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Posted (edited)

I have a strange bug with the UI (using iWantWidget).

 

Previously, it looked fine, but now, the gauge over the starmina bar are off to the side and completely empty. Even resetting all parameters to default don't fix it.

 

Did I miss something?

 

Edit: Nevermind. I found the problem. I had disabled ConsoleUtilNG. I was under the impression that ConsoleUtil Extended was a replacement and that they didn't work together. Turns out they do... I think.

Edited by POLE7645
Posted

When wearing one of the new harness corsets, the Out of Breath animation plays every single time a Shout is used, regardless of conditions. It interrupts every other action, making shouting and thus Shout-focused builds completely unusable in a pitched fight. For example, I was unable to use Dragonrend on Alduin during the fight at the Throat of the World, without exposing myself and dying just after. Had to use debug to remove it, to be able to actually do anything.

 

I was trying to disable all DD-related out of breath animations in OAR, but that doesn't seem to affect this device at all. The animation will play regardless. How can I disable it for this device?

 

I really like how this new harness corset looks but I hate how it makes shouting a non-option.

Posted

Trying to fix 2 incorrectly patched devices by following the instruction from an earlier posts, but I'm unable to figure it out. It's like their fix is different to mine.
The 2 errors both originate from Captured Dreams. I found 1 of the devices in SSEedit, but the other device doesn't seem to exist.  Searching the Device ID doesn't give me any results.

I'm not sure what I need to do in order to fix the issue, can someone help?

Here are 2 images;

- 1 of UDnative,

- 1 of SSEedit.

UDnative

Spoiler

confused01.png.671e618d99e5ab8971084603bb589c47.png


SSEedit

Spoiler

confused02.thumb.png.e7074dc4288d2f438aef0951e560fa85.png

 

Posted
On 7/24/2025 at 10:56 AM, Nethertale said:

Still having the issue of Crit never happening, can someone help?

Did you start a new game after update ?

On 7/20/2025 at 6:45 AM, Franco Cozzo said:

Is there any way to disable the floor/lever etc traps and revert them to normal? Like an on/off toggle or something? 

Dont think so. At least not internally. Only option would be to put the esp changes to different plugin, so users can decide if they want it installed

On 7/25/2025 at 4:06 AM, pangxie250 said:

Can I really pick a lock with telekinesis? Although it shows a 15% chance of picking it, I have never succeeded. Also, how can I disable arm casting in non-hardcore mode? I remember that when my arms were tied up, I could only attack with my legs.

You need to hold Special key (default: S) while in minigame. This will start to use telekinesis (drain magicka) and increase chance of reaching the locks.

On 7/26/2025 at 2:14 PM, Vollkornstulle said:

I have 3 small bugs I encounter quite frequently:

 

1: Sometimes the system does not forget the devices properly after they are removed. When I hit the player action hotkey shortly, then a device that no longer exists is shown. Then the system gets confused and does not show any of the usual options, like struggle, locks, or close the menu. The only way to get rid of the menu then is to close and restart the game. It´s really annoying.

 

2: Usually, when you select a device to struggle out of, it will get saved as a target and hitting the action hotkey will bring it up again. But when you use the follower help option, it does not get saved properly, so when I hit the action hotkey a different device pops up most of the time.

 

3: When you run out of a recource in the struggle minigame, but it shows you a crit right at the end, you can hit the crit after the minigame is already stopped and if you do that the entire device, no matter how much durability was left, gets destroyed immediately, freeing you from it.

Nice catch. Thanks for report.

  1. Will invest. But I can confirm I got this issue few times myself, but never managed to figure out why it was happening. Maybe this is the source of issue
  2. Should be simple to implement, will give it a try
  3. Also had this issue happened few times, but never managed to figure out why it was happening. Will investigate why this is happening and fix it
On 7/28/2025 at 2:57 PM, belegost said:

Cursed Abadon Butterfly can't be unlocked by blacksmiths. Console reports that it's not a generic device. Is this intentional?

I think its flagged as quest device, so it will be ignored by other mods that add the option for blacksmith. Cursed device is supposed to be hard, so it makes sense to me that you cant use blacksmith. Best way to get out of it is to never get in it (prevention). Alternatively, you can use debug menu to unlock it

On 7/30/2025 at 4:05 AM, Vollkornstulle said:

What´s the deal with these Abadon witch and Abadon warrior sets?

I sometimes see items from those sets in random chests, probably because of another mod adding random devices as possible chest loot.

I see there is a whole set when I look it up in the console without any heavy restraints and they all seem to give related buffs, like more magika.

They are also not using the proper struggle methods. Struggling out of them doesn't consume any resources which is confusing.

 

Is there something planned or implemented that I missed or is it merely there as a resource.

Good question. @iivanvv Can you give some explanation. Didn't have time myself to fully test them in the game.

