CGi Posted July 17, 2014 Posted July 17, 2014 Riding a dog/trained wolf? Your animations live up to the threads name, Sir. Well done ... both, the thread name and the animation.
Rokabur Posted July 17, 2014 Posted July 17, 2014 Cap'n !!!! What you botherin me for ? A peculiar sight to be found off the port bow sir . . . . . . What sort of sight be ye talking about ? This you'll have to judge for yourself sir . . . . *points* It occurred to me I've never done a female animation yet, so I may as well do a token one. Not that we need another canine scene, but this should make Darkening Demise happier Simple motion testing so far. Short loop only. dog_female_motion_test.gif Every scene you animate is Golden. Definitely different too.
dentarr Posted July 18, 2014 Posted July 18, 2014 Cap'n !!!! What you botherin me for ? A peculiar sight to be found off the port bow sir . . . . . . What sort of sight be ye talking about ? This you'll have to judge for yourself sir . . . . *points* It occurred to me I've never done a female animation yet, so I may as well do a token one. Not that we need another canine scene, but this should make Darkening Demise happier Simple motion testing so far. Short loop only. dog_female_motion_test.gif Wow! This looks really cool. I hope I get my dirty hands on that one soon And we most DEFINATELY need more canine scenes (.. and Netches)
Tobywolff Posted July 18, 2014 Posted July 18, 2014 Certainly can never have too many canine animations, quite wonderful indeed good sir! Perhaps some male on female canine could be up next? Pls o.o
diarawr Posted July 18, 2014 Posted July 18, 2014 Oh man, superb new animation. Looks great to me. I've been looking REALLY closely at a lot of the animations already implemented, one in particular being Panic's newer Canine ones. I believe the only thing that would be required of some of them to be good for female-canineXmale-character animations, is that the tail be swung to the side and kept there. There are a few animations that would work with that small change. Then it's just a matter of lining up a good doggystyle player animation.
Eikichi Onizuka Posted July 18, 2014 Posted July 18, 2014 Cap'n !!!! What you botherin me for ? A peculiar sight to be found off the port bow sir . . . . . . What sort of sight be ye talking about ? This you'll have to judge for yourself sir . . . . *points* It occurred to me I've never done a female animation yet, so I may as well do a token one. Not that we need another canine scene, but this should make Darkening Demise happier Simple motion testing so far. Short loop only. dog_female_motion_test.gif Marvellous..! this animation now only missing a deep Dog-Blowjob Animations, and the dogs are Ok! I hope to see this new Dog animation soon, here.. http://www.loverslab.com/files/file/1140-more-nasty-critters/
Dayelyte Posted July 18, 2014 Author Posted July 18, 2014 Chuckle. . . . More insanity off the port bow Motion and alignment testing for Scene 2. ( This was a major pain in the ass to get aligned right lol )
Rokabur Posted July 18, 2014 Posted July 18, 2014 Chuckle. . . . More insanity off the port bow Motion and alignment testing for Scene 2. ( This was a major pain in the ass to get aligned right lol ) Good_Dog_S2.gif Now if only that dog was in her ass.
