tonitrulupus Posted October 8, 2025 Posted October 8, 2025 @a_random_user Yeah, submit is at 52 and no dice did not get the letter. I am thinking this started after the last update or when you made the change from PAH being a required and that is causing the issue, it either is blocking it or changing the condition on fjor and fryssa ok what is the quests name so I can get her to give the code by setstage? I know you have 2 quests linked, I just want to make sure I get the right one.
a_random_user Posted October 8, 2025 Author Posted October 8, 2025 3 minutes ago, tonitrulupus said: @a_random_user Yeah, submit is at 52 and no dice did not get the letter. I am thinking this started after the last update or when you made the change from PAH being a required and that is causing the issue, it either is blocking it or changing the condition on fjor and fryssa ok what is the quests name so I can get her to give the code by setstage? I know you have 2 quests linked, I just want to make sure I get the right one. The quest with Fryssa is PqB03. If Fryssa gave you the message, you killed/enslaved Kjor, and you gave the evidence to the steward, the stage will set to 20. The message itself is also needed for dialogue with Esmee. It's called Coded message. You can use the console to add it to your inventory, the baseID ends with 916. First 5 depends on load order.
pelle234 Posted October 8, 2025 Posted October 8, 2025 So i played around with it abit and it seems to work!  This is probably wrong in your description though if I understand it correctly: PqJailedFaction PqCaptiveBanditFaction PqCaptiveMageFaction PqCaptiveCaveFaction PqCaptiveSlaverFaction  Should be  ;PqJailedFaction ;PqCapturedBanditFaction ;PqCapturedMageFaction ;PqCapturedCaveFaction ;PqCapturedSlaverFaction
tonitrulupus Posted October 8, 2025 Posted October 8, 2025 4 hours ago, a_random_user said: The quest with Fryssa is PqB03. If Fryssa gave you the message, you killed/enslaved Kjor, and you gave the evidence to the steward, the stage will set to 20. The message itself is also needed for dialogue with Esmee. It's called Coded message. You can use the console to add it to your inventory, the baseID ends with 916. First 5 depends on load order. Thanks! It did show I killed kjor and the message came up but I can double check in a bit.
tonitrulupus Posted October 9, 2025 Posted October 9, 2025 6 hours ago, a_random_user said: The quest with Fryssa is PqB03. If Fryssa gave you the message, you killed/enslaved Kjor, and you gave the evidence to the steward, the stage will set to 20. The message itself is also needed for dialogue with Esmee. It's called Coded message. You can use the console to add it to your inventory, the baseID ends with 916. First 5 depends on load order. Ok I did check it out, killed kjor, showed I killed him just like before, read a json file her having higher stats and still the the menu option "you going to listen...." or what ever that options said, I do remember getting that in the past, not being given and still wont give the code
ginn7111 Posted October 12, 2025 Posted October 12, 2025 Hi. Im sorry for my English its not my lang. Problem is with Fjora. She doesnt start fight with me. So i started fight with her by myself. After that i enslaved her, but she doent have any specific dialog for quests. After that i reload on save 2 min ago... and she dont show herself! Any time when i came into Vaitran, she dont show herself. I have reputation and she must, but she dont. Can u help me? Stage sqv PqS01 - 00 Enabled? No State: stopped.
a_random_user Posted October 12, 2025 Author Posted October 12, 2025 3 hours ago, ginn7111 said: Hi. Im sorry for my English its not my lang. Problem is with Fjora. She doesnt start fight with me. So i started fight with her by myself. After that i enslaved her, but she doent have any specific dialog for quests. After that i reload on save 2 min ago... and she dont show herself! Any time when i came into Vaitran, she dont show herself. I have reputation and she must, but she dont. Can u help me? Stage sqv PqS01 - 00 Enabled? No State: stopped. Fjora is something that some people have trouble with, but I haven't reproduced the problem on my PC yet. Are you using DOM, PAH, or both? There are a few things we can try to fix it. If PqS01 is at stage 0 and stopped, then the quest didn't start up. Try fast traveling away from Whiterun and back. This should start the quest back up. Double check if the reputation is at least 5 or higher. If this doesn't work, you can try setstage PqS01 0 into the console to force it on.  If Fjora is back, try to see if any of her dialogue options work. The first option loops back and does nothing, the second option will arrange the duel a day later, the third option starts the fight immediately, and the last option refuses the fight (she'll attack you once you're out in the wilderness). You can also try to kidnap her  If this didn't work, then you can try capturing through the DOM/PAH system directly. After that, use the console for setstage PqS01 100 You'll miss the fight and the rewards of the choices in there, but you can continue with the quest chain. Â
ginn7111 Posted October 12, 2025 Posted October 12, 2025 Thx a lot. So, the first variant help. She came back and start dialog. After that i choose 4 dialog and she left. Now stage pqS01 10.00 I'll wait our meet in future. BTW in 3 dialog she didnt fight either. i use PAHE Â 1
a_random_user Posted October 12, 2025 Author Posted October 12, 2025 54 minutes ago, ginn7111 said: Thx a lot. So, the first variant help. She came back and start dialog. After that i choose 4 dialog and she left. Now stage pqS01 10.00 I'll wait our meet in future. BTW in 3 dialog she didnt fight either. i use PAHE Â stage 10 is good, that means the dialogue worked. That means that she should spawn near you when you're in the wilderness. She might be invisible when that happens, that's normal. You'll get journal update.
