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Posted

It's not just imposed by this mod. In fact, I've experimented with larger numbers of tattoos; above six, they do not appear.

Posted

In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"?  Or just "Reserved for (name)".

Posted

In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"?  Or just "Reserved for (name)".

 

 

Nice ideas. Maybe also "[Name]'s Sex Slave" or "I :heart: [Name]'s cock"

 

For ass: "Rosebud"

 

For pudendum: "Petals"

Posted

In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"?  Or just "Reserved for (name)".

I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit?

Posted

So it seems that currently, you can't use this mod to fill a slot in unless you've never touched it through racemenu before. Is there a workaround for this?

Posted

It's not something that can easily be worked around. I should be able to make it recognize RaceMenu's "Default" overlay and handle it differently, with a bit of work.

Posted

 

In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"?  Or just "Reserved for (name)".

I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit?

 

 

Yes, it would.  What I was looking for was to be able to put "Property of" on the belly and "Reserved for" on the lower back.

 

It's too bad there are only 6 slots ...

 

Posted

 

 

In case it hasn't already been suggested, would it be possible to do a tat on the lower back or belly that says something along the lines of "This hole reserved for (name)" or "This hole reserved for Master"?  Or just "Reserved for (name)".

I could add a "Reserved for" option in the same place as "Property of", so it would pair with the Master/Mistress and initial tattoos. Would that suit?

 

 

Yes, it would.  What I was looking for was to be able to put "Property of" on the belly and "Reserved for" on the lower back.

 

It's too bad there are only 6 slots ...

 

 

On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful.

Posted

 

 

On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful.

 

I would welcome submissions of popular tattoo combinations.

 


 

Posted

Not sure why, but this just isn't working for me.  Testing it on a Dawnstar Guard, nothing would show. 

 

this mod doesn't work well with randomized / procedurealy generated NPCs. try it out again, this time on a named NPC, like Ysolda.

Posted

 

On the 6 slots issue, it seems like it would be easy (but time consuming) for someone to combine different combinations of the tattoos, so that sets of multiple tattoos could be made to take up only one slot. The "property of _" tattoos and the running mascara tattoos are good candidates for this. I'm sure the mod creator is too busy to do something like that alone, but if a few people who knew what they're doing wanted to start combining some it could be really useful.

 

I would welcome submissions of popular tattoo combinations.

 

 

 

 

"Property of" + [initial of choice] would be a popular choice. Maybe even property of + 2 initials?

"Yours" and "Use me" + "reserved for" would also work well with one or more initials in a single slot

 

Two suggestions for pubic belly area: 1) Eat Me and 2) Punish this Pussy

For Lower back: I go Ass to Mouth or I :heart: A2M

Posted

could we get some more of the razeil style tats

 

You'll have to ask Raziel, or find somebody else with a similar artistic style to donate tats. I'm not artist enough to duplicate the style.

Posted

To show my appreciation for this mod, I thought I'd post a couple of shots of my current PC.  She's a young Breton girl who was captured by slavers.  They had a special order from a particular person in Markarth, who was willing to pay extra for a virgin Breton girl.  For the extra gold he paid, though, he wanted her marked to clearly show first, that she was a slave, and second, that she was HIS property.  So he asked for "Slave" on both her cheeks, "Property of" on her belly/pubis, "Owned" on her lower back, and the daedric "slave" on her upper back and right arm.

 

 

CharismaTats1.bmpCharismaTats2.bmp

 

 

The storyline is why I earlier suggest a tat "Reserved for (name)".  Any suggestions for other possible tats to show a master's ownership of his slave would be a good addition to the mod, IMHO.  Perhaps the ability to place the master's initials on the left and right butt.

Posted

Great Mod, and one which has amazing potenical still.

 

The new tats I'd like to see added are a series of Brands on either the right or left butt cheek.