On 8/1/2025 at 11:06 PM, Vollkornstulle said:

In older versions they properly deconstructed, meaning they were destroyed and you get the items (gold, lockpicks, goo and more) you´d normally get from struggling out of them. In the current release the items still disappear but you don´t get the materials you used to get.

So yes, this happens to everyone and it is probably not intentional.

It is intentional. I added this mainly to prevent getting thousand of gold by using goo on enemies and killing them. Before, if you did this, every device removed from the corpse changed in quite a lot of money. I didnt like how easy it made making gold, so I changed it.

 

Posted
On 8/4/2025 at 2:00 PM, belegost said:

When wearing one of the new harness corsets, the Out of Breath animation plays every single time a Shout is used, regardless of conditions. It interrupts every other action, making shouting and thus Shout-focused builds completely unusable in a pitched fight. For example, I was unable to use Dragonrend on Alduin during the fight at the Throat of the World, without exposing myself and dying just after. Had to use debug to remove it, to be able to actually do anything.

 

I was trying to disable all DD-related out of breath animations in OAR, but that doesn't seem to affect this device at all. The animation will play regardless. How can I disable it for this device?

 

I really like how this new harness corset looks but I hate how it makes shouting a non-option.

I didn't implementing anything like this in UD. This is most likely added by DDNG. Or some other mod.

17 hours ago, Straze said:

Trying to fix 2 incorrectly patched devices by following the instruction from an earlier posts, but I'm unable to figure it out. It's like their fix is different to mine.
The 2 errors both originate from Captured Dreams. I found 1 of the devices in SSEedit, but the other device doesn't seem to exist.  Searching the Device ID doesn't give me any results.

I'm not sure what I need to do in order to fix the issue, can someone help?

Here are 2 images;

- 1 of UDnative,

- 1 of SSEedit.

UDnative

  Hide contents

confused01.png.671e618d99e5ab8971084603bb589c47.png


SSEedit

  Reveal hidden contents

confused02.thumb.png.e7074dc4288d2f438aef0951e560fa85.png

 

Can you share the patch ? In first case, its hard to say, as the important information is in ID. And it seems that keyword property on the script is missing. For second device, it seems there is script, but it doesnt have any properties filled (or at least, its missing either ID or RD property)

 

Posted (edited)
On 8/5/2025 at 5:22 PM, ihatemykite said:

Can you share the patch ?

Do you mean the UD Patches.esp (Synthesis)? If so, Here it is.



Not sure what problems could happen if I ignore the errors. These devices may not be too often used.

Edited by Straze
Posted
On 8/5/2025 at 6:48 PM, ihatemykite said:

Did you start a new game after update ?

Fear not, it is a new game, in fact those times I was trying my character was full mage, and the crit rarely or never happened only on devices those were kinda Immune to magic since I kept using "stuggle using magic" Is it a new function of the latest update of the mod or vrit should happen anyway?

Posted
On 8/7/2025 at 10:41 PM, Nethertale said:

Fear not, it is a new game, in fact those times I was trying my character was full mage, and the crit rarely or never happened only on devices those were kinda Immune to magic since I kept using "stuggle using magic" Is it a new function of the latest update of the mod or vrit should happen anyway?

The crit chance depends on device. What device you have problem with. Also, its possible crits happen, but you just dont see them. What setting do you use ? HUD or shader or both ? Shader option is more compatible, but depending on graphic setting (and ENB/CS), the shader can be almost invisible under certain conditions.

On 8/5/2025 at 11:02 PM, Straze said:

Do you mean the UD Patches.esp (Synthesis)? If so, Here it is.

UD Patches.esp

Not sure what problems could happen if I ignore the errors. These devices may not be too often used.

Forgot that I cant check the patch in xEdit if I dont download all the mods you use. Can you try to create patch for Captured Dreams only ? Should be possible in Synthesis if you select it on the first page

Posted
On 7/26/2025 at 2:14 PM, Vollkornstulle said:

I have 3 small bugs I encounter quite frequently:

 

1: Sometimes the system does not forget the devices properly after they are removed. When I hit the player action hotkey shortly, then a device that no longer exists is shown. Then the system gets confused and does not show any of the usual options, like struggle, locks, or close the menu. The only way to get rid of the menu then is to close and restart the game. It´s really annoying.

 

2: Usually, when you select a device to struggle out of, it will get saved as a target and hitting the action hotkey will bring it up again. But when you use the follower help option, it does not get saved properly, so when I hit the action hotkey a different device pops up most of the time.

 

3: When you run out of a recource in the struggle minigame, but it shows you a crit right at the end, you can hit the crit after the minigame is already stopped and if you do that the entire device, no matter how much durability was left, gets destroyed immediately, freeing you from it.

