Jump to content

SexoutNG - Stable Release '97


Recommended Posts

Posted

Just a shot in the dark, but look in the Misc section of your inventory. Any weird debug token things?

 

there are two of them......

so I did some unistalls and reinstalls and the tokens are gone, however now my sexout pregency and offspring menu aren't showing up in the mcm.  ugh, and animations still don't work.

Posted

@prideslayer, about Odessa's issue with EasyPete:

 

The culprit is not the player, which "SexoutNGCleanup" properly, but actorX, for which "sexout:core:cleanup" remains at 1.

 

So either it did not receive the spell (by being moved away or disabled) or he his locked in a loop.

 

I think it is the first case as the NGClean messages do not show up in the scof.

 

Also, is it voluntary not setting "sexout:started::actora/b/c/x" on actorX ?

Posted

Are all these uninstalls and reinstalls in an effort to fix a save you already have, or do things not work even with a new game?

 

things don't work even with a new game.

Posted

@prideslayer, about Odessa's issue with EasyPete:

...

 

So either it did not receive the spell (by being moved away or disabled) ...

...

 

I think this is the issue, for that animation he is not in the cell, and I've observed it when one of the actors left the cell shortly after sex finished.

Posted

This might be in the wrong place so  I apologize if it is, but everytime I have sex my character gets tokens added to the apparel section of the inventory. I read somewhere these should only appear with debug on, but it's not on. Am I supposed to be getting these? What do they do? So far I've seen "zcumtok00 caucm" and "zcumtokv". Any help would be appreciated.

Posted

This might be in the wrong place so  I apologize if it is, but everytime I have sex my character gets tokens added to the apparel section of the inventory. I read somewhere these should only appear with debug on, but it's not on. Am I supposed to be getting these? What do they do? So far I've seen "zcumtok00 caucm" and "zcumtokv". Any help would be appreciated.

This is part of SCR, if memory serves me correctly you have to have an esp enabled to see those tolkens. SexoutSCRdebug.esp. If you unclick that you will not have those tolkens visable. They are so that if there is problems with the tolkens ( which can be a common occurance) you can see what is there and get proper support. If the game is working properly you can unclick that esp and not have those show as they aren't necessary to show in normal game. Also if memory serves me correctly they only show up for vigina sex not anal or oral.

Posted

Still busy IRL here, sorry. Odessa & Jaam, I've seen the bug reports come in on gitlab and will address them when I can. If this issue isn't reflected there, please submit an issue there as well so I don't lose track of it. ActorX *should* be treated almost identically to any other -- except, IIRC, that actor doesn't have to be available (InUse) since it doesn't need to be locked for the act to proceed. It just needs to be valid.

 

There is *definitely* an issue when it comes to actors leaving the cell before they should. It could be that not locking actorX is allowing the actor to leave the cell before being cleaned up, which means I should probably lock that actor as well.

Posted

Only two of the dog animations seem to show up now...the leg wrap missionary and doggy style...I remember there was a second doggy style as well as oral...were these some of the DMan animations that were removed? Otherwise i'm not sure why they're not showing up in the randomiser.

Posted

OK, I've got a strange issue. Er...  I still feel compelled to put this in a spoiler. :angel:

 

 

Getting repeated 9.1 abort errors on a supermutant. I've added the supermutant to the SexoutCListSupermutant list and still no go. The type is set to Oral. Nothing strange about the guy either, not ghosted or anything. Running 86 beta 4.

scn RobarTTWCydSexMutantBJ

Begin Function {}

	; ** Mutant BJ **
	playerREF.NX_SetEVFl "Sexout:Start::CallVer" 1
	playerREF.NX_SetEVFo "Sexout:Start::ActorA" playerREF
	playerREF.NX_SetEVFo "Sexout:Start::ActorB" RobarTTWCydSupermutantRef
	playerREF.NX_SetEVFl "Sexout:Start::isOral" 1
	playerREF.CIOS SexoutBegin
	
	; ** Tell Quest script to warp player **
	let RobarTTWBadQuestCyd.iTimer := 25
End

Anything glaringly wrong in there? :angel:

 

 

 

 

EDIT: Nevermind. Apparently an individual that is giving a...  ... to another actor is a "receiving" actor!? :dodgy:

Posted

@Nessa: I think if you set oral for creatures it changes it to vaginal, because there isn't an oral list for them. You can force it to use the supermutant blowjob anim by setting the anim number though, you can probably find out the anim number from sexout sutra.

