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Posted

Someone mentioned this issue before, but I don't think they provided a log (apologies if so). I've seen it a couple of times:

 

Error in script 4e00c855

Operator := failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x008F Command: Let

 

 

Posted

Thanks for that. Fixed version uploaded, upgraded to 0.61

The update will erase all current smell data on every actor in the smell tracking system, so be aware of that.

Edit: this version also includes the corrected spelling for "Cazador".

 

Odessa, to come back to one of the things you mentioned earlier, I added SpunkFuReportSmellFactions, which if you buildref & call it on an actor will return a regular array holding all the species strings for the smell factions active on that actor.

Posted

And obviously the minute after I posted that, I had a look at that UDF and noticed a silly mistake :blush:

0.62, here we come, weee!

Posted

Hmm is it just me or does the download button links to a blank page with one little star on the left corner.   :wacko: [Tab on browser called 580-sexout-spunk (16x16)]

 

EDIT: Okay refreshing the blank page actually fixed it for me.

Posted

 

Shouldn't be much of a problem - all geck scripting's case-insensitive, no? Unless you wanted to type a typo and didn't ;)

I was more worried about NX variable names :)

 

 

IIRC, NX vars are also not case sensitive (I could swear that that was in NG's release notes for some release...the conversion to not case sensitive).

 

Bad joke time:  What do dyslexic zombies eat?  Brians

Posted

I can't seem to make much sense of the directions of adding custom races to the Ini file for Spunk "I'm fairly Incompetent" atleast to these kinds of things.

 

I've opened up my load order into FNVedit but can't really find a way to change the ID and the index or even where they are located in the FNVedit column of the race i'm trying to edit.

 

Apologies if this was an inappropriate place to ask for help on a matter like this, just seemed like a reasonable place to ask.

Posted

You don't need to change the FormID, you just need to note it down to stick it in Spunk's ini, separated into the load order index (index#, the first 2) and the rest of the formid (form#) and converted to decimal. Spunk reads those numbers, finds the race in the mod that has it, and sticks it in a formlist of its own. From then on, it knows of that race.

 

I'll admit it's a bit complicated, but I don't know of any other way to buildref unknown forms from unknown mods.

 

Posted

I'm experimenting with AI-related buffs/debuffs depending on orgasm and frustration levels. Not sure how that will all play out (I have orgasm strength temporarily affecting things like confidence, aggression, energy and the ever-elusive 'mood' variable) so that's going to be optional.

 

I'd like some ideas on regular, non-AI buffs, ie SPECIAL/skill stats to complement them.

 

Levels of orgasm/ frustration I have in mind (excuse the dry descriptions, but it's how I imagine the pipboy would describe them)

- Orgasmic experience, lvl 'nice'

- Orgasmic experience, lvl 'strong'

- Orgasmic experience, lvl 'powerful'

- Orgasmic experience, lvl 'The Earth moved!' (rare, probably perk-dependent)

 

Could do with better names for these:

- Frustration, lvl 'a bit'

- Frustration, lvl 'worrying'

 

Maybe I'll also add a

- Traumatic experience

for rape vicitms

Posted

Could do with better names for these:

- Frustration, lvl 'a bit'

- Frustration, lvl 'worrying'

 

 

Maybe:

1: Irritable: ~? increased aggression, reduced speech/barter/charisma

2: Pacing up and down ~? Reduced stealth, increased energy + aggression. Standing still for too long causes skill penalties.

3a: Self loathing: Reduced confidence, aggression, luck (which hits all skills), charisma, difficulty orgasming

3b: Opposite gender loathing: towards desired gender, reduced reaction, speech/barter/charisma, increased aggression + critical chance.

 

Eventually, given a lack of available gender of choice, they may become more opened minded. This can lead to increased self-loathing and... maybe I'm going out of scope of spunk now.

Posted

2: Pacing up and down ~? Reduced stealth, increased energy + aggression. Standing still for too long causes skill penalties.

That's gonna be a bit tricky.

Also, they're not lust-related frustrations, which 2'd be more in line with, more "didn't get to come" frustrations. I like the other ones though.

So, stat-wise:

reducing all charisma-based stuff for frustration (& increase it for orgs), maybe reduce int/perc for orgasms as Hal pointed out once, I think plain 'nice' orgasm can boost endurance a bit, which in the case of continuing after orgasm may make somebody last longer the second time around.

Opposite gender loathing: maybe loathing for the gender of the person responsible instead. Not sure about increasing aggro there though. Feels more like a compound effect over time rather than an immediate one.

 

I'm also adding the option for disposition boosts/cuts towards the person(s) responsible for your orgasm or lack thereof. Confidence is raised depending on orgasm strength, aggro lowered, so frustration can indeed be the opposite around. Energy though... I'm thinking of a simple gender difference there: energy drain for males, boost for females on orgasm, and sure boosts all-around on non-orgasm.