streetmaniac Posted July 19, 2014 Posted July 19, 2014 Cap'n !!!! What you botherin me for ? A peculiar sight to be found off the port bow sir . . . . . . What sort of sight be ye talking about ? This you'll have to judge for yourself sir . . . . *points* It occurred to me I've never done a female animation yet, so I may as well do a token one. Not that we need another canine scene, but this should make Darkening Demise happier Simple motion testing so far. Short loop only. dog_female_motion_test.gif OH GOD YES PLEASE humble request that you do more scenes of this
Darkening Demise Posted July 19, 2014 Posted July 19, 2014 Cap'n !!!! What you botherin me for ? A peculiar sight to be found off the port bow sir . . . . . . What sort of sight be ye talking about ? This you'll have to judge for yourself sir . . . . *points* It occurred to me I've never done a female animation yet, so I may as well do a token one. Not that we need another canine scene, but this should make Darkening Demise happier Simple motion testing so far. Short loop only. dog_female_motion_test.gif 0_o *jaw drops to floor* *weeps in joy* :'D *Get's on knees and praises Dayelyte*
Dayelyte Posted July 19, 2014 Author Posted July 19, 2014 Darkening: I figured you might get a kick out of the recent ones A thought occured to me this morning right out of the blue. In much the same way the tails can be animated, so too can the male SoS package if my theory is right. It would require building the animations and behavior files separate from the main skeleton ( like the tails ) but if I'm correct, I should be able to animate the size, bend and / or angle during the animation itself instead of having to do it manually via the keyboard keys while an animation is playing. Will have to experiment with that. *afterthought* While possible, I don't know if most would actually WANT it considering their male packages are usually sized to their own preferences ranging from believable to omgputthatthingawaybeforeyouputsomeoneseyeout. I don't think they would want me specifying a size for them
Cyndi Posted July 19, 2014 Posted July 19, 2014 *afterthought* While possible, I don't know if most would actually WANT it considering their male packages are usually sized to their own preferences ranging from believable to omgputthatthingawaybeforeyouputsomeoneseyeout. I don't think they would want me specifying a size for them You could make a "point and laugh" animation that causes instant shrink for one of them succubus mods.
Eikichi Onizuka Posted July 19, 2014 Posted July 19, 2014 Chuckle. . . . More insanity off the port bow Motion and alignment testing for Scene 2. ( This was a major pain in the ass to get aligned right lol ) Good_Dog_S2.gif Amazing..! stage 2 is even more exciting!, I hope there is more than one animations and different rhythm for this fantastic Dog side-penetration, please ? use the maximum number of stage allowed for these Gorgeous animations!
Guest Posted July 20, 2014 Posted July 20, 2014 holy shit! this is just keeps getting better and better
Dayelyte Posted July 20, 2014 Author Posted July 20, 2014 Chuckle. . . . More insanity off the port bow Motion and alignment testing for Scene 2. ( This was a major pain in the ass to get aligned right lol ) Good_Dog_S2.gif Amazing..! stage 2 is even more exciting!, I hope there is more than one animations and different rhythm for this fantastic Dog side-penetration, please ? use the maximum number of stage allowed for these Gorgeous animations! I can but, and this is something to consider, I can't go too crazy as I still have to tweak them for the wolves as well, so I need to keep the total scene counts down to something manageable. I don't know if I'll do a full 4-5 stage scene for each but I may do a primary and alt for each instead. ( eg: standard then a bit more energetic ) before deciding on what position to finish with.
Eikichi Onizuka Posted July 20, 2014 Posted July 20, 2014 Chuckle. . . . More insanity off the port bow Motion and alignment testing for Scene 2. ( This was a major pain in the ass to get aligned right lol ) Good_Dog_S2.gif Amazing..! stage 2 is even more exciting!, I hope there is more than one animations and different rhythm for this fantastic Dog side-penetration, please ? use the maximum number of stage allowed for these Gorgeous animations! I can but, and this is something to consider, I can't go too crazy as I still have to tweak them for the wolves as well, so I need to keep the total scene counts down to something manageable. I don't know if I'll do a full 4-5 stage scene for each but I may do a primary and alt for each instead. ( eg: standard then a bit more energetic ) before deciding on what position to finish with. of course..! are fine even small changes, a stage less energetic then move on to a next more energetic stage, this way you can use all 4-5 stages, with the final stages optimized for dog/wolf ejaculation
boo Posted July 21, 2014 Posted July 21, 2014 Darkening: I figured you might get a kick out of the recent ones A thought occured to me this morning right out of the blue. In much the same way the tails can be animated, so too can the male SoS package if my theory is right. It would require building the animations and behavior files separate from the main skeleton ( like the tails ) but if I'm correct, I should be able to animate the size, bend and / or angle during the animation itself instead of having to do it manually via the keyboard keys while an animation is playing. Will have to experiment with that. *afterthought* While possible, I don't know if most would actually WANT it considering their male packages are usually sized to their own preferences ranging from believable to omgputthatthingawaybeforeyouputsomeoneseyeout. I don't think they would want me specifying a size for them Please do this. I'll always take accuracy over size variation or whatever.
