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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted
3 hours ago, Revdrsyn said:

Correct, but uh, you know. They had their starting clothes, and when I gave them the command it said "(name) needs some clothes"

 

I did not wait 5 minutes, and tbf, that is probably my fault! I'll be more patient next time.

 

I started to mess with thing and started getting CTD, so I just started a new playthrough. but yeah when your buying a slave it should switch over under a 1 or 2 max,  real time, so if you updates during a play through more then likely that the cause, as for cloths issue, like @crazymango54 stated. I know there was an option through dialog the was "dear why doing you wear something lighter" or something like that and I believe that should switch from armor to cloths. just haven't used that option much in the last few updates.

Posted
1 hour ago, tonitrulupus said:

"dear why doing you wear something lighter" or something like that and I believe that should switch from armor to cloths. just haven't used that option much in the last few updates.

Yeah that line is from HSH and in the years I was using that mod I never figured out what it does lmao.

Posted
3 minutes ago, crazymango54 said:

Yeah that line is from HSH and in the years I was using that mod I never figured out what it does lmao.

I think you have to have cloth on the slave as well as armor to work right, I believe they will go naked if you don't

 

Posted

In the Unwilling bride quest there was no option to persuade the second scout to leave, the one in solitude guard uniform. After I persuaded the argonian he said something like "I hope you can talk my buddy out of it too" but there was no option for that.

Posted
On 8/26/2025 at 3:20 PM, a_random_user said:

Should be safe if you use the "somebody wants you dead" dialogue from DOM. Quest and dialogue will treat them as dead. 

Originally, capturing them was planned as a full quest option, but I couldn't get it to work back then. I might have another go at it, I'm a lot better at modding now.

 

 

Not at the moment, but I might change my mind in the future, if the quest concept is good enough. I'll have to make certain that there won't be any overlap with the DOM Stories that TrollAutoKill has planned.

 

I mean Skyrim is almost 15 years old at this point, and somehow no one made Nazeem ultimate humiliation mod. I'm thinking of some kind of quest where you first "tame" Ahlam, then as she gradually becomes your loving slave you work together to slowly ruin ( his business, family name, reputation, standing with Jarl ) and finally enslave Nazeem( and turn him into a cuckold)

Posted (edited)
12 minutes ago, Kanerah said:

I mean Skyrim is almost 15 years old at this point, and somehow no one made Nazeem ultimate humiliation mod. I'm thinking of some kind of quest where you first "tame" Ahlam, then as she gradually becomes your loving slave you work together to slowly ruin ( his business, family name, reputation, standing with Jarl ) and finally enslave Nazeem( and turn him into a cuckold)

I think Nazeem is one of the most hated non villain NPC is all RPG history.

 

Note: There is a mod that turns him in to a female, lol.

 

Update: Just had to go find that mod https://www.nexusmods.com/skyrimspecialedition/mods/88796  Kills me what the creator wrote for the fist line of the mod "Looking for my husband Nazeem? He got himself turned into a woman, and now the Jarl is usually stuffing his backside."

Edited by tonitrulupus
Posted
55 minutes ago, Coom Nation said:

In the Unwilling bride quest there was no option to persuade the second scout to leave, the one in solitude guard uniform. After I persuaded the argonian he said something like "I hope you can talk my buddy out of it too" but there was no option for that.

I'll check, probably a mistake in the conditions. 

Posted
16 hours ago, crazymango54 said:

Sometimes with new purchases you need to toggle on/off the wear armor option. It starts off by default I'm pretty sure, turning it on works for me and I usually just leave it like that. If you want them to carry (but not wear) armor, then you should be able to toggle it back off.

I thank you for the advice, but, I mean, I've been playing with Dom for a while. I waited for her to pop out, and then pop back in i gave her clothes, told her to off, then on, then off, then took the clothes, told her to on, gave her the clothes, so on and so forth. She *would* wear other clothing, just not her spawned outfit. 

I'll be buying another one soon, so we'll see. 

Posted
On 8/27/2025 at 3:51 PM, a_random_user said:

That is really weird. Those aliases are required, so they were filled at the start, but somehow they got removed.

