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Sanguine Debauchery (SD+) (January 2025)


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Posted

Sorry, have a question!

 

When I first enter Sanguine's realm, I get the dremora spawn - this plays out, and I make my way to Sanguine who teleports me back to the real world.  Now, everytime I sleep, I go back to the realm...is this normal?

 

No it shouldn't happen every single time but it could happen multiple times in a row.

 

Does this happen on a new game or a saved game you've installed SD+ on?

 

Posted

Hey thx for the respone pinky i was leaving some stuff i didnt want in the pod so i guess that prevented the quest from finishing, As for my other question is the spriggan supposed to abuse you at all or does it just play the txt and immediately leave you?

Posted

Hey thx for the respone pinky i was leaving some stuff i didnt want in the pod so i guess that prevented the quest from finishing, As for my other question is the spriggan supposed to abuse you at all or does it just play the txt and immediately leave you?

 

Didn't have anything happen after getting my stuff myself, i think the sex with the spriggan should only be when your infected to start with.

 

Posted

I have had "tendrils" sprout up and use a pc when the pod first appears. I have also had masturbation sequences at that spot in things. However, I haven't yet done the spriggan quest with the latest version. So it may be that it isn't in, or isn't working in, the lastest version. Sorry I can't be more help.

Posted

 

Sorry, have a question!

 

When I first enter Sanguine's realm, I get the dremora spawn - this plays out, and I make my way to Sanguine who teleports me back to the real world.  Now, everytime I sleep, I go back to the realm...is this normal?

 

No it shouldn't happen every single time but it could happen multiple times in a row.

 

Does this happen on a new game or a saved game you've installed SD+ on?

 

 

This happened on a new game.  I've gone to sleep and had it occur ~8 times in a row now

Posted

 

 

Sorry, have a question!

 

When I first enter Sanguine's realm, I get the dremora spawn - this plays out, and I make my way to Sanguine who teleports me back to the real world.  Now, everytime I sleep, I go back to the realm...is this normal?

 

No it shouldn't happen every single time but it could happen multiple times in a row.

 

Does this happen on a new game or a saved game you've installed SD+ on?

 

 

This happened on a new game.  I've gone to sleep and had it occur ~8 times in a row now

 

I am actually experiencing this too, but I noticed this happening if I try to sleep for 4 hours. If I go for longer then it doesn't happen.

 

-C

Posted

Thugs, where are you with my stuff?

 

Sorry if everyone has asked this but do the thugs always go to the same camp with your gear?

All I've got for a quest hint is 'they talked about taking over a bandit camp".

 

I don't remember too much about the arrival at Mistwatch as one thug stayed behind bashing my skull in.

 

Posted

Thugs, where are you with my stuff?

 

Sorry if everyone has asked this but do the thugs always go to the same camp with your gear?

All I've got for a quest hint is 'they talked about taking over a bandit camp".

 

I don't remember too much about the arrival at Mistwatch as one thug stayed behind bashing my skull in.

 

No they won't use the same place every time. You can track them under the quest journal, though.

 

Posted

Thugs, where are you with my stuff?

 

Sorry if everyone has asked this but do the thugs always go to the same camp with your gear?

All I've got for a quest hint is 'they talked about taking over a bandit camp".

 

I don't remember too much about the arrival at Mistwatch as one thug stayed behind bashing my skull in.

 

I had this problem.  Turns out, the thugs went to a hideout in Solstheim. Only found this out by telling console to teleport me to the quest, there was no marker on the map (maybe because I was too low level to go there yet).  Though didn't have the problem with a thug sticking around in mistwatch..

 

 

 

On an unrelated note, wasn't killmove detection disabled?  I am sometimes being transported to Sanguine's realm when performing a killmove on creatures.

Posted

EDIT: Fixed! - Disable "Essential While Weakened" if you are using Sexlab Defeat or Sexlab Submit.

 

Original message below for those experiencing similar problem

 

Hello,

 

I am having problems with the Spriggan quest chain.

 

When I die to a Spriggan, I either get stuck in the knocked down (bleedout?) state permanently or I somehow die and game forcefully reloads, however in that case just before game reload I see Sexlab animation messages like Receiving scene:2 [ 7 ] (I have seen few diffrently numbered ones), then i briefly see something that looks like quest started message - something about roots in the body (it does not have enough time to fade in fully for me to read it before game reloads).

 

All of the other SexLab based mods seem to work fine, except Estrus Chaurus does not find FNIS creatures 4.1 which may or may not be related.

