murfk Posted July 17, 2014 Author Posted July 17, 2014 @Chase Roxand, you should consider making a tattoo pack. You've got the beta, so you can use one of those packs for a template. Don't forget to add "credit":"Chase Roxand" to your tattoo entries! I'll be happy to host the pack on the SlaveTats download page, if you want.
NYINEGY Posted July 17, 2014 Posted July 17, 2014 well I have version 9.013 slavetats with about 90 new tattoos including clothes ( swim suites , bra's stockings , gloves) make up ( lipstock , beauty moles , eye liner ..... )and tons of tatoos ( dragon , tribal , skulls , pattern , flowers , butterflies)so much that if it is not in my stuff it is not out there:) almost every tatoo mod ever made for skyrim even some PSD files released without a mod how ever I will never be able to get the information of even 20 % of its authors so I will not be able to give credit to all the authors!!So that is the only reason why I did not share it If some one is willing to hunt the sources I can upload it!
nogojoe Posted July 18, 2014 Posted July 18, 2014 Been having a lot of fun with making tats. Thanks for the mod, murfk! OH MANN!! Pls share those tats !! Enjoy! They're two full body tattoos, so you'll have to edit out any bits you don't want. Also, they're designed for UNP. I don't know how they'll look on other body types. murfk, I'd be glad to beta test, too. Though, I'm not sure how much of a help I'd be. I haven't done any Papyrus scripting. EDIT: Oops, uploaded the wrong file. Redownload "slaveslut--horny-bitch" again. Thanks for uploading your files. I'm having some trouble finding in game. Do I need to do anything else than to copy the files to the slavetats folder?
DocClox Posted July 18, 2014 Posted July 18, 2014 I don't suppose anyone had any full body dirt/mud/slime textures? I have a somewhat evil plan ...
deathrip3r Posted July 18, 2014 Posted July 18, 2014 Been having a lot of fun with making tats. Thanks for the mod, murfk! OH MANN!! Pls share those tats !! Enjoy! They're two full body tattoos, so you'll have to edit out any bits you don't want. Also, they're designed for UNP. I don't know how they'll look on other body types. murfk, I'd be glad to beta test, too. Though, I'm not sure how much of a help I'd be. I haven't done any Papyrus scripting. EDIT: Oops, uploaded the wrong file. Redownload "slaveslut--horny-bitch" again. Thanks for uploading your files. I'm having some trouble finding in game. Do I need to do anything else than to copy the files to the slavetats folder? rename any of the dds from archives to "body_custom.dds" and put them in your Skyrim\Data\textures\actors\character\slavetats\ in game you will find it under body->custom
nogojoe Posted July 18, 2014 Posted July 18, 2014 Been having a lot of fun with making tats. Thanks for the mod, murfk! OH MANN!! Pls share those tats !! Enjoy! They're two full body tattoos, so you'll have to edit out any bits you don't want. Also, they're designed for UNP. I don't know how they'll look on other body types. murfk, I'd be glad to beta test, too. Though, I'm not sure how much of a help I'd be. I haven't done any Papyrus scripting. EDIT: Oops, uploaded the wrong file. Redownload "slaveslut--horny-bitch" again. Thanks for uploading your files. I'm having some trouble finding in game. Do I need to do anything else than to copy the files to the slavetats folder? rename any of the dds from archives to "body_custom.dds" and put them in your Skyrim\Data\textures\actors\character\slavetats\ in game you will find it under body->custom Cheers! All working now
NYINEGY Posted July 18, 2014 Posted July 18, 2014 I don't suppose anyone had any full body dirt/mud/slime textures? I have a somewhat evil plan ... Tell me what you want am sure I have it or I could make it easy!
DocClox Posted July 18, 2014 Posted July 18, 2014 I want to drop a naked PC down a deep shaft and into a pool of muddy water, dirt or slime. And then make her fight her ray back to the top to reclaim her gear. Probably with something to the effect that the water in the dungeon is too dirty to get her clean and she'll need to wash when she gets out. [A more useful answer might have been to day that I wanted her to look like she was covered in mud. Or just lightly splattered would do !)]
NYINEGY Posted July 18, 2014 Posted July 18, 2014 I want to drop a naked PC down a deep shaft and into a pool of muddy water, dirt or slime. And then make her fight her ray back to the top to reclaim her gear. Probably with something to the effect that the water in the dungeon is too dirty to get her clean and she'll need to wash when she gets out. [A more useful answer might have been to day that I wanted her to look like she was covered in mud. Or just lightly splattered would do !)] ok .. in my slavetats normal colors stay normal in tatoo textures meaning if you are going to use API in new slavetat to apply the " mud " tatoo " we do not have to stick to one color in the texture to be applied! I really do not know if it is a bug or not because all face tatoos that came with it does not work ( shows as they are really colored white over black background ) but I know that I like it much much much much bettter this way I already have all possible nicely colored bodies tatoos applied that way ! if the new Api slave tats version will be the same .. as far as treating non "Inkable and glowable" colors as real colors ! then any dirty texture out there is good for you! you can even make your own mud on top of that too! I could do it if you are not into texture editing ! but the question is we have to see how API application in the new slavetats works!
