tonitrulupus Posted October 14, 2025 Posted October 14, 2025 1 hour ago, a_random_user said: I still have to work on the details. It's possible to set up these NPCs to be available from other locations, but it has to make sense with their pre-existing training and their dialogue. I also have to find a reasonable solution for PAH users, who can't get Slavers. The way the current system is set up, they simply won't spawn, but that's not fun if I make a bunch of NPCs that are only available for some players. Would it be feasible to set some up to have a letter or note sent to the PC? and/or actually come up to the PC when in a general town or go into a tavern or something like that and ack to be a slaver? would that make it work for PAH users and non PAH user? You wouldn't have to do that with all of them but maybe a few like 2 or 3? I would still do at least a male and female, since I run a "succubus" that can change to an "incubus" for my PC it don't matter really if you do same sex or one of each
a_random_user Posted October 14, 2025 Author Posted October 14, 2025 1 hour ago, tonitrulupus said: Would it be feasible to set some up to have a letter or note sent to the PC? and/or actually come up to the PC when in a general town or go into a tavern or something like that and ack to be a slaver? would that make it work for PAH users and non PAH user? You wouldn't have to do that with all of them but maybe a few like 2 or 3? I would still do at least a male and female, since I run a "succubus" that can change to an "incubus" for my PC it don't matter really if you do same sex or one of each Sending letters or walking up to the player are things I can do, and I like the idea of a slaver actively trying to get recruited by the player. I'm not sure how that helps with PAH users, unless you mean that I can put a check there and prevent the letter to be sent? I also want to try to make a bit of mix here. Earlier you mentioned a man and woman of each of the 10 playable races, which is a goal I want to meet. But it will happen in stages, because that's a lot of designs to make, especially if I want some of them to have a questline.
tonitrulupus Posted October 14, 2025 Posted October 14, 2025 1 hour ago, a_random_user said: I'm not sure how that helps with PAH users, unless you mean that I can put a check there and prevent the letter to be sent? Well if the are not spawning, could a letter method work better for with and without PAH??
Revdrsyn Posted October 15, 2025 Posted October 15, 2025 12 hours ago, a_random_user said: Sending letters or walking up to the player are things I can do, and I like the idea of a slaver actively trying to get recruited by the player. I'm not sure how that helps with PAH users, unless you mean that I can put a check there and prevent the letter to be sent? I also want to try to make a bit of mix here. Earlier you mentioned a man and woman of each of the 10 playable races, which is a goal I want to meet. But it will happen in stages, because that's a lot of designs to make, especially if I want some of them to have a questline. First, this mod is great, the quests are great, really integrates DOM in a super organic and wonderful way. I think "One of each" is perfunctory. I'd rather have 20 interesting characters, rather than pedantically just ensuring one of each sex and race. If you're enjoying making these quests, I'm enjoying playing them. I'd hate for you to stop working because you feel obligated instead of what is exciting to you. 5
ginn7111 Posted October 15, 2025 Posted October 15, 2025 On 10/13/2025 at 10:54 PM, a_random_user said: So we at least solved one problem. The letter not spawning in Fjora's inventory is also weird, I got the letter in each of my test, so I'll have to look if something else went wrong here. The letter is called "Letter from Mera", you can use help and player.additem to add it to your inventory. The last three digits of the baseID are AB4, the first 5 are load order dependent. That said, if trying to run it with the console didn't work, it might not work with the letter either. It might really be that there is some error in your save file which blocks some of the scripts. Hi! So after i add letter from console quest beggins. Again without any special dialogs, but i can finished finally all quests from your mod. In the future, i start new game maybe it will help me with my problem. Thx for u support, anyway. 1
Coom Nation Posted October 22, 2025 Posted October 22, 2025 Just added Stenvar in the new slaver faction and was able to hire him! Everything works fine as far as I can see, thanks for the new update! 1
Zoltar Posted October 24, 2025 Posted October 24, 2025 I'm playing this mod with the Missives patch and its amazing. But I have one question: when I find and 'rescue' NPCs, I always find them tied up in various kinds of devices, and when I 'free' them, the device disappear. Is there any way to use these devices on my slaves later in the game? Add them via additemmenu or something like that?