Dayelyte Posted July 21, 2014 Author Posted July 21, 2014 Darkening: I figured you might get a kick out of the recent ones A thought occured to me this morning right out of the blue. In much the same way the tails can be animated, so too can the male SoS package if my theory is right. It would require building the animations and behavior files separate from the main skeleton ( like the tails ) but if I'm correct, I should be able to animate the size, bend and / or angle during the animation itself instead of having to do it manually via the keyboard keys while an animation is playing. Will have to experiment with that. *afterthought* While possible, I don't know if most would actually WANT it considering their male packages are usually sized to their own preferences ranging from believable to omgputthatthingawaybeforeyouputsomeoneseyeout. I don't think they would want me specifying a size for them Please do this. I'll always take accuracy over size variation or whatever. Well, the accuracy issue will remain since folks use varying body sizes. Using anything taller or shorter than what I align with will still cause alignment problems unfortunately.
dentarr Posted July 21, 2014 Posted July 21, 2014 Well, the accuracy issue will remain since folks use varying body sizes. Using anything taller or shorter than what I align with will still cause alignment problems unfortunately. Well, there are the hotkeys for alignment correction in SL. And they are there for good reason
KiWolfGirl Posted July 21, 2014 Posted July 21, 2014 Darkening: I figured you might get a kick out of the recent ones A thought occured to me this morning right out of the blue. In much the same way the tails can be animated, so too can the male SoS package if my theory is right. It would require building the animations and behavior files separate from the main skeleton ( like the tails ) but if I'm correct, I should be able to animate the size, bend and / or angle during the animation itself instead of having to do it manually via the keyboard keys while an animation is playing. Will have to experiment with that. *afterthought* While possible, I don't know if most would actually WANT it considering their male packages are usually sized to their own preferences ranging from believable to omgputthatthingawaybeforeyouputsomeoneseyeout. I don't think they would want me specifying a size for them Please do this. I'll always take accuracy over size variation or whatever. I'm the opposite, dont put anything in that will change my sizes please there are always scene adjust buttons
Eikichi Onizuka Posted July 21, 2014 Posted July 21, 2014 Well, the accuracy issue will remain since folks use varying body sizes. Using anything taller or shorter than what I align with will still cause alignment problems unfortunately. Well, there are the hotkeys for alignment correction in SL. And they are there for good reason Yes, with SL v1.57 disable in the MCM menu the option "Even Actor Heght", and use the alignment hot-key for good positioning here some examples: http://www.loverslab.com/topic/18461-post-your-sex-screenshots/page-161?do=findComment&comment=814246
streetmaniac Posted July 21, 2014 Posted July 21, 2014 before deciding on what position to finish with. i vote for girl on top
Eikichi Onizuka Posted July 21, 2014 Posted July 21, 2014 before deciding on what position to finish with. i vote for girl on top Important reflection: Girl on top for a final stage, can only work if this animations is very participatory and heard of great enthusiasm and voracity of the woman, the stuff melt the penis of the dog, the cunt of a woman should be like a leech/thirsty piranhas fucking the penis dog that rides him with violence and lust, in sinrese the girl above should be more horny animal, the dog who appears as a mere object of pleasure available dellei thighs of his mistress .. all depends on the quality and kind of girl on top animation if the animation girl on top, does not have all these features, this is the best solution: The Best Final position, better and more exciting is the girl reclining on his back on the floor or on a bed with her legs open/wide open, and the dog that enters by standing on it with unheard-of fury, ultimate horny dog, clinging to each other as windy, with the dog with its tongue hanging out and eyes spalamcati (almost by heart attack) and the girl with facial expression of fear and pleasure unusual, with the dog that cum all over her face, breasts and pussy this is ila best pose possible between the classic ones, where the dog dominates and can give vent to all his desire
Guest Xxxxxxxx4688 Posted July 21, 2014 Posted July 21, 2014 I would say some sort of knotting animation would be awesome as a finisher. And I don't think one has been done before.
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