AstarteN7 Posted July 18, 2014 Posted July 18, 2014 I will confirm that this can work with ECE if you have that override mod from the Nexus. The only problem that I encountered was the odd discoloration of your body if you pick chest tattoos. However this isn't always the case so perhaps it is a universal problem.
DocClox Posted July 18, 2014 Posted July 18, 2014 ok .. in my slavetats normal colors stay normal in tatoo textures meaning if you are going to use API in new slavetat to apply the " mud " tatoo " we do not have to stick to one color in the texture to be applied! I really do not know if it is a bug or not because all face tatoos that came with it does not work ( shows as they are really colored white over black background ) but I know that I like it much much much much bettter this way I already have all possible nicely colored bodies tatoos applied that way ! if the new Api slave tats version will be the same .. as far as treating non "Inkable and glowable" colors as real colors ! then any dirty texture out there is good for you! you can even make your own mud on top of that too! I could do it if you are not into texture editing ! but the question is we have to see how API application in the new slavetats works! Yeah, more or less what I was thinking. This isn't for slavetats as such, although it will be using the API. This is probably going to be for Arachnophobia. And I'll jsut apply the dirt the way I do the tattoos in QAYL.
NYINEGY Posted July 18, 2014 Posted July 18, 2014 ok .. in my slavetats normal colors stay normal in tatoo textures meaning if you are going to use API in new slavetat to apply the " mud " tatoo " we do not have to stick to one color in the texture to be applied! I really do not know if it is a bug or not because all face tatoos that came with it does not work ( shows as they are really colored white over black background ) but I know that I like it much much much much bettter this way I already have all possible nicely colored bodies tatoos applied that way ! if the new Api slave tats version will be the same .. as far as treating non "Inkable and glowable" colors as real colors ! then any dirty texture out there is good for you! you can even make your own mud on top of that too! I could do it if you are not into texture editing ! but the question is we have to see how API application in the new slavetats works! Yeah, more or less what I was thinking. This isn't for slavetats as such, although it will be using the API. This is probably going to be for Arachnophobia. And I'll jsut apply the dirt the way I do the tattoos in QAYL. Well if a dirty muddy body tattoo slavetat compatible is what you need I am sure I can do that for ya .. I am not sure it will work with any thing else though!
NYINEGY Posted July 18, 2014 Posted July 18, 2014 Ok I execluded all the stuff I could not trace the source of!this will include my work , mainlyClothes : bra and underwear and stockings and gloves and swimsuits! Makeup and such! moles, lipstick, eye shadowas well as those packages ( I would say 90 % of them)I edited them down in size and made them ready for ink and glow you get the idea!have fun!KJ tatooshttp://www.nexusmods.com/skyrim/mods/50032The HAG CBBE tattoshttp://www.nexusmods.com/skyrim/mods/30404/Sakurahttp://www.nexusmods.com/skyrim/mods/19622/?also included the script( pex) file of slavetat 9.13 with all new textures ready for use in appropriate categories!head make up in " full face"complete bodies in " full body" both breats in " chest"both arms in "right arm"and so on!also included is the source file of that script with my values in it so you can add your stuff to it and recompile to useyours as well as mine!Installationextract data folder in your \skyrim directory and over write when needed!uninstall:just re install savetat and overwrite when asking !I always add stuff to my game so I ll be updating regularly .. if someone finds a texture that is from another source npt mentioned here please alert me in comments and I will mention it!download it and please rename it to .rar instead of zip 1
Eth4rlad Posted July 19, 2014 Posted July 19, 2014 I usually hate doing requests instead of doing it myself but if there are two things that would make this perfect for me: 1: More Custom-Slots. 2: Beside the ton of Tattoos, some Scars? I've added scars from Ekirts lovely Skintextures-Pack already but i'd love more diversity on that part. Something along these lines pretty much. It's just that i'm having a ton of fun atm with the alternate Slavery-starts from the Death Alternative-Mod and being able to give the PC a bit of a "weathered" look on the fly by applying these as overlays would be lovely.
murfk Posted July 19, 2014 Author Posted July 19, 2014 You're in luck. SlaveTats 1.0 is coming soon (looks like Monday right now, unless my betas find a problem between now and then), and SlaveTats 1.0 allows you to add as many tattoos as you'd like. I'd be happy to add a scar pack, but I probably don't have the artistic chops to make the textures. If you can find an artist willing to donate them, let me know.
