shiningfang Posted June 14, 2014 Posted June 14, 2014 I wonder has there been the idea to combine SL Defeat, Submit or Captures Dreams Shop with this mod? It would be great fun that everytime the player submits, loses a battle or gets punished a tattoo is added on a random or predefined basis. And it would be totally immersive that the captured dreams owner marks her property or that some bandits just have some fun. Â O.o that would be good, nice idea.. you should contact capture dreams creator to try implement that xD
xgkf Posted June 15, 2014 Posted June 15, 2014 Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot?
ImmortalOne Posted June 15, 2014 Posted June 15, 2014 How i can use it though RaceMenu?  You can't it goes by its MCM menu
Yuni Posted June 15, 2014 Posted June 15, 2014 Bug report. Â For some reason, if I apply the painted nails to my feet, I end up with an entirely blue body, except for the face. Â The facial tatoos do nothing. Â Some other indeterminate torso tatoo also produces entirely blue body. Â If desired I will perform experiments and/or provide load order.
ImmortalOne Posted June 16, 2014 Posted June 16, 2014 Bug report. Â For some reason, if I apply the painted nails to my feet, I end up with an entirely blue body, except for the face. Â The facial tatoos do nothing. Â Some other indeterminate torso tatoo also produces entirely blue body. Â If desired I will perform experiments and/or provide load order. Â Not needed, I had the same, and I know what you did (I think anyway) I also have this everytime I change the Tattoos before the message "SlaveTats is Finished" appeard If you wait till you seen it, and then edit the tattoos you will have no problem Â
murfk Posted June 16, 2014 Author Posted June 16, 2014 Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot? Â I've generated the new texture, but I haven't checked yet that it works correctly. Thanks for the reminder. Â
murfk Posted June 16, 2014 Author Posted June 16, 2014 Â Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot? Â I've generated the new texture, but I haven't checked yet that it works correctly. Thanks for the reminder. Â Â Â Replace the butt_pawprint.dds file with the attached. It's 5 megs, because it's not compressed, but it does seem to work. butt_pawprint.dds
xgkf Posted June 16, 2014 Posted June 16, 2014 Thank you. Will test it out shortly. Â Â Edit: Works great now, thanks again.Â
genericuser27 Posted June 16, 2014 Posted June 16, 2014 when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?
ImmortalOne Posted June 16, 2014 Posted June 16, 2014 when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem? Â I also had that till I installed the required RaceMenuMod I didn't spot it as a requirement at first either Â
genericuser27 Posted June 16, 2014 Posted June 16, 2014  when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?  I also had that till I installed the required RaceMenuMod I didn't spot it as a requirement at first either   Is race menu compatible with ECE?
ImmortalOne Posted June 16, 2014 Posted June 16, 2014   when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?  I also had that till I installed the required RaceMenuMod I didn't spot it as a requirement at first either   Is race menu compatible with ECE?   I don't even have a clue what ECE is, so I can't help you there Â
genericuser27 Posted June 16, 2014 Posted June 16, 2014 Enhanced character edit, it is pretty much the same thing as racemenu, I think it is more "clean" though. Also it messes up my character's face, I'll see if I can fix it.
xgkf Posted June 16, 2014 Posted June 16, 2014 Out of curiosity, are the tattoos from this mod editable *in* RaceMenu once they've been applied? Like, further customizing the color and/or opacity?
ImmortalOne Posted June 16, 2014 Posted June 16, 2014 Out of curiosity, are the tattoos from this mod editable *in* RaceMenu once they've been applied? Like, further customizing the color and/or opacity? Â No, not that I have seen
xgkf Posted June 16, 2014 Posted June 16, 2014 KK. Just curious, and not in a position to load the game up and test it myself, atm.
murfk Posted June 17, 2014 Author Posted June 17, 2014 i don't think racemenu is required. only the netimmerse override part which is included in racemenu package is needed.  link to netimmerse standalone on nexus: http://www.nexusmods.com/skyrim/mods/37481/?  thus should work then with ece and w/o racemenu, or?  Someday, hopefully, this will work, which will make SlaveTats compatible with ECE (and vanilla character creation, if anybody cares). It should work, but apparently the NetImmerse Override package is missng some critical bits that SlaveTats needs. Â
TyranntX Posted June 21, 2014 Posted June 21, 2014 The Tats aren't showing up! I use the CBBE body type, so I ask if these tats are unly usable bor a particular body type
PubliusNV Posted June 21, 2014 Posted June 21, 2014 Not using them in my current game, but I have used them on CBBE in the past. You're using Racemenu, aren't you?
originalwankster Posted June 25, 2014 Posted June 25, 2014 ... link to netimmerse standalone on nexus: http://www.nexusmods.com/skyrim/mods/37481/? ... I just want to chime in and say that I'm using ECE and not Racemenu, and this fix let me use this mod just fine. Thanks somename.
Tensu_Makadi Posted June 25, 2014 Posted June 25, 2014 Just wondering does this mod still have conflicts with Paradise Halls?
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