ginn7111 Posted October 12, 2025 Posted October 12, 2025 (edited) 4 hours ago, a_random_user said: stage 10 is good, that means the dialogue worked. That means that she should spawn near you when you're in the wilderness. She might be invisible when that happens, that's normal. You'll get journal update. Just see... i dont have any quest in journal. And shes still stay in Vaitran UPD: There must set stage 20 after i spoke with she. But it doent work. She just stay in Vaitran. Later i try put other stage, figth with Fjora, but it not work. Quest not progress. So i just set stage 100. But how can i get new quest? Dialogs with Fjora as a slave - default. setstage pqs02 10 - dont work too. Edited October 13, 2025 by ginn7111
a_random_user Posted October 13, 2025 Author Posted October 13, 2025 9 hours ago, ginn7111 said: Just see... i dont have any quest in journal. And shes still stay in Vaitran UPD: There must set stage 20 after i spoke with she. But it doent work. She just stay in Vaitran. Later i try put other stage, figth with Fjora, but it not work. Quest not progress. So i just set stage 100. But how can i get new quest? Dialogs with Fjora as a slave - default. setstage pqs02 10 - dont work too. I'm currently investigating this, it seems there is a weird bug where Fjora isn't recognised in the alias of PqS02. It might be that the enslaving process interferes here somehow. This seems to happen if Fjora is enslaved with PAH, but not (or rarely) when using DOM. I have made an extra check here to force Fjora into that alias. Initial test seem to indicate that this improves this problem. I'll probably have to do the same thing for Mera's quest.  And if you use the setstage on PqS02, you should use stage 0 to follow the normal path, though if 10 didn't work, 0 won't work either.  I still haven't reproduced the non-fighting bug.  If the console commands didn't work, I'd advice waiting with this quest until I've updated the mod. If you have already caught Fjora, it's possible that the update won't be able to fix it, but if Fjora hasn't been caught yet, the update will work.
ginn7111 Posted October 13, 2025 Posted October 13, 2025 2 hours ago, a_random_user said: I'm currently investigating this, it seems there is a weird bug where Fjora isn't recognised in the alias of PqS02. It might be that the enslaving process interferes here somehow. This seems to happen if Fjora is enslaved with PAH, but not (or rarely) when using DOM. I have made an extra check here to force Fjora into that alias. Initial test seem to indicate that this improves this problem. I'll probably have to do the same thing for Mera's quest. Â And if you use the setstage on PqS02, you should use stage 0 to follow the normal path, though if 10 didn't work, 0 won't work either. Â I still haven't reproduced the non-fighting bug. Â If the console commands didn't work, I'd advice waiting with this quest until I've updated the mod. If you have already caught Fjora, it's possible that the update won't be able to fix it, but if Fjora hasn't been caught yet, the update will work. Shame... u did really cool mod, one of the best. Thx a lot for u support anyway. Will wait 1
a_random_user Posted October 13, 2025 Author Posted October 13, 2025 New version 1.6.1 is up, mainly bug fixes. Safe to update, but some changes might not take effect on an existing save. Only the main file, the DOM patch, and the KSHairdos/HPH patch are new. Spoiler New *Added a system to hire slaver trainers (DOM only). Trainers can be recruited for 500 septims. It uses a faction like the Jail/Rescue/Slave systems. The faction is PqRecruitSlaverFaction. No NPC are added for this yet. They can be added with SPID. Any NPC selected will be found near the Slave buyers (Solitude, Windhelm, Raven Rock docks)  Bug Fixes *Added a hard check on the Sister in chains (PqS02) and Sister of the hunt (PqS03) quests. For an unknown reason, it could fail to detect Fjora, breaking the quest. This should fix that. This bug seems to have been more common with people using PAH than with people using DOM. There will be a notification on the top of the screen if this failssafe is used, but otherwise the quests should progress as usual. *Changed Kamika's voice from the empty FemaleSoldier to the working FemaleCommander *remove debug notification on slaver quest reset *Elara Mornard should start initially disabled. *Sebastien is now correctly added to the prisoner pool *added a check on the jail renamer to make sure uniques aren't renamed *script change. Now it will only assign PAH factions if PAH is installed. Done in main script and PqS01 script. This prevents errors from clogging up the log, and might speed things up. *Fixed some typos, with thanks to user Coom Nation *Added the captive factions to the properties of the main radiant quest. This makes it easier for other mods to support Enthralled Now that I finally found something that might fix the Fjora quest chain, I wanted that out as soon as possible. The