tanukiexe Posted June 10, 2025 Posted June 10, 2025 1 hour ago, BlackyOo said: As i understand description of dd integrations it is do same things what UD do dd assets - no need (if u are not modder) dd expansion - outdated dd Contraptions - may be? but it is for LE(i dont search topic for se patch) tried disabling it and its required by all mod related to devious devices unforgiving included
DivineDefiance Posted June 11, 2025 Posted June 11, 2025 On 6/6/2025 at 11:34 PM, dietodeath7765 said: I dont know what im doing wrong, that it isnt ready yet. I ended up fixing this for me, check that you've got all the requirements installed and Enabled, for me I didn't have Devious Devices 5.2 actually turned on.
359Hyber Posted June 11, 2025 Posted June 11, 2025 It seems to be incompatible with SLO Aroused NG. Will it be supported in the future?
oblivioner Posted June 12, 2025 Posted June 12, 2025 On 5/22/2025 at 9:24 PM, iivanvv said: The esp has all races configured for this object. I have everything working in the game too. Is this the only device you have that is not showing up? If you have Mod Organizer, maybe the output from BodySlide is saved to some excluded folder/mod? As I recall, having recently gone through this myself it seems that current version of Devious Devices or DD NG has a bug with the elven races that causes some of the gags to not show up.
belegost Posted June 12, 2025 Posted June 12, 2025 (edited) On 6/10/2025 at 11:24 PM, belegost said: Everything seems to be working fine so far. Struggling out of Abadon devices can crit now, however: on Weak devices they seem to be occurring very rarely, but work as usual and can take off a good chunk of progress bar down on regular Abadon deivces they don't appear to do anything to a progress bar. That may or may not be due to the fact that my character still has low stats Two additional questions: During "cut" and "remove plug" minigames the character often flashes red. What does that mean? What does "Improvise" option do? (player menu -> action -> improvise) Allright, an update. Struggle minigames and crits work fine all across the board. Ignore my second point about the progress bar. I was equipped with a heavy yoke and my character's stats were abysmal. It took her a long time to get out, but she finally did. All the Abadon devices I had been "gifted" with so far seem to work fine. Struggles work, crits work, cuts work, lockipicking works. New issue: Abadon Ball Gag is invisible on female dark elf character. May or may not be invisible on other mer races, not tested yet. This may be an issue with DDNG itself, since the mesh files for that device point to it. BRRF and FH are installed and working. Will get back to this if I have more info. I would still like to have the answer to my two questions above, please. =================== Additional feedback: Not sure if this can be properly balanced, but with default skill XP gain, the character can get to very high levels of Destruction relatively quickly. Most devices are weak to magic, so that's what I've been mostly using for strugglers. A non-magic Wood Elf character was running around with 50 Destruction skill from struggles alone by the time she reached level 25 (with Experience installed, so no level up gain from skills). I feel like the Pickpocket gains are much slower but that's just gut feeling and may be false since I used "regular struggle" way less often. The XP rewards with Experience are very generous. Perhaps too generous. Low level characters can gain a full level just by escaping a full set of devices. This is less noticeable at higher character levels, but still the XP rewards are far more than mere exploration or even minor tasks. They seem to count as full-fledged quests in terms of XP rewards, instead of minor tasks. One can probably even gain several easily levels just by getting bound constantly into devices and escaping them. Edited June 12, 2025 by belegost
onen Posted June 13, 2025 Posted June 13, 2025 I get this when starting a new game. Is there any log UD generates that will tell me these 2 devices? I've tried turning all logging on in the UD MCM, ini, and papyrus. I don't get any UD log in the SKSE folder. skse64.log shows no UD errors, and I isolated all the UD entries in Papyrus log when loading the game. The only suspicious lines that have Patch in them are Error: Property abq on script zadlibs_UDPatch attached to zadQuest (0E00F624) cannot be bound because zadArmbinderQuest (0E029AD2) is not the right type Error: Property ybq on script zadlibs_UDPatch attached to zadQuest (0E00F624) cannot be bound because zadYokeQuest (0E04FC55) is not the right type I assume something in my load order isn't patched for DD correctly but with 1100+ mods and Synthesis.esp over 4.1k it's hard to find without more info let alone fix. I'm using ZaZ Animation Pack+ CBBE HDT V8.0+SE2023
