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Posted

Well I did play around with the Skeever a bit.

 

But what would make sense to animate? Here are some pics of what I cobbled together for testing but I dunno... making it smaller probably doesnt give you something to actually animate. Leaving it big leaves a bit of an anatomical credibility problem  :s

 

Chuckle.  The problems we run into :D   

 

Folks would probably prefer the larger sized variant, but might want to have it setup through the whole nude creatures mod so Splinter there isn't running around with that full time. 

Posted

I finally fixed my head gap issue ( was drivin me nuts ) on the male mesh but was a lot more work than expected. Seems I had to convert the damn head to an editable poly vs editable mesh so I could get the verts lined up and use relax on selected polys. Doing so wiped out the weights so I ended up copying those out ahead of time and reapplied them back to the new head mesh. Still had to go in and manually tweak them though. . . .

 

Did I mention pain in the ass already ? :/

 

Oy.

Posted

 

Well I did play around with the Skeever a bit.

 

But what would make sense to animate? Here are some pics of what I cobbled together for testing but I dunno... making it smaller probably doesnt give you something to actually animate. Leaving it big leaves a bit of an anatomical credibility problem  :s

 

Chuckle.  The problems we run into :D   

 

Folks would probably prefer the larger sized variant, but might want to have it setup through the whole nude creatures mod so Splinter there isn't running around with that full time. 

 

 

I will. As with the other critters. But you know...

 

Nude Model + Nude Creatures - Animations = Nothing

 

;)

Posted

Frame density is fine, figured out how to interpret it, not much left with FBX itself.

 

Very interesting that Havok is using hkaSplineCompressedAnimation, which the doc says is a lossy compression using NURBS for the curves. Not sure if what's in the HKX file is the pre or post compression data, but either way, Havok itself is going to screw it no matter what you send in.

Posted

Frame density is fine, figured out how to interpret it, not much left with FBX itself.

 

Very interesting that Havok is using hkaSplineCompressedAnimation, which the doc says is a lossy compression using NURBS for the curves. Not sure if what's in the HKX file is the pre or post compression data, but either way, Havok itself is going to screw it no matter what you send in.

Within the Havok Exporter you have the option to set the quality of the compression. Lossless hq to lossy but smaller file.

Posted

I uploaded a nude Skeever. Its aimed at animators who woul..... no, that came out wrong  :blush:

 

Well, anyway, its in the DL section of MNC and currently works as a replacer. I know, (animators == Panic || Dayelyte) and your plates are full. Well its there and it wont go anywhere. Ready when called to action so to say.

 

 

Posted

hey Dayelyte, how did you managed adding 2 characters in one scene in 3ds max, because they have same bones, names etc sometimes.. did you renamed one and after animation done you manually renamed everything back to export animation?

Posted

I uploaded a nude Skeever. Its aimed at animators who woul..... no, that came out wrong  :blush:

 

Well, anyway, its in the DL section of MNC and currently works as a replacer. I know, (animators == Panic || Dayelyte) and your plates are full. Well its there and it wont go anywhere. Ready when called to action so to say.

Good to know that we have something we can use when we get around to create animations for them, thanks man! :)

Posted

hey Dayelyte, how did you managed adding 2 characters in one scene in 3ds max, because they have same bones, names etc sometimes.. did you renamed one and after animation done you manually renamed everything back to export animation?

You got it. Import the first actors skeleton and mesh and rename it. I typically add a " -suffix " to the name. -male, -werewolf, etc. You can then import the second actor without naming conflicts.

 

I'll do the same for the second actor. Just remember you need to remove the suffix before exporting or things won't work well when you tie it to the base skeleton for the final export to Skyrim.

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

post-103460-0-68748600-1404020866_thumb.jpg

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

 

If you used my model there than that makes it... umm... gay?  :blush:  (And I wont use google translate now to find out what male human on male animal is called in English cause that would probably haunt me for the rest of my online days)

 

Well, I always imagined Skeever stuff as some "caught while sleeping" action, but everyone has different fantasies. Thats why they are called fantasies, I guess  :lol:

 

And about your chicken... its not that I am somehow biased against animal abuse. Well... I am, but that wouldnt stop me from adding it, anyway. I simply couldnt make it work as it should so I havent included it yet. Seems the game is treating ambient stuff special or some such...

