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Posted

 

 

 

 

I was having that same issue with the butt pawprint, it was a problem with the texture file. He attached a fixed replacement for it in this post: http://www.loverslab.com/topic/25398-slavetats/page-26?do=findComment&comment=822653

 

Just download the attached file there and overwrite the existing one wherever you have this mod installed (where that is will depend on if your using NMM, MO, or manual install).

 

A lot of thanks :) , perfectly fixed :) ,  but the tattoos on the face are not applied, are there a solution for that?

 

Greetings and thanks.

 

 

Face overlays are a new feature of RaceMenu. Most likely, you need to upgrade.

 

 

Well I have the last version of RaceMenu or at least it's the last version from Nexus, I am going to investigate. 

 

Thanks.

 

Try tweaking nioverride.ini, [Overlays] section:

bImmediateFace=1

 

Thanks but where should I do?  sorry I'm not expert with mods. 

Posted

Okay, follow up on that. If permission is granted, I'll add the tattoo.

 

 

 

yeah use anything you like just keep in mind my no nexus policy please

Posted

 

Try tweaking nioverride.ini, [Overlays] section:

bImmediateFace=1

 

Thanks but where should I do?  sorry I'm not expert with mods.

 

nioverride.ini is in "\Skyrim\Data\SKSE\Plugins\", along with it's master - the mighty nioverride.dll.
Posted

 

 

Try tweaking nioverride.ini, [Overlays] section:

bImmediateFace=1
Thanks but where should I do?  sorry I'm not expert with mods.

 

nioverride.ini is in "\Skyrim\Data\SKSE\Plugins\", along with it's master - the mighty nioverride.dll.

 

 

Many thanks :)  but I don't see  '' bImmediateFace=1 ''  there  :( , so I don't know what should I do  :(  ,  a little question ... if I change there the number of Over Lays by example for the feet from 3 to 6 or for the body from 6 to 10 , work and more Over Lays are added or I can bring the disaster?

 

Thanks

 

I post a imgae of what I see on the nioverride.ini 

post-230150-0-71402800-1404673827_thumb.png

Posted

You should update your RaceMenu.

Overlaying too many overlays will consume a bunch of memory for textures.

Posted

You should update your RaceMenu.

Overlaying too many overlays will consume a bunch of memory for textures.

 

Thanks !  :)  , the main problem after all was the damn NMM it show the version of RaceMenu that I have installed as if it were the latest version but it's old !  

 

So consume memory even when are not used ? 

 

Thanks. 

Posted

By default, racemenu auto-adds overlay "slots" to player only. It's set in the ini too. NPC's overlay slots are expected to be added on demand by scripts(auto-add to all humanoids will add to much stress).

Nope, it consumes memory when you select a texture. But hi-res tattoos are as large as your character's texture. This can easily triple the amount of memory used for your character.

Posted

I've installed this, but when I set the tattoos on my player they do not show up. I'm using no overlay mods, is their a required core mod for this?

Posted

I just got this one, Here are  couple I threw together quickly.. Might want them, for extras, Used UNPB texture

 

   I can do much better, but I was impressed with this body art thing.. Had to play with it a bit. Mixed with Ekirts Ykcul's wonderful full body stuff.

 

 

 

Edit, and i don't use Race menue, it add things I don't really want at the moment, Net Immerse Override seems to be enough for now.

right_leg_Piss.dds

left_leg_PissyBitch.dds

Posted

By default, racemenu auto-adds overlay "slots" to player only. It's set in the ini too. NPC's overlay slots are expected to be added on demand by scripts(auto-add to all humanoids will add to much stress).

Nope, it consumes memory when you select a texture. But hi-res tattoos are as large as your character's texture. This can easily triple the amount of memory used for your character.

 

Okay, many thanks by the info and by the help.  :)

Posted

murfk can I made a request?  I like your dirty tattoos but what about some Femdom ones? I don't know maybe words like  '' sissy ''  '' fag ''  '' male-cunt ''  :P  

 

Have you thought on use your mod for put  '' normal '' tattoos to the NPC's?   I don't know maybe the ones like the HAG Tattoos. 

 

Greetings.

Posted

I know I am asking a dumb question, but I have been trying to add Tatto's to the MCM Menu list, and My limited Understanding of Papyrus right now is hendering that, I am trying to improve that.

I understand this part, and it will compile, but I don't get the extra menus, I have added. I know I am missing something, and it is probably very basic, but I am really new to Papyrus.

    elseif section == "Full Body"
        _add("Cow Spots", "Actors\\Character\\slavetats\\cow_spots.dds")
        _add("Battered", "Actors\\Character\\slavetats\\body_Scarred.dds")  ;<< this compiles, but is not added to the menu
        _add("Customizable", "Actors\\Character\\slavetats\\body_custom.dds")

  I know I am missing something, in the code, but have not figured  out what.