 

Here is my mod load order list from NNM:

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
ApachiiHairMales.esm=1
actorEvents.esm=1
ClimatesOfTamriel.esm=1
hdtHighHeel.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
HentaiPregnancy.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Opeth_Weather.esp=0
Opeth_torch.esp=0
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1
Chesko_WearableLantern.esp=1
LoversComfort.esp=1
Moss Rocks.esp=1
SexLab sx3.esp=1
SexLabNudeCreatures.esp=1
SexLabDefeat.esp=1
Skyrim Flora Overhaul.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SkyUI.esp=1
Devious Devices - For the Masses II - DB.esp=1
DonMichHeels.esp=1
NewmillerCasualBikiniUNP2.esp=1
NewmillerHighHeelsBlck.esp=1
NewmillerLO1.esp=1
NewmillerShoesUNP.esp=1
Osare DressArmor.esp=1
Osare GothicLolita.esp=1
Osare HotPants.esp=1
Osare KneeSocks 2nd.esp=1
Osare Maid Outfit.esp=1
Osare Panty.esp=1
SylvanasArmor.esp=1
UNP High Heels.esp=1
WestWindMisfit.esp=1
zarias_restraints.esp=1
SkyRe_Main.esp=1
SkyRe_Combat.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_StandingStones.esp=1
Captured Dreams.esp=1
Devious Deviants.esp=1
sanguinesDebauchery.esp=1
SDpatch - dawnguard.esp=1
SDpatch - dragonborn.esp=1
SDpatch - frostfall.esp=0
Grass_On_Steroids_SFO.esp=1
Killable Children.esp=1
Killable Children - Quest Important Protected.esp=1
Schlongs of Skyrim.esp=1
HPSoulGemBirth.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SexLab Submit.esp=1
SexLabWorkingGirl.esp=1
SFO - Expanded Diversity.esp=1
xazPrisonOverhaul.esp=1
zzEstrus.esp=1
EstrusChaurus.esp=1
CinematicFireFX.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
Realistic Lighting Overhaul - Brighter Dungeons.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
Supreme Storms - Cot Version.esp=1
CoT-WeatherPatch.esp=1
CoT-WeatherPatch_DB.esp=1
CoT-WeatherPatch_Snow-40.esp=1
CoT-WeatherPatch_SupStorms.esp=1
CoT-WeatherPatch_NL3.esp=1
Apocalypse - The Spell Package.esp=1
ShowRaceMenuAlternative.esp=1
BetterMagic_FULL.esp=1
More Hair Colors Dawnguard.esp=1
AsharaSkyrimCharacterPresetsReplacer.esp=1
Presets 2-3.esp=1
AmazingFollowerTweaks.esp=1
Quick Start - Skip the Opening Sequence.esp=1
SkyRe_Races.esp=1
ElderOutfit.esp=1
Purewaters.esp=1
ReProccer.esp=1
SkyFalls + SkyMills + DG + DB.esp=1
SkyFalls Dragonborn Small waterfalls.esp=1
Submit belt.esp=1
SexLabNudeCreaturesDG.esp=1
NPC_Overhaul_V_1_.esp=1
Aradia Kato Outfit.esp=1
goldpiles.esp=1

 

 

and here is the log, I trimmed it down to one "session" and removed lots of duplicate lines (I placed comments in those places):

 

