Dayelyte Posted June 26, 2014 Author Posted June 26, 2014 You are literally doing God's work sir. Lol. I bow to you and your awesome talents. I know you say it's not but you make this look all too easy. I couldn't even get a mesh from nifskope to blender to work in my favour. Thanks for you dedication and hard work! We really appreciate your time and effort to make and share these with us bud! My pleasure We just need some mesh-master modder to remove the undergarments from the Atronach and we're good to go
Rokabur Posted June 26, 2014 Posted June 26, 2014 hi i'm having difficulties making this fire atronach working can you help me? Take a look at Dentarr's mod: http://www.loverslab...nasty-critters/ It may make things a bit easier on you That was absolutely incredible.
Rokabur Posted June 26, 2014 Posted June 26, 2014 You are literally doing God's work sir. Lol. I bow to you and your awesome talents. I know you say it's not but you make this look all too easy. I couldn't even get a mesh from nifskope to blender to work in my favour. Thanks for you dedication and hard work! We really appreciate your time and effort to make and share these with us bud! My pleasure We just need some mesh-master modder to remove the undergarments from the Atronach and we're good to go http://www.loverslab.com/topic/20046-sexy-flame-atronach/ is as close to a nude Flame Atronach as we can get right now.
dentarr Posted June 26, 2014 Posted June 26, 2014 Okay, as promised, scene 6 and 7 for the Atronach are ready. They have been uploaded and are now part of the Atronach Animations file. I did test them on my system and they work as expected in game. Have fun Atronach_S6.gifAtronach_S7.gif Great work again, Dayelyte! Will try and add them this evening. http://www.loverslab.com/topic/20046-sexy-flame-atronach/ is as close to a nude Flame Atronach as we can get right now. Thanks for the info.. didnt know there are nude models of them already.
lindazana Posted June 26, 2014 Posted June 26, 2014 Oooh. You got the atronach animations back! Very nice!.. Though I'll be greedy and ask, how hard would it be to reverse some of these poses, for female characters? (As a daedric entity composed of living flame and magma, I somehow doubt it would be that hard for said atronach to grow a little something extra for fun). Edit: To make it clear, I -highly- approve of the animations you already have. Makes sneaking up on atronachs much more rewarding for my stealth character. Assuming you mean putting the Atronach in the dominant position ? If so, not easy as I would have to rebuild the animation from scratch to match the Atronach skeleton Sorry for the late reply, been busy. And darn, that's sad news. But it's your hobby, so your decisions, and no one elses, on what to do for things. I'm curious to see what you come up with next.
regrius Posted June 26, 2014 Posted June 26, 2014 Dayelyte, once you import the FBX file again, are the keyframes using linear interpolation(ie are the lines >between< keys curved or straight)? They should all be using some Bezier arangement, but if the actual lines are straight, it won't matter.
Dayelyte Posted June 26, 2014 Author Posted June 26, 2014 Dayelyte, once you import the FBX file again, are the keyframes using linear interpolation(ie are the lines >between< keys curved or straight)? They should all be using some Bezier arangement, but if the actual lines are straight, it won't matter. They are curved ( Bezier vs Linear Controller ) though not easy to see unless you zoom way into them due to it setting every frame as a keyframe. Linear would make the animation look hideous
dentarr Posted June 26, 2014 Posted June 26, 2014 Added Dayelytes animations to MNC. Man they are great! You are a true artist
Liquidpinky Posted June 26, 2014 Posted June 26, 2014 dentarr, is it possible to tag the animations to the ColdFlame Atronach from the Coldharbour mod as well somehow? Nice work Dayelytes, going to be any Spriggan love in the near future?
arthasmenethril Posted June 26, 2014 Posted June 26, 2014 Glad I found More Nasty Critters and the Unnatural animations got tired of the sausage fest in Oblivion where every monster had a cock.
Rokabur Posted June 26, 2014 Posted June 26, 2014 Glad I found More Nasty Critters and the Unnatural animations got tired of the sausage fest in Oblivion where every monster had a cock. There is an Oblivion mod that turns most of the creatures female. Just can't fuck most of them unless Lovers with PK has made alot of advancement in about 16 months.
Panicforever Posted June 26, 2014 Posted June 26, 2014 Awesome work on your new Flame Atronach animations Dayelyte!
Dayelyte Posted June 26, 2014 Author Posted June 26, 2014 Awesome work on your new Flame Atronach animations Dayelyte! Wondered where you've been hiding Haven't seen you for a bit. lol
Korvas Posted June 27, 2014 Posted June 27, 2014 So whats next now that the Flame Atronach is finished?
Rokabur Posted June 27, 2014 Posted June 27, 2014 So whats next now that the Flame Atronach is finished? I'd vote for the Hagraven but the good nude texture is M.I.A. and presumed dead.
