DeepBlueFrog Posted March 27, 2023 Author Posted March 27, 2023 32 minutes ago, xyzxyz said: Is it normal that followers return by themselves once you free yourself? I got free and fasttravelled to the next city and a follower that was sold of just waited there for me as nothing ever happened. Yes... follower support in SD is very basic at the moment. You can try using Follower Slavery Mod which was designed specifically to address this issue. I have it in my mods list but I haven't experienced it with my followers yet.
xyzxyz Posted March 27, 2023 Posted March 27, 2023 (edited) On 3/27/2023 at 4:16 PM, DeepBlueFrog said: You can try using Follower Slavery Mod which was designed specifically to address this issue. I have it in my mods list but I haven't experienced it with my followers yet. I use that so I was surprised that my follower just portet back to me. I'm trying to get the sanguine mainquest started via the immersive start. I haven't done a Night to remember yet but I have visited several inns and temples. How exactly does that start work? And how is that disposition working? On some days I start with -6 and on others with +2. How does that setting in the mcm work? And the slavery lvl isn't changing. It's still at 1 fresh meat after several days And dance animations are often not starting or they start much later than they should. Edited March 28, 2023 by xyzxyz
DeepBlueFrog Posted March 29, 2023 Author Posted March 29, 2023 On 3/27/2023 at 10:42 AM, xyzxyz said: I use that so I was surprised that my follower just portet back to me. I'm trying to get the sanguine mainquest started via the immersive start. I haven't done a Night to remember yet but I have visited several inns and temples. How exactly does that start work? And how is that disposition working? On some days I start with -6 and on others with +2. How does that setting in the mcm work? And the slavery lvl isn't changing. It's still at 1 fresh meat after several days And dance animations are often not starting or they start much later than they should. Here is a list of triggers to get the main quest started: https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#getting-there Disposition is still not fleshed out completely. It will drop if you make your owner angry but it doesn't drop as fast as it used to. It can take a while and many sex animations to make the level progress. 3 hours ago, xyzxyz said: Did I ask too much?^^ No.. just got busy for a few days
xyzxyz Posted April 1, 2023 Posted April 1, 2023 What is this quest "gold for the wicket"? I never found it.
DeepBlueFrog Posted April 1, 2023 Author Posted April 1, 2023 5 hours ago, xyzxyz said: What is this quest "gold for the wicket"? I never found it. It's a control quest that was doing some light prostitution. It has been replaced by the 'Please.. ' topics in Dialogues.
loonetrooper Posted April 2, 2023 Posted April 2, 2023 This has probably been asked countless of times but i could not find the solution. When i strike my owner the log ''punishment queu, adding armbinder'' but this does not happpen. No armbinder is being equipped. Anyone got any idea how this is solved? I am on SSE (and downloaded the SSE version) with the newest SD+ and DD.
IzeMahn00 Posted April 5, 2023 Posted April 5, 2023 hello In the flowering spriggan quest the armor doesnt seem to be equipping when I get infected in any of the stages of infection, Ive used bodyslide, is there another thing Im missing? I seem to be able to spawn and equip the items just fine, but it wont come on through natural means. I thought this might have something to do with devious devices but I have the latest version installed and it still doesnt work...
DeepBlueFrog Posted April 5, 2023 Author Posted April 5, 2023 45 minutes ago, IzeMahn00 said: hello In the flowering spriggan quest the armor doesnt seem to be equipping when I get infected in any of the stages of infection, Ive used bodyslide, is there another thing Im missing? I seem to be able to spawn and equip the items just fine, but it wont come on through natural means. I thought this might have something to do with devious devices but I have the latest version installed and it still doesnt work... That quest and effects have been moved to SexLab Parasites / Kyne's Blessing. The quest should trigger anymore.. curious about how that happened.
IzeMahn00 Posted April 5, 2023 Posted April 5, 2023 3 hours ago, DeepBlueFrog said: That quest and effects have been moved to SexLab Parasites / Kyne's Blessing. The quest should trigger anymore.. curious about how that happened. I'm assuming you meant shoudn't, as for how I did it, I simply surrendered to them and it triggered some pop-ups. Anyway I also have Sexlab parasite and have tried to manually infect myself to see if it works, but it doesn't. All the other ones seem to work though.
HananozoSerena Posted April 7, 2023 Posted April 7, 2023 Hello! I would like to know why the mod is like the picture below after loading, is it because the mod conflicts? The mod presets are already installed. And sd+ is on the last one. How to solve this problem?Thank u.