[02/25/2014 - 12:04:46AM] Loading game...
[02/25/2014 - 12:04:46AM] Cannot open store for class "zzlsarplayerquest", missing file?
[02/25/2014 - 12:04:46AM] warning: Unable to get type zzlsarplayerquest referenced by the save game. Objects of this type will not be loaded.
[02/25/2014 - 12:04:46AM] Cannot open store for class "zzLSARAddonStartupScript", missing file?
[02/25/2014 - 12:04:46AM] warning: Unable to get type zzLSARAddonStartupScript referenced by the save game. Objects of this type will not be loaded.
[02/25/2014 - 12:04:46AM] Cannot open store for class "zzLSARMCMScript", missing file?
[02/25/2014 - 12:04:46AM] warning: Unable to get type zzLSARMCMScript referenced by the save game. Objects of this type will not be loaded.
[02/25/2014 - 12:04:46AM] Cannot open store for class "zzlsarplayeralias", missing file?
[02/25/2014 - 12:04:46AM] warning: Unable to get type zzlsarplayeralias referenced by the save game. Objects of this type will not be loaded.
[02/25/2014 - 12:04:46AM] warning: Could not find type zzLSARAddonStartupScript in the type table in save
[02/25/2014 - 12:04:46AM] warning: Could not find type zzLSARMCMScript in the type table in save
[02/25/2014 - 12:04:46AM] warning: Could not find type zzlsarplayerquest in the type table in save
[02/25/2014 - 12:04:46AM] warning: Could not find type zzlsarplayeralias in the type table in save
[02/25/2014 - 12:04:46AM] VM is thawing...
[02/25/2014 - 12:04:46AM] ae::register event: estrusChaurus_START, OnECEvent
[02/25/2014 - 12:04:46AM] SOS Maintenance: loaded version is 2.040080
[02/25/2014 - 12:04:46AM] SOS Maintenance: 2.040080 is update
[02/25/2014 - 12:04:46AM] [Zad]: Starting update chain.
[02/25/2014 - 12:04:46AM] warning: Replacing native function GetTriFilePath on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function SwitchTriFiles on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function EstrusMFG on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function getCurrentIdle on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function IsPlayableItem on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function GetDefaultSkinTextureSet on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function SetGlobalTimeMultiplier on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function GetDefaultFOV on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function GetCurrentFOV on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function SetCurrentFOV on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function StartFlyCam on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function StopFlyCam on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function ToggleFlyCam on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function SetUFOCamSpeedMult on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] warning: Replacing native function TogglePause on unlinked object zzEstrusUtil.
[02/25/2014 - 12:04:46AM] ========================================[Wearable Lanterns: Warning Start]========================================
[02/25/2014 - 12:04:46AM] Wearable Lanterns is now performing compatibility checks. Papyrus warnings about missing or
[02/25/2014 - 12:04:46AM] unloaded files may follow. This is normal and they can be ignored.
[02/25/2014 - 12:04:46AM] ========================================[ Wearable Lanterns: Warning End ]========================================
// Wearable lanterns stuff - should not be relevant
[02/25/2014 - 12:04:46AM] ========================================[Wearable Lanterns: Warning Start]========================================
[02/25/2014 - 12:04:46AM] Compatibility check complete.
[02/25/2014 - 12:04:46AM] ========================================[ Wearable Lanterns: Warning End ]========================================
[02/25/2014 - 12:04:46AM] [Zad]: QuestMonitor is now watching for device events.
[02/25/2014 - 12:04:46AM] [Zad]: QuestMonitor is now watching for device events.
[02/25/2014 - 12:04:46AM] [Zad]: QuestMonitor is now tracking player.
[02/25/2014 - 12:04:46AM] [slnc] [slncMainQuestScript ]: OnLoadGame() Begin
[02/25/2014 - 12:04:46AM] [slnc] [slncMainQuestScript ]: DawnGuard esp installed and activated.
[02/25/2014 - 12:04:46AM] [slamainscr ]: starting maintenance...
[02/25/2014 - 12:04:46AM] [slamainscr ]: found Devious Devices - Assets.esm
[02/25/2014 - 12:04:46AM] Error: Cannot cast from None to hentaipregnantactoralias[]
stack:
[HentaiPregnancyQuest (120012C7)].hentaipregnancy.gameLoaded() - "HentaiPregnancy.psc" Line 45
[HentaiPregnancyQuest (120012C7)].hentaipregnancyconfig.OnGameReload() - "HentaiPregnancyConfig.psc" Line 348
[alias PlayerAlias on quest HentaiPregnancyQuest (120012C7)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[02/25/2014 - 12:04:46AM] ae::register actors: 20
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] ae::monitor: actor is none
[02/25/2014 - 12:04:46AM] [slnc] [slncMainQuestScript ]: OnLoadGame() End
[02/25/2014 - 12:04:46AM] [Zad]: EnableEventProcessing()
[02/25/2014 - 12:04:46AM] [Zad]: Rehooking Mod Events
[02/25/2014 - 12:04:46AM] [slamainscr ]: Enabled Desire spell
[02/25/2014 - 12:04:47AM] InitWidgetLoader()
[02/25/2014 - 12:04:47AM] [slamainscr ]: Enabled cloak effect
[02/25/2014 - 12:04:47AM] [slamainscr ]: Updated notification key to 49
[02/25/2014 - 12:04:47AM] [slamainscr ]: finished maintenance
[02/25/2014 - 12:04:47AM] ae::monitor: Alicia registered with AE
[02/25/2014 - 12:04:47AM] [Zad]: RepopulateNpcs()
[02/25/2014 - 12:04:47AM] SOS ReSchlongify: 35 concealing armors to fix
[02/25/2014 - 12:04:48AM] [Zad]: ==========Begin Compatibility Checks==========
[02/25/2014 - 12:04:48AM] [Zad]: Please note that Errors related to missing files should be ignored.
[02/25/2014 - 12:04:48AM] [Zad]: [ Dependency Checks ]
[02/25/2014 - 12:04:48AM] [Zad]: DDi version [2.660000]: OK
[02/25/2014 - 12:04:48AM] [Zad]: Aroused version [20140124.000000]: OK
[02/25/2014 - 12:04:48AM] [Zad]: SexLab version [13900.000000]: OK
[02/25/2014 - 12:04:48AM] [Zad]: [ Third Party Mod Compatibility Checks ]
[02/25/2014 - 12:04:48AM] [Zad]: [ Sanity Checks ]
[02/25/2014 - 12:04:48AM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK
[02/25/2014 - 12:04:48AM] Error: File "Devious Devices - Integration.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[zadQuest (1500F624)].zadbq00.VersionChecks() - "zadBQ00.psc" Line 224
[zadQuest (1500F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 187
[alias Player on quest zadQuest (1500F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 10
[02/25/2014 - 12:04:48AM] [Zad]: Verifying that old DDi esp is not present: OK
[02/25/2014 - 12:04:48AM] [Zad]: ==========End Compatibility Checks==========
[02/25/2014 - 12:04:49AM] SOS FixLocalActors: starting
[02/25/2014 - 12:04:49AM] SOS FixLocalActors: removed 0 actors from local list
[02/25/2014 - 12:04:49AM] SOS ReSchlongify: 1 local schlonged actors fixed
[02/25/2014 - 12:04:49AM] SOS ReSchlongify: There are currently 35 concealed armors
[02/25/2014 - 12:04:50AM] SOS SchlongLess: Alicia entered schlongless state
[02/25/2014 - 12:04:50AM] Error: (0006768A): has no 3d and so cannot have a visual effect applied to it.
stack:
[ (001090F5)].VisualEffect.Play() - "" Line ?
[Active effect 1 on (0006768A)]._sdmes_host.OnEffectStart() - "_SDMES_host.psc" Line 8
[02/25/2014 - 12:04:50AM] Error: (0006768A): has no 3d and so cannot have a visual effect applied to it.
stack:
[ (001090F5)].VisualEffect.Play() - "" Line ?
[Active effect 2 on (0006768A)]._sdmes_host.OnEffectStart() - "_SDMES_host.psc" Line 8
[02/25/2014 - 12:04:50AM] Error: (0006768A): has no 3d and so cannot have a visual effect applied to it.
stack:
[ (001090F5)].VisualEffect.Play() - "" Line ?
[Active effect 3 on (0006768A)]._sdmes_host.OnEffectStart() - "_SDMES_host.psc" Line 8
[02/25/2014 - 12:04:50AM] Error: (0006768A): has no 3d and so cannot have a visual effect applied to it.
stack:
[ (001090F5)].VisualEffect.Play() - "" Line ?
