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Sanguine Debauchery (SD+) (January 2025)


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Posted
On 8/5/2022 at 2:39 PM, feelsodirtyinsideforthis said:

I have a huge issue regarding nemesis and sd+ compatibility, nemesis gives me error 1027 for a whole bunch of SD animations. and when I launch the game everyone is in t-pose. i've never had this issue with nemesis and sd+ before so i do not know what it can be

Did you run FNIS?

Posted (edited)

I got the problem when force feeding debuff on magicka regen and stamina regen rate don't come back. It's depleted in a permanent way. Did someone faced the same problem ?

 

 For now I use modav commands to set them back at the right values at end of the quests.

Edited by Kingofthenorth
Posted

I'm having a weird issue where it says device failed to equip by string or something similar and no devices get equipped on the PC but my follower always gets arm cuffs.

 

LO:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ZaZAnimationPack.esm
Amputator.esm
ApachiiHairFemales.esm
BeeingFemale.esm
CreatureFramework.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
PamaFurnitureScr.esp
Schlongs of Skyrim - Core.esm
Skyrim - Utility Mod.esm
MoreNastyCritters.esp
xazPrisonOverhaulPatched.esp
MilkModNEW.esp
MilkMod_MilkPumpsFancy.esp
SLUTS.esp
sanguinesDebauchery.esp
Deviously Cursed Loot.esp
SexLab_Dialogues.esp
HornyCreatures.esp
Public Whore.esp
submissivelola_est.esp
kal_LolaAddon.esp
SimpleSlavery.esp
SLDragons.esp
zDarkArena.esp
Naked Dungeons.esp
Naked Defeat.esp
SL_Kidnapped_Redux.esp
Devious Devices - Equip.esp
DeadlyMutilation.esp
SLALAnimObjBillyy.esp
SOSRaceMenu.esp
XPMSE.esp
Apropos2.esp
BeeingFemaleBasicAddOn.esp
RaceMenuMorphsCBBE.esp
Critical Hit.esp
FNIS.esp
FISS.esp
12FemaleBrows.esp
Improved Dragon Shouts - Dawnguard.esp
Improved Dragon Shouts.esp
Improved Dragon Shouts - Dragonborn.esp
MilkModNEW HF.esp
NPCMagickRebalance.esp
PsycheAnimationObjects.esp
RaceMenu.esp
RaceMenuPlugin.esp
SLAnimLoader.esp
SLUTSPrisonOverhaulPatch.esp
SOS - VectorPlexus Muscular Addon.esp
Schlongs of Skyrim.esp
SkyUI.esp
ThaneWeaponsReborn.esp
StormWrathLightning.esp
UIExtensions.esp
SlaveTats.esp
SkyrimConfigMenu.esp
dcc-dm2.esp

 

Posted

I found the clue in Haelga's basement, the quest sent me to Whiterun to investigate the Meadery. Found his alter, and was told to sleep at it which I did and was sent to dreamworld. I interact with Sanguine but cannot ask him about the Cult. I get the same Dialogue options I had before.. asking him what he wants and he just tells me I am not ready. 

Posted

Maybe a silly question and maybe not even related to this mod. Sometimes when I walk by animals, I get the prompt that someone is going to enslave me and I can surrender (enslaved), submit (sex only), cancel,  etc. etc.

But this usually happens only with dogs! If I use a mod that changes the status of other animals to be friendly, they will try to enslave me - giants, for example.

My big question is: why do humans never try to enslave me in this fashion? And is there a way for unfriendly or unallied people or creatures to initiate this?

Thanks!

Posted
7 hours ago, mattardo said:

Maybe a silly question and maybe not even related to this mod. Sometimes when I walk by animals, I get the prompt that someone is going to enslave me and I can surrender (enslaved), submit (sex only), cancel,  etc. etc.

But this usually happens only with dogs! If I use a mod that changes the status of other animals to be friendly, they will try to enslave me - giants, for example.

You can turn this off in the MCM. I believe it's on the first page but animal enslavement is turned on by default. If you don't want all the dogs trying to take ownership of you then just go and turn it off.

Posted
On 6/12/2016 at 6:23 PM, DeepBlueFrog said:

Note that when your key 'crumbles', your collar is supposed to stay on.

 

When that happens, you have to find a court wizard or a skilled Smith to ask them for remove your collar for a fee. Or get yourself enslaved again and try your luck escaping a new master.

Hey, I talked to Farengar, he said ok and took 500 gold, but the collar is still there.

Posted
On 8/6/2022 at 2:39 AM, feelsodirtyinsideforthis said:

I have a huge issue regarding nemesis and sd+ compatibility, nemesis gives me error 1027 for a whole bunch of SD animations. and when I launch the game everyone is in t-pose. i've never had this issue with nemesis and sd+ before so i do not know what it can be

I have it before, did you download the right link?

Posted (edited)

Does this mod apply any penalties to magicka rate? Mid-playthrough and noticed that something is progressively making my magicka regeneration lower and lower. Seems like it's up to a -2.8 penalty now.

 

EDIT: Did some testing, magickarate seems to be reduced by 0.5 every time I am enslaved, doesn't seem to ever recover.

 

EDIT2: (Hours later) Seems like the effect is removed correctly if the master dies, but maybe not if the safeword is used or the PC is transferred. But I really don't understand what's going on, because I looked through all the scripts and magic effects and nothing seems to reduce magickarate. Now I think it must be a different mod listening to events from this one.