murfk Posted July 19, 2014 Author Posted July 19, 2014 ok .. in my slavetats normal colors stay normal in tatoo textures meaning if you are going to use API in new slavetat to apply the " mud " tatoo " we do not have to stick to one color in the texture to be applied! I really do not know if it is a bug or not because all face tatoos that came with it does not work ( shows as they are really colored white over black background ) but I know that I like it much much much much bettter this way That's not a bug. For overlays, only #444544 is replaced with the overlay color; all other colors stay intact. Face tattoos used to be tintmasks, rather than overlays, which is why the face tattoos were different. Now that NiOverride supports face overlays, that's what the face tattoos are too.
Eth4rlad Posted July 19, 2014 Posted July 19, 2014 Yessss! Sounds great, thanks I'd be happy to add a scar pack, but I probably don't have the artistic chops to make the textures. Exactly my problem too
NYINEGY Posted July 19, 2014 Posted July 19, 2014 ok .. in my slavetats normal colors stay normal in tatoo textures meaning if you are going to use API in new slavetat to apply the " mud " tatoo " we do not have to stick to one color in the texture to be applied! I really do not know if it is a bug or not because all face tatoos that came with it does not work ( shows as they are really colored white over black background ) but I know that I like it much much much much bettter this way That's not a bug. For overlays, only #444544 is replaced with the overlay color; all other colors stay intact. Face tattoos used to be tintmasks, rather than overlays, which is why the face tattoos were different. Now that NiOverride supports face overlays, that's what the face tattoos are too. Great then I can upgrade your next versions without losing my face tats ?? no more black background? I do same scheme for body and face now !
NYINEGY Posted July 19, 2014 Posted July 19, 2014 Yessss! Sounds great, thanks I'd be happy to add a scar pack, but I probably don't have the artistic chops to make the textures. Exactly my problem too If you want the shapes you see in any mod outthere give me the link and i ll do a couple for you!
Eth4rlad Posted July 19, 2014 Posted July 19, 2014 Yessss! Sounds great, thanks I'd be happy to add a scar pack, but I probably don't have the artistic chops to make the textures. Exactly my problem too If you want the shapes you see in any mod outthere give me the link and i ll do a couple for you! Well i've been playing around with Phenotypes since those are the best quality scars i could find so far, but unless i'm mistaken those are full texture-replacers instead of transparent overlays. http://www.nexusmods.com/skyrim/mods/31954/? Betterbecause allows anybody to use his ressources but i'm really, i mean REALLY terrible when it comes to textures.
murfk Posted July 19, 2014 Author Posted July 19, 2014 Great then I can upgrade your next versions without losing my face tats ?? no more black background? I do same scheme for body and face now ! I'm not sure I understand what you're asking, but 0.9.13 already uses overlays instead of tintmasks, and should have upgraded your face tattoos automatically if they were part of the standard package.
NYINEGY Posted July 19, 2014 Posted July 19, 2014 Great then I can upgrade your next versions without losing my face tats ?? no more black background? I do same scheme for body and face now ! I'm not sure I understand what you're asking, but 0.9.13 already uses overlays instead of tintmasks, and should have upgraded your face tattoos automatically if they were part of the standard package. Never mind I now understand why I had those tintmasks in face instead !! I did not allow the overwrite in the textures directory when upgrading!
NYINEGY Posted July 19, 2014 Posted July 19, 2014 Yessss! Sounds great, thanks I'd be happy to add a scar pack, but I probably don't have the artistic chops to make the textures. Exactly my problem too If you want the shapes you see in any mod outthere give me the link and i ll do a couple for you! Well i've been playing around with Phenotypes since those are the best quality scars i could find so far, but unless i'm mistaken those are full texture-replacers instead of transparent overlays. http://www.nexusmods.com/skyrim/mods/31954/? Betterbecause allows anybody to use his ressources but i'm really, i mean REALLY terrible when it comes to textures. well there is no way to force slavetats to NOT assign a base ink to overlay default is black ! other wise it would have been simple opening the body texture and exporting it to dds! it is not only one color it assigns it to ... it does it to all non basic shades! here is a dds from that link barbarian CBBE .. as you see theproblem is in the ink that slavetats apply not in the texture! cow_spots.dds
ThexForgotten Posted July 21, 2014 Posted July 21, 2014 Not sure why but im having problems with this version of the mod last version worked fine but tattoos will not appear on my pc or any npc would any mods conflict with this?
murfk Posted July 21, 2014 Author Posted July 21, 2014 Not sure why but im having problems with this version of the mod last version worked fine but tattoos will not appear on my pc or any npc would any mods conflict with this? Did you notice that SlaveTats now requires JContainers?
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