[Active effect 4 on (0006768A)]._sdmes_host.OnEffectStart() - "_SDMES_host.psc" Line 8
[02/25/2014 - 12:04:51AM] SOS DetermineSchlongType: absolutely nothing available for this race: [spriggan] raceId=78340
[02/25/2014 - 12:04:51AM] SOS SchlongLess: entered schlongless state
[02/25/2014 - 12:04:51AM] SOS DetermineSchlongType: absolutely nothing available for this race: [spriggan] raceId=78340
[02/25/2014 - 12:04:51AM] SOS SchlongLess: entered schlongless state
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Health:229.868408[False]
[02/25/2014 - 12:04:53AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Health:229.574829[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Health:228.886475[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:04:53AM] [_sdqs_functions] Killed state: Health:228.279083[False]
// These line repeated many many times (~50)
[02/25/2014 - 12:04:58AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:04:58AM] [_sdqs_functions] Killed state: Health:166.397537[False]
[02/25/2014 - 12:04:58AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:04:59AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:04:59AM] EC::qualifyActor:false
[02/25/2014 - 12:04:59AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:00AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:00AM] [_sdqs_functions] Killed state: Health:150.376358[False]
[02/25/2014 - 12:05:01AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:01AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:01AM] [_sdqs_functions] Killed state: Health:149.667542[False]
// These line repeated many many times (~12)
[02/25/2014 - 12:05:03AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:03AM] [_sdqs_functions] Killed state: Health:126.903107[False]
[02/25/2014 - 12:05:03AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:03AM] EC::qualifyActor:false
[02/25/2014 - 12:05:03AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:04AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:04AM] Error: Object reference has no 3D
stack:
[ (000A7EA9)].Sound.Play() - "" Line ?
[ (000B78FE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 97
[02/25/2014 - 12:05:05AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:05AM] EC::qualifyActor:false
[02/25/2014 - 12:05:05AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:05AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:05AM] [_sdqs_functions] Killed state: Health:104.156845[False]
// These line repeated many many times (~3)
[02/25/2014 - 12:05:06AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:06AM] [_sdqs_functions] Killed state: Health:95.440170[False]
[02/25/2014 - 12:05:06AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:07AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:07AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:07AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:07AM] [_sdqs_functions] Killed state: Health:82.023010[False]
// These line repeated many many times (~8)
[02/25/2014 - 12:05:09AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:09AM] [_sdqs_functions] Killed state: Health:66.845688[False]
[02/25/2014 - 12:05:09AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:10AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:10AM] [_sdqs_functions] Killed state: Health:53.520737[False]
// These lines repeated many many times (~5)
[02/25/2014 - 12:05:10AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:10AM] [_sdqs_functions] Killed state: Health:45.501480[False]
[02/25/2014 - 12:05:10AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:11AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:11AM] [_sdqs_functions] Killed state: Health:27.600174[False]
// These lines repeated many many times (~5)
[02/25/2014 - 12:05:12AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:12AM] [_sdqs_functions] Killed state: Health:9.141647[False]
[02/25/2014 - 12:05:12AM] ae::statevent: estrusChaurus not queued
[02/25/2014 - 12:05:15AM] [_sdqs_functions] Killed state: Base: 230.000000 - 3.000000[False]
[02/25/2014 - 12:05:15AM] [_sdqs_functions] Killed state: Health:0.121750[False]
[02/25/2014 - 12:05:16AM] Error: (00067689): cannot disable an object with an enable state parent.
stack:
[ (00067689)].Actor.Disable() - "" Line ?
[_SD_sprigganslave (3B0253BD)]._sdqs_sprigganslave.OnStoryScript() - "_SDQS_sprigganslave.psc" Line 81
[02/25/2014 - 12:05:16AM] [_sdqs_snp] Receiving scene:2 [ 7 ]
// After it saw this message in the log, there is a message that says something about roots - I think it is the quest starting
[02/25/2014 - 12:05:16AM] _SD:: _SDBP_sceneLockPosition = False
[02/25/2014 - 12:05:18AM] Defeat: Player victim - End scene, Restored.
// This seem to be the problem
[02/25/2014 - 12:05:21AM] VM is freezing...
[02/25/2014 - 12:05:21AM] VM is frozen
[02/25/2014 - 12:05:21AM] Reverting game...
[02/25/2014 - 12:05:21AM] Error: Unable to bind script HentaiImpregnated to HentaiPregnancyQuest (120012C7) because their base types do not match
[02/25/2014 - 12:05:21AM] Error: Unable to bind script traptriggerbase to TweakTraps (5E00C515) because their base types do not match
[02/25/2014 - 12:05:21AM] Error: Unable to bind script TrapBear to TweakTraps (5E00C515) because their base types do not match
[02/25/2014 - 12:05:21AM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (5E017201) because their base types do not match
[02/25/2014 - 12:05:21AM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (5E017788) because their base types do not match
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot3 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0C000D65) cannot be bound because (0) on (00000000) is not the right type
// These lines repeated many many times (~50)
[02/25/2014 - 12:05:21AM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0C000D65) cannot be bound because (0) on (00000000) is not the right type
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot7 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property CellToReset on script resetImperialVaultscript attached to (6A03815C) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot4 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot5 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property CDPlayer on script CDNote3forKeys attached to (390190F7) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property CDKaraNote03 on script CDNote3forKeys attached to (390190F7) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property CDKaraNote02 on script CDNote2forKeys attached to (390190F6) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property CDPlayer on script CDNote2forKeys attached to (390190F6) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property _SLWG_ClientFollowerDismissMessage on script _SLWG_ClientFollowerScript attached to _SLWG_ClientFollower (4502B456) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot2 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] Error: Property _SLWG_ClientFollower on script _SLWG_ClientAliasScript attached to alias _SLWG_ClientFollower on quest _SLWG_ClientFollower (4502B456) cannot be bound because alias _SLWG_ClientFollower on quest _SLWG_ClientFollower (4502B456) is not the right type
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot1 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property HentaiPregnancyVictimFaction on script hentaipregnancy attached to HentaiPregnancyQuest (120012C7) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot8 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] warning: Property DassuSx3tokenEnslaved on script ag12sx3scrslavealias attached to alias slot6 on quest ag12sx3qGlobal (1C000D73) cannot be initialized because the script no longer contains that property
[02/25/2014 - 12:05:21AM] Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0201906F) cannot be bound because MGRitual04 (000CD987) is not the right type
[02/25/2014 - 12:05:21AM] Loading game...