problem was a very weird one. Normally, when a quest starts, Skyrim will find and assign all referencealias that are attached to it. If a required referencealias can't be filled, the quest will immediately shut down. As it turns out, the game had issues finding Fjora, despite the fact that she is literally loaded in the same cell as the player. The caused both PqS02 and PqS03 to break when starting. This happens more with PAH, so I suspect the enslavement process interferes, somehow. I tried solving this by making Fjora's ReferenceAlias optional and putting a brute force check on each quest. If it's not filled the usual method, the referenceAlias will be forcibly filled. If this happens there will be a notification. This fix will work on existing saves as long as you haven't enslaved Fjora yet.  I've also done some other work. The new thing is a system to recruit slavers. The system is the same as the slave/prisoner/captive system: it uses a faction (PqRecruitSlaverFaction) to identify potential trainers, and it moves them to the Slave Buyers on the docks. You can hire them for 500 gold. I have not yet made any trainers for this system, but you can add vanilla/mod NPC to it with SPID. Use the faction PqRecruitSlaverFaction instead of the slave factions. There are plans to make new NPCs for this, as well as making some quests that will result in recruiting a slaver.  I've also looked into the slaves that stayed naked after capture, despite having equipment. It seems that sometimes the starting conditions are set on No Armor, but Clothes Allowed. If the Slave only has armor in their inventory, they'll stay naked and you'll get a message that they'll need some clothes. Sometimes, this setting seems to get stuck, it can be fixed by turning the setting on and off again. I've not managed to make the price overhaul yet, but I do have a plan for it.  I've also found a bug with Silvia's quest, where the dialogue will disappear on the second guard. This does not happen every time, I have not yet found a cause for this. The other methods to finish the quest will still work, only the double persuade option will sometimes fail.   3 hours ago, ginn7111 said: Will wait Not for long. I hope this helps with the problem. It does not help with duel not starting, for that I haven't found any cause yet, nor have I been able to reproduce it. 1
Coom Nation Posted October 13, 2025 Posted October 13, 2025 I have a question about adding Npcs with SPID. As far as I understand I need to add ini file with _DISTR in the name to Skyrim's Data folder and in this file there should be a correct command. So if I want to add a follower from another mod to one of the factions do I need to use this follower's name or name of the mod? 1
crazymango54 Posted October 13, 2025 Posted October 13, 2025 1 hour ago, a_random_user said: There are plans to make new NPCs for this, as well as making some quests that will result in recruiting a slaver. That sounds really good, lots of storytelling opportunities there, especially if you want to make the quests so that the player has a choice between hiring or enslaving them. Â 1 hour ago, a_random_user said: I've also looked into the slaves that stayed naked after capture, despite having equipment. It seems that sometimes the starting conditions are set on No Armor, but Clothes Allowed. If the Slave only has armor in their inventory, they'll stay naked and you'll get a message that they'll need some clothes. Sometimes, this setting seems to get stuck, it can be fixed by turning the setting on and off again. I've had this happen from time to time even with just clothes and as you say the armor setting seems to fix it for whatever reason. I've also noticed that the roughspun tunic seems to have special treatment and is not affected by a handful of DOM equipment bugs, including this one. Not sure if that means anything. 1
a_random_user Posted October 13, 2025 Author Posted October 13, 2025 1 hour ago, Coom Nation said: I have a question about adding Npcs with SPID. As far as I understand I need to add ini file with _DISTR in the name to Skyrim's Data folder and in this file there should be a correct command. So if I want to add a follower from another mod to one of the factions do I need to use this follower's name or name of the mod? You can use either, or combine them for precision. It depends on what you want to do. For example, if you have a follower with the name Ann from the mod myMod.esp, you could use any of these three commands:  Faction=PqJailedFaction|Ann This will add every Ann in the game to the jailed faction. Including from the base game and from mods. This works if you don't have multiple NPC with the same name, or think every Ann should be in the faction.  Faction=PqCaptiveBanditFaction||myMod.esp This will add every NPC from the mod myMod.esp to the given faction. Useful if there is only one npc in there, or you have a big follower pack and want to add everyone. Not useful if you have a larger mod and only want to add 1 of them.  Faction=PqCaptiveSlaverFaction|Ann|myMod.esp This combines both commands, only adding the faction to Ann from the mod myMod.esp.  Note the number of vertical lines |, this matters as it allows SPID to know what type of filter is entered in the command. StringFilters (names, keywords,...) are placed after the first |, FormFilters (mod.esp, factions, outfits, race,...) are placed after the second line. If it's empty, the filter is ignored, which is why the second command in my example has two lines after each other. It uses a FormFilter but no StringFilter, so it needs two lines for SPID to know this. 1