Coom Nation Posted October 24, 2025 Posted October 24, 2025 1 hour ago, Zoltar said: Is there any way to use these devices on my slaves later in the game? Add them via additemmenu or something like that? Yes, with this mod: 2
Zoltar Posted October 24, 2025 Posted October 24, 2025 1 hour ago, Coom Nation said: Yes, with this mod: Thank you, very helpful! I can place the furniture and lock NPC in it, works fine (also I just realized that I can lock NPCs in furniture with the DOM dialogue, which is more immersive than casting a spell on them I guess), I wonder if there are ZAZ furniture specific sex animations and how to start them? Sorry if I'm too off topic.
Coom Nation Posted October 24, 2025 Posted October 24, 2025 45 minutes ago, Zoltar said: I wonder if there are ZAZ furniture specific sex animations and how to start them? As I remember there were at least animations for pillory. There is a Sexlab section in the ZAZ MCM, you need to install them there and start sexlab scene while npc is in furniture. 1
DonQuiWho Posted October 24, 2025 Posted October 24, 2025 3 hours ago, Coom Nation said: As I remember there were at least animations for pillory. There is a Sexlab section in the ZAZ MCM, you need to install them there and start sexlab scene while npc is in furniture. I know that those work within mods like Prison Overhaul, and in some animations that Sexlab can 'choose' from a variety of animation packs enabled via SLAL - and I think that Devious Wicked Devices, maybe also Skyrim Chain Beasts - even allows you to use them to pork players/followers trapped in those, but I've never yet found a way of adding a device and then placing an NPC in it which then allows passing NPCs to 'enjoy the captive's charms' Have you been able to find anything that does? I was just about to place a follower TDF whore in one to see if that worked, ie place them in a pillory, tell them to find their own jobs, and see what happens, 🤔 DQW
Coom Nation Posted October 24, 2025 Posted October 24, 2025 11 minutes ago, DonQuiWho said: Have you been able to find anything that does? I don't know about NPC on NPC but in Defeat mod if you placed victim in pillory and then chose option to have sex with her through Defeat menu, pillory animations would be played. But maybe it works this way only in that mod.
tonitrulupus Posted October 24, 2025 Posted October 24, 2025 1 hour ago, DonQuiWho said: Have you been able to find anything that does? I was just about to place a follower TDF whore in one to see if that worked, ie place them in a pillory, tell them to find their own jobs, and see what happens, I am not sure if this is DOM or another MOD, but I see my followers using the slaves that follow me all the time and I find that sometimes with other NPCs that I have a ally or love rank with they will use them rather the NPC is following me or not. I also have ABMM installed and the latest version I do get a pop up sometime with a request to have sex with followers or slaves and sometimes it is up to 4 of them, Yes you can choose not to join. and I believe it is based of the arousal of everyone. higher your arousal the greater the chance,
DonQuiWho Posted October 25, 2025 Posted October 25, 2025 13 hours ago, Coom Nation said: I don't know about NPC on NPC but in Defeat mod if you placed victim in pillory and then chose option to have sex with her through Defeat menu, pillory animations would be played. But maybe it works this way only in that mod. Thanks. Sure. That works fine for Player on NPC. But I'm trying to get NPC on 'pilloried NPC' interactions 12 hours ago, tonitrulupus said: I am not sure if this is DOM or another MOD, but I see my followers using the slaves that follow me all the time and I find that sometimes with other NPCs that I have a ally or love rank with they will use them rather the NPC is following me or not. I also have ABMM installed and the latest version I do get a pop up sometime with a request to have sex with followers or slaves and sometimes it is up to 4 of them, Yes you can choose not to join. and I believe it is based of the arousal of everyone. higher your arousal the greater the chance, Thanks to you too!. I have follower text dialogue which, depending on their present slave interaction status, allows me to tell Followers to leave my slaves alone, or give them freedom to use them. IIRC rightly, there are settings in ITF which allow followers with ... Arousal>(ITF) MCM settings .......to use slaves. I can't remember if PAHE+HSH+ITF, pre DOM, had similar dialogue options. Is that what you're experiencing? DQW
tonitrulupus Posted October 25, 2025 Posted October 25, 2025 9 hours ago, DonQuiWho said: Thanks. Sure. That works fine for Player on NPC. But I'm trying to get NPC on 'pilloried NPC' interactions As in animations? or told to get in them?