 

Posted

 

Thugs, where are you with my stuff?

 

Sorry if everyone has asked this but do the thugs always go to the same camp with your gear?

All I've got for a quest hint is 'they talked about taking over a bandit camp".

 

I don't remember too much about the arrival at Mistwatch as one thug stayed behind bashing my skull in.

 

I had this problem.  Turns out, the thugs went to a hideout in Solstheim. Only found this out by telling console to teleport me to the quest, there was no marker on the map (maybe because I was too low level to go there yet).  Though didn't have the problem with a thug sticking around in mistwatch..

 

 

 

On an unrelated note, wasn't killmove detection disabled?  I am sometimes being transported to Sanguine's realm when performing a killmove on creatures.

 

 

I don't have a map marker for the quest but I'll save where I am and try Solstheim, see if it works.

 

EDIT:

Yes, found them that's why no marker on map.

 

Posted

I reinstalled the game, and now SD+ works properly.

 

Except for the fact that when the thugs beat me and bring me to mistwatch, the mercenary attacks me, and keeps attacking me. Also, he's essential and can't be kileld, and never goes away. Why is that? (i encountered it only when skipping the march, now i'll try without skipping)

 

No clue?

Posted

Soo...

The dog fence will work if my char's master decide to not bound her hands? Also, seems my char. can access her inventory & everything when her hands aren't bounded, oh she can shout & cast spells too. So it was funny that she can shout at her master, but after she's out of the slave faction she can't do any of that.

Posted

Has anyone joined a faction and later killed members of it? Can you join and then easily be removed as though nothing has happened? If joining has any really permanent consequences for my save file it will change how I play my current character through.

Posted

Searched through the thread and couldn't find any solutions to a problem like this, so I'll post as much info as I can here.

