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SexoutNG - Stable Release '97


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Guest tomm434
Posted
Has somebody actually told Ron yet that he's virtually the only dude in sexout who doesn't get laid?

You know what? I feel bad for the guy

 

Meet him in Goodsprings.

RonGetsLaid.esp

Posted

 

Has somebody actually told Ron yet that he's virtually the only dude in sexout who doesn't get laid?

You know what? I feel bad for the guy

 

Meet him in Goodsprings.

 

I'm pretty sure we added Ron the Narrator to the banned list because it seriously broke some vanilla stuff to when mods like rapers engaged him in sex during his narration or something like that transitioning to DLC's.

The only other banned actors are the female creatures until there is allowance made for them in the framework, but there's no animations for them anyway.

Posted

About female creatures , especially Cheyenne , Lupa & Violetta , there are female animals today , in normal life (like Hyenas and Bonobo chimpanzee) that have oversized clitoris and use it as replacement for dick .

Who knows what would have irradiated animals from Fallout world . They should be able to fuck , maybe just make their "dick" little different .

 

Only restriction should be that they can not make you pregnant .

 

BTW , if i find time ill once make Lily Bowen with (nightkin) pussy .

 

Cheers  :)

Posted

I should point out that the current version of Sex Assault has a whole bunch of ways any mod can restrict actors/cells from it:

 

- Add actors to sexout's SexoutListRestrictedActor

- Add actors to SCR's SexoutSLActorDataIsReserved

- Add cells to sexout's SexoutListRestrictedCell

- Add (or get me to add) your mod name to the restricted source mods array for cells (currently all cells added by Alice.esp and Another-Kick-in-the-Head.esm are blocked)

- Do 'NX_SetEVFl "SO:NotNow" 1' on the player and reset it when done.

- Interior cell stalking can be disabled via MCM, and so can different factions.

 

The old Rapers may have a reputation for breaking scripting and immersion but so many options to prevent it have been added to SexAssault that if it still happens, mod authors can only blame themselves.

Posted

this new version does not work with breeder i need to get my hands on sexoutng 2.6.82 do you think i could have a copy of that file?

Posted

Jamil has a copy of 2.6.84 in his pack.  You should only be using the mods in Jamil's pack for Breeder, nothing else from LL. If any questions arise r/t Breeder it needs to be on Breeder's thread only. Breeder is outdated and mods used to keep it going is also outdated. Support for Breeder should be focused on the Breeder thread.

 

refer to my post for explanation. for more details check the signature of Jamilnielsen. Each signature has a link to his tutorial on how to install and get it working now that User isn't active anymore.

http://www.loverslab.com/topic/15838-sexoutbreeder-v84-zomg-an-update-edition-titus-riverside-bugfix/?p=945388

 

here is what you need

https://www.dropbox.com/s/06vgw3v8nqr0ck4/SexoutBreeder%20compiled%20stuff.zip?dl=0

As far as I can tell looking through the files everything is there.

Posted

hey man thanks for the file i unpacked the file and overwrote all the files i had already also because the file is compressed i made a copy of the file and put it on a 32gb flashdrive incase something goes wrong with my computer or if the files get curropted

Posted

OK! NOPE! overwriteing the files DID SOMTHING

 

it screwed up everything it corrupted EVERTHING

 

 

now i have to uninstall and reinstall fallout new vegas AND THEN work on getting the mods working right

Edit: there is a compressed femaleupperbody.nif in the files where does it go?

Posted

Considering the crash dump specifies a FOMM version I'd say it's safe to say he is using one, although one that is rather out-of-date (0.13.21).

Posted

 I agree and most will Nadene. You need a manager for these files if you aren't using one. Preferably FOMM. If you are.. easy fix.. just uninstall the mods for safety uninstall each mod one at a time. Don't matter the order since you are going to uninstall every mod you installed. Easy fix.

 

Again Nadene..