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

 

hmm

Posted

Definitely take a bottle of cure disease if u do that!

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

 

Cool, unique and well done.

 

Posted

 

Uhh?

 

LOL

 

And you thought the Werewolf teeth were bad :D

 

 

Well not only does a werewolf have a bigger mouth, it also has a different dental structure. I'm fairly certain the buck teeth, small mouth, and disease aren't the best combo. I suppose you could just chalk it up to skooma, it is one hell of a drug ya know.

Posted

 

 

Playing around with your Skeever Dentarr.

 

This little guy has a lot of control available to him. Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle.

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point. Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

If you used my model there than that makes it... umm... gay? :blush: (And I wont use google translate now to find out what male human on male animal is called in English cause that would probably haunt me for the rest of my online days)

 

Well, I always imagined Skeever stuff as some "caught while sleeping" action, but everyone has different fantasies. Thats why they are called fantasies, I guess :lol:

 

And about your chicken... its not that I am somehow biased against animal abuse. Well... I am, but that wouldnt stop me from adding it, anyway. I simply couldnt make it work as it should so I havent included it yet. Seems the game is treating ambient stuff special or some such...

Chuckle. I'm not concerned about it, the chicken was done as a gag anyway :) If I had the time I would have crafted some lingerie for it. A chicken in a garter would have been hilarious.

 

The concept I posted is just me playing with the mesh to see what it will tolerate before I put any serious effort into it. I can already see the tail area will be a bit limited and the front arms tend to bulk up a bit.

 

I was surprised at how much control the put into a character that isn't seen THAT much in game.

 

LOL don't worry, I have no plans on releasing Male > Skeever animations :)

Posted

 

 

Playing around with your Skeever Dentarr.

 

This little guy has a lot of control available to him. Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle.

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point. Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

If you used my model there than that makes it... umm... gay? :blush: (And I wont use google translate now to find out what male human on male animal is called in English cause that would probably haunt me for the rest of my online days)

 

Well, I always imagined Skeever stuff as some "caught while sleeping" action, but everyone has different fantasies. Thats why they are called fantasies, I guess :lol:

 

And about your chicken... its not that I am somehow biased against animal abuse. Well... I am, but that wouldnt stop me from adding it, anyway. I simply couldnt make it work as it should so I havent included it yet. Seems the game is treating ambient stuff special or some such...

Chuckle. I'm not concerned about it, the chicken was done as a gag anyway :) If I had the time I would have crafted some lingerie for it. A chicken in a garter would have been hilarious.

 

The concept I posted is just me playing with the mesh to see what it will tolerate before I put any serious effort into it. I can already see the tail area will be a bit limited and the front arms tend to bulk up a bit.

 

I was surprised at how much control the put into a character that isn't seen THAT much in game.

 

LOL don't worry, I have no plans on releasing Male > Skeever animations :)

 

why not? Can't exactly warm up shacking up with your armor and skeevers are in abundance. I like the looks of the concept, as its unusual, I hope we can see horse, cow, or (with high hopes) Dragons.

 

Posted

Mostly because the amount of time that it would require to animate vs the amount of use it would see in game :D

 

I may eventually do them, but I need to get the most requested stuff done first I think. 

Posted

why not? Can't exactly warm up shacking up with your armor and skeevers are in abundance. I like the looks of the concept, as its unusual, I hope we can see horse, cow, or (with high hopes) Dragons.

 

 

well in my personal opinion, the animations for those are not really much interesting because there's not much one can do except make the cow or horse stand perfectly still while the male just thrusts inside repeatedly. Unlike with werewolf and atronach where they had some sort of facial expression and head movement according to what was going on. Not to mention the twitching and leg moving.

 

With cow there really is nothing it could do except stand still, same goes with horse but i guess it could be a tiny bit more flexible and as for dragons I've heard already about million times how buggy and hard they are to animate.

 

anyway as for me, i'm rooting for female werewolf masturbation or maybe a "front" version of atronach cowgirl, where she'd face forward and maybe make the position a tiny bit different. Female troll and vampire lord could also have some potential.

 

oh shit, how could i forget... Male giving some oral pleasure to female werewolf! Give the females some love :D Or maybe some pleasure for female atronach!