So I gave issue with crits better look, and I could not replicate it. I edited one of device to have 100% crit chance and increased duration of crit to like 5 seconds. Even then, when I hit the crit when minigame ends, nothing happened. What version of the UD do you use ? Looking at the code, I added the checks to prevent the crits from working when minigame ends with previous versions. 

Also, can you replicate this issue ? If yes, for what device and how ?

Posted
1 hour ago, ihatemykite said:

Can you try to create patch for Captured Dreams only

Sure, this is a patch with just Captured Dreams + its dependencies;
DD - BRRF Patch - CD (from DD NG), Devious Devices, Devious Devices NG, SexLab, SexlabAroused, UD and ZaZ.

UD Patch - CD no Modifiers.esp

Posted (edited)
36 minutes ago, Straze said:

Sure, this is a patch with just Captured Dreams + its dependencies;
DD - BRRF Patch - CD (from DD NG), Devious Devices, Devious Devices NG, SexLab, SexlabAroused, UD and ZaZ.

UD Patch - CD no Modifiers.esp 184.25 kB · 1 download

  • CDxM_RedBeltPaddedInventory - ID and RD are swapped. This is bug in CD, and the device will not even work in CD without UDimage.png.cfbcc131e6f876b480167c33724b4e4a.png
  • CDxQ_BL_UNRarmBinderInventory - ID and RD use zad_armbinder01 armbinder from Devious Devices - Expansion.esm. This is bad practice, and it will break some mods (including UD). In general. every device should have its own unique ID and RD, and mainly, ID should be the form which contains the script. Not doing it will prevento ther mods from reading the device correctly.image.png.d897accccf10b7cc3e739bb42909be37.png
  • Dunno about the error regarding the empty records. I think its side effect of the previous point, as the RD does not exist

Fixing the first device is very easy, but the second one is not. It will require to create new RD and I'm not sure if CD will be okay with that. Its possible that it only checks for the zad_armbinder01. Try to bring this issue to CD thread. Alternatively, maybe someone will create patch, as I would rather not do it as I will not have time to maintenance it

 

@Veladarius FYI

Edited by ihatemykite
Posted
22 minutes ago, ihatemykite said:
  • CDxM_RedBeltPaddedInventory - ID and RD are swapped. This is bug in CD, and the device will not even work in CD without UDimage.png.cfbcc131e6f876b480167c33724b4e4a.png
  • CDxQ_BL_UNRarmBinderInventory - ID and RD use zad_armbinder01 armbinder from Devious Devices - Expansion.esm. This is bad practice, and it will break some mods (including UD). In general. every device should have its own unique ID and RD, and mainly, ID should be the form which contains the script. Not doing it will prevento ther mods from reading the device correctly.image.png.d897accccf10b7cc3e739bb42909be37.png
  • Dunno about the error regarding the empty records. I think its side effect of the previous point, as the RD does not exist

Fixing the first device is very easy, but the second one is not. It will require to create new RD and I'm not sure if CD will be okay with that. Its possible that it only checks for the zad_armbinder01. Try to bring this issue to CD thread. Alternatively, maybe someone will create patch, as I would rather not do it as I will not have time to maintenance it

 

@Veladarius FYI

Thanks for pointing out the problems.

It might be obvious, but what is RD (deviceRendered?)? I'd like to fix the first device but I haven't used SSEedit much besides creating a 'Merged Patch'. Or do the arrows point to what I need to swab around? 

Posted
25 minutes ago, Straze said:

Thanks for pointing out the problems.

It might be obvious, but what is RD (deviceRendered?)? I'd like to fix the first device but I haven't used SSEedit much besides creating a 'Merged Patch'. Or do the arrows point to what I need to swab around? 

RD = Render device. Its property deviceRendered on script

ID = Inventory device. Its property deviceInventory on script. As I said, this should be always 'self'

Posted
3 hours ago, ihatemykite said:

So I gave issue with crits better look, and I could not replicate it. I edited one of device to have 100% crit chance and increased duration of crit to like 5 seconds. Even then, when I hit the crit when minigame ends, nothing happened. What version of the UD do you use ? Looking at the code, I added the checks to prevent the crits from working when minigame ends with previous versions. 

Also, can you replicate this issue ? If yes, for what device and how ?

In a new game I don´t get this right now. I think something was messed up in the background.

But when the bug was there it was always at that specific moments and I´ve had multiple save files where it happened. 

Sadly I have no idea what messed it up.

I even once had a playthrough where suddenly all devices where instantly removed upon starting the struggle. Loaded the safe point in the LAL room and the issue was gone.

Something I have installed sometimes randomly messes up this mods struggle system and does it forever, even after restarting the game.

Posted

Is there a way to reset Unforgiven Devices during a playthrough? UD seems to think there's something equipped that raises the Orgasm progression while my character moves/walks even though there's currently no plugs/piercings equipped, nor is my character wearing a chastity belt/crotch rope.

