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Posted

It should be fixed in the version I announced in the post above yours.

 

Can confirm that saves previously affected by this bug are fixed with the installation of this new version.

Posted

I am looking forward to the continued development of this mod, keep up the great work I am absolutely excited for cum timers similar to the LPK cum timer setting where you could manually wash it off!

 

Kudos to you for achieving what people thought was "Impossible" for so long.

Posted

the problem im having is its keeps throwing a error message saying failure to something expression. think its cause i have the lust mod installed with it? well gonan go back a version cause having issues with the preg mod and think the error its throwing is causing it. i still have .54 gonan see if still get the error and problems with preg mod(they dont want to get preg but was fine before updated spunk)

 

i was right .56 and the error message it was throwing was messing up the preg mod. went back to .54 and first woman got preg after first try where they wouldnt get preg before.

 

has to be the lust tracking causing it cause .54 dont have th elust trackign included.

Posted

ill check it again next time i play. had to start a new game cause the .54 was acting up think due to data from .56 left in save. luckly was only few hours in. when i play later ill backup my saves and give it a try and see.

 

the last test of it i did before switching back i went and tested it on sunny since had the scanner to check her. basicaly even thou she had 60% fertility+fertx drug u couldnt get her preg. when u do the scanner it wouldnt show any semen according ot it.

 

do u think having sexoutlust and .56 installed since they both deal with lust can cause problems?

 

ill check later busy trying to fixed my wonky minecraft game.

Posted

Pregnancy still currently works with Spunk, but it uses the old SCR semen system not Spunks, but it does automatically disable the Smell / Animal Faction Effects and Visual Cum Effects that are in SCR. I will be looking into integrating Spunk in the next run of Beta's after I update the current Beta to stable.

Posted

yeah thought it was somethin glike that since couldnt get them pregy. but other than that the newest version of spunk worked fine but for throwing the error probaly due to not compatiable with preg mod

Posted

If it literally says something about an error in the console something else is going on that's unrelated to pregnancy.

Posted

I'm a bit confused about the difference between lust in SexoutSpunk and SexoutLust. Can I simply switch from SexoutLust to SexoutSpunk? What happens if I use both together? 

Posted

At the moment, they'll struggle for dominance when it comes to your player's hud readout. Because I couldn't be arsed to make new hud plugins ;)

You should be able to switch, although if you're not ready for that yet, you can just turn off the feature in spunk's mcm menu too. What it actually does in terms of effects is still a little on the light side - I'm doing my best, but it's slow going sometimes.

Posted

 On a somewhat related note, I'm guessing that the advances that make Spunk possible

could also be used to simulate sweat or whip marks that slowly fade? Sweat would make

a cool addition; obviously whip marks wouldn't fit in with your concept, but having a players

face and bosom get flushed might.

 

 

EDIT: Nevermind; it started working properly for no apparent reason.

On a related note, is there a setting I'm overlooking that causes cum to stay visible on

NPC's bodies for the same length of time as that of the PC? It's currently vanishing after

a few seconds.

Posted

Spunk detects shemale/dickgirl from the NG spell SexoutSheMaleEffect. I can always expand the things to check for in that script - it' a relatively short one anyway ;)

 

Atm, I'm revising the sequence of things on sex end - spurt creation and the like - to leave more room between chunks of script. I already did that for the information gathering that's triggered from the start hook. Among other things, I'm hoping this might take care of some inconsistency in the application of shaders. I'm also sketching how I hope to see it all evolve with the arousal stuff, to include simultaneous orgasms, multiple orgasms (if there's tiem left, or if the player does some keypresses to continue etc), and how it all affects other things that already exist (lust reduction), already exist but only for me (pullout option), or that I still have to work out (eg strength of orgasm should be based on how long it took to reach your peak as well as the partner's skill at doing what they're doing - which of course presupposes I let causing orgasms add to a character's skill).

Posted

Cool, ok I'm starting to code Spunk into Pregnancy so just need to rattle your brain a bit, I've read the 2nd post stuff and looked through the Spunk code a bit (which hurt my head at 4am :) ) but seem to be missing some more info on Races, Location & Gender.

