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Posted

Slightly off topic, but I just want to state how overjoyed I am that all the creature animators and modders have started working together. I know, I know, no one was ever working against one another, but it seems like everyone's been communicating and consulting with each other more lately and it's just awesome! I foresee a lot of improvements coming very soon, and I know I'm not the only one eagerly anticipating new content

Posted

I apologize, i am very new at modding. so there are many things i have yet to understand so far  :-/

 

Well I didnt want to come on that harsh. Its just this question gets asked like twice per page .. and it also gets answered twice per page  :P

Posted

Short loop concept animation for what I'm going to try and do with the Female Werewolf masturbation sequence.

 

Put this together so I can do some in game testing.  I'll need to do two things I've yet to attempt:

 

1)  Build an asset from scratch ( aka, the toy ) and import it into Skyrim

2)  Figure out the scripting necessary to summon said toy when the animation starts ( similar to what ZaZ or Estrus does )

 

IF I can get it working, and that's a big if, I'll refine the animation to my usual standards and put together a full sequence. 

 

That said, I'll drop this off here:

 

post-103460-0-87552500-1404171630_thumb.gif

 

Thoughts on the overall concept ?

Posted

Short loop concept animation for what I'm going to try and do with the Female Werewolf masturbation sequence.

 

Put this together so I can do some in game testing.  I'll need to do two things I've yet to attempt:

 

1)  Build an asset from scratch ( aka, the toy ) and import it into Skyrim

2)  Figure out the scripting necessary to summon said toy when the animation starts ( similar to what ZaZ or Estrus does )

 

IF I can get it working, and that's a big if, I'll refine the animation to my usual standards and put together a full sequence. 

 

That said, I'll drop this off here:

 

attachicon.gifww_solo_concept.gif

 

Thoughts on the overall concept ?

Im down with that! im also looking forward to some F/FWW action <3

Posted

Short loop concept animation for what I'm going to try and do with the Female Werewolf masturbation sequence.

 

Put this together so I can do some in game testing.  I'll need to do two things I've yet to attempt:

 

1)  Build an asset from scratch ( aka, the toy ) and import it into Skyrim

2)  Figure out the scripting necessary to summon said toy when the animation starts ( similar to what ZaZ or Estrus does )

 

IF I can get it working, and that's a big if, I'll refine the animation to my usual standards and put together a full sequence. 

 

That said, I'll drop this off here:

 

attachicon.gifww_solo_concept.gif

 

Thoughts on the overall concept ?

Uhmmm....

 

Holy fuck yes.

Posted

Short loop concept animation for what I'm going to try and do with the Female Werewolf masturbation sequence.

 

Put this together so I can do some in game testing.  I'll need to do two things I've yet to attempt:

 

1)  Build an asset from scratch ( aka, the toy ) and import it into Skyrim

2)  Figure out the scripting necessary to summon said toy when the animation starts ( similar to what ZaZ or Estrus does )

 

IF I can get it working, and that's a big if, I'll refine the animation to my usual standards and put together a full sequence. 

 

That said, I'll drop this off here:

 

attachicon.gifww_solo_concept.gif

 

Thoughts on the overall concept ?

 

Wouldn't a werewolf masturbate doggy style? :D

Posted

man i feel like a dummy, i installed the mod but for some reason couldnt figure out how to even start the animations, oh and the option for "Talk" didnt do anything at all

 

On a summoned Hentai Creature? Never heared of that problem before...  or did you talk to a "normal" creature?

Posted

That is just absolutely awesome. great work, wanna see MORE.

Hhmmm ?. Unless werewolves can cast magic or hold items (by mod) that I'm unaware, i am interested on how this will work in game. I'm guessing it'll work by activating your beast blood power when the item is equipped.

To bad the tongue can't be animated - having it flop out during a sequence would be a nice touch.

 

Keep up the SUPER ULTRA-EXTREME AWESOME-AZING Animations Dayelyte.