 

Breeder support questions should be directed to Breeder Thread. That female nif is a Breeder question. I never used it and don't know why it is outside of the normal folders unless it was an optional file that can be used in Breeder. However you must really know what your doing and where to put that file before adding it to the files..It isn't right to derail Prides thread further with Breeder questions so I am not going to further answer Breeder questions here.  Breeder questions please post there.

 

Posted

Just upgraded to the latest version and now whenever my character tries to have sex, she is teleported to a random location and the game quickly crashes.

 

edit; figured it out, forgot to update one single mod.

Posted

Is there a super mutant receiving oral animation?  I remember reading about a super mutant oral fix somewhere, but passing oral argument to SM sex returns only vag/anal?

Posted

There is one, maybe two. I'll check for the #s and get back to ya. They may not be in the random picker for some reason.

 

Roger that.  I've been previewing them and I think I found one (1415 1430).  None of the others look like oral.  I can probably specify it if it needs to be outside of the random picker.  I mean it's only one after all.

 

Danky.

 

Posted

well it should still get picked if you ask for oral in a random act... and that way you can do that, and if (when) more get added later, your mod will make use of 'em.

 

I checked random picker and it should be working fine... here's that section.

      elseif (0 < (NX_IsInList SexoutCListSupermutant actorA))
        if (0 == isOral)
          let Anim := NX_GetRandom 1401 1415
        else
          let anim := 1430
        endif
So it's picking one between 1401 and 1415 if sextype isn't oral, otherwise 1430.
Posted (edited)

Can't get it to work.  Tested through my own sex token script and straight calls from dialog results.  Confirmed oral is indeed set, vag is 0, anal is 0, but always picks either an anal/vag anim.  This with MeanSonOfABitch.  I'm thinking maybe NX_IsInList isn't picking him up.  I've had that problem with him before (returning true as a base when he wasn't exactly in the list and false when he was).

 

I'll keep messing with it.  Thanks again.

 

EDIT:  No it wasn't the list.  It's oral.  Somehow the oral argument it isn't making it through.  Oral works fine with everyone who isn't a creature.

elseif (0 < (NX_IsInList SexoutCListSupermutant actorA))
; Returns true here
if (0 == isOral)
; Returns true here
let Anim := NX_GetRandom 1401 1415
else
; Returns false here
let anim := 1430
endif

EDIT EDIT: Yep that's it.  Even at the beginning of the base effect script, oral is 0.  Tried to track down what is zeroing it out, no joy.  This doesn't happen with regular NPCs.

 

 

Edited by t3589
Posted

Thanks, I'll go digging.. weird.

 

You sure you have actor A/B right (A should be the SM, B a human).

 

NX_IsInList, this is the first I've heard. I was pretty careful when writing that one.

Posted

Thanks, I'll go digging.. weird.

 

You sure you have actor A/B right (A should be the SM, B a human).

 

NX_IsInList, this is the first I've heard. I was pretty careful when writing that one.

 

No NX_IsInList is fine.  I just falsely suspected it because I've had problems with creatures in it before (grabbing at straws).  ie. Returning true on base forms with 0 < when I didn't want it to.

 

Positive on A/B.  Sex works, and MeanSOB performs as A (vag/anal).  He just never picks oral from the picker when told to.  I've tried it with both the old method 'Quest.isOral' and NX, but not the newest method.  Both returned 0 for isOral in the base effect script right off the bat.  Which does seem weird because I can't understand what could be zeroing it out before it get's there?  I can confirm that with regular NPCs isOral behaves correctly.

 

I'll give the newest call method a test tomorrow and see if that works any differently.

Posted

 

Thanks, I'll go digging.. weird.

 

You sure you have actor A/B right (A should be the SM, B a human).

 

NX_IsInList, this is the first I've heard. I was pretty careful when writing that one.

