Hanshin Posted February 22, 2014 Posted February 22, 2014 does falmer enslavement work? atm it dont work for me neither auto surrender or per key.
deadmetal Posted February 22, 2014 Posted February 22, 2014 Is anyone else other than myself suffering from excessively aggressive owners when enslaved by Non-hostile NPC's? As in they try to murder everyone around them?
Vithiss Posted February 23, 2014 Posted February 23, 2014 I have had one instance of something like that I think. I tried the "I need a strong hand" with Jenassa in the Drunken Huntsman. When she accepted she momentarily drew her weapons and immediately sheathed them again, however, everyone in the Huntsman, became hostile to her. Jenassa was the only person I could find in Whiterun who would accept, as an additional tidbit in case it is of any importance. Anyway, I reloaded and just got a guard to release me afterward. I haven't tried this since then, and, honestly, had just hoped that it was a fluke.
Guest mcdobrad09 Posted February 23, 2014 Posted February 23, 2014 How do i get this mod started? Whenever i become defeated i just die. I turned off Defeat to make sure it was not that.
Cursed Atelier Posted February 23, 2014 Posted February 23, 2014 How do i get this mod started? Whenever i become defeated i just die. I turned off Defeat to make sure it was not that. you need to go in the mcm and start it/install it
xboronx Posted February 23, 2014 Posted February 23, 2014 Happened a few times now that if you fight mages only they keep to attacking with spells from save distance till you die. Minor issue, when Master tries to whip after you approach with the "please" dialogue option somehow she instead attacked those training dummies. If you annoy your Master with the Master/Mistress dialogue option whipping works as it should. Happened in the knifepoint ridge: Otherwise its working nicely so far, the devious devices didn't make trouble and with sexlab apropos and wear&tear it's even more fun. One other small weirdness has been though that during forced master sex arousal has gone down to 0, the first time ever with this char, during prostitution because of the soulgem plugs arousal never left 100. But don't get discouraged SkyrimLL, most of those "bugs" are very minor, 1.13 seems to be another nice improvement so far. It's definitely playable
therelolord Posted February 23, 2014 Posted February 23, 2014 Is anyone else other than myself suffering from excessively aggressive owners when enslaved by Non-hostile NPC's? As in they try to murder everyone around them? Well had the same problem, i tryed if everthing works and went enslaved to riverwood, got enslaved by someone in riverwood after he didnt wanted to help me and after sex everybody wanted to kill everybody. I ended up alone in riverwood and everybody was dead ._.
Loller99 Posted February 23, 2014 Posted February 23, 2014 I reinstalled the game, and now SD+ works properly. Except for the fact that when the thugs beat me and bring me to mistwatch, the mercenary attacks me, and keeps attacking me. Also, he's essential and can't be kileld, and never goes away. Why is that? (i encountered it only when skipping the march, now i'll try without skipping)
DæmonEyes Posted February 23, 2014 Posted February 23, 2014 What does player is busy [spriggan slave loop]: 1 mean? And what does the -10 do?
daggerfish Posted February 23, 2014 Posted February 23, 2014 Having issue with CTD immediately after initial startup (Bethesda + Skyrim logo screens) after installing SD+113. This is actually a _fresh_ install of Skyrim and other mods right now are limited to only prereq's of SD and a handful of other mods. CTD is fixed by disabling SD+ 113 in manager... of course that's not much of a solution. I installed SD+ the first time back in January and it ran well, but I believe that was an earlier version... the only other thing I can think of at this point that might be causing a conflict, that I did differently was to use a 7base TBBP body versus UNPB last time around... but all SD lists as a requirement is a BBP compatible body replacer. So that should be fine, right? Any insight or help would be appreciated. Love this mod and really want it back in the game. If the game CTDs in the main menu, you must have missed one of SD's dependencies. For a relatively short time, SD+ requires SexLab Aroused, do you have that installed? If that's not it, either consult the download description and manually check that you have all the dependencies properly installed, or install WryeBash ot TESVEdit, either will show you the missing dependencies. Here are the dependencies that I have installed (in case I'm stroking out and not seeing what I'm missing) Sexlab framework v139b SKSE v10616 FNIS Behavior v4-1-1 SKYUI 4.1 Sexlab Aroused v20140124 7base fem body installer - Orig installed w/BBP support XPMS Maximum Skeleton XPMS 1-93a Zaz Anim Pack v0054 I haven't had the time to troubleshoot the installation and just bypassed SD+ this time around... but later on here I'll try disabling everything that is not among this mods dependencies and seeing if CTD is resolved. If I can resolve the problem or figure out where any potential conflicts are that are I'll post here, maybe save someone else some time in the future. I can also confirm that virtually every one of these dependencies are working correctly independent of SD+, with the exception of Zaz Anim Pack... which I don't think I have anything else that uses it. I'll also check out WyreBash or TES5Edit. I've been reluctant to do so in the past because I've heard those programs can sometimes misidentify conflicts and then break a mod/game even further when attempting to "fix". *update* The issue has been resolved. I'm not entirely sure what exactly resolved the issue, but I'll list what I did in order... SD+ installed but disabled at start of this process. Enabled SD+ via NMM. Disabled irrelevant SD+ plugins, for me Frostfall & Dawnguard. (I'll confess. I'm only about 90% certain I did this the first time around when I couldn't get the mod to run w/o CTD. It's possible my entire issue was caused by carelessness of not disabling irrelevant SD+ plugins) Generated FNIS Ran BOSS Installed TES5Edit, in the interest of possibly saving myself some time. Watched the 13 min cleaning video for users. Cleaned Update.esm & Dragonborn.esm seperately. Launched Skyrim via SKSE. No CTD. Created new toon and tested basic functionality of SD+ without any issues at all. All seems to be good now. Thanks for directing me to TES5Edit... I've now cleaned every error BOSS had thrown up and if anything it seems to have only benefited the stability of my game.