 

I started SD+ on a fresh game and activated from MCM and for a while it worked fine; got enslaved by a few bandits, the pirates on the Dainty Sload, and even a Falmer Hag. Then around level 13, maybe 15 or so hours in I stopped being able to trigger any enslavements. My character would start the bleedout animation, take a knee, and then just sit there getting the crap beat of her. For a while I just bypassed this by switching to a healing spell from the quick switch menu, at which point she'd stand back up and I'd make a run for it, healing myself along the way (though switching to anything would end the bleedout anim). Probably shouldn't have worked like that, but it was better than just dying. After a while of this happening I got tired of the framework never working so I ran the sd_reset.bat from console to end any hanging scripts from past enslavement's, then uninstalled from MCM according the the instructions on the mod page.

 

The uninstall worked perfectly so I decided to install SD+ 1.12, and everything seemed to work just fine, enslavement triggered when it was supposed to and whatnot. Gold for the wicked, Coveted, everything worked. Skip ahead to level 23, maybe 40 hours into my playthrough and I have the same problem yet again. I haven't installed more than 40 mods total since I started this playthrough, and the only conflict I could find in TES5Edit was with Devious Devices in the Idle Animation -> JumpRoot and Idle Animation -> activateDoor entries. Both conflicts were from the Devious Devices .esp, and the JumpRoot conflict specifically was with the variable ::sdBleedout_var so I went ahead and uninstalled all DD related mods figuring that should end my troubles.

 

Unfortunately that doesn't seem to be the root of my problem. The only thing that changed from uninstalling Devious Devices is that my character can't get back up after the bleedout animation starts now, so I have to wait until I die. Which leads to the next part of this problem, being that, I can't. My character never reaches the negative health buffer for some reason, so any time I trigger the weakened state anim I get stuck in an infinite loop of getting the sh*t beat of me, and have to reload from my last save. This new problem has made me want to just uninstall again and wait for a stable release of SD+, however when I try to run sd_reset.bat or uninstall from MCM the bleedout animation gets triggered and the slave collar/wrist and ankle binds are applied to my character. Which as it turns out I can't remove, or have removed by NPCs, because I'm not actually enslaved by anyone according to the mod. The "can you help me with my chains" option in NPC dialogs doesn't show up anymore, either because I've just uninstalled SD+, or the game doesn't recognize me as enslaved after running sd_reset.bat, the latter with SD+ still installed.

 

Since just removing the mod seems to be a dead end I went to a fort to generate a Papyrus log of what was happening. I can't make heads or tails of most of it which is why I'm posting it here. The first bit looks like a track of my health in combat to know when to trigger the bleedout animation/enslavement stuff. Where it gets weird is after the first time my health gets close to 0 it starts randomly adding and subtracting health from my character, and I can't figure out why. I didn't use any health potions or spells here, just walked into a fort and waited to die. Also it should be said that I made a point to stay within melee distance from at least one mage the whole time to be sure enslavement would trigger.

 

[02/25/2014 - 03:12:20PM] [slamainscr ]: Disabled Desire spell
[02/25/2014 - 03:12:20PM] InitWidgetLoader()
[02/25/2014 - 03:12:20PM] [slamainscr ]: Enabled cloak effect
[02/25/2014 - 03:12:20PM] [slamainscr ]: Updated notification key to 49
[02/25/2014 - 03:12:20PM] [slamainscr ]: finished maintenance
[02/25/2014 - 03:12:42PM] VM is freezing...
[02/25/2014 - 03:12:42PM] VM is frozen
[02/25/2014 - 03:12:42PM] Saving game...
[02/25/2014 - 03:12:53PM] VM is thawing...
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Health:229.858688[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Health:229.395752[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Health:228.713531[False]
[02/25/2014 - 03:13:12PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
(Health is tracked all the way down to 10 here, which takes up alot more space than this sentence)
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Health:10.451782[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Health:9.745041[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Health:8.331528[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:29PM] [_sdqs_functions] Killed state: Health:76.164230[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:1.677292[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:83.759018[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:49.697464[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:89.744476[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:75.456711[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:68.400635[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:13.118271[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:14.912399[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:30PM] [_sdqs_functions] Killed state: Health:51.444611[False]
[02/25/2014 - 03:13:31PM] [_sdqs_functions] Killed state: Base: 170.000000 - 3.000000[False]
[02/25/2014 - 03:13:31PM] [_sdqs_functions] Killed state: Health:18.435333[False]
[02/25/2014 - 03:13:31PM] Suspended stack count is over our warning threshold, dumping stacks:
[02/25/2014 - 03:13:31PM] VM is freezing...
[02/25/2014 - 03:13:31PM] VM is frozen
[02/25/2014 - 03:13:31PM] Dumping stack 2116588:
[02/25/2014 - 03:13:31PM] Frame count: 2 (Page count: 2)
[02/25/2014 - 03:13:31PM] State: Waiting on other stack for call (Freeze state: Freezing)
[02/25/2014 - 03:13:31PM] Type: Normal
[02/25/2014 - 03:13:31PM] Return register: 10.000000
[02/25/2014 - 03:13:31PM] Has stack callback: No

 

 

Following that was about 100,000 lines of this repeated over and over:

 

