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Posted

Can there be options to disable the changes/integrations into the game's base systems? Like why do poison arrow traps in dungeons trigger DD equips and isn't mentioned anywhere in the mod description? I'm mostly interested in this mod for the device rework to have a more interactive system when interacting with them.

Posted

Great mod, loving the interactivity, but im having a bit of problem with the arousal vs horny and orgasm rate stuff. Im currently using slo aroused ng, and when i have on aĀ  device that vibrates it shoots my slo aroused thing to 100 and shows in details that im 100 horny but my actual arousal in UD never goes up, nor does my orgasm progress. Ill attach a photoĀ image.thumb.png.01c7ed5415a04ece36ede0473c9930a9.png

Posted (edited)

I know it's not recommended, but has anybody tried upgrading 3.0.1 to 3.1 ? I don't want to start a new game now. and 3.0.1 is great, a lot of fun, but it also has a lot of bugs, where you have to use the debug menu, or even the console, and I am hoping everything gets better with 3.1 ("Updated mutexes on slot script" sounds good). Do I have to repatch my load order with the synthesis patcher, if I upgrade ?

Ā 

Edit: I tried it, guess it's really not a good idea to update, had a crash after 10-20 minutes. The stack dump was very short, and only contained addresses within Skyrim.exe, but I saw lines with "BSJobs::JobThread*", so I guess the old version started jobs, which crash with the new version.

Edited by nopse0
Posted
8 hours ago, Neydzz said:

Any chance for an option to disable the Abadon quest as well as devices equipping more devices?

You can disable the custom modifiers with the MAN (=manifest) tag in the UD MCM (you can hover the mouse over the tags and modifiers to get a tooltip what they are doing). I disabled the MAN and CRIME (for sweet roll thief) tags, too difficult for me.

Posted (edited)

v3.1 feedback. New game, Latest AE.

Ā 

The Xp is much better, now it feels much more in line with the other Xp sources, thank you for the update.

Ā 

The Skill Xp might have some issues though. In 2 Struggles, my Archery went up to 37. Waaaay too fast. I use the Default settings in MCM.

In another case my Smithing went up to 37 too and now it is stuck there. Since then I repaired a couple of more locks and the xp bar under the skill is at the same position, like I don't get any Xp for it. I'll do some actual Smithing to see if the Xp bar moves

I use SPERG as skill replacer.

Ā 

The save function doesn't seem to save the UI settings, for example the position of the Widgets.

Ā 

If the Key Durability is set to 0 (so it doesn't break), then the Unlock game mechanic is different than when it is not 0. With 0, after each lock we need to restart the unlocking process. If it is not zero, after a lock is opened, we get the option to select another lock and continue. The only time the minigame stops when the key gets destroyed. So with zero, it feels like the key gets destroyed (it doesn't) as we have to restart the minigame after each lock. it would be nice if we could just select the next lock with Key Durability 0 too.

Ā 

Ā 

Please tell me if you need more info.

Ā 

Ā 

Ā 

Ā 

Edited by monsta88
Posted (edited)
On 10/5/2025 at 9:15 AM, nopse0 said:

You can disable the custom modifiers with the MAN (=manifest) tag in the UD MCM (you can hover the mouse over the tags and modifiers to get a tooltip what they are doing). I disabled the MAN and CRIME (for sweet roll thief) tags, too difficult for me.

You don“t even need to disable the whole tags.

Under the MCM -> "Custom Modifier" you can change the left drop down menu to "framework modifier" and then select the specific modifiers in the right drop down menu. You can adjust the chance of them occurring, read up what exactly they do and change how often they trigger.

Edited by Vollkornstulle
Posted
1 hour ago, monsta88 said:

The Skill Xp might have some issues though. In 2 Struggles, my Archery went up to 37. Waaaay too fast. I use the Default settings in MCM.

Ā 

You got to check to what is set skills exp multiplier on the Skills tab in MCM. Old default one was producing the effect you describe. New defaults is much lower. Check if you didn't used loading of json of older version.

Of course your skills replacer might require different exp mult setting, you have to figure that by experimenting.