jbussert Posted February 23, 2014 Posted February 23, 2014 Will there or is there any gagged dialogue ( ie mmmphh) that is used in the mod. If I do a /help gag in console I notice gagged dialogue strings and was wondering if it is being utilized or are there any plans for it
carnifex Posted February 24, 2014 Posted February 24, 2014 The issue has been resolved. I'm not entirely sure exactly what exactly resolved the issue, but I'll list what I did in order... SD+ installed but disabled at start. Enabled SD+ via NMM. Disabled irrelevant SD+ addons, for me Frostfall & Dawnguard. (I'll confess. I'm only about 90% certain I did this the first time around when I couldn't get the mod to run w/o CTD. It's possible my entire issue was caused by carelessness of not disabling irrelevant SD+ addons) Generated FNIS Ran BOSS Installed TES5Edit, in the interest of possibly saving myself some time. Watched the 13 min cleaning video for users. Cleaned Update.esm & Dragonborn.esm seperately. Launched Skyrim via SKSE. No CTD. Created new toon and tested basic functionality of SD+ without any issues at all. All seems to be good now. Thanks for directing me to TES5Edit... I've now cleaned every error BOSS had thrown up and if anything it seems to have only benefited the stability of my game. Glad I could help! Have fun!
MonaBabii Posted February 24, 2014 Posted February 24, 2014 Hey Skyrimll, I've had a question for a while but for X or Y reason I always forget to ask, and then every time a new update for the mod is pushed out and I feel more and more compelled to try it again I remember the question : -Have you addressed the issues with the ending of the Spriggan quest (and possibly other scenarios that I can't really think of right now) in regards to Timescale? For example with the original mod there were some issues with the ending if you had a slower Timescale than vanilla because you had to wait this X amount of time while being constantly mounted by the Spriggan/s, and if your Timescale value was lower than the default that'd result in you having to endure the ending rape scenario for way longer than normal. Thanks in advance I'm still a little reluctant to install the mod because every time I have installed it, without fail it was in some way messed up my game, though don't get me wrong I do understand that is a rather large, complex mod and stuff like that can happen... but I'm getting more and more excited the more updates you release =D Cheers!
Guest Posted February 24, 2014 Posted February 24, 2014 What does player is busy [spriggan slave loop]: 1 mean? And what does the -10 do? There's something broken in the conditions for that loop, and there has been for some time. There are three conditions the game checks when it's going to do a spriggan event: Is the PC in combat, is the PC sprinting (maybe a broader set of actions) and a third I don't remember but is probably conversation. Instead of doing what it's supposed to, the script is checking to see if you have ever done any of these things since you started the quest. So essentially in the game as is, the spriggan quest will break unless you never sprint and never enter combat. If the mod still comes with the source for the scripts, you can fix this yourself by opening the correct script in Notepad (it has spriggan in the name), finding the loop, and replacing the conditions with something that's always true. (like 1 ==1 ), and then compiling the script somehow. I did this to my game awhile back and it worked well, but I have since deleted it. Don't worry about familiarity with Papyrus, you can figure it out with basic knowledge of any programming language. If you don't have that/don't know what a loop is, I'd recommend waiting until Skyrimll or someone else gets around to implementing a better fix
greelmr1981 Posted February 24, 2014 Posted February 24, 2014 Does anyone encounter bug that after running the game for some game days, the quest of the "sanguine is watching" disappear and PC can't be enslaved again?
