Sacremas Posted August 4, 2015 Share Posted August 4, 2015 Even with the latest version my SKSE save is still bloating and saves taking too long. I'm reverting to pre-v3 for now like suggested, hopefully this can be fixed soon. Link to comment
tanuhk Posted August 4, 2015 Share Posted August 4, 2015 Updated to 3.04 and added all skeletons to each race in the game and still menu does not register. I'll revert to an older version for now as well. Link to comment
Guest Posted August 4, 2015 Share Posted August 4, 2015 Hi @Groovtama, the main download page says: version 3.05, but in the actual downloads the most recent version is 3.04 (same on Nexus). Never mind. I saw you just added the file now. Link to comment
D_ManXX2 Posted August 4, 2015 Share Posted August 4, 2015 i was struggling why my games would suddenly fail and skse was raising in size at first i thought it another sexlab mod glad i know it was the skeleton who caused it. going back to previous 2.80 for now. Link to comment
Guest Posted August 4, 2015 Share Posted August 4, 2015 i was struggling why my games would suddenly fail and skse was raising in size at first i thought it another sexlab mod glad i know it was the skeleton who caused it. going back to previous 2.80 for now. The SKSE problem should be fixed now. Testing it now. Link to comment
LukeDuke Posted August 4, 2015 Share Posted August 4, 2015 It seems that v3.05 is working good so far (skse co-save is about 175kb now - still a little high but much better than 400-500kb+). Thank you for fast updates! Link to comment
Eikichi Onizuka Posted August 4, 2015 Share Posted August 4, 2015 Going from good old skeleton v2.82, to the new 3.. I noticed an improvement in performance, "frame-rate" higher and more stable, the HDT movement (buttocks, belly and breasts), while walking race, seems improved, more precise and continuous = more realistic.The MCM is a great thing, very usefulGood job! Link to comment
D_ManXX2 Posted August 4, 2015 Share Posted August 4, 2015 i was struggling why my games would suddenly fail and skse was raising in size at first i thought it another sexlab mod glad i know it was the skeleton who caused it. going back to previous 2.80 for now. The SKSE problem should be fixed now. Testing it now. Cool thanks, my skse has rissen to 3mb last i checked. That was way too high once it get that high the only way to load the game is by deleting it and load save so it should reset everything to back it was. Link to comment
parruyo Posted August 4, 2015 Share Posted August 4, 2015 The save SKSE not decrease more? I have 5331 KB and saving and loading is too long. Link to comment
skyrimsaix Posted August 4, 2015 Share Posted August 4, 2015 Hi, I am having a problem with CITRUS mod and wondering if it is related to this mod? I am missing master: RaceMenuPluginXPMSE.esp. Sorry if this is not the correct topic I should be asking this in. Any clue how I can get this master? It is driving me crazy Link to comment
Slammer64 Posted August 4, 2015 Share Posted August 4, 2015 @skyrimsaix, you'll need to revert to a pre 3.00 version of XPMSE as Groovtama has changed the naming conventions of his plugins. Link to comment
Groovtama Posted August 4, 2015 Author Share Posted August 4, 2015 Hi, I am having a problem with CITRUS mod and wondering if it is related to this mod? I am missing master: RaceMenuPluginXPMSE.esp. Sorry if this is not the correct topic I should be asking this in. Any clue how I can get this master? It is driving me crazy Give me a few minutes to remove the dependency and give blabba thes files Link to comment
sexcapades Posted August 4, 2015 Share Posted August 4, 2015 So - you're the culprit! love your work so having spent the last 2 days working mods 1 by 1 to find you - the last SUSPECT! I don't think the cosave bloat is fixed with 3.05. I have a new save with cosave 20 kb. Add 3.05 (only new file) use ` to visit each master trainer, buy 1 train from each and my cosave is 204 kb Anyone know where I can download 2.xx? Link to comment
