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Posted (edited)

Unable to fast travel even tho this option in the MCM has been disabled.
The other part such as opening inventory works fine, just the fast travel that isn't working as expected.

any idea why or how to fix this?
 

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Edited by tuyulgugel
Posted (edited)

Is this error from this mod? Not sure i have another mod that could be abbreviated UD. Im getting lots of these in the papyrus log:[UD,!ERROR!,T=423.709015]: Ordinator - Perks of Skyrim.esp not loaded or SKSE not found.

Forgot to add; I dont have Ordinator - Perks of Skyrim.esp installed.

Edited by pelle234
Posted
9 hours ago, tuyulgugel said:

Unable to fast travel even tho this option in the MCM has been disabled.
The other part such as opening inventory works fine, just the fast travel that isn't working as expected.

any idea why or how to fix this?

Did you check other mods? I think DD itself also has that as an option and some other mods may have similar. 

Posted
12 hours ago, tuyulgugel said:

Unable to fast travel even tho this option in the MCM has been disabled.
The other part such as opening inventory works fine, just the fast travel that isn't working as expected.

any idea why or how to fix this?
 

ScreenShot6.png

ScreenShot7.png

AFAIK, this is a message from items attached to you via the mod "Laura's bondage shop" 
Those items are not effected by the UD hardcore mode tick box. 

Posted

Am I right in thinking that the mod won't work with other excitation system alternatives besides OSL? I'm using https://www.nexusmods.com/skyrimspecialedition/mods/151502 instead and I get a 100% crash after starting a new game, creating a save, and loading that save. The mod log has the following errors:

[2025-08-20 11:27:13.847] [log] [error] [OrgasmManager.cpp:33] OrgasmManager::Setup() - ERROR: Cant find OSLAroused.dll!!
[2025-08-20 11:27:13.847] [log] [error] [UD_Config.cpp:72] Can't get config variable Disabler.iEventGroupFlag - Returning default value

Posted
20 hours ago, Franco Cozzo said:

Did you check other mods? I think DD itself also has that as an option and some other mods may have similar. 

 

17 hours ago, Joe673 said:

AFAIK, this is a message from items attached to you via the mod "Laura's bondage shop" 
Those items are not effected by the UD hardcore mode tick box. 

Thank you both of you.
I've identified the issue and it is exactly as what Joe's said.
Appreciate it!

Posted

Hey, love the mod! It makes dealing with bondage devices so much more fun. This update seems to run really well too. Thanks to Ihatemykite and everyone else involved for all of your hard work!

 

I have a couple of questions and would appreciate any assistance. Is it possible to disable the "such-and-such device has warmed up and filled your purse with gold" mechanic? And also is UD the mod preventing me from storing devious devices in chests/containers and if so, is there a way to disable that mechanic as well?

Posted
13 hours ago, DarthCheney said:

Hey, love the mod! It makes dealing with bondage devices so much more fun. This update seems to run really well too. Thanks to Ihatemykite and everyone else involved for all of your hard work!

 

I have a couple of questions and would appreciate any assistance. Is it possible to disable the "such-and-such device has warmed up and filled your purse with gold" mechanic? And also is UD the mod preventing me from storing devious devices in chests/containers and if so, is there a way to disable that mechanic as well?

Question 1 has 2 answers, depending on what you want:

1: You can increase the speed at which these messages disappear or disable messages entirely in mcm  -> User interface on the right side.

player reading speed dictates how fast the messages disappear. The higher the number the faster they go away. I have it on max, because sometimes the notification speed can´t keep up with the actions when you have many modifiers enabled.

2: You can disable specific modifiers under mcm -> custom modifiers -> select on the left drop-down menu 'framework modifiers' -> select the modifiers in the right drop-down menu.

Then it opens the detail page, where you can edit how frequently it occurs, on what devices and so on. I for example have 'sweet roll thief' and 'no escape' disabled and set sentient to a 100% absolute chance with 2-20 modifiers appearing on each devices.

 

2nd question: AFAIK it does not disable the storing of devices. And I don´t know a single mod that does. I only know that normal DD makes it so giving an npc a DD item equips it, so in order to add it to their inventory some mods enable a workaround that makes them hold items without equipping them when you tell them to do so.

Posted (edited)
8 hours ago, Vollkornstulle said:

Question 1 has 2 answers, depending on what you want:

1: You can increase the speed at which these messages disappear or disable messages entirely in mcm  -> User interface on the right side.

player reading speed dictates how fast the messages disappear. The higher the number the faster they go away. I have it on max, because sometimes the notification speed can´t keep up with the actions when you have many modifiers enabled.

2: You can disable specific modifiers under mcm -> custom modifiers -> select on the left drop-down menu 'framework modifiers' -> select the modifiers in the right drop-down menu.

Then it opens the detail page, where you can edit how frequently it occurs, on what devices and so on. I for example have 'sweet roll thief' and 'no escape' disabled and set sentient to a 100% absolute chance with 2-20 modifiers appearing on each devices.

 

2nd question: AFAIK it does not disable the storing of devices. And I don´t know a single mod that does. I only know that normal DD makes it so giving an npc a DD item equips it, so in order to add it to their inventory some mods enable a workaround that makes them hold items without equipping them when you tell them to do so.

 

Thank you, that's very helpful!

 

Turns out Devious Interests was the culprit not allowing me to store devices in containers. Whixh is what I thought, but I missed it the first 20 times I scoured the menu, lol.