Posted
8 hours ago, nopse0 said:

You can disable the custom modifiers with the MAN (=manifest) tag in the UD MCM (you can hover the mouse over the tags and modifiers to get a tooltip what they are doing). I disabled the MAN and CRIME (for sweet roll thief) tags, too difficult for me.

Ā 

6 hours ago, Vollkornstulle said:

You don“t even need to disable the whole tags.

Under the MCM -> "Custom Modifier" you can change the left drop down menu to "framework modifier" and then select the specific modifiers. in the right drop down menu You adjust the chance of them occurring, read up what exactly they do and change how often they trigger.

Ā 

Legends both of you, thank you!

Posted

Desperate struggle consistently causes a CTD on my end on version 3.1. The crash is related to applying exp to the heavy armor skill, as removing the HeavyArmor entry fromĀ asSkills_Strength in UDNative.ini prevents the crash from happening.

Ā 

It might be related to the fact that something is changing the uppercase 'A' in the "HeavyArmor" from the .ini file into a lowercase 'a'. When I turn on logging in the .ini, it logs "[UD_Skill.cpp:75] AdvanceSkillPerc(LightArmor,0.05)" when trying to cut the device (other 2 word skills are similar), whereas the desperate struggle logs "[UD_Skill.cpp:75] AdvanceSkillPerc(Heavyarmor,0.05)" immediately before the crash.

Ā 

Relevant part of the crash log is below

Ā 

Spoiler

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF95BC62A96 UDNative.dll+0132A96Ā  Ā  movss xmm1, dword ptr [rax] |Ā  D:\VS\Projects\UnforgivingDevicesNative\src\UD_Skill.cpp:77 UD::AdvanceSkillPerc (mangled: ?AdvanceSkillPerc@UD@@YAXPEAUStaticFunctionTag@RE@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@M@Z))
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000000

SYSTEM SPECS:
Ā  Ā  OS: Microsoft Windows 10 Pro v10.0.19045
Ā  Ā  CPU: AuthenticAMD AMD Ryzen 7 5800XT 8-Core ProcessorĀ  Ā  Ā  Ā  Ā  Ā Ā 
Ā  Ā  GPU #1: AMD AMD Radeon RX 9070 XT
Ā  Ā  GPU #2: Microsoft Basic Render Driver
Ā  Ā  PHYSICAL MEMORY: 39.38 GB/63.92 GB
Ā  Ā  GPU MEMORY: 8.82/15.07 GB

PROBABLE CALL STACK:
Ā  Ā  [ 0] 0x7FF95BC62A96 UDNative.dll+0132A96
Ā  Ā  [ 1] 0x7FF95BBD9211 UDNative.dll+00A9211
Ā  Ā  [ 2] 0x7FF95BBBB8D4 UDNative.dll+008B8D4
Ā  Ā  [ 3] 0x7FF69020DE05 SkyrimSE.exe+143DE05 -> 104651+0x205 BSScript::NF_util::NativeFunctionBase::Call
Ā  Ā  [ 4] 0x7FF69021EAF9 SkyrimSE.exe+144EAF9 -> 104853+0x789
Ā  Ā  [ 5] 0x7FF690232E84 SkyrimSE.exe+1462E84 -> 105176+0x834
Ā  Ā  [ 6] 0x7FF68FAC7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8
Ā  Ā  [ 7] 0x7FF68FAC7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361
Ā  Ā  [ 8] 0x7FF68FAC61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A
Ā  Ā  [ 9] 0x7FF68FAA0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3DĀ  Ā StartAddress_0
Ā  Ā  [10] 0x7FFA3A7A7374 KERNEL32.DLL+0017374
Ā  Ā  [11] 0x7FFA3B6BCC91Ā  Ā  ntdll.dll+004CC91

