Halstrom Posted September 4, 2014 Posted September 4, 2014 Neither version of SCR/Pregnancy uses any of the new code stuff from 85 & 86, so should work fine.
Nogurnot Posted September 4, 2014 Posted September 4, 2014 Just a shot in the dark, but look in the Misc section of your inventory. Any weird debug token things? there are two of them...... so I did some unistalls and reinstalls and the tokens are gone, however now my sexout pregency and offspring menu aren't showing up in the mcm. ugh, and animations still don't work.
Dapper Dan Pomade Posted September 4, 2014 Posted September 4, 2014 Are all these uninstalls and reinstalls in an effort to fix a save you already have, or do things not work even with a new game?
jaam Posted September 4, 2014 Posted September 4, 2014 @prideslayer, about Odessa's issue with EasyPete: The culprit is not the player, which "SexoutNGCleanup" properly, but actorX, for which "sexout:core:cleanup" remains at 1. So either it did not receive the spell (by being moved away or disabled) or he his locked in a loop. I think it is the first case as the NGClean messages do not show up in the scof. Also, is it voluntary not setting "sexout:started::actora/b/c/x" on actorX ?
Nogurnot Posted September 5, 2014 Posted September 5, 2014 Are all these uninstalls and reinstalls in an effort to fix a save you already have, or do things not work even with a new game? things don't work even with a new game.
Odessa Posted September 5, 2014 Author Posted September 5, 2014 @prideslayer, about Odessa's issue with EasyPete:... So either it did not receive the spell (by being moved away or disabled) ... ... I think this is the issue, for that animation he is not in the cell, and I've observed it when one of the actors left the cell shortly after sex finished.
Vector24 Posted September 6, 2014 Posted September 6, 2014 This might be in the wrong place so I apologize if it is, but everytime I have sex my character gets tokens added to the apparel section of the inventory. I read somewhere these should only appear with debug on, but it's not on. Am I supposed to be getting these? What do they do? So far I've seen "zcumtok00 caucm" and "zcumtokv". Any help would be appreciated.
Dapper Dan Pomade Posted September 6, 2014 Posted September 6, 2014 Those are Sexout Spunk tokens, and I'm pretty sure they're normal. As far as I can tell they're used to track what's on and in your character.
RitualClarity Posted September 6, 2014 Posted September 6, 2014 This might be in the wrong place so I apologize if it is, but everytime I have sex my character gets tokens added to the apparel section of the inventory. I read somewhere these should only appear with debug on, but it's not on. Am I supposed to be getting these? What do they do? So far I've seen "zcumtok00 caucm" and "zcumtokv". Any help would be appreciated. This is part of SCR, if memory serves me correctly you have to have an esp enabled to see those tolkens. SexoutSCRdebug.esp. If you unclick that you will not have those tolkens visable. They are so that if there is problems with the tolkens ( which can be a common occurance) you can see what is there and get proper support. If the game is working properly you can unclick that esp and not have those show as they aren't necessary to show in normal game. Also if memory serves me correctly they only show up for vigina sex not anal or oral.
prideslayer Posted September 7, 2014 Posted September 7, 2014 Still busy IRL here, sorry. Odessa & Jaam, I've seen the bug reports come in on gitlab and will address them when I can. If this issue isn't reflected there, please submit an issue there as well so I don't lose track of it. ActorX *should* be treated almost identically to any other -- except, IIRC, that actor doesn't have to be available (InUse) since it doesn't need to be locked for the act to proceed. It just needs to be valid. There is *definitely* an issue when it comes to actors leaving the cell before they should. It could be that not locking actorX is allowing the actor to leave the cell before being cleaned up, which means I should probably lock that actor as well.
Supraheroic Posted September 8, 2014 Posted September 8, 2014 Only two of the dog animations seem to show up now...the leg wrap missionary and doggy style...I remember there was a second doggy style as well as oral...were these some of the DMan animations that were removed? Otherwise i'm not sure why they're not showing up in the randomiser.
Nessa Posted September 9, 2014 Posted September 9, 2014 OK, I've got a strange issue. Er... I still feel compelled to put this in a spoiler. Getting repeated 9.1 abort errors on a supermutant. I've added the supermutant to the SexoutCListSupermutant list and still no go. The type is set to Oral. Nothing strange about the guy either, not ghosted or anything. Running 86 beta 4. scn RobarTTWCydSexMutantBJ Begin Function {} ; ** Mutant BJ ** playerREF.NX_SetEVFl "Sexout:Start::CallVer" 1 playerREF.NX_SetEVFo "Sexout:Start::ActorA" playerREF playerREF.NX_SetEVFo "Sexout:Start::ActorB" RobarTTWCydSupermutantRef playerREF.NX_SetEVFl "Sexout:Start::isOral" 1 playerREF.CIOS SexoutBegin ; ** Tell Quest script to warp player ** let RobarTTWBadQuestCyd.iTimer := 25 End Anything glaringly wrong in there? EDIT: Nevermind. Apparently an individual that is giving a... ... to another actor is a "receiving" actor!?
prideslayer Posted September 9, 2014 Posted September 9, 2014 Yes. The receiver is always the one being penetrated, no matter the orifice. I know it's a bit counter intuitive, one day, I'll have a better system.