ihatemykite Posted June 13, 2025 Author Posted June 13, 2025 On 6/9/2025 at 2:47 AM, oceanrelics said: is there a way to disable yokes specifically? I only see a heavy bondage toggle (which also does not seem to be respected by black goo). No, all hand restrains are using same keyword for disable On 6/9/2025 at 11:07 AM, combine_47 said: Thank you, but unfortunately, this is a different bodyslide. It is slimmer. I was referring to the GIF labeled Unforgiving Devices. I probably edited the preset after some time. This is what I was using while doing the screenshots so that should be it.Kite preset v2.zip Use the Kite preset 2 in BS On 6/10/2025 at 11:13 PM, BlackyOo said: As i understand description of dd integrations it is do same things what UD do dd assets - no need (if u are not modder) dd expansion - outdated dd Contraptions - may be? but it is for LE(i dont search topic for se patch) All these plugins are replaced by DDNG. So as long as user installs DDNG correctly, this should be no issue On 6/10/2025 at 11:24 PM, belegost said: Everything seems to be working fine so far. Struggling out of Abadon devices can crit now, however: on Weak devices they seem to be occurring very rarely, but work as usual and can take off a good chunk of progress bar down on regular Abadon deivces they don't appear to do anything to a progress bar. That may or may not be due to the fact that my character still has low stats Two additional questions: During "cut" and "remove plug" minigames the character often flashes red. What does that mean? What does "Improvise" option do? (player menu -> action -> improvise) Red -> Means you pressed the button in the right time. If the red effect does not show, it means it was too early and click will have no effect Improvise is a new feature I added to help with possible softlocks. Currently, all it does is that it adds lockpicks to player if they dont have any. As it is otherwise possible to get locked in devices which can only be lockpicked. In such case it is impossible to escape without lockpicks. Obviously, in that case you can get the lockpicks in town or in containers, but in rare cases, you can get also locked in hobble skirt. And if you also wear for example yoke which can only be escaped by lockpicking, you would have to slowly walk all the way to town. Now, you can just use Improvise to get the lockpicks. Note that this have some cooldown so it cant be used too often.
ihatemykite Posted June 13, 2025 Author Posted June 13, 2025 On 6/12/2025 at 10:23 AM, belegost said: Allright, an update. Struggle minigames and crits work fine all across the board. Ignore my second point about the progress bar. I was equipped with a heavy yoke and my character's stats were abysmal. It took her a long time to get out, but she finally did. All the Abadon devices I had been "gifted" with so far seem to work fine. Struggles work, crits work, cuts work, lockipicking works. New issue: Abadon Ball Gag is invisible on female dark elf character. May or may not be invisible on other mer races, not tested yet. This may be an issue with DDNG itself, since the mesh files for that device point to it. BRRF and FH are installed and working. Will get back to this if I have more info. I would still like to have the answer to my two questions above, please. =================== Additional feedback: Not sure if this can be properly balanced, but with default skill XP gain, the character can get to very high levels of Destruction relatively quickly. Most devices are weak to magic, so that's what I've been mostly using for strugglers. A non-magic Wood Elf character was running around with 50 Destruction skill from struggles alone by the time she reached level 25 (with Experience installed, so no level up gain from skills). I feel like the Pickpocket gains are much slower but that's just gut feeling and may be false since I used "regular struggle" way less often. The XP rewards with Experience are very generous. Perhaps too generous. Low level characters can gain a full level just by escaping a full set of devices. This is less noticeable at higher character levels, but still the XP rewards are far more than mere exploration or even minor tasks. They seem to count as full-fledged quests in terms of XP rewards, instead of minor tasks. One can probably even gain several easily levels just by getting bound constantly into devices and escaping them. Strange, I think I already fixed with 3.01. I will test it and see, but its possible that it works for me because I use some indev mods that might fix this issue Balancing skill xp is very hard, as some mods adjust the experience gain. I think I will have to add some config file for this, so it can be individually edited for different mods Experience gain is also very hard to balance. I adjust it every now and then. Sometimes, it