 

If I want my Ova script to check how much AfricanAmerican Sperm is in an actor I'm thinking I do this: 

Set fSperm to rZActor.NX_GetEVFl "Spunk:Vol:Womb:AfricanAmerican"

Secondly I want to be able to detect when an actor has orgasmed to bump their fertility up a little, is there a simple 1-5 lines of code way to do that? Or is that still WIP with Lust/Arousal stuff?

 

Thirdly measuring Semen inside the Womb for Cum bloating would I use:

 Set fTotalWombCum to rZActor.NX_GetEVfl “Spunk:Vol:Inside"
Posted

Cool, ok I'm starting to code Spunk into Pregnancy so just need to rattle your brain a bit, I've read the 2nd post stuff but seem to be missing some info on Races, Location & Gender.

 

If I want my Ova script to check how much AfricanAmerican Sperm is in an actor I'm thinking I do this:

 

 

Set fSperm to rZActor.NX_GetEVFl "Spunk:Vol:Womb:AfricanAmerican"

 

 

Secondly I want to be able to detect an actor has orgasmed to increase their fertility, is there a simple 1-5 lines of code way to do that?

 

Sperm's on a different system than semen. It's not volume but actual sperm count that makes it to the fallopian tubes (easily a few thousand for a daddy actor who didn't have a low count).

For sperm waiting in the fallopian tubes I have "SOP:Vol:SpeciesString" and "SOP:Vol:RaceCatString" for species and race categories. For specific race forms, there's the SpunkFuReportRaceCount UDF that you buildref first (decimal = 75507), and call on the actor with the race form as parameter. There's also the SpunkFuReportWhose UDF (decimal = 75508) that you pass with species string, racecat string and race form as parameters to retrieve the daddy ref. (If you don't want a specific race form, just pass 0 instead or some type of form that isn't a race, I check. If none is found you'll retrieve pencil01 instead - I was in a rush at the time and didn't check whether I could just pass 0 to signify a null ref.)

 

I don't quite have a way of notifying orgasm yet. If you want an nx var like "Spunk:Orgasmed", I can do that, and maybe make the value the number of seconds since it happened. I do plan on adding an 'upsuck' effect on female orgasm so that if there's semen in her vagina when she orgasms some of it gets sucked directly into the cervix, signifcantly adding to the count of sperm that isn't killed along the way...

 

Edit: yeah, "Spunk:Vol:Inside" would work for your 3rd question.

Posted

 

 

Sperm's on a different system than semen. It's not volume but actual sperm count that makes it to the fallopian tubes (easily a few thousand for a daddy actor who didn't have a low count).

For sperm waiting in the fallopian tubes I have "SOP:Vol:SpeciesString" and "SOP:Vol:RaceCatString" for species and race categories. For specific race forms, there's the SpunkFuReportRaceCount UDF that you buildref first (decimal = 75507), and call on the actor with the race form as parameter. There's also the SpunkFuReportWhose UDF (decimal = 75508) that you pass with species string, racecat string and race form as parameters to retrieve the daddy ref. (If you don't want a specific race form, just pass 0 instead or some type of form that isn't a race, I check. If none is found you'll retrieve pencil01 instead - I was in a rush at the time and didn't check whether I could just pass 0 to signify a null ref.)

 

I don't quite have a way of notifying orgasm yet. If you want an nx var like "Spunk:Orgasmed", I can do that, and maybe make the value the number of seconds since it happened. I do plan on adding an 'upsuck' effect on female orgasm so that if there's semen in her vagina when she orgasms some of it gets sucked directly into the cervix, signifcantly adding to the count of sperm that isn't killed along the way...

 

Cool so to count aged as well it would be:

Set fSperm to rZActor.NX_GetEVFl "Spunk:Vol:AfricanAmerican" + 
rZActor.NX_GetEVFl "Spunk:Vol:AfricanAmericanAged"

Or for Creatures:

Set fSperm to rZActor.NX_GetEVFl "Spunk:Vol:BarkScorpion" + rZActor.NX_GetEVFl 
"Spunk:Vol:RadScorpion"

There's no rush on the orgasm flag, it's only feature creep :)

Posted

That would be "SOP:Vol:AfricanAmericanOld", "SOP:Vol:AfricanAmericanOldAged"

I opted for SOP as the prefix because sperm stuff is all for pregnancy. And we have 2 'old' age varieties in the game - "Old" and "OldAged". (Just 'adult' isn't specified.)