Posted

Only two of the dog animations seem to show up now...the leg wrap missionary and doggy style...I remember there was a second doggy style as well as oral...were these some of the DMan animations that were removed? Otherwise i'm not sure why they're not showing up in the randomiser.

 

I upgraded to version 85 recently so I could use the new version of SexAssault and started noticing a few issues, including something like the above. For me, I only noticed specifically that I couldn't initiate oral with anyone... whenever I tried (with SexoutSex or SexoutRapist), it would instead initiate a different, random position. 

 

Now, though, I can't initiate any Sexout acts, like what others have noticed with the "actors leaving a cell prematurely" thing.

 

I also noticed that after the upgrade, the inventory screen doesn't show up after raping with SexoutRapist anymore. :-(

 

Anyway, can the first thing count as "confirmed" so I can add it to github?

Posted

I have a bit of an issue.

 

I would attach Images but the whole screenshot thing is playing up, anyway I am sure you all know about the infinite breast bug that stretches you tits to infinity and beyond, well that is the problem that I am having however my game is a brand new install and my load order is as follows:

 

FalloutNV

Tribal Pack

Mercenary Pack

Classic Pack

Caravan Pack

Dead Money

Honest Hearts

Old World Blues

Lonesome Road

Gun Runners Arsenal

Sexout

Sexout Slavery

 

Now I am sure that Sexout comes with it's own body and I remember from my last install I thought that another Sexout mod had caused the problem but the infinite breast bug has not gone away. Is there a problem with the body? I am stumped.

 

Posted

 

Requirements

Spoiler

You are missing the BnB Body Extender. It was included in previous versions but removed due to permissions if memory serves me correctly. Infinitytits are as far as I know always caused by not having the correct/or wrong skeleton. The above is from this thread's OP.

Posted

 

 

Requirements

Spoiler

You are missing the BnB Body Extender. It was included in previous versions but removed due to permissions if memory serves me correctly. Infinitytits are as far as I know always caused by not having the correct/or wrong skeleton. The above is from this thread's OP.

 

 

I thank you Sir/Madam, it turns out I had downloaded it but due to me being crazy about organizing mod files neatly I had put the file in normal mods instead of adult mods, my mistake Thank you for the help, much appreciated 

:)

Posted

No problem. I like to be "crazy about organizing mods files neatly" as well. I know where you are coming from.. :D. I have spent the better part of a week just setting up my new game and mods installations for FNV. :rolleyes: . I still have to set up the  SCR resources ( fresh downloads to verify the tutorial I created and to have the same files as everyone that starts or gets fresh ones. Better for support  ;)).

Posted

Apologies in advance if already requested.

 

Considering that Bangatron works enough well and gives the option to choose which animation to play, I really don't understand why there is not the option to TOGGLE on/off some animations directly INSIDE the SexoutNG framework (aka, MCM menu options). Even the effort by animators, and by Prideslayer too, of course, was really great and appreciated, not all animations are by my tastes and, often, the random mechanic choices one of them I don't like at all (very often, in fact).

Having the availability to toggle off some animations, could really improve a lot the entire system. ( A good example could be found in the SexLab Framework for Skyrim by Ashal).

 

My two cents.

Posted

That functionality does not exist because I have not had the time to lay the groundwork for it. More important issues to work on for now. You're welcome to take a stab at it yourself and submit a patch/merge request on gitlab. Be forewarned, I'm a code review nazi.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...