IzeMahn00 Posted April 7, 2023 Posted April 7, 2023 12 hours ago, HananozoSerena said: Hello! I would like to know why the mod is like the picture below after loading, is it because the mod conflicts? The mod presets are already installed. And sd+ is on the last one. How to solve this problem?Thank u. What is wrong with the picture?
DeepBlueFrog Posted April 7, 2023 Author Posted April 7, 2023 (edited) 14 hours ago, HananozoSerena said: Hello! I would like to know why the mod is like the picture below after loading, is it because the mod conflicts? The mod presets are already installed. And sd+ is on the last one. How to solve this problem?Thank u. I am confused as well... your screenshot looks normal. The quests are greyed out because that menu only shows their status. They are not meant to be clicked on manually. The Uninstall option is supposed to be there as well. Edited April 7, 2023 by DeepBlueFrog
HananozoSerena Posted April 8, 2023 Posted April 8, 2023 9 hours ago, DeepBlueFrog said: 我也很困惑......你的截图看起来很正常。 任务显示为灰色,因为该菜单仅显示其状态。它们不应该被手动点击。 卸载选项也应该在那里。 I'm so sorry! I thought this interface was abnormal. But when I started with ccas, I wasn't on my hands and knees, and the quest wasn't triggered. During wartime, entering sd+ only triggered a mission, with no other options, and no shackles. Instead, the level kept increasing, even though I didn't do anything. Just leave too far away will still be clicked. So I thought there was something wrong with the interface. I'm really sorry.
HananozoSerena Posted April 8, 2023 Posted April 8, 2023 9 hours ago, DeepBlueFrog said: 我也很困惑......你的截图看起来很正常。 任务显示为灰色,因为该菜单仅显示其状态。它们不应该被手动点击。 卸载选项也应该在那里。 And there are no sd+ related tasks in my menu... mcm's menu also does not have players in enslaved state.
HananozoSerena Posted April 8, 2023 Posted April 8, 2023 9 hours ago, DeepBlueFrog said: 我也很困惑......你的截图看起来很正常。 任务显示为灰色,因为该菜单仅显示其状态。它们不应该被手动点击。 卸载选项也应该在那里。 Sorry, maybe my language expression is not very accurate, I used the translation software to translate. Thank you very much for answering my question.
Hermaeus Moron Posted April 8, 2023 Posted April 8, 2023 I had an idea for a new feature for the Flowering Spriggan quest/parasite. "One with Nature": Once fully encased/prior to returning to the source/headwaters, the infected is forced to "take root" periodically using the ZAZ "buried" furniture pieces. Forced to sit buried up to one's neck for X amount of time, during which time pheromones are exuded, one's mouth is forced open, and one is forced to blow anyone/anything attracted to that spot. Tie in with day/night cycle? Toggle setting? Diurnal cycle: spriggan growths take root at night, allow activity during the day. Nocturnal cycle: spriggan growths root and gather sunlight during daylight hours, weaken enough for movement at night. Could potentially replace/use the sleeping mechanic, ie instead of sleeping, one is forced to find a suitable spot outside/with adequate soil (suitability possibly indicated by vibrations/something similar to the hot/cold mechanics of Treasure Hunter Whore), whereupon the infected takes root until sunrise/nightfall/for X number of hours. Possible resting buff following uprooting (dependent on day/night cycle settings?), healing following standard in-game sleep mechanics. Headwaters questline could disable fast travel and necessitate taking root at certain waypoints along the way prior to reaching headwaters. Potential issues: As far as I know, no one has yet created SL animations corresponding to the ZAZ buried furniture. In absence of such animation, suggest ignoring proposed fellatio aspect, instead using toggleable options for sleep, wait, and/or forcing infected to just wait in real time until the spriggan parasite releases them. For users of SD cages, suggest either suspending the cage script while infected with spriggan, or having Inte add "flowerpots" (with or without cages around them) at select locations within SD Cages. Second idea: Spriggan parasite periodically produces Spriggan Sap (possible Milk Mod Economy integration? Milk with sap?) Feedback welcome. 1
minibw Posted April 9, 2023 Posted April 9, 2023 Can someone remind me how you're supposed to get into the Honningbrew Meadery basement? Right now the basement door is locked; is there a key I find somewhere?