DonQuiWho Posted October 26, 2025 Posted October 26, 2025 (edited) On 10/24/2025 at 10:38 PM, DonQuiWho said: I know that those work within mods like Prison Overhaul, and in some animations that Sexlab can 'choose' from a variety of animation packs enabled via SLAL - and I think that Devious Wicked Devices, maybe also Skyrim Chain Beasts - even allows you to use them to pork players/followers trapped in those, but I've never yet found a way of adding a device and then placing an NPC in it which then allows passing NPCs to 'enjoy the captive's charms' Have you been able to find anything that does? I was just about to place a follower TDF whore in one to see if that worked, ie place them in a pillory, tell them to find their own jobs, and see what happens, 🤔 DQW 3 hours ago, tonitrulupus said: As in animations? or told to get in them? FWIW, that didn't work Took a follower, parked them in a Zaz Pillory, 'locked' in using the Zaz Helper Mod, all placed in the Whiterun town square. Then set them up to do TDF tricks 'on their own' and left them to see what would happen. Instead of attracting bees to the pollen, they'd leave the pillory - despite still being 'locked in - find a client, do their business and then return to the pillory - and then rinse and repeat until you stopped them (ie they'd get out of the pillory, make the client happy, and go back to the pillory, because their state was still 'locked in'. Sometimes they would get another client even before they got back to the pillory And yes, I do have all the suitable pillory 'animations'. It's the willingness that is missing, not the way to do it It's strange that all of that - ie pilloried pulchritude - has worked perfectly well, for years, for prisoners in Prison Overhaul Patched (by@Inte ), who can spend a whole day entertaining the local worthies, but that no-one has yet managed to create a simple mod to allow you to take NPCs, followers, prisoners, or whatever and set up something similar, as say, a living, breathing, 'PlaceHer and PorkHer Slot Machine' (all puns intentional!) Maybe TAK can add something like that to (the bottom of) his To-Do list as a free or, maybe even better, cash generating, public training station? 😜 DQW Edited October 26, 2025 by DonQuiWho
tonitrulupus Posted October 26, 2025 Posted October 26, 2025 On 10/24/2025 at 8:44 AM, Coom Nation said: Yes, with this mod: My question is how do you get the NPCs out once locked in, never could get them out
tonitrulupus Posted October 26, 2025 Posted October 26, 2025 1 hour ago, DonQuiWho said: Then set them up to do TDF tricks 'on their own' and left them to see what would happen. 1 hour ago, DonQuiWho said: despite still being 'locked in - find a client, do their business and then return to the pillory - and then rinse and repeat until you stopped them (ie they'd get out of the pillory, make the client happy, and go back to the pillory, because That could be caused by TDF, I know when I leave slaves in the pillory after a while guards will come up and use them.
DonQuiWho Posted October 26, 2025 Posted October 26, 2025 10 hours ago, tonitrulupus said: That could be caused by TDF, I know when I leave slaves in the pillory after a while guards will come up and use them. Are you talking abot DOM slaves? I sold a DOM slave to Nazeem, and she'll appear in a pillory sometimes, but I have never seen any NPC take advantage of her DQW
Coom Nation Posted October 26, 2025 Posted October 26, 2025 12 hours ago, tonitrulupus said: My question is how do you get the NPCs out once locked in, never could get them out What do you mean? Dialogue option is not working for you?