Posted

Great mod, work perfectly with  racemenu, but only for the forehead, cheek and breast tatoo. How do you make it work for other spot like belly or low back?

 

ok found it:p

 

Posted

Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod?

Posted

Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod?

 

Didn't latest update come with an MCM Menu?

Posted

I see that you are using player tint masks, I highly recommend you make a check for alpha on all of them before calling UpdateTintMaskColors. The game only supports 15 non-zero alpha warpaints at a time, anymore and your game will crash. This is what the 15/15 count in RaceMenu is telling you, it's a hardcoded limit and prevents you from applying anymore than 15. Standard tints such as forehead color, eyeshadow etc count towards this limit.

 

I recommend either adding the check, or making use of NiOverride's new Face Overlays.

 

I also recommend checking whether there are any applied tattoos before removing overlays using something like this:

int Function GetAllVisibleOverlays(Actor target)
	int totalVisible = 0
	If SKSE.GetPluginVersion("NiOverride") >= 1 ; Checks to make sure the NiOverride plugin exists
		totalVisible += GetVisibleOverlays(target, 256, "Body [Ovl", NiOverride.GetNumBodyOverlays())
		totalVisible += GetVisibleOverlays(target, 257, "Hands [Ovl", NiOverride.GetNumHandOverlays())
		totalVisible += GetVisibleOverlays(target, 258, "Feet [Ovl", NiOverride.GetNumFeetOverlays())
		totalVisible += GetVisibleOverlays(target, 259, "Face [Ovl", NiOverride.GetNumFaceOverlays())
	Endif
	return totalVisible
EndFunction

int Function GetVisibleOverlays(Actor target, int tintType, string tintTemplate, int tintCount)
	int i = 0
	int visible = 0
	ActorBase targetBase = target.GetActorBase()
	While i < tintCount
		string nodeName = tintTemplate + i + "]"
		float alpha = 0
		string texture = ""
		If NetImmerse.HasNode(target, nodeName, false) ; Actor has the node, get the immediate property
			alpha = NiOverride.GetNodePropertyFloat(target, false, nodeName, 8, -1)
			texture = NiOverride.GetNodePropertyString(target, false, nodeName, 9, 0)
		Else ; Doesn't have the node, get it from the override
			bool isFemale = targetBase.GetSex() as bool
			alpha = NiOverride.GetNodeOverrideFloat(target, isFemale, nodeName, 8, -1)
			texture = NiOverride.GetNodeOverrideString(target, isFemale, nodeName, 9, 0)
		Endif
		If texture == ""
			texture = "Actors\\Character\\Overlays\\Default.dds"
		Endif
		If texture != "Actors\\Character\\Overlays\\Default.dds" && alpha > 0.0
			visible += 1
		Endif
		i += 1
	EndWhile
	return visible
EndFunction
	If SKSE.GetPluginVersion("NiOverride") >= 1
		If GetAllVisibleOverlays(akRef) == 0
			NiOverride.RemoveOverlays(akRef)
		Endif
	Endif

I have a menu that proxies RaceMenu itself to allow you to customize tattoos on followers (The menu loads up RaceMenu and interacts with only the Papyrus interface). If you remove overlays without checking the rest it will inevitably conflict and remove the overlays when it shouldn't. You may already do this, I haven't looked that thoroughly at your code but just letting you know so we don't have conflict.

 

 

Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod?

NiOverride is an API, you don't necessarily NEED RaceMenu to use it, this mod makes use of the API so theoretically it should certainly work without RaceMenu as long as you have the SKSE plugin.

Posted

 

 

Is it possible to not use racemenu with this mod? I use the enhanced character edit and I really like that editor, but I want to try this mod out. Is it compatible with the enhanced character edit or is it just a racemenu mod?

 

Didn't latest update come with an MCM Menu?

 

 

The interface is through MCM, but it turns out that RaceMenu is still required. Some of the infrastructure of RaceMenu is used to manage and maintain the overlays.

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