theHatzel Posted February 22, 2014 Posted February 22, 2014 After I updated the tattos have stoped to show on the Character Creation Menu
theHatzel Posted February 22, 2014 Posted February 22, 2014 Forget about my problem, I saw that now we can use a menu
cleversheep Posted February 22, 2014 Posted February 22, 2014 Is the six-tattoo limit a Skyrim limitation or just imposed by the mod? Is there anything to prevent it being increased?
murfk Posted February 23, 2014 Author Posted February 23, 2014 It's not just imposed by this mod. In fact, I've experimented with larger numbers of tattoos; above six, they do not appear.
PubliusNV Posted February 26, 2014 Posted February 26, 2014 In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"? Or just "Reserved for (name)".
Grimbold the unlovely Posted February 26, 2014 Posted February 26, 2014 In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"? Or just "Reserved for (name)". Nice ideas. Maybe also "[Name]'s Sex Slave" or "I [Name]'s cock" For ass: "Rosebud" For pudendum: "Petals"
JJDemon Posted February 26, 2014 Posted February 26, 2014 Not sure why, but this just isn't working for me. Testing it on a Dawnstar Guard, nothing would show.
murfk Posted February 27, 2014 Author Posted February 27, 2014 In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"? Or just "Reserved for (name)". I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit?
Guest Posted February 27, 2014 Posted February 27, 2014 So it seems that currently, you can't use this mod to fill a slot in unless you've never touched it through racemenu before. Is there a workaround for this?
murfk Posted February 27, 2014 Author Posted February 27, 2014 It's not something that can easily be worked around. I should be able to make it recognize RaceMenu's "Default" overlay and handle it differently, with a bit of work.
PubliusNV Posted February 28, 2014 Posted February 28, 2014 In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"? Or just "Reserved for (name)". I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit? Yes, it would. What I was looking for was to be able to put "Property of" on the belly and "Reserved for" on the lower back. It's too bad there are only 6 slots ...
Guest Posted February 28, 2014 Posted February 28, 2014 In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"? Or just "Reserved for (name)". I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit? Yes, it would. What I was looking for was to be able to put "Property of" on the belly and "Reserved for" on the lower back. It's too bad there are only 6 slots ... On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful.
murfk Posted February 28, 2014 Author Posted February 28, 2014 On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful. I would welcome submissions of popular tattoo combinations.
necrontyr525 Posted March 2, 2014 Posted March 2, 2014 Not sure why, but this just isn't working for me. Testing it on a Dawnstar Guard, nothing would show. this mod doesn't work well with randomized / procedurealy generated NPCs. try it out again, this time on a named NPC, like Ysolda.
Grimbold the unlovely Posted March 3, 2014 Posted March 3, 2014 On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful. I would welcome submissions of popular tattoo combinations. "Property of" + [initial of choice] would be a popular choice. Maybe even property of + 2 initials? "Yours" and "Use me" + "reserved for" would also work well with one or more initials in a single slot Two suggestions for pubic belly area: 1) Eat Me and 2) Punish this Pussy For Lower back: I go Ass to Mouth or I A2M
taliaskyrim117 Posted March 4, 2014 Posted March 4, 2014 could we get some more of the razeil style tats
murfk Posted March 4, 2014 Author Posted March 4, 2014 could we get some more of the razeil style tats You'll have to ask Raziel, or find somebody else with a similar artistic style to donate tats. I'm not artist enough to duplicate the style.
PubliusNV Posted March 5, 2014 Posted March 5, 2014 To show my appreciation for this mod, I thought I'd post a couple of shots of my current PC. She's a young Breton girl who was captured by slavers. They had a special order from a particular person in Markarth, who was willing to pay extra for a virgin Breton girl. For the extra gold he paid, though, he wanted her marked to clearly show first, that she was a slave, and second, that she was HIS property. So he asked for "Slave" on both her cheeks, "Property of" on her belly/pubis, "Owned" on her lower back, and the daedric "slave" on her upper back and right arm. The storyline is why I earlier suggest a tat "Reserved for (name)". Any suggestions for other possible tats to show a master's ownership of his slave would be a good addition to the mod, IMHO. Perhaps the ability to place the master's initials on the left and right butt.