Edited by DayTri
Posted
7 hours ago, DayTri said:

Does this mod apply any penalties to magicka rate? Mid-playthrough and noticed that something is progressively making my magicka regeneration lower and lower. Seems like it's up to a -2.8 penalty now.

 

EDIT: Did some testing, magickarate seems to be reduced by 0.5 every time I am enslaved, doesn't seem to ever recover.

 

EDIT2: (Hours later) Seems like the effect is removed correctly if the master dies, but maybe not if the safeword is used or the PC is transferred. But I really don't understand what's going on, because I looked through all the scripts and magic effects and nothing seems to reduce magickarate. Now I think it must be a different mod listening to events from this one.

 

Yes, this has been happening to me for weeks. Thought it was Defeat at first, but even when that doesn't fire, this causes magickarate to plummet.

Posted
3 hours ago, daman3001 said:

 

Yes, this has been happening to me for weeks. Thought it was Defeat at first, but even when that doesn't fire, this causes magickarate to plummet.

Do you have any of these installed:

Skooma Whore

Follower slavery mod

Wintersun SL integration

SLSF Comments?

DDE?

 

Still have no idea why this is happening since I don't see magickarate being edited anywhere by this mod, but the decrease consistently happens after enslavement.

 

PS, going through the code to find this issue made me understand why the first slavery event sometimes fires three or four times, if you follow the logic of the enslavement quest startup it takes you in a circle, I think it constantly triggers until some other condition is met

Posted (edited)
43 minutes ago, DayTri said:

Follower slavery mod

FSM does not alter any magicka, stamina or health values on the player or followers

Edited by Bane Master
Posted
6 hours ago, Bane Master said:

FSM does not alter any magicka, stamina or health values on the player or followers

 

Thanks for helping. I didn't mean to accuse it, I just did a grep search through all my installed mods for any scripts listening to SD+ mod events, trying to narrow down which could be causing it.

Posted
21 hours ago, DayTri said:

Do you have any of these installed:

Skooma Whore

Follower slavery mod

Wintersun SL integration

SLSF Comments?

DDE?

 

Still have no idea why this is happening since I don't see magickarate being edited anywhere by this mod, but the decrease consistently happens after enslavement.

 

PS, going through the code to find this issue made me understand why the first slavery event sometimes fires three or four times, if you follow the logic of the enslavement quest startup it takes you in a circle, I think it constantly triggers until some other condition is met

 

Not sure what DDE is, but otherwise no. The comment below worked for me: player.modav magickarate 3. 3 is the default rate, and it's just added to the existing value, which you can see via player.getav

 

Reference: https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices#Specific_examples

 

On 8/15/2022 at 2:16 PM, Kingofthenorth said:

I got the problem when force feeding debuff on magicka regen and stamina regen rate don't come back. It's depleted in a permanent way. Did someone faced the same problem ?

 

 For now I use modav commands to set them back at the right values at end of the quests.

 

Posted
On 5/1/2022 at 9:34 PM, Jappa123 said:

 

Figured It out, it was _sdqs_fcts_outfit after all, just needed to start new game and now it's working perfectly

 

Hi dude I've sent you a message a few days ago, I'm looking for help with doing the same thing for my game if you could advise me?

Posted
10 hours ago, daman3001 said:

 

Not sure what DDE is, but otherwise no. The comment below worked for me: player.modav magickarate 3. 3 is the default rate, and it's just added to the existing value, which you can see via player.getav

 

Reference: https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices#Specific_examples

 

 

 

Thanks, this works but it would still be nice to understand what is causing it to drop in the first place, I'll keep looking

Posted
3 hours ago, taka990 said:

does the game automatically log out to my desktop when i surrender to someone and they take my money? Do you guys know the reason?

That is a CTD. Mod conflict with scripts or a mesh maybe. Could be anything to be honest. What version of the game are  you on? 

Posted

Is DAYMOYL still required for the enslavement/defeat functionality to work in SD+? I'd really rather not use it, for a variety of reasons. I have Baka's Defeat installed, I don't suppose that would be enough?

Posted
11 hours ago, MysticDaedra said:

Is DAYMOYL still required for the enslavement/defeat functionality to work in SD+? I'd really rather not use it, for a variety of reasons. I have Baka's Defeat installed, I don't suppose that would be enough?

 

I don't know if defeat can pass you to SD+, but there is a surrender hotkey so you could surrender with the hotkey after defeat if you want

Posted
21 hours ago, Fuzzy_Fox said:

That is a CTD. Mod conflict with scripts or a mesh maybe. Could be anything to be honest. What version of the game are  you on? 

I'm on AE version

Posted
6 hours ago, taka990 said:

I'm on AE version

If you haven't back dated the AE version this maybe the reason why. A lot of the scripts use .DLL files and if they don't match AE then you will get a CDT. 

Posted

Hi @DeepBlueFrog Thank you for making this wonderful mod. I am not sure if you have seen this is a known issue, perhaps may I get some advise from you?

 

I am not getting the armbinder equip after punching my owner. There will be a message box that says owner bind my hands but this is the notification I gotten.

 

I am running the Skyrim SE version

 

I have the following mods installed as prerequisites

1. SexLab Framework SE v16.3

2. ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3

3. Devious Devices SE & VR 5.1

4. Devious Devices - Equip SE 5.39.4

5. SexLab Dialogues SE 2022-01-31

 

Appreciate your reply!

unknown.png

Posted (edited)

Hello!! i'm using SE version of SD and i have this problem where im not getting the appropriate animation for wrist restraints/armbinders when i am enslaved (my character is able to move normally as if she's not bound)

 

what might be causing this issue?

Edited by smosh_miz

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