Do you have the Missive Patch (or uninstalled the Missive patch)? This is the only thing that intentionally changes those aliases (unless the questgiver dies, then it should refill).

Was this a save that was updated from 1.5.1?

Does this happen on a fresh save or only on an existing one?

 

Getting quests from a different city is probably an alias that was miss filled, but they aren't all region locked, so a quest in Whiterun might legitimately send you to a Riften dungeon. Not getting quests sometimes might just be bad luck, they're all chance based so it's possible to get few options, especially the first time that they load. It might also point to a more serious problem, as getting no quests is unlikely.

I do not as I have never used Missive.
It was updated from 1.5.1. I never specifically tried it before, but throughout my entire time playing this mod, I never recall seeing the menu option come up until I went in to fix the aliases.
I did try starting a new game and the aliases were filled as expected. The part that is throwing me is that they were being cleared every time I loaded a save. Shouldn't they have stayed after setting them?

Posted
26 minutes ago, vrelk said:

I do not as I have never used Missive.
It was updated from 1.5.1. I never specifically tried it before, but throughout my entire time playing this mod, I never recall seeing the menu option come up until I went in to fix the aliases.
I did try starting a new game and the aliases were filled as expected. The part that is throwing me is that they were being cleared every time I loaded a save. Shouldn't they have stayed after setting them?

They should have, an alias should only be cleared if the quest is stopped, on a clear(), or possibly with a ForceRefTo(). There is nothing in this mod that removes them. A few of them might be overwritten when the original is killed, but that can't leave all of them blank.

On the new game, did the aliases stick or did they get deleted as well?

 

I've tried searching around for this problem. There are a few people who also had aliases clear on load. Unfortunately, there isn't a clear answer. One person solved it by remaking the quest without any changes, which fixed it. Another wrote a script to reload the aliases every load, which is what you've done as well. The last one found a game engine bug that clears an alias on load if the alias is set using ForceRefTo on an OnInit event. But I don't do that, so this is another issue.

 

I've also tried to replicate it, but in none of my tests was an alias cleared on load.

 

Posted
6 minutes ago, a_random_user said:

aliases clear on load

I don't know if you seen this and I hope it will help, let me know if you seen this before:

Spoiler
In Skyrim AE, quest aliases do not clear on their own when a game is loaded. If you encounter this issue, it is being caused by an error in the quest's scripts or how it was filled. The game saves the quest state, including aliases, when you save. If an alias is empty on reload, it's typically due to one of these common mistakes: 
Common causes for clearing aliases
  • Aliased an object before the quest started. Aliases must be filled after the quest has started. If an alias was filled before the quest began, the reference will be lost when you reload the game.
  • The quest was stopped or failed. Using the Quest.stop() function or stopping the quest in another way will clear all associated aliases.
  • Scripting logic clears the alias by mistake. Some scripts may call ReferenceAlias.Clear() when they shouldn't. This can be caused by logic errors, such as a script clearing a reference after an unrelated event.
  • Mod changes caused inconsistencies. If you add or change an alias in a quest using the Creation Kit and then load a save where that quest was already running, the new alias may not fill correctly or appear empty. Quests are "baked" into a save file once they start, and changes to the alias list in an existing quest won't be recognized on a reload. 
How to debug alias issues
  • Start a fresh save: If you are testing a new or edited mod, always start a new game to avoid issues with "baked-in" quest data from an old save.
  • Check the quest state with the console: Open the console in-game and use sqv [YourQuestID] to see the status of your quest and which aliases are currently filled. Replace [YourQuestID] with the actual ID of the quest.
  • Add debug messages to scripts: Add Debug.Trace() messages to your Papyrus scripts to track when aliases are being filled and when they are being cleared. This can help pinpoint the exact point where the reference is lost.
  • Check "Start Game Enabled": If you use ForceRefTo() to fill aliases from a script, be careful with the "Start Game Enabled" option in the Creation Kit. If the quest is set to start immediately and the OnInit() function runs before the quest starts, aliases may be cleared on reload. Keep "Start Game Enabled" off and start the quest manually via a script. 