Groovtama Posted August 4, 2015 Author Share Posted August 4, 2015 204kb is not much... 2040kb is much... 20400kb you can cry... Link to comment
sexcapades Posted August 4, 2015 Share Posted August 4, 2015 yes but 204 was after 5 mins of gameplay. I had 20400 when I started searching for the error. Will it continue to grow as before? Link to comment
Groovtama Posted August 4, 2015 Author Share Posted August 4, 2015 Should not I have no clue why it grows for some and some don't. For me it doesn't grow, it stays around 400-500kb. Link to comment
sexcapades Posted August 4, 2015 Share Posted August 4, 2015 I found a 2.82 and retraced my steps. Cosave 41 rather than 204, but if it will stop growing at 500 I can live with that. Link to comment
D_ManXX2 Posted August 4, 2015 Share Posted August 4, 2015 yes mine grew again to 2048 kb i will install 2.82. 204kb is not much...2040kb is much... 20400kb you can cry... I don't normally mind it would grow, but the problem for me starts when above 1mb the game will not load anymore at all. even the work around like loading in a room then load that game will still fail. then the only thing i can do is delete .skse file then the game will load again with lot's of error and some mods will no longer work from there on etc.. Link to comment
Sacremas Posted August 4, 2015 Share Posted August 4, 2015 With XPMSE 2.82, SKSE save 1257 kbs, quicksaves and loads are instantly (very new high spec SSD). With XPMSE 3.05, SKSE save 3127 kbs, quicksaves and loads take 3-5 minutes. Two different profiles, about as far advanced (around the same level characters), otherwise near exact same load order. I'm reverting again permanently, I wasn't using NPC styles anyway. Link to comment
Eikichi Onizuka Posted August 4, 2015 Share Posted August 4, 2015 With XPMSE 2.82, SKSE save 1257 kbs, quicksaves and loads are instantly (very new high spec SSD). With XPMSE 3.05, SKSE save 3127 kbs, quicksaves and loads take 3-5 minutes. 5 MINUTES ?!?!? Link to comment
tazdotnet Posted August 4, 2015 Share Posted August 4, 2015 um... at lvl 86 300+ mods my co-save is a whopping 80KB... yep it's 80KB, sooooo WTF are you people doing?... just gotta ask Link to comment
Sacremas Posted August 4, 2015 Share Posted August 4, 2015 Something like that yes, entering Whiterun where it auto-saved first I had time enough to go make myself a sandwitch while it loaded, and still have plenty of time to kill the master vampire on the other side that was waiting for me (level 18, expert). Link to comment
Sacremas Posted August 5, 2015 Share Posted August 5, 2015 In a hope this can be figured out, here's two saves of the same character, the things done differently is that I changed to the pre-v3 skeleton and racemenu, loaded the save, waited about 5 seconds, saved, quit. It lost 1000 kbs from the save in the process, I'm guessing it'll loose more further on playing without v3 skeleton (or rather v3 plugin). By the way, is the skeleton itself any different and updated between v2.82 and v3.05, so I can repalce just the hlx files and leave the rest? SKSE save 15 + 16.rar Link to comment
Groovtama Posted August 5, 2015 Author Share Posted August 5, 2015 In a hope this can be figured out, here's two saves of the same character, the things done differently is that I changed to the pre-v3 skeleton and racemenu, loaded the save, waited about 5 seconds, saved, quit. It lost 1000 kbs from the save in the process, I'm guessing it'll loose more further on playing without v3 skeleton (or rather v3 plugin). By the way, is the skeleton itself any different and updated between v2.82 and v3.05, so I can repalce just the hlx files and leave the rest? Different version checking methode, you just need to take the XPMSELib version over on the old version. I am looking currently through 2.82, the only possibility I see that could lead to the more co-save space is that, 2.82 has a lot of pre checks in it throws basically everything instantly away, I will take some checks back from 2.82 and see if that helps. Link to comment
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