Edited by DarthCheney
Posted

Still cannot prevent mod to use hobble dresses and gas masks.

Just dont like them, but tired to remove them every 5 minutes.

Seems MCM restrictions dont work.

Posted
52 minutes ago, crococat said:

Still cannot prevent mod to use hobble dresses and gas masks.

Just dont like them, but tired to remove them every 5 minutes.

Seems MCM restrictions dont work.

I have hoods disabled and never had a single hood or gas mask since then from devious curses, which uses UD devices only.

Posted (edited)

Hi everyone, wish you all a wonderful weekend. 

 

I have an issue where the struggle game starts but the animation isn't working.

 

The escape minigame works just fine, meaning the struggle game starts with the correct options and everything, but the animations don't work.

 

My character just stands there

 

Could anyone please assist?


Edit: figured it out. had ot run pandora a few times for some reason and now it works.

modlist.txt

Edited by deekaycy
resolved issue
Posted
On 8/24/2025 at 1:36 AM, Vollkornstulle said:

I have hoods disabled and never had a single hood or gas mask since then from devious curses, which uses UD devices only.

Started new game many times with or without devious curses with same result.

And have messages that UD itself is adding hoble dresses, straitjackets and gas masks while they are disabled in mcm.

The only option is to wear on slot item from another mod that is not UD device, but it is not good solution.

Posted (edited)
11 hours ago, redrootcat said:

I really love this mod, but since version 3.0 it only supports OSL. Is there any chance to make it compatible with SLA as well?

Never Figured it out, I'm also using SLA Redux Baka Edition

Edited by Nethertale
Posted

Please help me with this situation!

 

This is simply breaking the whole game for me in the worst sense of the word.

 

After orgasm, new limiters are added. Moreover, I have multi-orgasm and in general, in combination with mods, my character orgasms quite often. As a result, I just endlessly receive new items IN ONE act. And the worst thing is that one item overlaps with others. That is, I can have literally an infinite number of new blindfolds or plugs in one place. How can I fix this? I did not find the necessary item in the MCM menu!

Posted (edited)

This "Manifests Abadon Restrains" Enchantment Override poison damage enchantment, Quite a bit of weapons from other mods use poison damage enchantment too, which replaces all with abadon one, can youake it so instead of an unused vanilla enchantment, UD have it's own unique one?

 

Edit: I checked SSEEDIT(xEdit)  & saw it is poison dart damage from vanilla ancient nordic traps that get's used as enchantment. This mod overwrites that to abadon one, either way, I just changed the enchantment of that weapon to sth else; It was weird Bloddy Bone from summersetisles.esp having "Manifests Abadon Retrains", Changed that to Stamina DMG

Edited by Nethertale
Posted

Hello everyone.

 

I used the debug menu to get rid of bugged restraints on my follower, but afterwards I found she was still stuck on an invisible device, with no other devices registered. SSEdit says the ID of the invisible equipment corresponds to UD_InvisibleArmbinder. The item itself seems to come back even when removed via commands or debug menu. I have no idea what to do :/

Posted
6 minutes ago, ..... said:

Hello everyone.

 

I used the debug menu to get rid of bugged restraints on my follower, but afterwards I found she was still stuck on an invisible device, with no other devices registered. SSEdit says the ID of the invisible equipment corresponds to UD_InvisibleArmbinder. The item itself seems to come back even when removed via commands or debug menu. I have no idea what to do :/

Had similar things happen a few times.

People staying in hand restraints mode despite no hand restraints being equipped.

When that happens you can also not access any of the devices in the struggle menu.

I guess it is a tracker that tracks if your hands are restrained, not an actual item.

I usually reload previous safe files. I play with a pretty difficult list, so I naturally safe often.

Posted (edited)

Getting a large amount of suspended stacks all of a sudden, pointing to UD_CustomDevices_NPCSlotsManager.getNPCSlotByActor, which is causing my papyrus scripts to delay upwards of 30 seconds.

 

Here's the report for one of the stacks in Resaver:
 

SUSPENDEDSTACK

ActiveScript: ud_modifiermanager_script (00cfafac) 1 frames (SUSPENDED)

Function: ud_customdevices_npcslotsmanager.getNPCSlotByActor

Flag: 01


FUNCTIONMESSAGEDATA of ud_customdevices_npcslotsmanager

Script: ud_customdevices_npcslotsmanager
Event: getNPCSlotByActor
Flags: 00000000
Unknown variable: REF : ud_customdevices_npcslotsmanager: *UnforgivingDevices.esp:c714e7eb (0000020049ba2840)
1 function variables.

 

If I'm interpreting the error correctly, I believe it might be trying to pass in an actor ref to getNPCSlotByActor that doesn't exist, perhaps a dynamically spawned/removed NPC?

 

My current reproduction is caused by wandering around the Whiterun plains past the giant camp on the way to Redoran's Retreat. I have the WARZONES mod playing a battle there and I also have Devious Strike which might be spawning strikers in the various bandit camps in the area.

Edit: So I dug a little deeper and found that the actor ref it was attempting to pass in was an instance of a base NPC WZONESvSPAWNSoldierImperial from the WARZONES mod. My debugging knowledge kind of ends there, as I'm unsure if its presence in the save file means the NPC does in fact exist or not.

 

I've also disabled the NPC features for Unforgiving Devices in the MCM, but that hasn't affected the problem.

Edited by randomUser2019
Dug deeper

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