 

Posted

So I won't be able to test out the new stuff for awhile due to a damaged laptop (and with the issues I've had with it, I'm pondering if it might be just better to get a new one as I feel the fixes will be just putting a band-aid on the problems)

 

But an idea popped into my head with the ability to add onto the list of Uniques to add into Enthralled's slave buying list.

Now this could very well already be possible with what's available with a bit of work (I have never fiddled with SPID before so I'm just trying to make out what I can skimming through the examples you posted)

and I'm pinging @TrollAutokill if he wishes to add onto this. But maybe this could spark some ideas or maybe give something to make this process a bit easier.

 

So DOM can use StorageUtilData and jsons to store data of slaves that can be carried over to next time (kinks, training stats etc), whether its rebuying said slave in the same playthrough, or in a new playthrough if the Player Name is the same as before. This, in theory, should have no trouble with transferring data when obtaining Enthralled's Uniques, even the ones you added onto the slave list, since Uniques always have the same name. (Never did test this out with Enthralled's quest Unique NPC Slaves prior)

 

Could there be a way involving Enthralled reading Non-uniques you have made DOM json slave data for? (I suppose all that's needed for Enthralled is to find the name to generate to the specific NPC and DOM already does the rest when the NPC is captured or bought with DOM json auto load setting)

 

Maybe an example would be best to describe it.

 

Say you capture/buy a Bandit Salvager, name her Titty Sprinkles, mold her however you want, save json data for her in DOM.

And then you get rid of her, or start a new game.

Whatever work, SPID, or sorcery needs to be done here. And Enthralled sees the DOM Json file 12345678_TittySprinkles.json and whatever extra data the json needs to have (say NPCtype:Bandit Salvager or BaseID). Then adds a Bandit Salvager named Titty Sprinkles into Enthralled's lists. Since the name Titty Sprinkles is the generated name, when bought or captured, DOM loads the previous remaining stuff from the json.

Since it sounds like you are considering trying to get DOM's slave prices into the new slaver's slaves when buying them, I want to say just PqCaptiveSlaverFaction would do from Enthralled's current lists, but DOM loads the json data AFTER the slave is bought. You'd have to go a further extra mile to grab DOM's json data for the slave's training stats to get the correct price tag before buying.

 

 

I hope this make sense, since my knowledge in this stuff is so barebones, it feels like I'm spouting gibberish.

But the possibility of a simplistic immersive way to reencounter your non-unique slaves, even in new playthroughs, from various ways via Enthralled sounds like a fun and nostalgic concept

Posted
1 hour ago, McLovin3 said:

So I won't be able to test out the new stuff for awhile due to a damaged laptop (and with the issues I've had with it, I'm pondering if it might be just better to get a new one as I feel the fixes will be just putting a band-aid on the problems)

That depends on what is wrong with it and the make and model, with the dell computer sometimes you can just upgrade if your having issues with the vid or mem, but if it is costly to upgrade, always look to see if just getting a new one, I have an old NVidia 1050 vid card its barely able to handle the textures I have on the game as it is, I been thinking of going to the 1060 or 70, but maybe a different product line with better capabilities. been doing hardware for computer for about 30+ years, along with network type stuff for about 20+.

 

1 hour ago, McLovin3 said:

Now this could very well already be possible with what's available with a bit of work (I have never fiddled with SPID before so I'm just trying to make out what I can skimming through the examples you posted)

I have  serval I have created, only 1 couldn't get  to work when I upgraded to the latest Skyrim, they are not that hard to figure out and the creator did a good job on explaining how to create them.

 

1 hour ago, McLovin3 said:

in a new playthrough if the Player Name is the same as before.

If you use the same PC it will pull from that PC name. you can also transfer the file to other PCs once that storage folder has setup the PC name. I have noticed that some of the training does not get saved such as anal, oral and vag training that will start at 0.

 

1 hour ago, McLovin3 said:

Say you capture/buy a Bandit Salvager, name her Titty Sprinkles, mold her however you want, save json data for her in DOM.

And then you get rid of her, or start a new game.