[02/25/2014 - 03:14:31PM] Dumping stack 2116494:
[02/25/2014 - 03:14:31PM] Frame count: 2 (Page count: 2)
[02/25/2014 - 03:14:31PM] State: Waiting on other stack for call (Freeze state: Freezing)
[02/25/2014 - 03:14:31PM] Type: Normal
[02/25/2014 - 03:14:31PM] Return register: None
[02/25/2014 - 03:14:31PM] Has stack callback: No
[02/25/2014 - 03:14:31PM] Stack trace:
[02/25/2014 - 03:14:31PM] [_SD_controller (2E000D64)]._sdqs_functions.actorCombatShutdown() - "_SDQS_functions.psc" Line 226
[02/25/2014 - 03:14:31PM] IP: 200 Instruction: 6 Line: 226
[02/25/2014 - 03:14:31PM] [akActor]: [Actor < (00000014)>]
[02/25/2014 - 03:14:31PM] [::temp47]: False
[02/25/2014 - 03:14:31PM] [::temp48]: [Actor < (00000014)>]
[02/25/2014 - 03:14:31PM] [::NoneVar]: None
[02/25/2014 - 03:14:31PM] [alias _SDRA_player on quest _SD_controller (2E000D64)]._sdras_player.OnHit() - "_SDRAS_player.psc" Line ?
[02/25/2014 - 03:14:31PM] IP: 4230 Instruction: 94
[02/25/2014 - 03:14:31PM] [akAggressor]: [Actor < (0006158D)>]
[02/25/2014 - 03:14:31PM] [akSource]: [Form < (000C969A)>]
[02/25/2014 - 03:14:31PM] [akProjectile]: [PROJECTILE < (00012FCF)>]
[02/25/2014 - 03:14:31PM] [abPowerAttack]: False
[02/25/2014 - 03:14:31PM] [abSneakAttack]: False
[02/25/2014 - 03:14:31PM] [abBashAttack]: False
[02/25/2014 - 03:14:31PM] [abHitBlocked]: False
[02/25/2014 - 03:14:31PM] [::temp101]: 1.000000
[02/25/2014 - 03:14:31PM] [::temp102]: 0.000000
[02/25/2014 - 03:14:31PM] [::temp103]: False
[02/25/2014 - 03:14:31PM] [::temp104]: [GlobalVariable <_SD_config_healthThreshold (2E075367)>]
[02/25/2014 - 03:14:31PM] [::temp105]: True
[02/25/2014 - 03:14:31PM] [::NoneVar]: None
[02/25/2014 - 03:14:31PM] [::temp106]: 0
[02/25/2014 - 03:14:31PM] [::temp107]: True
[02/25/2014 - 03:14:31PM] [::temp108]: None
[02/25/2014 - 03:14:31PM] [::temp109]: False
[02/25/2014 - 03:14:31PM] [::temp111]: True
[02/25/2014 - 03:14:31PM] [::temp112]: True
[02/25/2014 - 03:14:31PM] [::temp110]: [Actor < (0006158D)>]
[02/25/2014 - 03:14:31PM] [::temp113]: "You aggressors give you one lask kick [Hit]: [Actor < (0006158D)>]"

 

 

Each block has different variations of each value, and not all of them say "You aggressors give you one lask kick [Hit]: [Actor < (0006158D)>", but that's the only text that shows up in game anymore so it seemed more relevant to post. Surrender does nothing that I can tell, its just an infinity of that being read from console.

 

After it was clear I wasn't going to die I went into MCM and changed the negative health buffer to 1.5x to see if that'd do anything, but it seems like that just locked my health into place at 29.9. This is the next block after I made the change. I let it run for a bit, and then saved and quit to desktop.

 

[02/25/2014 - 03:22:25PM] VM is thawing...
[02/25/2014 - 03:22:25PM] [_sdqs_functions] Killed state: Base: 170.000000 - 1.500000[False]
[02/25/2014 - 03:22:25PM] [_sdqs_functions] Killed state: Health:29.959442[False]
[02/25/2014 - 03:22:25PM] [_sdqs_functions] Killed state: Base: 170.000000 - 1.500000[False]
[02/25/2014 - 03:22:25PM] [_sdqs_functions] Killed state: Health:29.958313[False]
............................................................etc...like a thousand etc's.................................................
[02/25/2014 - 03:23:01PM] [_sdqs_functions] Killed state: Base: 170.000000 - 1.500000[False]
[02/25/2014 - 03:23:01PM] [_sdqs_functions] Killed state: Health:29.694885[False]
[02/25/2014 - 03:23:01PM] [_sdqs_functions] Killed state: Base: 170.000000 - 1.500000[False]
[02/25/2014 - 03:23:01PM] [_sdqs_functions] Killed state: Health:29.694885[False]
[02/25/2014 - 03:23:03PM] VM is freezing...
[02/25/2014 - 03:23:03PM] VM is frozen
[02/25/2014 - 03:23:04PM] Saving game...
[02/25/2014 - 03:23:04PM] VM is thawing...
[02/25/2014 - 03:23:12PM] VM is freezing...
[02/25/2014 - 03:23:12PM] VM is frozen
[02/25/2014 - 03:23:12PM] Log closed

 

 

So yeah, [/WallOfText]. Hopefully someone can make sense of this. I liked the mod so much that this save has become my main playthrough, so I don't want to just scrap it. I'd attach the full Papyrus log file, but it seems I don't have the permission to do so in this forum. What's in this post is what seemed related to the combat I was in at the time, and I can post more if needed. Any help is much appreciated, and many thanks to anyone that read all this.

