Halstrom Posted March 23, 2015 Posted March 23, 2015 I think I had 1000ml = one stage of pregnancy bloat at 100%, so you probably need more semen Ah ok that would be the problem then, ill try to raise the volume and see how it goes. Edit: With spunk volume set to 10, and max volume set to 500 the highest i could get it was 709, oddly enough i did get swimmers but even with 23mil swimmers at 229% fertility my char could not get pregnant ill have to try removing mods and seeing if i can get it to work with just sexoutng, spunk, and pregnancy. Thanks for the help ill post what I figure out. Hmm looking at the script for some reason it was set to 10,000 ml = one stage of pregnancy, I've fixed it back to 1000 for next release and allowed the cumbloating to be set to 500%.
Eciah Posted March 23, 2015 Posted March 23, 2015 Hmm looking at the script for some reason it was set to 10,000 ml = one stage of pregnancy, I've fixed it back to 1000 for next release and allowed the cumbloating to be set to 500%. What exactly does cum bloating slider effect? is it just how large the belly size can go or does it change something else as well? Edit: Ok I have tried removing all my mods and running just those needed for pregnancy, my char can get pregnant, However after pregnant tokens get added to inventory i waited 10 game days and still no change on the percentage in the medical scanner, I also did not see any token indicating pregnancy percentage is that handled by an NX variable also?
Halstrom Posted March 23, 2015 Posted March 23, 2015 Cumbloating slider is the magnitude that cumbloating occurs and it's limit, at 100 it is now 1000ml of cum = +1 stage of belly size, limited at +1, 50% = +.5 stage of BellySize limited to .5, 300% is +3 belly size for 1000ml limited to +3 etc I have no idea which version you are reporting the issue with and it should be reported in the relevant thread, others have had that issue too. You need to look at console debugging messages too.
Eciah Posted March 23, 2015 Posted March 23, 2015 Ok, ill post in the pregnancy thread, the version im using is PregnancyV3-20150218.1 i just downloaded it 2 days ago i believe
daralex Posted March 24, 2015 Posted March 24, 2015 I guess I'm not the only one that was wondering on the cum bloat. At one point, the medical scanner was showing over 1500 ml, but what I was seeing in the console was apparent boat of around .0015, that was using 0320 beta of pregnancy, with sliders turned all the way up. At first I was wondering if body swapping somehow had not been reenabled in betas of scr/pregnancy.
Halstrom Posted March 24, 2015 Posted March 24, 2015 I guess I'm not the only one that was wondering on the cum bloat. At one point, the medical scanner was showing over 1500 ml, but what I was seeing in the console was apparent boat of around .0015, that was using 0320 beta of pregnancy, with sliders turned all the way up. At first I was wondering if body swapping somehow had not been reenabled in betas of scr/pregnancy.Yeah fixed it for a beta update coming today.
hornguy6 Posted March 24, 2015 Posted March 24, 2015 Actually that does sound like it could be the addtopic bug. Have a look at your entire LO in FNVEdit to see if there are any mods that add dialog to default topics like GREETING, HELLO or GOODBYE, then see in the GECK if those lines add a topic through the "Add Topic" box. Been a while but I'm coming back to it (since I basically play games based on random urge and it seemed like too much work to fix it when I could just play Skyrim) where exactly do I find these topics within FNVEdit? I'm not totally sure what I'm doing here anyways because I am not very well learned in coding and such.
zippy57 Posted March 24, 2015 Posted March 24, 2015 In FNVEdit, the dialog topics can be found under Dialog Topics.
hornguy6 Posted March 24, 2015 Posted March 24, 2015 In FNVEdit, the dialog topics can be found under Dialog Topics. It's mostly just knowing how to figure out which ones are broken and which ones aren't. Am I only in FNVEdit to find instances of Dialogue Topics and then check and fix in the GECK? I'm having trouble just getting the GECK set up and working. edit: to elaborate, in case someone can help me, I can't get my GECK to open. I'll start it, the window will come up, in the bottom status bar I'll see it says "Initializing Archive" and then it'll just close without a message. I don't have a clue what's going on and I can't find any troubleshooting help for it online.
prideslayer Posted March 24, 2015 Posted March 24, 2015 Check you windows event log for application errors. Could be that it doesn't have permission to access some critical file or something.