almost gives nothing, sometimes it gives too much. But in general, I wanted to give amount of experience, which would be similar to amount of experience which would player gain on average by doing normal things. I will probably just add slider to MCM for this for now. 12 hours ago, onen said: I get this when starting a new game. Is there any log UD generates that will tell me these 2 devices? I've tried turning all logging on in the UD MCM, ini, and papyrus. I don't get any UD log in the SKSE folder. skse64.log shows no UD errors, and I isolated all the UD entries in Papyrus log when loading the game. The only suspicious lines that have Patch in them are Error: Property abq on script zadlibs_UDPatch attached to zadQuest (0E00F624) cannot be bound because zadArmbinderQuest (0E029AD2) is not the right type Error: Property ybq on script zadlibs_UDPatch attached to zadQuest (0E00F624) cannot be bound because zadYokeQuest (0E04FC55) is not the right type I assume something in my load order isn't patched for DD correctly but with 1100+ mods and Synthesis.esp over 4.1k it's hard to find without more info let alone fix. I'm using ZaZ Animation Pack+ CBBE HDT V8.0+SE2023 Did you check folder \Users\xxx\Documents\My Games\Skyrim.INI\SKSE\ ? UDNative.log should be in this folder
belegost Posted June 13, 2025 Posted June 13, 2025 (edited) 18 minutes ago, ihatemykite said: Experience gain is also very hard to balance. I adjust it every now and then. Sometimes, it almost gives nothing, sometimes it gives too much. But in general, I wanted to give amount of experience, which would be similar to amount of experience which would player gain on average by doing normal things. I will probably just add slider to MCM for this for now. Currently escaping device gives ~25xp +/- 2xp. With default settings Experience grants 50-75 per completing quests, 15-20 for exploration, 40-100 for clearing location (depending whether its a cave or a dragon lair), 10 for quest objective *. I think 10-15xp would be more in line with how it works, otherwise escaping just 2 devices is worth as much as a full quest. 10 for regular device, 15 for Abadon/heavy device. I think it would be a nice balance. *) Yes, I did just check the numbers in .ini file Edited June 13, 2025 by belegost
onen Posted June 13, 2025 Posted June 13, 2025 2 hours ago, ihatemykite said: Did you check folder \Users\xxx\Documents\My Games\Skyrim.INI\SKSE\ ? UDNative.log should be in this folder So that's where it's hiding. always thought logs were My Games\Skyrim Special Edition\SKSE\ The offenders are Device ID=0x0F013353 () / RD=0x0F013353 is patched incorrectly. !!ID keyword is missing!! Source mod for ID is DD baka keywords.esp Device ID=0x4406C673 () / RD=0x4406C674 is patched incorrectly. !!ID keyword is missing!! Source mod for ID is Captured Dreams.esp A little poking around in SSEEdit, a rebuilt Synthesis patch and all is fixed.
iDearestX Posted June 14, 2025 Posted June 14, 2025 6 hours ago, onen said: So that's where it's hiding. always thought logs were My Games\Skyrim Special Edition\SKSE\ The offenders are Device ID=0x0F013353 () / RD=0x0F013353 is patched incorrectly. !!ID keyword is missing!! Source mod for ID is DD baka keywords.esp Device ID=0x4406C673 () / RD=0x4406C674 is patched incorrectly. !!ID keyword is missing!! Source mod for ID is Captured Dreams.esp A little poking around in SSEEdit, a rebuilt Synthesis patch and all is fixed. Can you teach me how to modify it?
onen Posted June 14, 2025 Posted June 14, 2025 1 hour ago, iDearestX said: Can you teach me how to modify it? Load the offending mod, in my case DD baka keywords.esp into SSEEdit along with Synthesis.esp Look for the device ID/Form ID in the armor section of DD baka keywords.esp, in my case 0x0F013353. The last 6 digits are what your looking for, the first 2 are the mod number which could be different. expand that armor to look at all the properties. Since you also loaded Synthesis.esp you'll see 2 columns, one for each mod. On the Synthesis column was a entry for deviceInventory: it is set to the actual problem armor in DD baka keywords.esp which for me was 0x0F013354 The DD baka keywords.esp 0x0F013354 has a property deviceInventory: expand that shows the problem on the bottom line labeled FormID I compared that line to another armor that has no problems to see what should be there and changed it, in my case to ARMO:0x0F013354. Saved the change to DD baka keywords.esp and rebuild Synthesis.esp
dedicatus192 Posted June 14, 2025 Posted June 14, 2025 I am suddenly getting 901 errors like some of the other people in here. I have no idea what to do. I've ran the synthesis app and added all of my mods onto it and patched. The patch is below of the mod in the load and mod order. Any ideas? I'm on 1.5.9 Skyrim SE. Picture how it all looks on the UDNative log.