 

No NX_IsInList is fine.  I just falsely suspected it because I've had problems with creatures in it before

 

This is a contradiction that I'm trying to resolve. It's not fine if you've had problems before.. what problems? :)

 

Positive on A/B.  Sex works, and MeanSOB performs as A (vag/anal).  He just never picks oral from the picker when told to.  I've tried it with both the old method 'Quest.isOral' and NX, but not the newest method.  Both returned 0 for isOral in the base effect script right off the bat.  Which does seem weird because I can't understand what could be zeroing it out before it get's there?  I can confirm that with regular NPCs isOral behaves correctly.

 

I'll give the newest call method a test tomorrow and see if that works any differently.

It won't.

 

All three methods internally use the NX method. Both the quest and the UDF syntax are converted by sexout itself (first step) to the NX format.

 

Your player isn't gagged or anything is she? You can add more debugging in fnSexoutSAN around line 200, where you'll find this..

 

    let isAnal    := call fnSexoutNXGetEVFl self nxKey + "isAnal"
    let isvaginal := call fnSexoutNXGetEVFl self nxKey + "isVaginal"
    let isOral    := call fnSexoutNXGetEVFl self nxKey + "isOral"
    let nUseZaz   := call fnSexoutNXGetEVFl self nxKey + "nUseZAZ"
    let animA     := call fnSexoutNXGetEVFl self nxKey + "animA"
    let animB     := call fnSexoutNXGetEVFl self nxKey + "animB"
    let animC     := call fnSexoutNXGetEVFl self nxKey + "animC"

    ; Blocks impossible choice
    if (0 == bCanOral)
      set isOral to 0
    endif

    if (0 == bCanVaginal)
      set isVaginal to 0
    endif

    if (0 == bCanAnal)
      set isAnal to 0
    endif
That's the only place I can imagine it being set to 0 if you set it to 1 in the call..
Posted

Oh the bCanOral flag is set about 30 lines upward.

 

      if eval ((0 == blocksB["blockO"]) && (0 == blocksA["blockC"]) && (0 == actorA.GetIsCreature))
        set bCanOral to SexoutNG.nRndOral
      endif
Which also means (had not thought of this) that if the random chance of oral in MCM is 0, then oral is effectively blocked. Check your MCM, make sure it's not 0. Some betas in the past accidentally set everything to 0. I tried to make sure to correct that before going to release, and it tested ok, but maybe you got unlucky.
Posted

Well this was a while back.  But I think it went something like:

 

- Put some SuperMutants in a ban list, I forget exactly which ones (not MeanSOB).

- if 0 < NX_IsInList would return true for MeanSOB, who wasn't in the ban list.

- switched to if 1 == NX_IsInList, which solved MeanSOB, but then returned false for some of the SuperMutants I wanted to ban.

- switched to an inclusion based list instead of exclusion.

- went round and round like that until I finally had it rigged up somehow, I forget how because that version is long dead.

 

So it wasn't NX_IsInList that was the problem so much as it was the author (me) trying to figure a way around all the base form crossover (which seems particularly important for creatures as they share a lot of bases).  It wasn't broken or anything like that.

 

In any case, I don't even use a ban list like that anymore, so it's not something I'm still struggling with.  Just something that I remembered when looking at the random creature script now and thought "Maybe it's this?'.  Like I said, grasping at straws.  I do that a lot.  lol

 

I too was eyeballing the CanOral bit.  The PC definitely isn't gagged.  I also knew about the RndOral settings getting zeroed out, but you're right I completely forgot to check that.  Though I suspect it's fine, because I use it to set sexual preferences for NPCs, which still works.  ie. MeanSOB asked the PC for oral is how I got here, and he wouldn't have gotten an oral pref if it was zeroed.  Still, I'll double check it tomorrow and play with the debug.

 

If oral works on your end with SMs then I'm going to have to think that it's either on my end, or it has something to do with MeanSOB specifically.  I'm just wondering what other mods could possibly hijack that setting, I know mine doesn't (at least with all the regular NPCs, it works perfectly).  I haven't made it to Jacobstown yet in this test play, so I still need to run it by other SMs thoroughly.

 

 

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