hornguy6 Posted March 26, 2015 Posted March 26, 2015 Windows Log doesn't seem to say anything about it. ughhhhhhhhhhhhhhhhh
malo'mojo Posted March 27, 2015 Posted March 27, 2015 Notice this: The only *latest* NVSE download on the official thread is 4.6b1. SO MAKE SURE TO KEEP AHEAD OF WHAT IT'S ACTUALLY GOT.
antediluvian Posted March 28, 2015 Posted March 28, 2015 1) So, big fan of this mod in general, but is there currently any mod that makes use of the NPCs' lust values to drive them to seek out sex? You mean, like SexoutLust? I would've thought those would be incompatible on the basis of trying to do the same thing. I'd probably prefer Spunk's lust tracking over that one's, but I'll check Lust out again -- I know that I rejected it outright based on something I read in the readme file, but maybe I was just being hasty or something... it happens. I keep thinking of writing in a modification to replace SODRTL's Lust system with this, but Spunk doesn't automatically track actors for lust (yet) so that might require some doing to get SODRTL to register all its actors automatically, especially given how SODRTL's scripts can be... esoteric.... Why would spunk run lust calculation scripts for all actors automatically? It does so for the player if lust tracking is on, and for any NPC you add to the system by simply pressing your hotkey while having them in your crosshairs, or by invoking a UDF on them if you're a modder. I figured it would calculate lust on everyone to enable the non-simultaneous stuff better, since the progress towards orgasm is related to the current lust -- or seems to be, anyway. 2) Is it possible in any way to have location-specific spunking for the visuals? I.e., is it technically impossible to have shaders similar to those from Skyrim's SexLab, where the gunk can be limited to mouth or genitals? If it were possible with what we have to work with, I'd have done it a year ago. The 'rambling' in the debug console signifies that my semen tracking system was entirely set up for it in the first place. After re-reading my post to find out why you seemed a little cheesed off by it, the #2 does sound a little sarcastic, which definitely wasn't my intention -- tried to put a smiley there and everything! Sorry about that. Layering shaders is definitely not possible in the engine, but as I understand it it's not possible in Skyrim either -- Sexlab just uses handmade textures with the various possible locations pre-merged into texture files, and swaps the shaders as needed. That method might work here too. 5) Is there any quick fix for the SpunkQuShaderTracking script that catches that console error generated by the bad actorindex? This console error is driving me nuts and I can't think of any way of fixing it short of a clean uninstall and reinstall of spunk. (Not that I'm missing much by doing so, but clean reinstalls are always time consuming and I'm wary that it'll just happen again, since it usually does it again on short notice with any new character.) "that console error generated by the bad actorindex" supposes that I know what you're talking about. Try turning "use shaders" off and then on again. That console error is this one: http://www.loverslab.com/topic/24928-sexout-spunk/page-37?do=findComment&comment=1077762-- just a couple pages ago. So far it hasn't happened again, knock on wood. I did find that if I turn on the fertility tracking it didn't seem to show up anymore. The good news (?) is that it's not in the last 4 MB of logging I have, after my last few hours of marathon play, so it's a rare glitch in any case. If it helps, I noticed that it tended to happen when Spunk decided to cancel the encounter in the middle of the fatigue knockout put forth by Sexout itself -- I'd get a lot of console spam especially when the male actor spooged after already being knocked unconscious by Sexout cancelling the encounter after the female had hers. [edit] "Not that I'm missing much" was definitely not related to implying Spunk was bad, either. Like I said, it's one of my favorites. I meant that if I clean-reinstalled then I wouldn't lose any real progress since I don't use Pregnancy mods. =)
hornguy6 Posted March 28, 2015 Posted March 28, 2015 Windows Log doesn't seem to say anything about it. ughhhhhhhhhhhhhhhhh Figured it out. If you have an ENB installed then it blocks you from opening up the GECK.