REGISTERS:
Ā  Ā  RAX 0x0Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  (size_t) [0]
Ā  Ā  RCX 0xA70622AAC9AC0000 (size_t) [uint: 12035345171117506560 int: -6411398902592045056]
Ā  Ā  RDX 0x14ECF780000Ā  Ā  Ā  (void*)
Ā  Ā  RBX 0x7FF95BEE10F0Ā  Ā  Ā (char*) "D:\VS\Projects\UnforgivingDevicesNative\src\UD_Skill.cpp"
Ā  Ā  RSP 0x44473F9440Ā  Ā  Ā  Ā (void*)
Ā  Ā  RBP 0x44473F9540Ā  Ā  Ā  Ā (void*)
Ā  Ā  RSI 0x7FF95BEE1370Ā  Ā  Ā (char*) "void __cdecl UD::AdvanceSkillPerc(struct RE::StaticFunctionTag *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,float)"
Ā  Ā  RDI 0x44473F95B0Ā  Ā  Ā  Ā (char*) "Heavyarmor"
Ā  Ā  R8Ā  0x14ECF6F5040Ā  Ā  Ā  (void*)
Ā  Ā  R9Ā  0x1Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  (size_t) [1]
Ā  Ā  R10 0x8000Ā  Ā  Ā  Ā  Ā  Ā  Ā (size_t) [32768]
Ā  Ā  R11 0x44473F9270Ā  Ā  Ā  Ā (void*)
Ā  Ā  R12 0x14FE3098100Ā  Ā  Ā  (PlayerCharacter*)
Ā  Ā  Ā  Ā  Flags: 0x00000408Ā 
Ā  Ā  Ā  Ā  Name: "Olira Nevara"
Ā  Ā  Ā  Ā  FormID: 0x00000014
Ā  Ā  Ā  Ā  FormType: ActorCharacter (62)
Ā  Ā  Ā  Ā  Flags: 0x00000408Ā 
Ā  Ā  Ā  Ā  Name: "Olira Nevara"
Ā  Ā  Ā  Ā  FormID: 0x00000014
Ā  Ā  Ā  Ā  FormType: ActorCharacter (62)
Ā  Ā  Ā  Ā  Object Reference:Ā 
Ā  Ā  Ā  Ā  File: "AetheriusSpells.esp"
Ā  Ā  Ā  Ā  Modified by: Skyrim.esm -> AetheriusSpells.esp
Ā  Ā  Ā  Ā  Flags: 0x00040009 kDestructible | kInitialized
Ā  Ā  Ā  Ā  Name: "Olira Nevara"
Ā  Ā  Ā  Ā  FormID: 0x00000007
Ā  Ā  Ā  Ā  FormType: NPC (43)
Ā  Ā  Ā  Ā  ParentCell: ---
Ā  Ā  Ā  Ā  Ā  Ā  File: "Placed Light - Patcher.esp"
Ā  Ā  Ā  Ā  Ā  Ā  Modified by: Dawnguard.esm -> unofficial skyrim special edition patch.esp -> True Light.esm -> True Light - Shadows and Ambient.esp -> SnoipehMoreCreatures.esp -> ACE Vampire Hood Integration Artificer.esp -> Alternate Start -- New Beginnings.esp -> Placed Light - Patcher.esp
Ā  Ā  Ā  Ā  Ā  Ā  Flags: 0x0000000BĀ 
Ā  Ā  Ā  Ā  Ā  Ā  Name: "Redwater Den"
Ā  Ā  Ā  Ā  Ā  Ā  EditorID: "DLC1RedwaterDen01"
Ā  Ā  Ā  Ā  Ā  Ā  FormID: 0x02005EAB
Ā  Ā  Ā  Ā  Ā  Ā  FormType: Cell (60)
Ā  Ā  Ā  Ā  Flags: 0x00000408 kInitialized
Ā  Ā  Ā  Ā  FormID: 0x00000014
Ā  Ā  Ā  Ā  FormType: ActorCharacter (62)
Ā  Ā  R13 0x4Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  (size_t) [4]
Ā  Ā  R14 0x14EE4C8F600Ā  Ā  Ā  (ActorValueInfo*)
Ā  Ā  Ā  Ā  File: "Skyrim.esm"
Ā  Ā  Ā  Ā  Flags: 0x00000009 kDestructible | kInitialized
Ā  Ā  Ā  Ā  FormID: 0x000004B0
Ā  Ā  Ā  Ā  FormType: ActorValueInfo (95)
Ā  Ā  R15 0x0Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  (size_t) [0]

Ā 

Posted
22 hours ago, kurotatsu said:

Ā 

You got to check to what is set skills exp multiplier on the Skills tab in MCM. Old default one was producing the effect you describe. New defaults is much lower. Check if you didn't used loading of json of older version.

