Jump to content

Recommended Posts

Posted

Just wondering does this mod still have conflicts with Paradise Halls?

 

It never had a conflict with Paradise Halls. It does, however, have difficulty applying tattoos to some nameless NPCs, which users of Paradise Halls found more noticable.

 

The procedure mentioned earlier in this thread (use setnpcweight, disable, and enable from the console) seems to fix the NPC problem. The most recent version attempts something similar from within the script, so you might not have this problem at all.

 

Posted

Again me :D Dose anyone know why sometimes my char i getting blue while im trying to apply tats ?

 

It means the texture file is corrupted or missing. Which tattoos are turning you blue?

 

Posted

Again me :D Dose anyone know why sometimes my char i getting blue while im trying to apply tats ?

 

Trying to apply them before the message "Slavetats has finished working" popped up?

Posted

Hi , well ... no problem with body tattoos only with one on the butt the one called '' pawprint '' it's never installed no matter what I do :( , no problem with hands and no problem with foot tattoos but the face tattoos are never installed no matter what I do :(  when I said '' installed '' I mean who the tattoos are there on the MCM menu but the character and the NPC's don't shown the tattoos in the body when apply it, sometimes I also have the problem of the blue body, it's a kind of bug?

 

I would appreciate if someone could help me to solve the problems that I have with this mod.

 

Greetings.   :)

Posted

Are you applying tattoo on one character at a time or multiple?

Try to keep it to one character at a time and don't switch around inside the menu too much.

 

I have noticed it happen occasionally as well

Posted

Are you applying tattoo on one character at a time or multiple?

Try to keep it to one character at a time and don't switch around inside the menu too much.

 

I have noticed it happen occasionally as well

 

Ah, yeah, don't do that. It's not how the code is designed to work, and it never even occurred to me that someone would try.

 

Posted

I was having that same issue with the butt pawprint, it was a problem with the texture file. He attached a fixed replacement for it in this post: http://www.loverslab.com/topic/25398-slavetats/page-26?do=findComment&comment=822653

 

Just download the attached file there and overwrite the existing one wherever you have this mod installed (where that is will depend on if your using NMM, MO, or manual install).

 

A lot of thanks :) , perfectly fixed :) ,  but the tattoos on the face are not applied, are there a solution for that?

 

Greetings and thanks. 

Posted

 

I was having that same issue with the butt pawprint, it was a problem with the texture file. He attached a fixed replacement for it in this post: http://www.loverslab.com/topic/25398-slavetats/page-26?do=findComment&comment=822653

 

Just download the attached file there and overwrite the existing one wherever you have this mod installed (where that is will depend on if your using NMM, MO, or manual install).

 

A lot of thanks :) , perfectly fixed :) ,  but the tattoos on the face are not applied, are there a solution for that?

 

Greetings and thanks. 

 

 

Face overlays are a new feature of RaceMenu. Most likely, you need to upgrade.

 

Posted

First attempt at racing tat for the my cross country slave racing mod:

 

 

 

ImZWxwT.jpg

 

 

 

Placement is a little off, but reasonably happy otherwise.

 

 

I just wish do something about the pixelation. I'm designing in Inkscape and importing PNG files into paint.net. In GIMP I'd import it oversized and scale the layer, but i can't find a widget to do that in Paint.NET.

 

[edit]

 

... That can't be right. Inkscape gives me the text nicely anti-aliased. I must be using the wrong settings when I save it as DDS.

 

Oh well, another learning cuve :)

Posted

First attempt at racing tat for the my cross country slave racing mod:

 

 

 

ImZWxwT.jpg

 

 

 

Placement is a little off, but reasonably happy otherwise.

 

 

I just wish do something about the pixelation. I'm designing in Inkscape and importing PNG files into paint.net. In GIMP I'd import it oversized and scale the layer, but i can't find a widget to do that in Paint.NET.

 

[edit]

 

... That can't be right. Inkscape gives me the text nicely anti-aliased. I must be using the wrong settings when I save it as DDS.

 

Oh well, another learning cuve :)

 

 

Nice :)

Posted

Thanks.

 

I keep fooling around with these things, thinking it would be nice to give each racer a different random slogan on her belly. I say "nice" ...

 

 

 

oNlMEQH.png

 

 

 

... I don't know if I'd dare use that one.

 

(I originally wanted to put "take me I'm yours" on the belly" and then on one ass cheek "Dreams are" with "made of" on the other, and an arrow pointing down above the crack. But I figure a lot of that will be covered by armbinder, and anyway, I want the ass cheeks for team and number, so this is what it turned into ... I'll shut up now :))

Posted

Well why not just give them a tattoo with the name of the race (if it has one) and then a number? Sometimes less is more after all :P

Posted

True ...