Odessa Posted September 9, 2014 Author Posted September 9, 2014 @Nessa: I think if you set oral for creatures it changes it to vaginal, because there isn't an oral list for them. You can force it to use the supermutant blowjob anim by setting the anim number though, you can probably find out the anim number from sexout sutra.
Slimdickens Posted September 9, 2014 Posted September 9, 2014 Only two of the dog animations seem to show up now...the leg wrap missionary and doggy style...I remember there was a second doggy style as well as oral...were these some of the DMan animations that were removed? Otherwise i'm not sure why they're not showing up in the randomiser. I upgraded to version 85 recently so I could use the new version of SexAssault and started noticing a few issues, including something like the above. For me, I only noticed specifically that I couldn't initiate oral with anyone... whenever I tried (with SexoutSex or SexoutRapist), it would instead initiate a different, random position. Now, though, I can't initiate any Sexout acts, like what others have noticed with the "actors leaving a cell prematurely" thing. I also noticed that after the upgrade, the inventory screen doesn't show up after raping with SexoutRapist anymore. :-( Anyway, can the first thing count as "confirmed" so I can add it to github?
toryn1 Posted September 9, 2014 Posted September 9, 2014 I have a bit of an issue. I would attach Images but the whole screenshot thing is playing up, anyway I am sure you all know about the infinite breast bug that stretches you tits to infinity and beyond, well that is the problem that I am having however my game is a brand new install and my load order is as follows: FalloutNV Tribal Pack Mercenary Pack Classic Pack Caravan Pack Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners Arsenal Sexout Sexout Slavery Now I am sure that Sexout comes with it's own body and I remember from my last install I thought that another Sexout mod had caused the problem but the infinite breast bug has not gone away. Is there a problem with the body? I am stumped.
RitualClarity Posted September 10, 2014 Posted September 10, 2014 Requirements SpoilerFallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3. Astymma's BnB BodyExtender FAFF NVG compatability skeleton. NVSE v4.2beta4 or newer and NVSE Extender 14 or newer You are missing the BnB Body Extender. It was included in previous versions but removed due to permissions if memory serves me correctly. Infinitytits are as far as I know always caused by not having the correct/or wrong skeleton. The above is from this thread's OP.
toryn1 Posted September 10, 2014 Posted September 10, 2014 Requirements Spoiler Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3. Astymma's BnB BodyExtender FAFF NVG compatability skeleton. NVSE v4.2beta4 or newer and NVSE Extender 14 or newer You are missing the BnB Body Extender. It was included in previous versions but removed due to permissions if memory serves me correctly. Infinitytits are as far as I know always caused by not having the correct/or wrong skeleton. The above is from this thread's OP. I thank you Sir/Madam, it turns out I had downloaded it but due to me being crazy about organizing mod files neatly I had put the file in normal mods instead of adult mods, my mistake Thank you for the help, much appreciated
RitualClarity Posted September 10, 2014 Posted September 10, 2014 No problem. I like to be "crazy about organizing mods files neatly" as well. I know where you are coming from.. . I have spent the better part of a week just setting up my new game and mods installations for FNV. . I still have to set up the SCR resources ( fresh downloads to verify the tutorial I created and to have the same files as everyone that starts or gets fresh ones. Better for support ).
NicoleDragoness Posted September 16, 2014 Posted September 16, 2014 Apologies in advance if already requested. Considering that Bangatron works enough well and gives the option to choose which animation to play, I really don't understand why there is not the option to TOGGLE on/off some animations directly INSIDE the SexoutNG framework (aka, MCM menu options). Even the effort by animators, and by Prideslayer too, of course, was really great and appreciated, not all animations are by my tastes and, often, the random mechanic choices one of them I don't like at all (very often, in fact). Having the availability to toggle off some animations, could really improve a lot the entire system. ( A good example could be found in the SexLab Framework for Skyrim by Ashal). My two cents.
prideslayer Posted September 16, 2014 Posted September 16, 2014 That functionality does not exist because I have not had the time to lay the groundwork for it. More important issues to work on for now. You're welcome to take a stab at it yourself and submit a patch/merge request on gitlab. Be forewarned, I'm a code review nazi.
NicoleDragoness Posted September 16, 2014 Posted September 16, 2014 :D And I'm a "beware of code" girl. Never understood even a single line!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now