 I can make my own textures, and replace the ones that are in the Code, but have not figured out what I am missing to add extra items to the menus

I posted this in another thread, But I am sure It was not really the right place.

 If someone could explain what I am missing, I would appreciate it.
Posted

@galgat, you're doing it right. You should make sure that the .pex file that skyrim is finding is the one generated by your compile, not the one that came with SlaveTats. That can be a little tricky, depending on which mod manager you're using and such.

Posted

@galgat, you're doing it right. You should make sure that the .pex file that skyrim is finding is the one generated by your compile, not the one that came with SlaveTats. That can be a little tricky, depending on which mod manager you're using and such.

 

Also note that is the script is already running the game will keep the OLD version of the script running and ignore your new one.  That is one reason why so many mods require a new game.

Posted

 

@galgat, you're doing it right. You should make sure that the .pex file that skyrim is finding is the one generated by your compile, not the one that came with SlaveTats. That can be a little tricky, depending on which mod manager you're using and such.

 

Also note that is the script is already running the game will keep the OLD version of the script running and ignore your new one.  That is one reason why so many mods require a new game.

 

 

That actually doesn't apply to SlaveTats, although it's a good thing to be aware of if you use a lot of mods.

Posted

Been having a lot of fun with making tats. Thanks for the mod, murfk!

 

Nice! I'm glad you're enjoying it.

Posted

@galgat, you're doing it right. You should make sure that the .pex file that skyrim is finding is the one generated by your compile, not the one that came with SlaveTats. That can be a little tricky, depending on which mod manager you're using and such.

 

I am using Notepad++, I set it up according to the information on this page http://www.creationkit.com/Notepad%2B%2B_Setup using the Ctrl+F5 Compile Hotkey just the way they discribed.

 

   I assumed the .Pex file was re-writen when The script compiled with zero errors. Is that not right ?

 

Right now I am using NMM. I was using ModOrganizer, but I had and extreme meltdown with it, had to rebuild everything, and sense then I have resorted to NMM, for the time being.

 

   I like mod Organizer, but many mods just do not install right with it, and I have avoided it sense the melt down. I will maybe go back to it latter. But for now only NMM :(

 

 

 

Also note that is the script is already running the game will keep the OLD version of the script running and ignore your new one.  That is one reason why so many mods require a new game.

 

 

 

I think I did try with a clean save, but I might re-check that. thx U all very much, Maybe I will figure it out.

 

 

EDITED:: One thing I did notce is the player alias script does not compile, nor is it readable. Not sure what is up with that, but it is that way even on a fresh install.

 

   In the mods I have started I set my PlayerAlias the same Specific Reference, as well as any NPC I have major plans for.  I am guessing you started something there, and never finished it.

 

   This is all still very new to me, I am doing a lot of guessing right now  LOL

Posted

I got It, I got it LOL

 

I was Dum Arsing.. LOL  I always save my scripts, but when I was doing your's I just edited, and compiled.. forgot to save..Yes it compiles, but I never changed anything..

 

 I am still getting use to Papyrus, and having and editer outside the game Construction set..

 

I am just a Dumb Asre... Grrrrr! 

 

Thx U all for helping me, at least i finally saw that the TV was unplugged :(

Posted

Anybody want to help me beta test a major new upgrade to SlaveTats?

 

Features of the new version:

  • Tattoos are now broken up into modular packs
  • You can add, remove, and edit tattoo packs without recompiling or reinstalling SlaveTats
  • Works much faster
  • Better menu interface
  • Provides an API for modders to use to add and remove tattoos
  • Tattoos can cast a spell when added, and dispel it when removed

Edit: Oh, and tattoos can be locked in place, although that feature is oly accessible through the modder API.

Posted

 

Been having a lot of fun with making tats. Thanks for the mod, murfk!

 

OH MANN!! :wub: Pls share those tats !!

 

 

Enjoy! They're two full body tattoos, so you'll have to edit out any bits you don't want. Also, they're designed for UNP. I don't know how they'll look on other body types.

 

 

murfk, I'd be glad to beta test, too. Though, I'm not sure how much of a help I'd be. I haven't done any Papyrus scripting.

 

EDIT:

 

Oops, uploaded the wrong file. Redownload "slaveslut--horny-bitch" again.

in-heat.zip

slaveslut--horny-bitch--fixed.zip

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