ginn7111 Posted October 13, 2025 Posted October 13, 2025 (edited) So after patch, as expectedm, she dont start the fight. I start it by myself and, as expected, notify came that "Fjora not recognised by pqS02, forcing alias". of course default dialogs, but i finnaly can start pqS02. I "rescue " Trida, no one scene not plaing between Fjora and Trida. Then quest not finished. I finished it with forse by console. Later i try to start pqS03 by console, but it didnt work as wel as pqS02. Quest not starting in journal. I think it because i havent dialog with Fjora: 1. "This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera" but Fjora in my case dont have any letter. 2. "Sister in Chains must be completed, included the dialogue scene between Fjora and Tridi" as i said i compete quest by console, but scene not plaing. It feels like some scripts don't work from beginning of questline.  Anyway, thanks. At least I more or less completed the second quest! Edited October 13, 2025 by ginn7111
Coom Nation Posted October 13, 2025 Posted October 13, 2025 44 minutes ago, a_random_user said: You can use either, or combine them for precision. It depends on what you want to do. For example, if you have a follower with the name Ann from the mod myMod.esp, you could use any of these three commands:  Faction=PqJailedFaction|Ann This will add every Ann in the game to the jailed faction. Including from the base game and from mods. This works if you don't have multiple NPC with the same name, or think every Ann should be in the faction.  Faction=PqCaptiveBanditFaction||myMod.esp This will add every NPC from the mod myMod.esp to the given faction. Useful if there is only one npc in there, or you have a big follower pack and want to add everyone. Not useful if you have a larger mod and only want to add 1 of them.  Faction=PqCaptiveSlaverFaction|Ann|myMod.esp This combines both commands, only adding the faction to Ann from the mod myMod.esp.  Note the number of vertical lines |, this matters as it allows SPID to know what type of filter is entered in the command. StringFilters (names, keywords,...) are placed after the first |, FormFilters (mod.esp, factions, outfits, race,...) are placed after the second line. If it's empty, the filter is ignored, which is why the second command in my example has two lines after each other. It uses a FormFilter but no StringFilter, so it needs two lines for SPID to know this. Tnanks. A few other questions if I may: Do the name of the file (aside from _DISTR) matter or I can name it whatever? And can I add multiple followers in miltiple factions in one file or do I need separate ones?  Also will followers added to enthralled factions be disabled until mod chooses them or will they just be hanging around in the usual place?
a_random_user Posted October 13, 2025 Author Posted October 13, 2025 12 minutes ago, ginn7111 said: So after patch, as expectedm, she dont start the fight. I start it by myself and, as expected, notify came that "Fjora not recognised by pqS02, forcing alias". of course default dialogs, but i finnaly can start pqS02. I "rescue " Trida, no one scene not plaing between Fjora and Trida. Then quest not finished. I finished it with forse by console. Later i try to start pqS03 by console, but it didnt work as wel as pqS02. Quest not starting in journal. I think it because i havent dialog with Fjora: 1. "This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera" but Fjora in my case dont have any letter. 2. "Sister in Chains must be completed, included the dialogue scene between Fjora and Tridi" as i said i compete quest by console, but scene not plaing. It feels like some scripts don't work from beginning of questline.  Anyway, thanks. At least I more or less completed the second quest! So we at least solved one problem. The letter not spawning in Fjora's inventory is also weird, I got the letter in each of my test, so I'll have to look if something else went wrong here. The letter is called "Letter from Mera", you can use help and player.additem to add it to your inventory. The last three digits of the baseID are AB4, the first 5 are load order dependent. That said, if trying to run it with the console didn't work, it might not work with the letter either.  It might really be that there is some error in your save file which blocks some of the scripts.