 

Of course you only need to bother with racecats or race forms if "SOP:Vol:Human" > 0. (Also, don't forget NX_GetEVFLAr here.)

 

About orgasm, maybe I can just park the GDP of the last time it happened on actors as evfl "Spunk:Orgasm:Last" ? That way I don't need to keep resetting for an x amount of time. And you can just compare with the current gdp.

Posted

That would be "SOP:Vol:AfricanAmericanOld", "SOP:Vol:AfricanAmericanOldAged"

I opted for SOP as the prefix because sperm stuff is all for pregnancy. And we have 2 'old' age varieties in the game - "Old" and "OldAged". (Just 'adult' isn't specified.)

 

Of course you only need to bother with racecats or race forms if "SOP:Vol:Human" > 0. (Also, don't forget NX_GetEVFLAr here.)

 

About orgasm, maybe I can just park the GDP of the last time it happened on actors as evfl "Spunk:Orgasm:Last" ? That way I don't need to keep resetting for an x amount of time. And you can just compare with the current gdp.

Oops, yeah, forgot about the prefix change in my cut n paste, I was more worried the race was AfricanAmerican and shortened in some way, as you have the creature list but no Race list in your documentation :)

 

Yeah time of last orgasm would be simplest and do the job nicely.

 

Or when you get into Arousal, I could look for a short after-effect spell too restricting action points etc with maybe 3 different versions dependant on the intensity of the orgasm. Probably should have a "paralysing" effect running during orgasm too for those actors not actually engaged in sex at the time they orgasm.

Posted

Oops, yeah, forgot about the prefix change in my cut n paste, I was more worried the race was AfricanAmerican and shortened in some way, as you have the creature list but no Race list in your documentation :)

Heh, yeah, both species & racecats are exact copies of what I detect on the actor at the start of sex, just with "SOP:Vol:" in front. If I can carry things across literally, I will - it's the beauty of the whole string var + array var + nx var combo.

 

For actual race forms, I can't incorporate that in an nx key string, hence the UDF. Although race forms should really only matter for 'special' races, mutant or robotic types really.

 

Or when you get into Arousal, I could look for a short after-effect spell too restricting action points etc with maybe 3 different versions dependant on the intensity of the orgasm. Probably should have a "paralysing" effect running during orgasm too for those actors not actually engaged in sex at the time they orgasm.

Hm, I dunno. Mostly I'm thinking of 3 types of orgasm, and maybe 2 types of unsatisfied spells as buffs/debuffs. Paralyzing though sounds a bit much. Also, I'm trying to make it so that sex can continue after orgasm, or orgasm can happen mid-sex, so anything like that will probably screw things up.

Posted

 

Hm, I dunno. Mostly I'm thinking of 3 types of orgasm, and maybe 2 types of unsatisfied spells as buffs/debuffs. Paralyzing though sounds a bit much. Also, I'm trying to make it so that sex can continue after orgasm, or orgasm can happen mid-sex, so anything like that will probably screw things up.

 

Um yeah Paralysing is probably stronger than what I mean, more like -20 action points, -4 Int, -4 Perc, -4 Ref to reflect the inability to concentrate on anything else.

Posted

Um yeah Paralysing is probably stronger than what I mean, more like -20 action points, -4 Int, -4 Perc, -4 Ref to reflect the inability to concentrate on anything else.

Well, we'll see.

If anything, I could probably also fit in some sort of on-orgasm notification spell system like pride has with sex start/end, unless he'd like to handle that from his end. And then people could just sign in that way too, doing whatever.

Posted

 

Well, we'll see.

If anything, I could probably also fit in some sort of on-orgasm notification spell system like pride has with sex start/end, unless he'd like to handle that from his end. And then people could just sign in that way too, doing whatever.

 

Yeah, that might be better and mods set their own effects, though I tend to think it might get messy with 3 or 4 mods all adding post orgasm effects, but there could be a plugin or have MCM in Spunk set the severity of the effects.

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