SignoreSupremo Posted November 1, 2025 Posted November 1, 2025 Hi, quick question/request: could it be possible that the DOM patch also removes the SL dependency please? Mainly because I use it w/ OStim (I prefer it to SL by a land mile) and I'd love to put this mod in the load order
a_random_user Posted November 2, 2025 Author Posted November 2, 2025 1 hour ago, SignoreSupremo said: Hi, quick question/request: could it be possible that the DOM patch also removes the SL dependency please? Mainly because I use it w/ OStim (I prefer it to SL by a land mile) and I'd love to put this mod in the load order It's on my to do list. I don't know Ostim, so I still have to figure out how to script it. Once I've figured that out, I can soft support Ostim and SL both. Maybe this is a good moment to ask some questions: Is there a difference, in terms of esp file, between the various versions of OStim, like Standalone or OSex version? Or is there no difference, and supporting Standalone will support all versions? For people who use both OStim and SL, which would you like to prioritise? If Enthralled activate a sex scene, should it play an OStim or a SL scene if both are available? How does OStim work for NPC/NPC scenes? Does OStim use tags that can be used to set up something?
SignoreSupremo Posted November 2, 2025 Posted November 2, 2025 9 hours ago, a_random_user said: It's on my to do list. I don't know Ostim, so I still have to figure out how to script it. Once I've figured that out, I can soft support Ostim and SL both. Maybe this is a good moment to ask some questions: Is there a difference, in terms of esp file, between the various versions of OStim, like Standalone or OSex version? Or is there no difference, and supporting Standalone will support all versions? For people who use both OStim and SL, which would you like to prioritise? If Enthralled activate a sex scene, should it play an OStim or a SL scene if both are available? How does OStim work for NPC/NPC scenes? Does OStim use tags that can be used to set up something? unluckily I am not a modder so I can answer only partially (and some of the answers are probably wrong) BUT from my little understanding of it: - you basically want to use OStim SA, because OSex is not kept updated anymore and it's much more a PITA to setup for the users, also all the mods using OSex have ported to OStim SA and there is no back-compatibility - dunno lol, I think (but it's an uneducated guess) that the underlying mechanisms are inherently different, so I think the game should start only one of the scenes - from what I understand from this mod (OStim NPCs - NPC Sex Lives Improved at Skyrim Special Edition Nexus - Mods and Community) I think you have to setup a predetermined scene between two NPCs (you can definitely have "fixed" scenes play, can't remember rn where or why I saw it but I'm positive it can be done; how on the other hand...) - can't help you, sorry 1
fred200 Posted November 2, 2025 Posted November 2, 2025 My only request for the author - please don't get distracted from mod development (new quests, NPCs, etc) by OSTIM support. Let the people who use it come up with good workarounds, guidelines, and specific requests for changes. 2
tonitrulupus Posted November 3, 2025 Posted November 3, 2025 (edited) On 11/1/2025 at 7:43 PM, a_random_user said: Is there a difference, in terms of esp file, between the various versions of OStim, like Standalone or OSex version? Or is there no difference, and supporting Standalone will support all versions? Spoiler OSex Version: This version requires other specific core mods, particularly the OSA (Skyrim Ascendancy Engine) framework, to function. Mods built for the OSex framework act as an extension and rely on the underlying engine provided by OSA to work correctly. The OSex version and its dependencies are generally older and no longer actively supported or updated. Standalone Version: This version is a self-contained framework that does not require other core mods like OSA. Everything needed is included within the single mod package, simplifying installation and reducing potential conflicts with other required components. The standalone version (specifically OStim Standalone) is the modern, actively developed, and supported solution that most current animation packs and related mods are being ported to. In essence, "standalone" means the mod runs independently without needing the older framework (OSA/OSex), offering a more streamlined and stable experience for current users. On 11/1/2025 at 7:43 PM, a_random_user said: For people who use both OStim and SL, which would you like to prioritise? If Enthralled activate a sex scene, should it play an OStim or a SL scene if both are available? what you can do is the same as I believe its succubus heart, there is an option that give the default of which ever you use, that would resolve the either or issue, as for both, that one I am not to surer about and a little research will be needed. for example those that use nemasis can only use race animations while they also have FNIS to handle the animal animations,, as for the stim "products" I cant say that it would be the same and I am not to sure how many have both due to skyrim reaction so poorly to mods that doule and triple up on the same actions. Update, they do not over lap from what I can see and it just a matter if what you want, SL pure debauchery and ostem has more relationship type play, there is a guild on the ostim page that may help out some. may have to contact the author Edited November 3, 2025 by tonitrulupus
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