Of course your skills replacer might require different exp mult setting, you have to figure that by experimenting.

Ā 

That was it, thank you.

Posted (edited)

V3.1 question.

A trap equipped a couple of devices, among others a Weak Abadon Plug (Vaginal) and an Abadon Witch Gloves.

I'm trying to Struggle out of the Gloves, but the Plug _always_ gets activated. In earlier version once the plug stopped buzzing, I could struggle a few times before the plug was activated again. Now it activates on ALL struggles, I can't even use up all my Stamina/Mana before I have to stop struggling and switch to Resist Orgasm.

Is this intended? Difficulty is Adept, not using the DD settings.

Ā 

Edit: I may have figured out: Is it possible that the Gloves react to the used up mana amount during struggling? I tried with regular struggling now and it doesn't activate the plug.

Ā 

Edit2: Now I have major issues with the aforementioned plug. It is the only DD on my character at the moment, so no Chastity belt or other DD blocks the access.

At first I had only the option to Charge it. After sleeping a few hours I got the option to Inflate/Deflate. I Deflated it completely and I still don't have the option to remove it.

Ā 

image.png.7332fce651dc7473620391721a4e5f31.png

Ā 

How is this Impossible to remove? Makes no sense to me. It is deflated and nothing blocks the access to it. Also, it is supposed to be Weak, but in fact it is the most OP DD I ever saw. I also tried to access it with a Helper, same result.

Ā 

I also noticed that my Follower also has the exact same plug and there is no option to remove that one either.

Ā 

Ā 

Ā 

Btw, what is Improvise? Ctrl+F didn't find anything on the download page.

Edited by monsta88
Posted

So I posted this in the old 2.1.1 page, not realising there was a new page for the v3.x version. Here is that post.

Ā 

Firstly, this is an amazing addition to DD, loving it.

Ā 

One issue I have though, and Ā I sadly don't have the time to go through 93 pages to see if there is a solution to my issue. I got the abadon plug, no isues there. problem was I then went into another quest that ended up removing the plug, but not the quest. the plug isn't in my inv. quest has proceeded to the bad end where it says i get locked into the straight jacket and forced to orgasm etc. That never actually happened either. Is there a way for me to cnacel/complete/remove the current quest and restart it?

Ā 

Screen grabs show the quest, and the only Abadon itme in my inv is the Appetizer potion.

Abadon bugged quest 01.png

Ā 

Abadon bugged quest 02.png

Ā 

Ā 

Posted (edited)

A QoL suggestion: When clicking on the Repair Locks option, there shouldn't be a list where I can select which lock I want to repair, especially if there is only 1 jammed lock. The mod should just automatically select the next Jammed lock and start the minigame.

Ā 

My thought process: I always want to repair ALL jammed locks because I want to open them. So it really doesn't matter in which order I'm doing it.

Edited by monsta88
Posted

context: heavy mod list, 1.5.97,Ā completely new save file

i have a problem with MCM Custom modifiers tab.it doesnt show any modifiers and shows message as if no modifiers were detected.pretty sure its mcm problem as modifiers do appear in game and work properly.problem doesnt manifest if using 3.01 with same setup.

3.1Untitled.png.d068fab2cffb4a45ec1d150cab9be85d.png

3.012.png.ba33ca249d1daf8c6be80f8ee00347df.png

Posted
On 9/21/2025 at 3:34 PM, redrootcat said:

Can I update directly from version 2.1.1 to 3.1? Can you add this DD equip this clothes outfit to your mod?

1.png.3770ee3142f7dd537235af11a4a3844c.png

No you cant, that would not work. 2.1.1 and 3.0 are too different.Ā 

And regarding the outfit, I do not intend to add any new meshes to UD. There are currently no new meshes, and I want to keep it that way. If I would want to add new meshes, I would probably create some kind of add-on instead of adding it to main mod. Also, if you really want it in UD, it would be easier to add it to DDNG, so UD can use it. That way I dont need to add mesh to UD. Lastly, this realy depends on the author of the model, not me. Ask them first

On 9/21/2025 at 4:32 PM, Nethertale said:

I am slowly starting to dislike this mod because of a simple factor; The Crit mechanic. Some devices (which are literslly from this mod, abadon restrains) and also some devices from DD NG, crit almost never happens...