Storms of Superior Posted February 24, 2014 Posted February 24, 2014 OK so I decided it was time to take out Alduin. I was wearing light armor. Light armor is no big deal against Alduin, but, when I tried to cross the bridge in Sovngarde, Tsun found my ass and handed it to me. He enslaved me, took all my stuff, I escaped, and when I came out of the Great hall, he decided to kick the shit of of the other Dragonborn. This went on for quite some time as I searched for item ID codes using the console (because I can't fight a dragon naked). Finally to end his reign of terror I had to use the console to enter "markfordelete." So when Alduin was finally defeated I had to "player.placeatme" to get a new Tsun so I could go back to Tamriel. Moral of the story: carry heavy armor and potions for the fight with Tsun.
Storms of Superior Posted February 24, 2014 Posted February 24, 2014 Hey Skyrimll, I've had a question for a while but for X or Y reason I always forget to ask, and then every time a new update for the mod is pushed out and I feel more and more compelled to try it again I remember the question : -Have you addressed the issues with the ending of the Spriggan quest (and possibly other scenarios that I can't really think of right now) in regards to Timescale? For example with the original mod there were some issues with the ending if you had a slower Timescale than vanilla because you had to wait this X amount of time while being constantly mounted by the Spriggan/s, and if your Timescale value was lower than the default that'd result in you having to endure the ending rape scenario for way longer than normal. Thanks in advance I'm still a little reluctant to install the mod because every time I have installed it, without fail it was in some way messed up my game, though don't get me wrong I do understand that is a rather large, complex mod and stuff like that can happen... but I'm getting more and more excited the more updates you release =D Cheers! Actually, Skyrimll disabled the Flowering Spriggan quest for some issue or another. If you do try SD+, DO NOT LOOT THE SPRIGGAN! lol They still drop the Spriggan Host, and it will auto equip with no way to remove it; I found the hard way, and nearly caused my installation to become unstable over the course of fixing it.
Storms of Superior Posted February 24, 2014 Posted February 24, 2014 Having issue with CTD immediately after initial startup (Bethesda + Skyrim logo screens) after installing SD+113. This is actually a _fresh_ install of Skyrim and other mods right now are limited to only prereq's of SD and a handful of other mods. CTD is fixed by disabling SD+ 113 in manager... of course that's not much of a solution. I installed SD+ the first time back in January and it ran well, but I believe that was an earlier version... the only other thing I can think of at this point that might be causing a conflict, that I did differently was to use a 7base TBBP body versus UNPB last time around... but all SD lists as a requirement is a BBP compatible body replacer. So that should be fine, right? Any insight or help would be appreciated. Love this mod and really want it back in the game. If the game CTDs in the main menu, you must have missed one of SD's dependencies. For a relatively short time, SD+ requires SexLab Aroused, do you have that installed? If that's not it, either consult the download description and manually check that you have all the dependencies properly installed, or install WryeBash ot TESVEdit, either will show you the missing dependencies. Here are the dependencies that I have installed (in case I'm stroking out and not seeing what I'm missing) Sexlab framework v139b SKSE v10616 FNIS Behavior v4-1-1 SKYUI 4.1 Sexlab Aroused v20140124 7base fem body installer - Orig installed w/BBP support XPMS Maximum Skeleton XPMS 1-93a Zaz Anim Pack v0054 I haven't had the time to troubleshoot the installation and just bypassed SD+ this time around... but later on here I'll try disabling everything that is not among this mods dependencies and seeing if CTD is resolved. If I can resolve the problem or figure out where any potential conflicts are that are I'll post here, maybe save someone else some time in the future. I can also confirm that virtually every one of these dependencies are working correctly independent of SD+, with the exception of Zaz Anim Pack... which I don't think I have anything else that uses it. I'll also check out WyreBash or TES5Edit. I've been reluctant to do so in the past because I've heard those programs can sometimes misidentify conflicts and then break a mod/game even further when attempting to "fix". *update* The issue has been resolved. I'm not entirely sure what exactly resolved the issue, but I'll list what I did in order... SD+ installed but disabled at start of this process. Enabled SD+ via NMM. Disabled irrelevant SD+ plugins, for me Frostfall & Dawnguard. (I'll confess. I'm only about 90% certain I did this the first time around when I couldn't get the mod to run w/o CTD. It's possible my entire issue was caused by carelessness of not disabling irrelevant SD+ plugins) Generated FNIS Ran BOSS Installed TES5Edit, in the interest of possibly saving myself some time. Watched the 13 min cleaning video for users. Cleaned Update.esm & Dragonborn.esm seperately. Launched Skyrim via SKSE. No CTD. Created new toon and tested basic functionality of SD+ without any issues at all. All seems to be good now. Thanks for directing me to TES5Edit... I've now cleaned every error BOSS had thrown up and if anything it seems to have only benefited the stability of my game. There are three patches that come with SD+; one for dawnguard, one for Dragonborn, and one for Frostfall. Check these patches only if you are using them.
shinji72 Posted February 24, 2014 Posted February 24, 2014 Going on with the test... with 1.13. The rugged tunic is fixed. Sanguine in the realm is finally taking an interest in my PC. For real, there wasn't a bug or a problem. Was enough to just wait some time. In the previous tests I went straight for the dialogue with sanguine. Overall the enslavement is working fine. Just pointing sometimes the owner could be more active. Right now it's only reacting to you. I think the idea of the owner following you, is great. Sometimes I would like the owner to make request on his own will.
