bridge I've been developing and will release with ToMB has been working beautifully so far, focusing on feeding the LLM accurate information about the slave's current DOM state so that the LLM uses that instead of acting like their will is already broken when DOM says they're still defiant and angry. One of my favorite SkyrimNet features for DOM purposes is Universal Translator. I've gotten rid of DOM voice files entirely and turned off the MCM menu option so that slaves no longer "respond" out loud to orders. Instead, the UT runs DOM's mechanical response through a filter and generates a brand-new line in the correct voice. (I highly recommend using Inworld for the TTS, which has great emotional range and instant voice cloning). 1
friendlygaint Posted August 18 Posted August 18 i see, i will give it a deeper look into it thanks for the explanation
GregariousGibbon Posted August 18 Posted August 18 Heya, first of all that's a nice feature list without doing too much, seems to be exactly what I want for my next playthrough. Unfortunate timing as I literally put together my new load order today and wanted to start testing it. Do you forsee any issues with installing it part way through a playthrough? Does it have new game init only script registration or quest initiation on game init, or does the mod only start to activate after House of Horrors?
The Man in Black Posted August 18 Author Posted August 18 52 minutes ago, GregariousGibbon said: Heya, first of all that's a nice feature list without doing too much, seems to be exactly what I want for my next playthrough. Unfortunate timing as I literally put together my new load order today and wanted to start testing it. Do you forsee any issues with installing it part way through a playthrough? Does it have new game init only script registration or quest initiation on game init, or does the mod only start to activate after House of Horrors? In theory, the mod should be safe to install mid playthrough. The quests should initiate on a load game too, and none of them actually do anything until you've either visited the temple's ritual chamber and received the ritual spells from Molag Bal, which will unlock the dialogue to import DOM slaves into ToMB. For now, the House of Horrors integration is mostly flavor. The temple starts key-only locked, then Molag Bal has some new voiced dialogue after you kill Logrolf and gives you the key. If you click the MCM option, it just gives you the key immediately. 1
Dowser Posted August 20 Posted August 20 (edited) would an SN Knowledge Pack be part of this? be cool to somehow mix with Sever Actions arrest/capture system. and selfishly would love to find a way to mix this with Thur Vonum's fish feeding cages lol Edited August 20 by Dowser
The Man in Black Posted August 20 Author Posted August 20 (edited) 4 hours ago, Dowser said: would an SN Knowledge Pack be part of this? be cool to somehow mix with Sever Actions arrest/capture system. and selfishly would love to find a way to mix this with Thur Vonum's fish feeding cages lol Most likely. For ToMB's SN, I've been focused on the triggers and DOM bridge so far. It's been outstanding. Watching NPCs react to their first time seeing the 50 ft tall Molag Bal statue in the central chamber is one of my favorites. I've got triggers for multiple rooms (still adding more), ritual events, custom spells like Electrical Torment (think Sparks but 0 damage and a keyword so it counts as pain), etc. Actually, my newest work on the SN bridge I've been building for RSE-based kidnapping stuff relies on SeverActions' crime system to help determine whether NPCs who see you with a tied-up person on your horse freak out because you're kidnapping an innocent citizen or are glad to see a bandit being brought to justice. Edited August 20 by The Man in Black 1
Dowser Posted August 20 Posted August 20 2 minutes ago, The Man in Black said: , custom spells like Electrical Torment (think Sparks but 0 damage and a keyword so it counts as pain), etc. Alicia will love that. Everything sounds great. dang - didn't want to add DoM back in again lol