DeepBlueFrog Posted April 9, 2023 Author Posted April 9, 2023 1 hour ago, minibw said: Can someone remind me how you're supposed to get into the Honningbrew Meadery basement? Right now the basement door is locked; is there a key I find somewhere? You need a clue on a note in the upper floor bedroom of the Meadery first. The door you can use is actually outside the Meadery to not interfere with the Thieves Guild quest. 1
trmntwrk Posted April 25, 2023 Posted April 25, 2023 Hello i wanted to ask a question about the mod. I am using SD+ together with Simple Slavery Plus Plus and Death Alternative to get a continuous play of being defeated -> enslaved -> sold. My question is: what is supposed to happen after you are sold? I'm asking because Simple Slavery hooks SD+ quest but all it does is spawning me in the middle of nowhere together with the owner and then a lot of notifications happear (some of them like collars fail apparently). In particular a messagebox asking to wait and open the console if things don't kick in, but i don't know exactly what i should wait for to check if things are working. "We are on a journey" but the owner seems to ignore me and if i follow him/her after all a while it will die due to a random fight. I am reading the github guide, but i wonder if this is related to the specific Sanguine Quest or maybe i'm mistaken. Looks like a great mod, but i'm not sure if i'm doing things right to fully enjoy it.
DeepBlueFrog Posted April 25, 2023 Author Posted April 25, 2023 36 minutes ago, trmntwrk said: Hello i wanted to ask a question about the mod. I am using SD+ together with Simple Slavery Plus Plus and Death Alternative to get a continuous play of being defeated -> enslaved -> sold. My question is: what is supposed to happen after you are sold? I'm asking because Simple Slavery hooks SD+ quest but all it does is spawning me in the middle of nowhere together with the owner and then a lot of notifications happear (some of them like collars fail apparently). In particular a messagebox asking to wait and open the console if things don't kick in, but i don't know exactly what i should wait for to check if things are working. "We are on a journey" but the owner seems to ignore me and if i follow him/her after all a while it will die due to a random fight. I am reading the github guide, but i wonder if this is related to the specific Sanguine Quest or maybe i'm mistaken. Looks like a great mod, but i'm not sure if i'm doing things right to fully enjoy it. There are issues with being sold to random npcs at the moment. I would recommend turning off the SD scenario for simple slavery for now. I have ideas of how to fix that but i need time to implement them. 1
trmntwrk Posted April 25, 2023 Posted April 25, 2023 3 hours ago, DeepBlueFrog said: There are issues with being sold to random npcs at the moment. I would recommend turning off the SD scenario for simple slavery for now. I have ideas of how to fix that but i need time to implement them. Oh alright thank you for the reply. Looking forward to next updates, appreciate the hard work you put here!
JamarSwope Posted April 26, 2023 Posted April 26, 2023 (edited) I cannot for the life of me get to the dreamworld. I finished Night to Remember on one character, set chance of dreamworld to 100%, went to sleep, nothing. Started a new character, went straight to the shrine under Honningbrew and even with The Truth in my quest list, sleeping in front of the shrine doesn't take me to the dreamworld. Any ideas what would be preventing me from getting there? Edit: Just realized this is the LE thread and I'm on SE. I'll port this question over to the other thread. Edited April 26, 2023 by JamarSwope Wrong thread, leaving the post for the record
trmntwrk Posted April 26, 2023 Posted April 26, 2023 7 hours ago, JamarSwope said: I cannot for the life of me get to the dreamworld. I finished Night to Remember on one character, set chance of dreamworld to 100%, went to sleep, nothing. Started a new character, went straight to the shrine under Honningbrew and even with The Truth in my quest list, sleeping in front of the shrine doesn't take me to the dreamworld. Any ideas what would be preventing me from getting there? For adding some bits of information as a report, i tried to get the dreamworld with Death Alternative (only blackout quest active in MCM) and it doesn't start (characters just dies). Although i didn't try the other methods first yet.
Frozen Lake Posted April 26, 2023 Posted April 26, 2023 Hi there, I need to repost my question about creature masters from about a month ago to make sure that everything is going as intended. As far as I understand, creature masters require food and sex only. This is apparently reflected in the interaction menu where for example gold is not available to be given to creature masters. Upon daily update however, the papyrus log shows that just like human masters they do seem to require all four: sex, punishment, food, and gold. So, it appears that only two goals (sex and food) out of four can be achieved, resulting in constantly low disposition, which at daily update is reset even lower and is basically always -10. I have not been able to raise that. Creature masters also never seem to punish the PC, it’s basically sex only for whatever mischief you do but sex doesn’t seem to be counted as punishment by the mod. So, is this normal behavior? Or, am I missing something? In any case, I still love your work! Cheers, Frozen Lake
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