'Mood' will be set to 'pleasant' starting from orgasm lvl 'strong', I'm going for 'annoyed' at a bit frustrated & 'angry' at very frustrated. 'Sad' for trauma. Possibly 'cocky' for 'got you to orgasm'.

Posted

 

Energy though... I'm thinking of a simple gender difference there: energy drain for males, boost for females on orgasm, and sure boosts all-around on non-orgasm.

 

 

I'm not sure personally that an orgasm should give females an energy boost, but maybe it depends on strength/individual. Although male drain/female boost gives a sort of vampiric analogy to it which is fun, could maybe have a related perk?

Posted

 

Energy though... I'm thinking of a simple gender difference there: energy drain for males, boost for females on orgasm, and sure boosts all-around on non-orgasm.

 

I'm not sure personally that an orgasm should give females an energy boost, but maybe it depends on strength/individual. Although male drain/female boost gives a sort of vampiric analogy to it which is fun, could maybe have a related perk?

 

You could be right - for comic effect, I like an energy drain on males so I figured women should get the opposite, but perhaps I'd make it dependent on endurance and perhaps a perk but then that'd be player-only. (For players, I affect the sleep deprivation var instead.)

Posted

Sounds cool, ideally I'd like if there is a 1-300% slider (maybe in 50% steps) or similar to adjust the effects on stats too or move the effects up or down a notch or 2.  

  • 2 weeks later...
Posted

I got massive console spam with:

 

Attempting to call a function on a NULL reference or base object
    File: SexoutSpunk.esp Offset: 0x03C6 Command: Let

Error in script 51004725

 

Conveniently, I was doing a scof for my mod at the time, attached. At about the time the errors started, I think I was setting up a regular animation + a seperate ZaZ boxed bitch one, and there may have been other in-progress sex too, if its relevant.

Posted

Seems like my start hook is hanging there. Unfortunately I still have no idea how to use the offset data to figure out the actual line. D'you think you could re-do it with a spunk log going on?

 

About the circumstances, spunk sticks each act in a different stringmap added to a tracking array and should have few problems with multiple acts going on, but it's not as watertight as prideslayer's recent changes to the sexout calls. I oughta move that over at some point. Mixing & matching actors and anims while another act may also be ongoing... bound to create a problem somewhere.

Posted

I kinda like the SOLust system, so now with this mod I'm being debuffed twice for being lusty. I've tried turning off lust tracking in MCM, doesn't do anything, the effect "Lust level: mild" is always there, giving me -1 Int, even if I have sex and take my lust down to 0. At least, that what the HUD says my lust level is at. Maybe this mod tracks some other variable, but either way, it doesn't seem to be working well. How can I get rid of this debuff? Thanks.

Posted

I kinda like the SOLust system, so now with this mod I'm being debuffed twice for being lusty. I've tried turning off lust tracking in MCM, doesn't do anything, the effect "Lust level: mild" is always there, giving me -1 Int, even if I have sex and take my lust down to 0. At least, that what the HUD says my lust level is at. Maybe this mod tracks some other variable, but either way, it doesn't seem to be working well. How can I get rid of this debuff? Thanks.

 

I'll add some safety checks in the next update.

Curious: did you use both SexoutLust & Spunk's lust system? Trying to determine whether Lust is overriding Spunk, or Spunk doesn't clean up internally and you're talking about 2 spunk buffs being active.

Posted

Do one of the options in MCM affect sperm duration inside the female character's body?

 

I'm tracking the Cum Tokens that are hidden in the character's inventory via consoling 'showinventory' in game, and it seems that they vanish quickly after a fast travel or after a few in-game hours.

 

Not sure if I should be asking this here or over in SCR, but Spunk does overwrite some SCR things, so I'm not 100% certain.

 

Still using v56, as the latest is giving me the same console spam as Odessa mentioned in Post #266.

Posted

 

I kinda like the SOLust system, so now with this mod I'm being debuffed twice for being lusty. I've tried turning off lust tracking in MCM, doesn't do anything, the effect "Lust level: mild" is always there, giving me -1 Int, even if I have sex and take my lust down to 0. At least, that what the HUD says my lust level is at. Maybe this mod tracks some other variable, but either way, it doesn't seem to be working well. How can I get rid of this debuff? Thanks.

 

I'll add some safety checks in the next update.

Curious: did you use both SexoutLust & Spunk's lust system? Trying to determine whether Lust is overriding Spunk, or Spunk doesn't clean up internally and you're talking about 2 spunk buffs being active.

 

 

Yeah, I had both SOLust and Spunk's lust system going at the same time. I turned off the lust tracking for Spunk but the "Lust level: mild" debuff from Spunk is still there. I don't think one mod is overriding the other or anything, both are going at the same time, I have one debuff from SOLust and one from Spunk, both for the same thing. I guess I can just reinstall Spunk to remove the debuff.