 

^ ever thought of doing that dayelyte? :3

Posted

Playing around with your Skeever Dentarr. 

 

This little guy has a lot of control available to him.  Tongue, jaw, ears, all digits, even some eyelid and lip bones. Playing with the mesh to see what it can handle. 

 

Here's a female variant concept, probably not what folks are expecting ( and may get the same eye bleach as my poor chicken ) but it's only a concept at this point.  Positioning only, no animation.

 

Yet . . . . <_<

 

attachicon.gifskeever_concept.jpg

Yep, don't agro that rodent or you'll get "ripped off".

Posted

 

why not? Can't exactly warm up shacking up with your armor and skeevers are in abundance. I like the looks of the concept, as its unusual, I hope we can see horse, cow, or (with high hopes) Dragons.

 

 

well in my personal opinion, the animations for those are not really much interesting because there's not much one can do except make the cow or horse stand perfectly still while the male just thrusts inside repeatedly. Unlike with werewolf and atronach where they had some sort of facial expression and head movement according to what was going on. Not to mention the twitching and leg moving.

 

With cow there really is nothing it could do except stand still, same goes with horse but i guess it could be a tiny bit more flexible and as for dragons I've heard already about million times how buggy and hard they are to animate.

 

anyway as for me, i'm rooting for female werewolf masturbation or maybe a "front" version of atronach cowgirl, where she'd face forward and maybe make the position a tiny bit different. Female troll and vampire lord could also have some potential.

 

oh shit, how could i forget... Male giving some oral pleasure to female werewolf! Give the females some love :D Or maybe some pleasure for female atronach!

 

^ ever thought of doing that dayelyte? :3

 

Yeah I know, I've heard the same thing a dozen times over. I mainly mention dragons because they are my all time most favorite animal. I've heard people complain about their size being an issue, how buggy they can be, and generally all around, how unwilling they are to take on the challenge. I mean, isn't it possible to create a new monster race? Copy and paste the dragon template then shrink the dragons down in size, then possibly clip the wings off to have less to animate. I guess the problem then would be in the dragon combat script, because of their tendency to fly around, I have noticed however, in my experimenting with the dragons already in the game, that once their health drops below 25% they become permanently grounded. So maybe it would be possible to remove the flight commands from the beginning by changing the variable from 25% to 100%, so they are grounded from the beginning and never try flight. I may also be possible to use the skeletal dragon as a template, which never flies. Maybe copy its combat script and replace it over the original script for the dragons so that they never fly. I am not without ideas on how it may be accomplished.

 

As for the cow and Horse not being interesting to do, that may be so, however, the thing that makes them interesting and unique is because the fact that no one has ever attempted any animations regarding these creatures, at least in the terms of the male player being the dominate one. It has always been, to my knowledge, the player being under the creature, ever since Oblivion. Seeing some of the most notable monsters in Skyrim being under the player is nice to see, but I have a very hard time finding werewolves without cheating, vampire lords are similar, trolls easier to do but no one has made any female model of these creatures. Wolves, dogs, horse, cows, skeevers, are all found in abundance around Skyrim, and are therefore, easier to interact with, requiring less effort to find on the part of the player. While I do agree that they are less amazing or interesting to see than things like dragons, werewolves, trolls, or atronach, they do require less effort to find, and I would assume, to animate as well.

 

 

Posted

From an animation side of things, ( I haven't tried one yet ) the things I can see being a problem are:

 

The dragons sheer size. You need a big open area for one to land and if it isn't flat, you'll have positioning issues. It's actually difficult to find a large flat area in Skyrim devoid of rocks, trees and other obstacles :)

 

In comparison to their playmate, the dragons sheer size lol Shrink one down and we can talk about it, but at full size a dragons genetalia ( sp ) is larger than a human. It may be possible to scale them down, but the game engine doesn't like the animators playing with scaling or the reverse where the game scales them down but the animator aligned the pairing with the full sized critter ( my guess as to the issues with the chaurus which is why it tries to resize every stage )

 

There really isn't a difference in difficulty animating between the critters ( with the exception of those who have tails, they're a pain in the ass ) unless the mesh doesn't conform to the motion very well. ( I have looked into the cow btw, it falls into this category along with the netch ) The only way to determine that is to try one out and see.

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