Ā 

Ngl, Without crit it is more boring than the base DD struggle method

This was bug in version 3.0. You are not using latest version. Please only report issue if you use latest version

On 9/21/2025 at 4:42 PM, Nethertale said:

My FOMOD is saying otherwise, no patch

20250921_180850.jpg

Same as previous port, you are using old version

On 9/21/2025 at 9:00 PM, Fraying9981 said:

Ā 

Thank you. In that case, would the following work?

  1. go somewhere secluded
  2. Save
  3. deactivate UD, ALL DD mods including the ones requiring DD
  4. save again
  5. reactivate DD and all mods?

You are missing the most important part, cleaning the save with resaver. Without it, you would just break your save. So it should beĀ 

  1. go somewhere secluded
  2. Save
  3. deactivate UD, ALL DD mods including the ones requiring DD
  4. Hope you will not crash when loading the save. If you CTD, you are fucked
  5. save again
  6. Clean the save with resaver
  7. reactivate DD and all mods?

This is how I think it should be, but I didnt do this in long time, so I might be wrong

On 9/22/2025 at 5:41 PM, DayTri said:
[09/22/2025 - 01:00:07PM] Error: Actor value "Archery" does not exist.
stack:
	[ (00000014)].Actor.GetActorValue() - "<native>" Line ?
	[UD_CustomDevice_Quest (2015E73C)].ud_skillmanager_script.GetSkill() - "UD_SkillManager_Script.psc" Line 133
	[UD_CustomDevice_Quest (2015E73C)].ud_skillmanager_script.getActorAgilitySkills() - "UD_SkillManager_Script.psc" Line 31
	[alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (2014E7EB)].ud_playerslotscript.UpdateSkills() - "UD_CustomDevice_NPCSlot.psc" Line ?
	[alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (2014E7EB)].ud_playerslotscript.UpdateSlot() - "UD_CustomDevice_NPCSlot.psc" Line ?
	[UD_NPCSlotsManager_Quest (2014E7EB)].ud_customdevices_npcslotsmanager.UpdateSlot() - "UD_CustomDevices_NPCSlotsManager.psc" Line ?
	[UD_NPCSlotsManager_Quest (2014E7EB)].ud_customdevices_npcslotsmanager.UpdateSlots() - "UD_CustomDevices_NPCSlotsManager.psc" Line 228

Ā 

Seems some error in the skill manager, I think the correct actor value is "Marksman" instead of "Archery"

Thanks for report. Will be fixed. Interestingly, internally, the Marksman is called Archery (or maybe someone from clib named it wrong ?). This is the only example, other skills use correct name both in game and internally

On 9/23/2025 at 7:41 AM, redrootcat said:

Could you make the notification content in the top-left corner into a JSON file or write it into a PEX file, instead of hardcoding it in the DLL? My English isn't very good, and it's really frustrating when the translations are incomplete.

Will think about it, but that seems as quite a lot of effort for me. Mainly because I do not handle any strings in the native plugin as wchar. So internally the plugin cant do any language that doesn't use ASCII

On 9/28/2025 at 10:44 AM, flim said:

hi, not too sure if this have been reported and most importantly, i am not too sure if it is my problem, set up and all or this is really the bug.

Ā 

here, i will go into trhe detail now.

Ā 

my character was unlucky to encounter vampire thrall, so long story short, i use killall command.

then i wanted to get rid of unwanted stuff onto those thrall.

by chance, i am able to transfer all of my stuffs over. yes, that included the devices my character is eqipped.

and even though the equipped armbinder is transferred over, my character is still in armbinder pose. (this is not important).

Ā 

I don't mean anything. just wanna ask if this is a bug or something.Ā 

because once the devious device is equipped on the character, without the key, there should be no way to remove or transfer and yet i was able to do so.

Ā 

i am certain it is this unforgiving device mod which i had verified by starting new with the UD and still have the same bug as mentioned (i even break the key for collar to make sure) and without UD mod, device stay eqipped firmly.