The Man in Black Posted August 20 Author Posted August 20 27 minutes ago, Dowser said: Alicia will love that. Everything sounds great. dang - didn't want to add DoM back in again lol Your DOM experience will be substantially improved with this. The SN bridge on the Discord was a great first attempt, and part of what got me hooked on SN. However, the one that I've been building and will be bundling with ToMB blows it out of the water. There's still a bit of occasional disconnect between what they say vs what they do, but it keeps shrinking. The key was creating a feedback loop so that (1) the LLM is driven by the slave's DOM's mood, which is actually a state in the slave's alias script, (2) the LLM can feed the slave's SN thoughts directly back into DOM via the TryToTrain functions, letting it directly influence DOM mechanically without messing with DOM's inner workings. I'm also restructuring the entire action list and cutting it way down, since there are a lot of things that shouldn't be actions, like the whole "Be_<emotion>" series. Those aren't things the slave is doing. Those are how the slave is feeling about what is being done to them. So they should be classifiers, not actions. Then they don't compete with other actions for the one action per turn, which means that now a slave can both refuse and be angry simultaneously. 1
coldnlood54611 Posted August 22 Posted August 22 seems like for a male dominant mod, can make a female submissive mod? allow female dragonborn sex seduce male NPC to join the cult and become molag sex pet
The Man in Black Posted August 22 Author Posted August 22 34 minutes ago, coldnlood54611 said: seems like for a male dominant mod, can make a female submissive mod? allow female dragonborn sex seduce male NPC to join the cult and become molag sex pet I personally have no interest in that playstyle. If you (or anyone else) wants to use ToMB as a base to create a mod like that, you're more than welcome to do so! 1
The Man in Black Posted August 22 Author Posted August 22 19 minutes ago, Whollupwhozit said: Is this safe to add on ongoing save? It should be. The intro quest (which I'm doing the voicing for literally right now) triggers on either House of Horrors being completed or, if the MCM option is unchecked, the first time that you visit the temple's ritual chamber. Everything else is essentially dormant until you've begun your first ritual. 1
The Man in Black Posted August 22 Author Posted August 22 Oblivion gate travel system complete and navmeshed. And I finally got the sky working correctly too (I think). Just need to place the cave entrances in the world, and I can cross another big one off my pre-release to-do list. 3
zer02 Posted August 23 Posted August 23 Насколько я вижу - мод еще в разработке и скачать-опробовать невозможно. Помню первую вашу идею - отличная идея! Жаль сам храм был слишком огромным. Жду с нетерпением новую версию ! Желаю моральных сил и вдохновения )
Dankbeast-66 Posted August 24 Posted August 24 (edited) the fact that this has 460 downloads as a placeholder image is killing me Edited August 24 by Dankbeast-66 2
The Man in Black Posted August 24 Author Posted August 24 7 hours ago, Elysian97m said: How thematically incompatible is this mod with SDA? I've never actually played through SDA despite it being in my load order, so I don't know how much Molag Bal stuff there is in there compared to regular Dawnguard. But I'm planning to add a bit of Serana content down the line, as she would make for an excellent cultist, once I implement the cult-recruitment features. 3 hours ago, Lustriel said: Do you have a ETA on when you think it's gonna come out? I'm trying to get it out within the next week or two. I'm bug testing the intro quest right now, hoping to get it nailed down tonight. I have a few lighting and navmesh issues I still need to fix. Then some final run-throughs and build the FOMOD. 2 hours ago, Dankbeast-66 said: the fact that this has 460 downloads as a placeholder image is killing me SAME. I put a huge bold disclaimer in red stating as much...
killer905 Posted Monday at 10:56 PM Posted Monday at 10:56 PM 18 hours ago, The Man in Black said: SAME. I put a huge bold disclaimer in red stating as much... Unfortunately, people have trouble reading even red text in size 40.
The Man in Black Posted Tuesday at 05:31 AM Author Posted Tuesday at 05:31 AM (edited) Meet Alana, the eldest daughter of Lenkil (vanilla farmer in Rorikstead) and kidnapping target for ToMB's intro quest, complete with SMP hair. A sweet, bubbly 18yo farm girl who sees the good in everyone, just waiting for a handsome stranger to sweep her off her feet kidnap and violate her. She's basically ToMB's tutorial sacrificial virgin. 😈 Although she's just a generic YoungEager in vanilla mode, SkyrimNet users will have a blast with her, where she has a fully developed personality and is integrated naturally into Rorikstead. Edited Tuesday at 05:32 AM by The Man in Black 2
Jade514 Posted Wednesday at 04:39 AM Posted Wednesday at 04:39 AM Happy to see you are back working on this will have to keep an eye on it since i really liked the idea of this mod. Hope you keep up the great work
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