 

TLDR: Mah save got bugged, probably got cursed by wikkens. Know any witch doctors?

Posted

One of the recent updates has made the AI go whacky when you get enslaved by friendly NPCs. If they can you stealing from them or something, attack you and enslave you, they become hostile to everyone else, or vice versa. This would normally be bad enough, except now that the mod transfers ownership of the player to the person who killed their master, this inevitably leads to the entire town killing itself. 

Posted

One of the recent updates has made the AI go whacky when you get enslaved by friendly NPCs. If they can you stealing from them or something, attack you and enslave you, they become hostile to everyone else, or vice versa. This would normally be bad enough, except now that the mod transfers ownership of the player to the person who killed their master, this inevitably leads to the entire town killing itself. 

 

Sorry, that sounds really annoying but I couldn't help but giggle. "Last man standing gets the girl!" It's nice to feel wanted, I guess?  :P

 

I've not noticed this myself, but that's probably because when I become owned by a friendly NPC it's usually because I ask them, so they don't ever attack me. I'll have to go and provoke someone and see what happens.

 

The only friendly to ever claim ownership of me by conquest is that wandering bard. Talsgar, I think. I got enslaved by one of the bandits at the camp where you can get the first treasure map. The bard came strolling along the road and slaughtered the bandits. I was quite surprised to find I then belonged to him!

Posted

Character was just attacked by an ice sabre cat and "ripe for enslavement", only that the follower killed the cat. Now character is sitting there with zero health and nothing is happening. What should I do to get "unstuck" in "ripe for enslavement" mode?

Posted

So what are the ways to get the Spriggan Quest to start?

 

I have tried equipping the armor found on various Spriggans and Flowering Spriggans.

 

NPC's will comment on my Vampire eyes or pale skin but not the armor.  WIll it start with just one piece of armor, or the full set only?

 

 

Is there a console command for starting the spriggan quest?  I do not have   "Reduced Distance NPC Greetings"  installed however  it is included in the STEP Extended Patch.  

Posted

Question - new to this mod (mods in general for Skyrim) and am trying it out.

But I have found that when I get enslaved by NPCs in town (crime etc) for example - all the NPCs start fighting "owner" .

 

Is that intentionally or bug?

Posted

So what are the ways to get the Spriggan Quest to start?

 

I have tried equipping the armor found on various Spriggans and Flowering Spriggans.

 

NPC's will comment on my Vampire eyes or pale skin but not the armor.  WIll it start with just one piece of armor, or the full set only?

 

 

Is there a console command for starting the spriggan quest?  I do not have   "Reduced Distance NPC Greetings"  installed however  it is included in the STEP Extended Patch.  

 

As what I experienced, you have to do nothing... Just let the Flowering Spriggans touch you (meaning, you don't get the armor on a dead body, you acquire it by 'absorbing' it when he come at you)...

I may be wrong, but that's what I understand: I was finishing looting bandit corpse when one Flowering jump on my back, and 'pouf' got stripped and equiped with it (quest activated), and the Spriggan vanished... =/

Posted

So what are the differences between enabling daedric artifacts and enabling coveted? They both seem to make npc's lust after the character but I mean are they not just doing the same thing?

Posted

Question - new to this mod (mods in general for Skyrim) and am trying it out.

But I have found that when I get enslaved by NPCs in town (crime etc) for example - all the NPCs start fighting "owner" .

 

Is that intentionally or bug?

 

It is a bug.

I am not sure, but it seems like, for the npc to take ownership they must, for a moment, become hostile to the pc, and that moment's hostility to the pc is treated like a vampire or dragon attack on a pc in town, everyone gets aggro and slaughters ensue.

Hopefully it will be relatively easy to fix when SkyrimII gets back from rl.

Posted

Solved my previous problem, but now I have something that looks serious. There's hired thugs after my character, but when the health is down to zero, they make no attempt at enslaving her, they stand and wait until she has some health again and then attack her again. Even manually surrendering won't help. The reason might involve that on the Status Page, while the Quest "Enslaved!" is not listed as active, under "Update Status", "Is the player enslaved?" is checked. Also, "Safe Word" is not greyed out, but cannot be checked either.

 

Any ideas?

Posted

I am back home from my work assignment. Still a lot of work to do but now I can at least read the forum and tinker with Skyrim again.

 

I will not answer most messages in the last 4 pages but I did make a list of all the issues reported and will keep an eye on them in future updates.

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