Posted

 

man i feel like a dummy, i installed the mod but for some reason couldnt figure out how to even start the animations, oh and the option for "Talk" didnt do anything at all

 

On a summoned Hentai Creature? Never heared of that problem before...  or did you talk to a "normal" creature?

 

yeah on a summoned creature, not sure what happened :\

Posted

I've downloaded your Spriggan scene Xandero.  Will take a look at it to make sure it's ok and if so, will convert it for you.

 

Update:

 

After looking at the scenes,  there is an issue you will need to address before they can be brought ingame or some significant alignment issues will exist ( without scripting offsets ).

 

This is one of those crazy rules for animating for Skyrim unfortunately.  At issue is the root node,  Skyrim uses the root node to determine actor positioning within the game.  All other bones are referenced from this point.  As a result, the root node MUST be located at 0,0,0 ( X,Y,Z axis respectively ) for both actors otherwise once in game the actors will be no where near each other. 

 

Based on the root nodes locations in your scenes,  the Spriggan would probably start animating somewhere underground and the human victim would be at ground level, but offset from where you think he should be :D

 

Here is a screenshot to illustrate what I'm referring to:

 

post-103460-0-76791200-1404229898_thumb.jpg

 

 

 

If you can modify the scenes to update the root node, we should be able to convert it into an .hkx file for you.

Guest Xandero
Posted

Thank you. I will work on it. Tell me please if there anythink else important( what should  i know).

Posted

Thank you. I will work on it. Tell me please if there anythink else important( what should i know).

Your loops look good, no jumping or snapping when they reset. Make sure not to play with scaling and it should be ok.

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

 

 

All I have to say is xblink.png.pagespeed.ic.jZ-_dA-Dno.png and :lol:

Posted

My question is quite off topics, but this the WW lover's thread so im sure someone here have the answer

What mod do you use to trigger WW PC animation ?

Posted

My question is quite off topics, but this the WW lover's thread so im sure someone here have the answer

What mod do you use to trigger WW PC animation ?

Give Dentarr's More NastyCritters a whirl and see if that's what you're looking for.

Posted

Now we've got two damn fine animators fighting for the noble cause of turning Skyrim on a more dangerous place... for the monsters. Can't wait to see your Spriggan animations in game, Xandero, they look terrific!

It's good to know that Dayelyte got a little of the burden lifted from his shoulders. Maybe you both will even be able to take a look on a silly request or two...

*cough cough* wispmother *cough cough*

Oh, there's no way to sate the masses, is there? :D

Posted

Wow, cool Xandero! Great to see Dayelyte and Panic arent all alone anymore  :D

 

Give me a sign when stuff is done. Id be happy to add it to MNC.

Posted

Going to add the atronach animations to the next version of SexLab.

 

The others I'm still hesitant on. They are good animations mind you, they are simply so different from the other SexLab creature animations that I feel like they wouldn't fit very well as part of the default.

 

 if you'd like though, I can throw together a SexLab 1.50+ capable animation pack mod you could release and easily update as needed.

Posted

Going to add the atronach animations to the next version of SexLab.

 

The others I'm still hesitant on. They are good animations mind you, they are simply so different from the other SexLab creature animations that I feel like they wouldn't fit very well as part of the default.

 

if you'd like though, I can throw together a SexLab 1.50+ capable animation pack mod you could release and easily update as needed.

No worries on the Atronach. Understand on the others though and I appreciate the explanation on why. Was starting to wonder if I did something :D

 

A few folks are working on the scripting / mod necessary to get them in game without modifying the core scripts so I can test with and Dentarr pretty much keeps his mod current with the animations Panic and I release.

Posted

Not putting the chicken one in SL I can see but why not the Werewolf ones? There are already human/WW animations in SL after all...

Posted

Going to add the atronach animations to the next version of SexLab.

 

The others I'm still hesitant on. They are good animations mind you, they are simply so different from the other SexLab creature animations that I feel like they wouldn't fit very well as part of the default.

 

 if you'd like though, I can throw together a SexLab 1.50+ capable animation pack mod you could release and easily update as needed.

Consider adding them but default to having them disabled initially.

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