Whatever work, SPID, or sorcery needs to be done here. And Enthralled sees the DOM Json file 12345678_TittySprinkles.json and whatever extra data the json needs to have (say NPCtype:Bandit Salvager or BaseID). Then adds a Bandit Salvager named Titty Sprinkles into Enthralled's lists. Since the name Titty Sprinkles is the generated name, when bought or captured, DOM loads the previous remaining stuff from the json.

As long as its the same name it should use that json file, but it has to be same name, no variation, think of that like saving a file, if you have a file calls 1234, and then save the same file as 12 34 you would have 2 files same data. that why you can use say bette's json file in every playthough, it the same name when you save it, at least I have not seen any variation it the name. as for just your random NPC, not sure, never looked for that.

Posted

I also have a suggestion for the rescue quests: adding giants' camps to the possible locations. Backstory of the captive can be that she is a farmgirl that was given to giants by her family as an offering to keep giants away from their livestock. Also I think there is a slavetat with an offering body paint just like on that cow from one of the random encounters. If that's possible  it can be applied to captives from the giant camps.

Posted
34 minutes ago, Coom Nation said:

I just bought Yrsild in Riften jail and when she got added to DOM her name was changed. I think this isn't supposed to happen with unique NPCs, right?

I just had the same thing happen to a different one.

Posted
1 hour ago, Coom Nation said:

I just bought Yrsild in Riften jail and when she got added to DOM her name was changed. I think this isn't supposed to happen with unique NPCs, right?

 

49 minutes ago, tonitrulupus said:

I just had the same thing happen to a different one.

I think I've found the problem. I missed the IsUnique check with the renamer in the jail function.

Apparently, I had Real Names Extended activated on all my tests. I assume neither of you use this mod.

It will be fixed next version.

Posted
3 minutes ago, a_random_user said:

 

I think I've found the problem. I missed the IsUnique check with the renamer in the jail function.

Apparently, I had Real Names Extended activated on all my tests. I assume neither of you use this mod.

It will be fixed next version.

I just changed their name back, though the book has the other name, no biggy

Posted

Hello, I'm having some trouble with the Sister of Battle quest. I've waited a good couple in-game days for Fjora to show up for our duel, but alas she does not, the quest never updates in the journal. What's the quest id so I can push it along?

Posted
1 hour ago, Budd42 said:

Hello, I'm having some trouble with the Sister of Battle quest. I've waited a good couple in-game days for Fjora to show up for our duel, but alas she does not, the quest never updates in the journal. What's the quest id so I can push it along?

Fjora does not show up based on time - she shows up based on your slavery rating.

The variable to set is posted higher in this thread - maybe in the description.

Posted
17 minutes ago, fred200 said:

Fjora does not show up based on time - she shows up based on your slavery rating.

The variable to set is posted higher in this thread - maybe in the description.

I thought since she approached me that meant I already had a high enough rating, but I'll try that command first to be sure

Posted
1 hour ago, Budd42 said:

I thought since she approached me that meant I already had a high enough rating, but I'll try that command first to be sure

Yeah you're right, if you already talked to her once and agreed to duel, then she should be there. Just to be sure, she's supposed to spawn right next to the Honningbrew Meadery. If that's where you are already, then I'm not sure of the quest id but the author will probably help you out soon.

Posted
15 hours ago, Budd42 said:

Hello, I'm having some trouble with the Sister of Battle quest. I've waited a good couple in-game days for Fjora to show up for our duel, but alas she does not, the quest never updates in the journal. What's the quest id so I can push it along?

 

14 hours ago, Budd42 said:

I thought since she approached me that meant I already had a high enough rating, but I'll try that command first to be sure

If she approached you, then your score is high enough. You should get a quest update after 1 day to go duel her, with a questmarker on her.

You should also have a quest entry to wait a day, is it this part that gets stuck?

 

If the quest is stuck in the waiting stage, you can try the console command 

setstage PqS01 40

This will sent you to the point where you can duel Fjora. Fjora will also get a quest marker so you can find her.

 

Worth pointing out, Fjora does not despawn between the challenge and the duel. If you find her, you can ambush her and capture her. It's an easier fight, but she'll start with lower respect training.

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