 

Posted

@DoctaSax, Re: my bug report:

 

Okay, I've got you an actual Spunk debug log for it (sorry I took my sweet time- I boned my own script that I found it with for a few days and now am away from main pc)

 

There is my spammy debug from soliciting in it, but some of this might be useful to you. I added some notes at the top of the text file explaining some other things.

 

One thing I forgot in my note at top of log text file: I am setting the sexout duration myself for all acts I trigger. In this case The ZAZ one is 240, Masturbate is random 10-15, and all the others are  7-22 seconds.

 

 

Its a clean save for Spunk.

Posted

Odessa, that tells me SpunkFuTrickleOnOther called SpunkFuSpurtMove on a null ref. SpunkFuTrickleOnOther determines the opposite actor to move some spunk trickle to by calling SpunkFuFindOppActor4PRole. That one loops through a stringmap containing the actors for that act, and there is a little loophole if it doesn't find a suitable one for that that I'll close. Still, I'm not entirely sure why it doesn't find one, other than that you're being adventurous with actor/act combinations, which also explains the hang in my start hook you reported earlier. Afraid I can't narrow that side of it down much without my DBPs telling me how the whole thing got befuddled from the very beginning. I'm not seeing any of 'em, which is odd considering you shouldn't be able to trigger spunk's logs without my debugmode being on.

Duration, if set with the duration var, shouldn't matter. I also don't see the dance playidles being a factor. What I am seeing though is stuff is already happening while spunk is still initalizing, building its global arrays and stuff. That probably doesn't make for an accurate bugtest - spunk's only ready when "spunk's up" appears. And that's probably why I don't see DBPs: my first init turns it off, but it came after you'd already started the log.

 

@sleepy_soul: I don't use tokens. There is a setting to determine how long cum is tracked, not sperm - that's internal. Also, if this mod is to move forward, I can't bother to track down bugs in previous versions that may've already been fixed or replaced by new bugs. Please update. And if you have console spam, log it and post the log.

Posted

Okay, I retested but this time I waited for about ~1 minute after loading game before I started my script, and your debugprints appeared.

 

This time it took a while longer before I got an error, my character had done multiple ZAZ boxed bitch anims in a row without trouble, then after a brief break I had regular sex, and I think the error happened at the end of it. (Meanwhilst the other 4 girls are passing around)

 

 

 

Sol: HOQ (472) - rTrickGirl Veronica is sexout in use

SpunkQuLustTrackingScpt: checking actor 00000014, Odessa, at index 0

SpunkQuLustTrackingScpt: old lust is 0

SpunkQuTracking: checking index 5, actor is Odessa, 00000014

SpunkQuTracking: special loc

SpunkFuSpurtEvalVag called on Odessa, 00000014 - spurt 3, vol is 1.170392'

SpunkFuSpurtEvalVag: dimrate to get from 1.172704 to 0.500000 in 3 days is 0.000493

SpunkFuSpurtEvalVag: 41 evals makes for new vol 1.146955, diff is 0.023436

SpunkFuFindOppActor4PRole called on Odessa, role is 'Fucked'

SpunkFuFindAct called on Odessa

SpunkFuFindAct found Odessa in act number 0

SpunkFuFindOppActor4PRole: uh-oh, fuckup!

SpunkFuTrickleOnOther: target is <no name>

SpunkFuCheckAnimGrav called on Odessa, 00000014, anim is 704

SpunkFuCheckAnimGrav: checking normal relpos

SpunkFuCheckAnimGrav: detail string is '1C'

Error in script 18026b16

Attempting to call a function on a NULL reference or base object
    File: SexoutSpunk.esp Offset: 0x00C5 Command: Let

SpunkFuSpurtMove called on Odessa, 00000014 - moving 0.002344 from 'Vagina', at 1.170392, to 'Crotch'

Error in script 1800f075

Operator <- failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x00EE Command: <unknown>

Error in script 1800f075

An expression failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x00EE Command: <unknown>

Error in script 1800f075

ForEach expression failed to return a value

 

 

Odessa-SpunkLog.zip

Posted

Do one of the options in MCM affect sperm duration inside the female character's body?

 

I'm tracking the Cum Tokens that are hidden in the character's inventory via consoling 'showinventory' in game, and it seems that they vanish quickly after a fast travel or after a few in-game hours.

 

Not sure if I should be asking this here or over in SCR, but Spunk does overwrite some SCR things, so I'm not 100% certain.

 

Still using v56, as the latest is giving me the same console spam as Odessa mentioned in Post #266.

Yep, this needs to reported in SCR or SCR beta with more detail what version it is. And some looking into what SCR Debugging is showing in the console. I'm currently doing a lot of work into the switching of Pregnancy to use Spunk Semen automatically if it is detected but still retain compatibility with the tokens for Breeder and older mods.

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