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Posted

Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot?

Posted

Bug report.

 

For some reason, if I apply the painted nails to my feet, I end up with an entirely blue body, except for the face.

 

The facial tatoos do nothing.

 

Some other indeterminate torso tatoo also produces entirely blue body.

 

If desired I will perform experiments and/or provide load order.

Posted

Bug report.

 

For some reason, if I apply the painted nails to my feet, I end up with an entirely blue body, except for the face.

 

The facial tatoos do nothing.

 

Some other indeterminate torso tatoo also produces entirely blue body.

 

If desired I will perform experiments and/or provide load order.

 

Not needed, I had the same, and I know what you did (I think anyway)

I also have this everytime I change the Tattoos before the message "SlaveTats is Finished" appeard

If you wait till you seen it, and then edit the tattoos you will have no problem

 

Posted

Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot?

 

I've generated the new texture, but I haven't checked yet that it works correctly. Thanks for the reminder.

 

Posted

 

Any kind of fix for the issue I mentioned a while ago about the Pawprint tattoo not showing up on the Butt slot?

 

I've generated the new texture, but I haven't checked yet that it works correctly. Thanks for the reminder.

 

 

 

Replace the butt_pawprint.dds file with the attached. It's 5 megs, because it's not compressed, but it does seem to work.

butt_pawprint.dds

Posted

when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?

 

I also had that till I installed the required RaceMenuMod

I didn't spot it as a requirement at first either :s

 

Posted

 

when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?

 

I also had that till I installed the required RaceMenuMod

I didn't spot it as a requirement at first either :s

 

 

Is race menu compatible with ECE?

Posted

 

 

when I activate the tats on the mcm and exit they don't appear even though it says they have finished. Anyone else having this problem?

 

I also had that till I installed the required RaceMenuMod

I didn't spot it as a requirement at first either :s

 

 

Is race menu compatible with ECE?

 

 

I don't even have a clue what ECE is, so I can't help you there :s

 

Posted

Enhanced character edit, it is pretty much the same thing as racemenu, I think it is more "clean" though. Also it messes up my character's face, I'll see if I can fix it.

Posted

Out of curiosity, are the tattoos from this mod editable *in* RaceMenu once they've been applied? Like, further customizing the color and/or opacity?

Posted

Out of curiosity, are the tattoos from this mod editable *in* RaceMenu once they've been applied? Like, further customizing the color and/or opacity?

 

No, not that I have seen

Posted

i don't think racemenu is required. only the netimmerse override part which is included in racemenu package is needed. 

 

link to netimmerse standalone on nexus:

http://www.nexusmods.com/skyrim/mods/37481/?

 

thus should work then with ece and w/o racemenu, or?

 

Someday, hopefully, this will work, which will make SlaveTats compatible with ECE (and vanilla character creation, if anybody cares). It should work, but apparently the NetImmerse Override package is missng some critical bits that SlaveTats needs.

 

Posted

Just wondering does this mod still have conflicts with Paradise Halls?

 

It never had a conflict with Paradise Halls. It does, however, have difficulty applying tattoos to some nameless NPCs, which users of Paradise Halls found more noticable.

 

The procedure mentioned earlier in this thread (use setnpcweight, disable, and enable from the console) seems to fix the NPC problem. The most recent version attempts something similar from within the script, so you might not have this problem at all.

 

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