Susa42 Posted March 11, 2014 Posted March 11, 2014 Great Mod, and one which has amazing potenical still. The new tats I'd like to see added are a series of Brands on either the right or left butt cheek.
Elemdor Posted March 12, 2014 Posted March 12, 2014 Great mod, work perfectly with racemenu, but only for the forehead, cheek and breast tatoo. How do you make it work for other spot like belly or low back? ok found it:p
~pleasework12345 Posted March 12, 2014 Posted March 12, 2014 Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod?
AlerictheNord Posted March 12, 2014 Posted March 12, 2014 Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod? Didn't latest update come with an MCM Menu?
Expired6978 Posted March 12, 2014 Posted March 12, 2014 I see that you are using player tint masks, I highly recommend you make a check for alpha on all of them before calling UpdateTintMaskColors. The game only supports 15 non-zero alpha warpaints at a time, anymore and your game will crash. This is what the 15/15 count in RaceMenu is telling you, it's a hardcoded limit and prevents you from applying anymore than 15. Standard tints such as forehead color, eyeshadow etc count towards this limit. I recommend either adding the check, or making use of NiOverride's new Face Overlays. I also recommend checking whether there are any applied tattoos before removing overlays using something like this: int Function GetAllVisibleOverlays(Actor target) int totalVisible = 0 If SKSE.GetPluginVersion("NiOverride") >= 1 ; Checks to make sure the NiOverride plugin exists totalVisible += GetVisibleOverlays(target, 256, "Body [Ovl", NiOverride.GetNumBodyOverlays()) totalVisible += GetVisibleOverlays(target, 257, "Hands [Ovl", NiOverride.GetNumHandOverlays()) totalVisible += GetVisibleOverlays(target, 258, "Feet [Ovl", NiOverride.GetNumFeetOverlays()) totalVisible += GetVisibleOverlays(target, 259, "Face [Ovl", NiOverride.GetNumFaceOverlays()) Endif return totalVisible EndFunction int Function GetVisibleOverlays(Actor target, int tintType, string tintTemplate, int tintCount) int i = 0 int visible = 0 ActorBase targetBase = target.GetActorBase() While i < tintCount string nodeName = tintTemplate + i + "]" float alpha = 0 string texture = "" If NetImmerse.HasNode(target, nodeName, false) ; Actor has the node, get the immediate property alpha = NiOverride.GetNodePropertyFloat(target, false, nodeName, 8, -1) texture = NiOverride.GetNodePropertyString(target, false, nodeName, 9, 0) Else ; Doesn't have the node, get it from the override bool isFemale = targetBase.GetSex() as bool alpha = NiOverride.GetNodeOverrideFloat(target, isFemale, nodeName, 8, -1) texture = NiOverride.GetNodeOverrideString(target, isFemale, nodeName, 9, 0) Endif If texture == "" texture = "Actors\\Character\\Overlays\\Default.dds" Endif If texture != "Actors\\Character\\Overlays\\Default.dds" && alpha > 0.0 visible += 1 Endif i += 1 EndWhile return visible EndFunction If SKSE.GetPluginVersion("NiOverride") >= 1 If GetAllVisibleOverlays(akRef) == 0 NiOverride.RemoveOverlays(akRef) Endif Endif I have a menu that proxies RaceMenu itself to allow you to customize tattoos on followers (The menu loads up RaceMenu and interacts with only the Papyrus interface). If you remove overlays without checking the rest it will inevitably conflict and remove the overlays when it shouldn't. You may already do this, I haven't looked that thoroughly at your code but just letting you know so we don't have conflict. Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod? NiOverride is an API, you don't necessarily NEED RaceMenu to use it, this mod makes use of the API so theoretically it should certainly work without RaceMenu as long as you have the SKSE plugin.
murfk Posted March 13, 2014 Author Posted March 13, 2014 Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod? Didn't latest update come with an MCM Menu? The interface is through MCM, but it turns out that RaceMenu is still required. Some of the infrastructure of RaceMenu is used to manage and maintain the overlays.
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