DoctaSax Posted March 28, 2015 Author Posted March 28, 2015 I would've thought those would be incompatible on the basis of trying to do the same thing. I'd probably prefer Spunk's lust tracking over that one's, but I'll check Lust out again -- I know that I rejected it outright based on something I read in the readme file, but maybe I was just being hasty or something... it happens. Spunk grabbed the number crunching, Lust does the AI packages, ref scans, dialog & act starting. They don't do the same thing, and having mentioned this a few times by now, it's one of the reasons why I was a little ticked off. The same goes for the difference between long-term lust tracking and mid-act arousal tracking leading to orgasm. Layering shaders is definitely not possible in the engine, but as I understand it it's not possible in Skyrim either -- Sexlab just uses handmade textures with the various possible locations pre-merged into texture files, and swaps the shaders as needed. That method might work here too. I haven't used sexlab yet. If this involves equipping items to limit stuff to particular locations, I'm very wary of adding that due to various body & head mesh replacements possibly misaligning everything, body slot conflicts, and equipping/unequipping/reequipping getting in the way of sexout's own un/redressing or Hal's pregnancy & damaged clothing swapping. It'd probably also involve work with meshes, which isn't part of my arsenal. If not, I can look into it, but atm I'm still plugging away at my next update, and I have other stuff lined up after that. If it helps, I noticed that it tended to happen when Spunk decided to cancel the encounter in the middle of the fatigue knockout put forth by Sexout itself -- I'd get a lot of console spam especially when the male actor spooged after already being knocked unconscious by Sexout cancelling the encounter after the female had hers. I don't think spunk's set up to cancel an act that's already stopped. There *might* be an issue with the sequence of things if a pullout triggers an orgasm of a highly aroused npc, but unless I see a log of this actually happening, there's no way to be sure. "Try turning shader tracking off & on again" was not a flippant remark either. Most systems should completely reset if you turn them off, wait a few secs in-game & turn them on again, in which case a clean save isn't necessary.
NicoleDragoness Posted April 2, 2015 Posted April 2, 2015 Gosh! I had a strange dream, or maybe a nightmare, this night. I dreamed that here at LL some talented modders had a sort of War and almost all got out from here forever. Peuhvv ... luckily it was only a bad dream.
spoonsinger Posted April 2, 2015 Posted April 2, 2015 Gosh! I had a strange dream, or maybe a nightmare, this night. I dreamed that here at LL some talented modders had a sort of War and almost all got out from here forever. Peuhvv ... luckily it was only a bad dream. A dalliance with the cheese board before bedtime probably caused that. Maybe wash it down with the spumante next time.
Halstrom Posted April 2, 2015 Posted April 2, 2015 Figured it out. If you have an ENB installed then it blocks you from opening up the GECK.Weird, I was considering installing an ENB soon, anyone else found this issue?
zippy57 Posted April 2, 2015 Posted April 2, 2015 The CK for Skyrim does this too. I think the ENB is designed to run with the game only, but the GECK doesn't know any better so it loads it and proceeds to freak out. Just rename or move ENB's .dll file temporarily while you use the GECK and put it back when you're done.
prideslayer Posted April 3, 2015 Posted April 3, 2015 the GECK doesn't know any better It's not something the GECK can do anything about. ENB places a (fake) directX DLL inside the directory with the EXE. Any windows EXE will always load a DLL from it's current directory first before looking in the system directories. Since the game and geck are in the same directory, they both look in the same place first for the DLLs they need, and find the DX DLL. It's definitely 'weird' that it doesn't work in the GECK though. That would indicate that it's missing DX functionality that the GECK needs and game doesn't -- or that the author doesn't *think* the game does.
Halstrom Posted April 3, 2015 Posted April 3, 2015 The CK for Skyrim does this too. I think the ENB is designed to run with the game only, but the GECK doesn't know any better so it loads it and proceeds to freak out. Just rename or move ENB's .dll file temporarily while you use the GECK and put it back when you're done. the GECK doesn't know any betterIt's not something the GECK can do anything about. ENB places a (fake) directX DLL inside the directory with the EXE. Any windows EXE will always load a DLL from it's current directory first before looking in the system directories. Since the game and geck are in the same directory, they both look in the same place first for the DLLs they need, and find the DX DLL. It's definitely 'weird' that it doesn't work in the GECK though. That would indicate that it's missing DX functionality that the GECK needs and game doesn't -- or that the author doesn't *think* the game does. Knowing this, I'll just skip the pretty colors as I do more GECKing than playing
revanag Posted April 4, 2015 Posted April 4, 2015 After loading a game and playing for a while, I looked into console and error in script 7d045825 Is this something known? I can provide more details later, like log file. For now I just looked into FNVEdit and it appears that 7D045825 is SpunkQuShaderTracking.
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