OH1972 Posted February 24, 2014 Posted February 24, 2014 Just stole the Master key. While my follower was released, I got a status report "replacing missing cuffs and shackles" or something to that end and am back in chains for some reason. Any way I can remove them via console, as evidently, there's no key that I could get now?
Guest Posted February 24, 2014 Posted February 24, 2014 Just stole the Master key. While my follower was released, I got a status report "replacing missing cuffs and shackles" or something to that end and am back in chains for some reason. Any way I can remove them via console, as evidently, there's no key that I could get now? This has been happening to me as well. Pick up a weapon. That will end your enslavement and the key will work (or pick up a second weapon to get the chains off).
darkevilhum Posted February 24, 2014 Posted February 24, 2014 Have the mechanics behind the 'I need a strong hand to guide me' changed? After an update it never seems work, always get the response 'not my problem'.
DæmonEyes Posted February 25, 2014 Posted February 25, 2014 What does player is busy [spriggan slave loop]: 1 mean? And what does the -10 do? There's something broken in the conditions for that loop, and there has been for some time. There are three conditions the game checks when it's going to do a spriggan event: Is the PC in combat, is the PC sprinting (maybe a broader set of actions) and a third I don't remember but is probably conversation. Instead of doing what it's supposed to, the script is checking to see if you have ever done any of these things since you started the quest. So essentially in the game as is, the spriggan quest will break unless you never sprint and never enter combat. If the mod still comes with the source for the scripts, you can fix this yourself by opening the correct script in Notepad (it has spriggan in the name), finding the loop, and replacing the conditions with something that's always true. (like 1 ==1 ), and then compiling the script somehow. I did this to my game awhile back and it worked well, but I have since deleted it. Don't worry about familiarity with Papyrus, you can figure it out with basic knowledge of any programming language. If you don't have that/don't know what a loop is, I'd recommend waiting until Skyrimll or someone else gets around to implementing a better fix Thx for the reply. A few more questions on the spriggan quest. When the quest ended I had read and seen screenshots that the spriggan is supposed to abuse you before it leaves you. I just get a message saying the spriggan has left your body and my character begins masturbation. Also there is a pod that i presume is supposed to hatch into a spriggan at some point. I just waited quite a few days and nothing ever happend. Just wondering if I have anything wrong or this is all right.
pinky6225 Posted February 25, 2014 Posted February 25, 2014 What does player is busy [spriggan slave loop]: 1 mean? And what does the -10 do? There's something broken in the conditions for that loop, and there has been for some time. There are three conditions the game checks when it's going to do a spriggan event: Is the PC in combat, is the PC sprinting (maybe a broader set of actions) and a third I don't remember but is probably conversation. Instead of doing what it's supposed to, the script is checking to see if you have ever done any of these things since you started the quest. So essentially in the game as is, the spriggan quest will break unless you never sprint and never enter combat. If the mod still comes with the source for the scripts, you can fix this yourself by opening the correct script in Notepad (it has spriggan in the name), finding the loop, and replacing the conditions with something that's always true. (like 1 ==1 ), and then compiling the script somehow. I did this to my game awhile back and it worked well, but I have since deleted it. Don't worry about familiarity with Papyrus, you can figure it out with basic knowledge of any programming language. If you don't have that/don't know what a loop is, I'd recommend waiting until Skyrimll or someone else gets around to implementing a better fix Thx for the reply. A few more questions on the spriggan quest. When the quest ended I had read and seen screenshots that the spriggan is supposed to abuse you before it leaves you. I just get a message saying the spriggan has left your body and my character begins masturbation. Also there is a pod that i presume is supposed to hatch into a spriggan at some point. I just waited quite a few days and nothing ever happend. Just wondering if I have anything wrong or this is all right. The pod contains all your gear that was taken off you when the quest began, once you've taken your stuff quest should hit its final stage after about an hour ingame time and spriggans should be hostile to you again so you can enjoy/suffer the whole experience again. After the first time my PC learnt destruction and now burns all spriggans with fire from a long long long way away
Clangeddon Posted February 25, 2014 Posted February 25, 2014 Sorry, have a question! When I first enter Sanguine's realm, I get the dremora spawn - this plays out, and I make my way to Sanguine who teleports me back to the real world. Now, everytime I sleep, I go back to the realm...is this normal?
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