Ā 

Was the armbinder patched for UD ? I can try to replicate but I'm not sure if I will manage. This seems like a big issue I would notice during testing

Ā 

Ā 

Posted
On 10/2/2025 at 8:11 PM, Asshole691 said:

Can there be options to disable the changes/integrations into the game's base systems? Like why do poison arrow traps in dungeons trigger DD equips and isn't mentioned anywhere in the mod description? I'm mostly interested in this mod for the device rework to have a more interactive system when interacting with them.

This is patched by esp. It cant be changed in game. All I can do is to move it to esp patch which can be selected during installation

Ā 

On 10/3/2025 at 2:25 AM, hetiropeghfksfj\ said:

Great mod, loving the interactivity, but im having a bit of problem with the arousal vs horny and orgasm rate stuff. Im currently using slo aroused ng, and when i have on aĀ  device that vibrates it shoots my slo aroused thing to 100 and shows in details that im 100 horny but my actual arousal in UD never goes up, nor does my orgasm progress. Ill attach a photoĀ image.thumb.png.01c7ed5415a04ece36ede0473c9930a9.png

Working on it. Seems the fix I did with 3.1 doesnt work

On 10/3/2025 at 5:46 PM, nopse0 said:

I know it's not recommended, but has anybody tried upgrading 3.0.1 to 3.1 ? I don't want to start a new game now. and 3.0.1 is great, a lot of fun, but it also has a lot of bugs, where you have to use the debug menu, or even the console, and I am hoping everything gets better with 3.1 ("Updated mutexes on slot script" sounds good). Do I have to repatch my load order with the synthesis patcher, if I upgrade ?

Ā 

Edit: I tried it, guess it's really not a good idea to update, had a crash after 10-20 minutes. The stack dump was very short, and only contained addresses within Skyrim.exe, but I saw lines with "BSJobs::JobThread*", so I guess the old version started jobs, which crash with the new version.

Can you share the crash log ?

On 10/6/2025 at 7:24 AM, ALLofthem said:

Desperate struggle consistently causes a CTD on my end on version 3.1. The crash is related to applying exp to the heavy armor skill, as removing the HeavyArmor entry fromĀ asSkills_Strength in UDNative.ini prevents the crash from happening.

Ā 

It might be related to the fact that something is changing the uppercase 'A' in the "HeavyArmor" from the .ini file into a lowercase 'a'. When I turn on logging in the .ini, it logs "[UD_Skill.cpp:75] AdvanceSkillPerc(LightArmor,0.05)" when trying to cut the device (other 2 word skills are similar), whereas the desperate struggle logs "[UD_Skill.cpp:75] AdvanceSkillPerc(Heavyarmor,0.05)" immediately before the crash.

Ā 

Relevant part of the crash log is below

Ā 

Ā  Reveal hidden contents

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF95BC62A96 UDNative.dll+0132A96Ā  Ā  movss xmm1, dword ptr [rax] |Ā  D:\VS\Projects\UnforgivingDevicesNative\src\UD_Skill.cpp:77 UD::AdvanceSkillPerc (mangled: ?AdvanceSkillPerc@UD@@YAXPEAUStaticFunctionTag@RE@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@M@Z))
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000000

SYSTEM SPECS:
Ā  Ā  OS: Microsoft Windows 10 Pro v10.0.19045
Ā  Ā  CPU: AuthenticAMD AMD Ryzen 7 5800XT 8-Core ProcessorĀ  Ā  Ā  Ā  Ā  Ā Ā 
Ā  Ā  GPU #1: AMD AMD Radeon RX 9070 XT
Ā  Ā  GPU #2: Microsoft Basic Render Driver
Ā  Ā  PHYSICAL MEMORY: 39.38 GB/63.92 GB
Ā  Ā  GPU MEMORY: 8.82/15.07 GB