Blade_Runner Posted June 27, 2014 Posted June 27, 2014 I had to come out of lurker's corner to say: thank you, kind sir. You're doing god's work indeed.I hope someday you'll get around to do spriggan and whispmothers, but hell, you've done a lot already.
dentarr Posted June 27, 2014 Posted June 27, 2014 Well Id like to throw my plea for the Netch in again That poor sucker just gets no lovin' Or Skeever... but I am not even sure if that one even has a nude model yet..
regrius Posted June 27, 2014 Posted June 27, 2014 Looks like it's already in 1:1 kf/f, must have missed something there, but the data I needed looks mostly linear actually, which is good. The problem is I can't interpret the data that describes how the "Y values" change between the "Boxes", the codes Autodesk uses are hidden away in stuff they've never released. I picked through http://assimp.sourceforge.net/, and it looks like they're just lerping along, probably for the same reason, not really sure where else I can look for an answer. Given the keyframe density, the curves would still be curved, the hill between every other box would just get clipped. Very dissapointing, as I really wanted to avoid mashing the data anywhere in the conversion process. Have to mark it as a known possible failure point and come back to it later. The whole thing is probably trivial to the point of silly, it's just that I have to create something from a source I don't completely understand, which makes it a guess, and one I know is at least a little wrong. [Ed] Sure enough, the moment I give up, and google fbxanimcurve one last time, first hit is a c++ header, and the flags I need are staring at me from the bottom of the screen. I think I even see how they're mashed together. Cubic-Auto-Time Independent, if I'm reading this 8456 value right.
Panicforever Posted June 27, 2014 Posted June 27, 2014 Wondered where you've been hiding Haven't seen you for a bit. lol I am usualy online here on loverslab once a day, but since I'm so terrible slow when write/speaking english, I prefer to be a lurker ... This post took me 12 min
Dayelyte Posted June 27, 2014 Author Posted June 27, 2014 So whats next now that the Flame Atronach is finished? Right now me and Max are fighting. You know that gap in the mesh between the male body and head in the previews ? It drives me nuts, so I'm trying to fix it. I know how to fix it, but Max is being stupid on me. ( Due to the pivot not being where it would make sense, the head jumps and spins when I try to snap the verts together to the body mesh. Is getting on my nerves lol ) Also am working on a simple non-sex related animation that is just giving me fits. Can't seem to get the motion to look natural. So gives me time to think about the next one to work on. I had to come out of lurker's corner to say: thank you, kind sir. You're doing god's work indeed. I hope someday you'll get around to do spriggan and whispmothers, but hell, you've done a lot already. Your welcome Glad to see folks are interested in these. A lot of requests for spriggans, but they have a different skeleton than the atronachs, so I would have to do those animations from scratch. Can do them, but will take time. Well Id like to throw my plea for the Netch in again That poor sucker just gets no lovin' Or Skeever... but I am not even sure if that one even has a nude model yet.. The skeever has been requested a lot as well but, to my knowledge, there exists no male equipment for the little guy so trying to align the actors up without a very important piece is a bit tough to do Can maybe do a female skeever but that would likely get the same reaction as my poor chicken did Looks like it's already in 1:1 kf/f, must have missed something there, but the data I needed looks mostly linear actually, which is good. The problem is I can't interpret the data that describes how the "Y values" change between the "Boxes", the codes Autodesk uses are hidden away in stuff they've never released. I picked through http://assimp.sourceforge.net/, and it looks like they're just lerping along, probably for the same reason, not really sure where else I can look for an answer. Given the keyframe density, the curves would still be curved, the hill between every other box would just get clipped. Very dissapointing, as I really wanted to avoid mashing the data anywhere in the conversion process. Have to mark it as a known possible failure point and come back to it later. The whole thing is probably trivial to the point of silly, it's just that I have to create something from a source I don't completely understand, which makes it a guess, and one I know is at least a little wrong. [Ed] Sure enough, the moment I give up, and google fbxanimcurve one last time, first hit is a c++ header, and the flags I need are staring at me from the bottom of the screen. I think I even see how they're mashed together. Cubic-Auto-Time Independent, if I'm reading this 8456 value right. The key density is a necessary evil unfortunately since it's having to bake the IK motion data into the bones. It only goes to FBX when the animation is ready to be converted as trying to modify it with all those keys in place becomes a nightmare.
Guest Posted June 27, 2014 Posted June 27, 2014 yay for spriggans But holy shit thx for all the awesomeness you've created. You deserve a medal!
dentarr Posted June 27, 2014 Posted June 27, 2014 The skeever has been requested a lot as well but, to my knowledge, there exists no male equipment for the little guy so trying to align the actors up without a very important piece is a bit tough to do Can maybe do a female skeever but that would likely get the same reaction as my poor chicken did Well.. if nobody else is volunteering maybe I start my own battle with 3DS and Nifskope again and try to stitch something together. Wondered where you've been hiding Haven't seen you for a bit. lol I am usualy online here on loverslab once a day, but since I'm so terrible slow when write/speaking english, I prefer to be a lurker ... This post took me 12 min
dentarr Posted June 27, 2014 Posted June 27, 2014 Well I did play around with the Skeever a bit. But what would make sense to animate? Here are some pics of what I cobbled together for testing but I dunno... making it smaller probably doesnt give you something to actually animate. Leaving it big leaves a bit of an anatomical credibility problem
Cranky Cat Posted June 27, 2014 Posted June 27, 2014 Well I did play around with the Skeever a bit. But what would make sense to animate? Here are some pics of what I cobbled together for testing but I dunno... making it smaller probably doesnt give you something to actually animate. Leaving it big leaves a bit of an anatomical credibility problem Leg humping action. :-p
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