Posted
10 hours ago, ihatemykite said:

The crit chance depends on device. What device you have problem with. Also, its possible crits happen, but you just dont see them. What setting do you use ? HUD or shader or both ? Shader option is more compatible, but depending on graphic setting (and ENB/CS), the shader can be almost invisible under certain conditions.

Fear not about enb as I've got a rid of it a while ago (Vanilla look feels more refreshing) 

 

And I have both HUD and Shader and of some devices both work as intended

Posted (edited)

Edit: problem 1 solved. I had conditional expressions extended updated and it was overwriting mfg fix.

 

I get the NPC device menu but not the menu to trigger devices on NPC, reinforce device, or help the NPC out. What is the cause? I did see it in the past.
I have this installed:

Spoiler

Unforgiving Devices 3.01
IWant Widgets NG
iWant Widgets

UIExtensions

ConsoleUtil Extended
ConsoleUtilSSE NG

Papyrus Tweaks NG

Devious Devices NG v0.4.1

devious lore

 

also, I use Real Names Extended to rename bandits from More Bandit Camps. When I try to equip ANY UD on them, it says something like <editor ID of the character> is not a valid actor.

I searched both UD threads but didn't find the error.

 

Edit: actually it works when at least ONE of new generation devices such as extreme hood is equipped. then all items become visible.

 

Thanks in advance if you have any clue! The mod is super fun otherwise.

Edited by Fraying9981
Posted (edited)

I've never used Synthesis before and tried using it for the time time last night. When I try running it, it gets stuck at "Writing to output: C:\Users\User\AppData\Local\Temp\Synthesis\cqjcnlfp.ew4\Workspace\Synthesis\1 - UDPatches\Synthesis.esp", left it on overnight and I just end up with a 1 KB file. I did leave required mods section blank but even if I add mods there. it still gets stuck.

I've looked at the official documentation and Youtube guides for Synthesis but I cannot figure out what I'm doing wrong.


 

Spoiler

image.png

Synthesis 2.PNG

Synthesis 3.PNG

Synthesis 4.PNG

 

Edited by Majin Buu
Posted

Allright, finnally got to testing it, and its escape game is just what i was looking for. For quite a while, in fact. Main mod page focuses mostly on the new devices and those being suprerior, but just the overhaul of escape possible for existing one is just so worth it. Minigames instead of random bollocks, and those naturally scale with in game stats? Why, yes please. Some random with crits is allright. Most importantly, "Try again later is gone". I might have to wair because my stats suck, or i have no lockpicks, or i have no way to regen. But i have options, solutions, ways to react beyond wasting time. 11/10 should've downloaded earllier.

 Still have 3 incorectly patched devices thou. No idea what are those, or how to check for it.

Posted (edited)

In the patcher settings, I have "Min Shields: 0" and "Max Shields: 2", but, for example, I have a chastity bra with two locks, and one of them has 9 shields and the other one has 13 shields. How is this possible ? Bug ? I have disabled all lock level scaling, this cannot be the reason. 13 locks is a lot, even if you make the lock-picking settings as easy as possible. Edit: I am using v3.0

 

Ps: In 3.1 this seems to be ok,you can forget this

Edited by nopse0
Posted (edited)

Does someone know what this Lockpicking Menu Object Reference Error means? Could it be an incompatibility with the Skyblivion Lockpicking Menu Mod?

 

Spoiler

image.png.afa9a43250f76a80b7f82ddc358ebd8b.png

 

If I ask my follower to help me with the lock by lockpicking, it kind of works and I get the chance to do the minigame, then the lockpicking menu pops up, but it does not appear to actually unlock anything.

Edited by AlyssaAwoo
Posted
On 6/13/2025 at 9:23 PM, belegost said:

*) Yes, I did just check the numbers in .ini file

 

Which .ini file includes the XP amounts? I'd love to just set it all to 0, it's way too overpowered as you already mentioned. :classic_wacko:

Posted
6 hours ago, AlyssaAwoo said:

 

Which .ini file includes the XP amounts? I'd love to just set it all to 0, it's way too overpowered as you already mentioned. :classic_wacko:

Experience ini file.

 

UD users EXP values for quests and objectives. If you set it to zero you'll get no experience at all for anything.

Posted (edited)
3 hours ago, belegost said:

Experience ini file.

 

UD users EXP values for quests and objectives. If you set it to zero you'll get no experience at all for anything.

The .ini file from this Experience? Do I need the full mod or just the .ini file?

 

I'm getting XP rewards even without this mod, that's why I ask.

Edited by AlyssaAwoo
Posted
1 hour ago, AlyssaAwoo said:

I'm getting XP rewards even without this mod, that's why I ask.

If you don't use it, then what I said does not apply to you. I was referring specifically to Experience's... experience.

I don't know how UD works without it.

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