PROBABLE CALL STACK:
Ā  Ā  [ 0] 0x7FF95BC62A96 UDNative.dll+0132A96
Ā  Ā  [ 1] 0x7FF95BBD9211 UDNative.dll+00A9211
Ā  Ā  [ 2] 0x7FF95BBBB8D4 UDNative.dll+008B8D4
Ā  Ā  [ 3] 0x7FF69020DE05 SkyrimSE.exe+143DE05 -> 104651+0x205 BSScript::NF_util::NativeFunctionBase::Call
Ā  Ā  [ 4] 0x7FF69021EAF9 SkyrimSE.exe+144EAF9 -> 104853+0x789
Ā  Ā  [ 5] 0x7FF690232E84 SkyrimSE.exe+1462E84 -> 105176+0x834
Ā  Ā  [ 6] 0x7FF68FAC7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8
Ā  Ā  [ 7] 0x7FF68FAC7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361
Ā  Ā  [ 8] 0x7FF68FAC61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A
Ā  Ā  [ 9] 0x7FF68FAA0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3DĀ  Ā StartAddress_0
Ā  Ā  [10] 0x7FFA3A7A7374 KERNEL32.DLL+0017374
Ā  Ā  [11] 0x7FFA3B6BCC91Ā  Ā  ntdll.dll+004CC91

REGISTERS:
Ā  Ā  RAX 0x0Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  (size_t) [0]
Ā  Ā  RCX 0xA70622AAC9AC0000 (size_t) [uint: 12035345171117506560 int: -6411398902592045056]
Ā  Ā  RDX 0x14ECF780000Ā  Ā  Ā  (void*)
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Ā  Ā  Ā  Ā  Ā  Ā  File: "Placed Light - Patcher.esp"
Ā  Ā  Ā  Ā  Ā  Ā  Modified by: Dawnguard.esm -> unofficial skyrim special edition patch.esp -> True Light.esm -> True Light - Shadows and Ambient.esp -> SnoipehMoreCreatures.esp -> ACE Vampire Hood Integration Artificer.esp -> Alternate Start -- New Beginnings.esp -> Placed Light - Patcher.esp
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Ā 

Thanks for report. Fixed it. Average Todd moment. I dont know why it changes case for the word...

On 10/9/2025 at 6:02 AM, LA_k1 said:

context: heavy mod list, 1.5.97,Ā completely new save file

i have a problem with MCM Custom modifiers tab.it doesnt show any modifiers and shows message as if no modifiers were detected.pretty sure its mcm problem as modifiers do appear in game and work properly.problem doesnt manifest if using 3.01 with same setup.

3.1Untitled.png.d068fab2cffb4a45ec1d150cab9be85d.png

3.012.png.ba33ca249d1daf8c6be80f8ee00347df.png

Thanks for report. Strange. Will try to replicate

On 10/8/2025 at 2:19 PM, jesse folland said:

So I posted this in the old 2.1.1 page, not realising there was a new page for the v3.x version. Here is that post.

Ā 

Firstly, this is an amazing addition to DD, loving it.

Ā 

One issue I have though, and Ā I sadly don't have the time to go through 93 pages to see if there is a solution to my issue. I got the abadon plug, no isues there. problem was I then went into another quest that ended up removing the plug, but not the quest. the plug isn't in my inv. quest has proceeded to the bad end where it says i get locked into the straight jacket and forced to orgasm etc. That never actually happened either. Is there a way for me to cnacel/complete/remove the current quest and restart it?

Ā 

Screen grabs show the quest, and the only Abadon itme in my inv is the Appetizer potion.

Abadon bugged quest 01.png

Ā 

Abadon bugged quest 02.png

Ā 

Ā 

What mod removed the plug ?

Posted
On 10/8/2025 at 9:17 AM, blind1 said:

UD 3.1 is still not compatible with SLO Aroused NG. When the device vibrates, the UI indicating this progress does not appear.

Working on the fix

On 10/7/2025 at 12:15 AM, monsta88 said:

V3.1 question.

A trap equipped a couple of devices, among others a Weak Abadon Plug (Vaginal) and an Abadon Witch Gloves.

I'm trying to Struggle out of the Gloves, but the Plug _always_ gets activated. In earlier version once the plug stopped buzzing, I could struggle a few times before the plug was activated again. Now it activates on ALL struggles, I can't even use up all my Stamina/Mana before I have to stop struggling and switch to Resist Orgasm.

Is this intended? Difficulty is Adept, not using the DD settings.

Ā 

Edit: I may have figured out: Is it possible that the Gloves react to the used up mana amount during struggling? I tried with regular struggling now and it doesn't activate the plug.

Ā 

Edit2: Now I have major issues with the aforementioned plug. It is the only DD on my character at the moment, so no Chastity belt or other DD blocks the access.