 

I guess I just want the shock value. Like, not only has the PC been defeated in battle, woken up somewhere strange, but she's in naked, partially restrained and there's a note explaining that her stuff is in a chest on the other side of Skyrim.

 

And as if that isn't enough, she's got something deeply horrible tattooed across her belly where she can't help but display it as she runs.

 

But yeah, it would totally work with just the team and a cage number :)

Posted

I think you even would get a greater shock value with that name she probably never heard and the number. The poor girl surely would feel as if she would be just one of many and pretty replaceable and such. And you could add to the note that the people on the route have been informed and will get some reward for making it hard or such, so she'll have something to "look forward to"

Posted

Any plans to adapt the I <3 Knots tattoo from Oblivion Doc? http://www.loverslab.com/uploads/monthly_08_2013/msg-3205-0-76554100-1375392869.jpg

 

Not that I'd have much use for it since over a third of Slavetats tats give me the blue body texture despite individual and slow application.

 

No plans. Unless the original artist for that one gives me permission, there won't be. That tattoo doesn't work without the pawprint-as-heart, and I'm not going to steal it.

 

Posted

I think you even would get a greater shock value with that name she probably never heard and the number. The poor girl surely would feel as if she would be just one of many and pretty replaceable and such. And you could add to the note that the people on the route have been informed and will get some reward for making it hard or such, so she'll have something to "look forward to"

 

Not sure I can see it, myself. Still, I'll probably have to add a pile of config options before I'm done, so probably that'll be one of them :)

 

Any plans to adapt the I <3 Knots tattoo from Oblivion Doc?

 

What murfk said. This is his mod, I just posed to get some feedback on my first attempts at making tats.

 

Speaking of which, I should probably move the previews back to my own mod-thread and stop hijacking this one :)

 

@murfk, are you still accepting submissions for slavetats proper? I have a few ideas that won't really work for QAYL but would fit just fine here. Once I get the pixellation sorted out, anyway :)

Posted

 

 

I was having that same issue with the butt pawprint, it was a problem with the texture file. He attached a fixed replacement for it in this post: http://www.loverslab.com/topic/25398-slavetats/page-26?do=findComment&comment=822653

 

Just download the attached file there and overwrite the existing one wherever you have this mod installed (where that is will depend on if your using NMM, MO, or manual install).

 

A lot of thanks :) , perfectly fixed :) ,  but the tattoos on the face are not applied, are there a solution for that?

 

Greetings and thanks. 

 

 

Face overlays are a new feature of RaceMenu. Most likely, you need to upgrade.

 

 

 

Well I have the last version of RaceMenu or at least it's the last version from Nexus, I am going to investigate. 

 

Thanks.

Posted

 

@murfk, are you still accepting submissions for slavetats proper? I have a few ideas that won't really work for QAYL but would fit just fine here. Once I get the pixellation sorted out, anyway :)

 

Sure. I've pretty nearly exhausted the catalogue of things I personally want in the mod (at least, until some new evil strikes my mind), but there's plenty of room for contributions to be added, and I'd be happy to do it.

Posted

 

 

 

I was having that same issue with the butt pawprint, it was a problem with the texture file. He attached a fixed replacement for it in this post: http://www.loverslab.com/topic/25398-slavetats/page-26?do=findComment&comment=822653

 

Just download the attached file there and overwrite the existing one wherever you have this mod installed (where that is will depend on if your using NMM, MO, or manual install).

 

A lot of thanks :) , perfectly fixed :) ,  but the tattoos on the face are not applied, are there a solution for that?

 

Greetings and thanks.

 

 

Face overlays are a new feature of RaceMenu. Most likely, you need to upgrade.

 

 

Well I have the last version of RaceMenu or at least it's the last version from Nexus, I am going to investigate. 

 

Thanks.

 

Try tweaking nioverride.ini, [Overlays] section:

bImmediateFace=1
Posted

 

Any plans to adapt the I <3 Knots tattoo from Oblivion Doc? http://www.loverslab.com/uploads/monthly_08_2013/msg-3205-0-76554100-1375392869.jpg

 

Not that I'd have much use for it since over a third of Slavetats tats give me the blue body texture despite individual and slow application.

 

No plans. Unless the original artist for that one gives me permission, there won't be. That tattoo doesn't work without the pawprint-as-heart, and I'm not going to steal it.

 

 

 

Permission sort of granted I guess? I asked fejeena and they said the original source is GSBmodders and the stuff is free to use.

 

 

 

...So I think you can use it ( credits to GSBmodders, but you could ask him if the Knott texture are made ​​by him )

 

Can follow up on that provided I can get in touch if you want.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...