Mystery117 Posted June 14, 2025 Posted June 14, 2025 so, is the timelock bugged or something? because when I try waiting, the timer never goes down
goutou123 Posted June 14, 2025 Posted June 14, 2025 Do not activate Devious Devices For Him.esp and Devious Devices - BRRF.esp, then try running Synthesis again.
iDearestX Posted June 15, 2025 Posted June 15, 2025 23 hours ago, onen said: Load the offending mod, in my case DD baka keywords.esp into SSEEdit along with Synthesis.esp Look for the device ID/Form ID in the armor section of DD baka keywords.esp, in my case 0x0F013353. The last 6 digits are what your looking for, the first 2 are the mod number which could be different. expand that armor to look at all the properties. Since you also loaded Synthesis.esp you'll see 2 columns, one for each mod. On the Synthesis column was a entry for deviceInventory: it is set to the actual problem armor in DD baka keywords.esp which for me was 0x0F013354 The DD baka keywords.esp 0x0F013354 has a property deviceInventory: expand that shows the problem on the bottom line labeled FormID I compared that line to another armor that has no problems to see what should be there and changed it, in my case to ARMO:0x0F013354. Saved the change to DD baka keywords.esp and rebuild Synthesis.esp Thanks!
iDearestX Posted June 15, 2025 Posted June 15, 2025 I can't give you any professional advice, but the game will lag for about 30 seconds when I run outdoors. Uninstalling this MOD will restore normal operation. I like this MOD very much and don't want to uninstall it,Here's my modlist. loadorder.txt
combine_47 Posted June 15, 2025 Posted June 15, 2025 On 6/14/2025 at 2:01 AM, ihatemykite said: I probably edited the preset after some time. This is what I was using while doing the screenshots so that should be it.Kite preset v2.zip Use the Kite preset 2 in BS Thanks. And if it's not too much trouble, could you tell me which physics preset you are using?
yueyinsm Posted June 15, 2025 Posted June 15, 2025 I've noticed a problem: even when wearing a gag item during climax, the sound produced is still the ungagged one. Is there a good way to fix this?
nopse0 Posted June 15, 2025 Posted June 15, 2025 On 6/14/2025 at 11:18 AM, dedicatus192 said: I am suddenly getting 901 errors like some of the other people in here. I have no idea what to do. I've ran the synthesis app and added all of my mods onto it and patched. The patch is below of the mod in the load and mod order. Any ideas? I'm on 1.5.9 Skyrim SE. Picture how it all looks on the UDNative log. I had this, too. The problem was, that the Synthesis patch project was incompletely build (this happens, when you click 'patch', while the patch project is still marked with a red bullet). Remove the Git project (also delete the cached project, somewhere in your user folder, AppData/...../<some strange uuid>, or so, check log output where it's located), and add it again. If the synthesis project is build correctly, you see a lot of options in "Settings", otherwise it's empty, or does contain only a few options. The "ID keyword" is one of those options, it isn't defined in your corrupted patch project.
BlackyOo Posted June 15, 2025 Posted June 15, 2025 (edited) ihatemykite can u describe how OSL Aroused work with Unforgiving Devices 3.01? Then ever i set in OSL arousal value(like 0 points or 50 points/any random value) in Unforgiving Devices info menu it is still writing "you are not horny(you are not aroused)". i think that OSL Aroused start to work then u have equipped devises. Or am i doing smthing wrong? Or am i fucked up somewhere with installing mods/order? Edited June 15, 2025 by BlackyOo
RedPlayer Posted June 20, 2025 Posted June 20, 2025 On 6/15/2025 at 8:27 PM, BlackyOo said: ihatemykite can u describe how OSL Aroused work with Unforgiving Devices 3.01? Then ever i set in OSL arousal value(like 0 points or 50 points/any random value) in Unforgiving Devices info menu it is still writing "you are not horny(you are not aroused)". i think that OSL Aroused start to work then u have equipped devises. Or am i doing smthing wrong? Or am i fucked up somewhere with installing mods/order? Did you manage to get it working?
BlackyOo Posted June 20, 2025 Posted June 20, 2025 (edited) 1 hour ago, RedPlayer said: Did you manage to get it working? yes and no. I understand that answer dont help you)). I think(not 100% sure) it work just place OSL Aroused manually in bottom of mod load order. I mean in mo2, in installed mods and in plugins tab. After some tests i think it works... I hope. Edited June 20, 2025 by BlackyOo 1
monsta88 Posted June 22, 2025 Posted June 22, 2025 Hey there, my follower stepped into an Abadon trap. She could remove almost everything, but then we have this: It is not accessible, so it is unremovable. As you can see on the second screenshot, I have no options to do anything with it. Is there a legit way to remove items like this?
Vollkornstulle Posted June 22, 2025 Posted June 22, 2025 12 minutes ago, monsta88 said: Hey there, my follower stepped into an Abadon trap. She could remove almost everything, but then we have this: It is not accessible, so it is unremovable. As you can see on the second screenshot, I have no options to do anything with it. Is there a legit way to remove items like this? Wait a few ingame hours. It usually deflates by a stage during that time. After that the special option to deflate plug appears again (it hides when it is fully inflated). Then you can simply remove it. 1
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