At first I had only the option to Charge it. After sleeping a few hours I got the option to Inflate/Deflate. I Deflated it completely and I still don't have the option to remove it.

Ā 

image.png.7332fce651dc7473620391721a4e5f31.png

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How is this Impossible to remove? Makes no sense to me. It is deflated and nothing blocks the access to it. Also, it is supposed to be Weak, but in fact it is the most OP DD I ever saw. I also tried to access it with a Helper, same result.

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I also noticed that my Follower also has the exact same plug and there is no option to remove that one either.

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Ā 

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Btw, what is Improvise? Ctrl+F didn't find anything on the download page.

Check modifiers. Improvise does different thing. Currently it only adds lockpicks if player have none, so player cant be softlocked in hobble skirt which only takes locks in moddle of nowhere

Posted (edited)

Another suggestion:

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As a clean UI enthusiast I'd like an option that the DD icons show up only if they are active/change color for some reason (like getting inflated/deflated). Then when the activity stopped, they disappear again after a couple of seconds.

Edited by monsta88
Posted (edited)
On 10/10/2025 at 6:24 PM, ihatemykite said:
On 10/7/2025 at 12:15 AM, monsta88 said:

V3.1 question.

Edit2: Now I have major issues with the aforementioned plug. It is the only DD on my character at the moment, so no Chastity belt or other DD blocks the access.

At first I had only the option to Charge it. After sleeping a few hours I got the option to Inflate/Deflate. I Deflated it completely and I still don't have the option to remove it.Ā 

Ā 

How is this Impossible to remove? Makes no sense to me. It is deflated and nothing blocks the access to it. Also, it is supposed to be Weak, but in fact it is the most OP DD I ever saw. I also tried to access it with a Helper, same result.

Ā 

I also noticed that my Follower also has the exact same plug and there is no option to remove that one either.

Ā 

Ā 

Ā 

Btw, what is Improvise? Ctrl+F didn't find anything on the download page.

Expand Ā 

Check modifiers. Improvise does different thing. Currently it only adds lockpicks if player have none, so player cant be softlocked in hobble skirt which only takes locks in moddle of nowhere

Ā 

Sorry, I didn't post all details about the plug. Here is another one, from a completely different new game:


Stats:

Spoiler

Ā 

image.png.8b1a9a527b34f51cd4f0b0311bf0b7af.pngĀ  Ā image.png.11943afd4cee84540a36ecfa942a33b6.png

Ā 

Ā 

Ā 

Ā 

image.png.47ce09ae9e939304f9cf1e416901fc29.pngĀ Ā image.png.879fa3968c9bf6fa328e2a8a8769332a.png

Ā 

image.png.f5c8021b341e91846e3cef425f1e88ec.png

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Again, nothing is blocking it, no CB, harness, catsuit, etc.

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I have a strong suspicion that this is a bug.

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Ā 

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Edited by monsta88
Posted

Question about synthesis:

When I try to use it it doesn't recognize where I have the mods.

Anyone here who successfully used synthesis who can tell me where you store your mods? Is that even relevant?

Because when I use it I get this:

image.png.5054c4df5d296c0a670e71db9f2a356a.png

It says that the required mods are not in my load order, but I've been using these mods for years so that is absolute nonsense. It probably just can't find them.

Is there a way to adjust synthesis to my custom paths?:

image.png.f741f2da9e3b01a0aa9197b463ef8815.png

Posted
5 minutes ago, Vollkornstulle said:

Question about synthesis:

When I try to use it it doesn't recognize where I have the mods.

Anyone here who successfully used synthesis who can tell me where you store your mods? Is that even relevant?

Because when I use it I get this:

image.png.5054c4df5d296c0a670e71db9f2a356a.png

It says that the required mods are not in my load order, but I've been using these mods for years so that is absolute nonsense. It probably just can't find them.

Is there a way to adjust synthesis to my custom paths?:

image.png.f741f2da9e3b01a0aa9197b463ef8815.png

Did you start synthesis from MO2 ? (because of the VFS) ?

Posted
1 hour ago, nopse0 said:

Did you start synthesis from MO2 ? (because of the VFS) ?

No I didn“t. Thank you. That was the information I was missing.

Why in the world is that not part of the tutorial?

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