a_random_user Posted October 13, 2025 Author Posted October 13, 2025 4 minutes ago, Coom Nation said: Tnanks. A few other questions if I may: Do the name of the file (aside from _DISTR) matter or I can name it whatever? And can I add multiple followers in miltiple factions in one file or do I need separate ones? Â Also will followers added to enthralled factions be disabled until mod chooses them or will they just be hanging around in the usual place? Name doesn't matter, just name it something unique so you won't accidentality overwrite it with something. The same file can contain multiple followers and factions. Each line of a _DISTR is read separately, independent from all the others. You can always split them up into multiple files, or merge multiple files into 1. Personally I find it easiest to make a single _DISTR file for a specific purpose, so I have 1 file for all Enthralled NPC assignments. Â Any NPC will remain on their usual location until they are picked. I do have some ideas on how to disable them in advance, but that is going to require a lot of testing. Especially as I imagine that some people don't want to disable them from the start, so I have to make something that gives the player the choice. 1
McLovin3 Posted October 14, 2025 Posted October 14, 2025 (edited) 12 hours ago, a_random_user said: I've also done some other work. The new thing is a system to recruit slavers. The system is the same as the slave/prisoner/captive system: it uses a faction (PqRecruitSlaverFaction) to identify potential trainers, and it moves them to the Slave Buyers on the docks. You can hire them for 500 gold. I have not yet made any trainers for this system, but you can add vanilla/mod NPC to it with SPID. Use the faction PqRecruitSlaverFaction instead of the slave factions. There are plans to make new NPCs for this, as well as making some quests that will result in recruiting a slaver.  Will there be options for these future unique NPCs to be bought as just slaves instead?  This may be just me being the vocal minority on this as usual, but I like to keep my recruited slavers (as in not enslaved, free person, hired to train slaves) as creatures. Makes extra fun to have your slaves be lower than creatures being trained and below the ladder to one. And, as far as I can tell, there currently isn't a way to recruit a creature without enslaving them, training them to max their submission, and then freeing them as a recruited slaver. But maybe special unique creatures could be a fun addition to Enthralled as slavers to recruit so you can get a creature slaver without the animal abuse and/or possible player bestiality.  Also got to remind myself to suggest to @TrollAutokill a Wait Here > On all fours setting for DoM. That'd make a fun scenario of a Wild Western style Slave Rancher and having a Sheep Dog corral the cattle trying to sneak out. Get myself a decent fenced spacious farmhouse mod and find a cowboy hat mod and lasso up some pussy.  Edited October 14, 2025 by McLovin3 1
TrollAutokill Posted October 14, 2025 Posted October 14, 2025 1 hour ago, McLovin3 said: Wait Here > On all fours setting for DoM. That one should be there for slaves. But not for slavers and not the guard mod. 2
McLovin3 Posted October 14, 2025 Posted October 14, 2025 (edited) 1 hour ago, TrollAutokill said: That one should be there for slaves. But not for slavers and not the guard mod. Â Been trying to get my new laptop setup for skyrim again, along with some light DoM testing, and I think I know why I missed that last time. I think I was using the command all wheel during those tests and not the individual wheel for the wait here selection Edited October 14, 2025 by McLovin3 2
TrollAutokill Posted October 14, 2025 Posted October 14, 2025 1 hour ago, McLovin3 said: Â Been trying to get my new laptop setup for skyrim again, along with some light DoM testing, and I think I know why I missed that last time. I think I was using the command all wheel during those tests and not the individual wheel for the wait here selection Still I need to add this option to guards and travel, just for fun. 2
a_random_user Posted October 14, 2025 Author Posted October 14, 2025 11 hours ago, McLovin3 said: Will there be options for these future unique NPCs to be bought as just slaves instead? I still have to work on the details. It's possible to set up these NPCs to be available from other locations, but it has to make sense with their pre-existing training and their dialogue. I also have to find a reasonable solution for PAH users, who can't get Slavers. The way the current system is set up, they simply won't spawn, but that's not fun if I make a bunch of NPCs that are only available for some players.
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