Malphias Posted July 6, 2020 Posted July 6, 2020 So...how do some of these options in game work without Death Alternative? I've been reading up on the mod and how integrated DA is with this...no fucking way I am installing that piece of shit...the one on the Nexus? Hasn't been updated in three fucking years and from all the comments on there, is buggy as hell. No enslavement to Draugr? I beg to differ...want screen shots? You need more to this...the way you have it laid out it's gonna take some time to get free and in the meantime....it's fucking boring as hell standing around waiting to get fucked. Many of those choices are not even going to be available where you are at...Master wants food? Then get your fat ass out of this empty dungeon and into the woods where there are deer. Or a town. Wants 500 gold? No fucking way in a lot of these dungeons you are lucky to scrounge up 100 in actual coin. Just needs some spicing up with things to do while you are waiting to be raped. Is the Pirate Ship one of the quests in here? Or from some other mod? I am not sure exactly how Simple Slavery goes about it's thing but I have only two mods (well, now 3 since I just installed Raven Beak Prison) that interact with Simple Slavery. I have yet to be sent to Devious Chidna so every time I'm sold it's SD+ which is just some NPC on the road with me in tow...except a few times I end up on a Pirate Ship near Solitude and it was great...sure, lot of getting fucked but it worked with getting me out of my bindings and able to run my ass off to get away. I guess the real thing here is giving us an out when we find ourselves in a bad situation, and I'm not talking about being enslaved. Oftentimes the location is not conductive to the way SD is set up to operate. In this case, the only real option is to look around where you are at, get what weapons and armor you can, and fight the Master and hope you kill him. But, we can't do that if our weapons are forced unequiped after one swing. You and other modders here and at the Nexus do amazing stuff, don't get me wrong. I'm just suggesting ways to improve what you have here, to provide greater flexibility. What you and many others do is against the very nature of the game. What I mean by that is that the Vanilla game is structured and strictly linear. There is nothing random in any quest or encounter. It's all planned out...the number of opponents, the location, the level. Right down to how many health potions you may find on a shelf. The randomness you guys add to the game is really great! It keeps players on their toes, you never know what is coming at you around the next corner and can upend all your plans. But with this comes a lot of headache. A lot of work at getting the kinks out and ensuring this randomness can work in all situations that may arise. Yours is pretty solid, could still use some work, but pretty solid. On the other hand, heard of Sexlab Kidnapping? Yea, same thing...totally random ports by the character to places for gang rapes which fail to work 98% of the time due to the nature of randomness. I don't think that author had the skills to make it work...you, you do. Anyway....back to my Draugr master and my decision to play it out longer with so many limited options....or use the console and type in "killall'.
DeepBlueFrog Posted July 6, 2020 Author Posted July 6, 2020 12 minutes ago, Malphias said: So...how do some of these options in game work without Death Alternative? I've been reading up on the mod and how integrated DA is with this...no fucking way I am installing that piece of shit...the one on the Nexus? Hasn't been updated in three fucking years and from all the comments on there, is buggy as hell. I have been using DA with my mix of mods for years and it is just as buggy or not as any other mods out there. I don't see why it has been getting so much of a bad rap. The major issue I have experienced with DA is that - sometimes - it results in the player getting suspended in the air, half dead and half alive. It happens rarely.. just reload a previous save if it happens. Without DA, you are left with a few options: - the manual enslavement option. When you want to be enslaved, press the surrender key and make sure the aiming target is on the NPC you want to be enslaved to. It can be tricky in a heavy fight but it is doable. - mods like Simple Slavery can send you to a SD+ master if you can use the Defeat patch, but I heard there are issues with the master not doing much when you get there. I haven't had time to test that one yet. 12 minutes ago, Malphias said: No enslavement to Draugr? I beg to differ...want screen shots? You need more to this...the way you have it laid out it's gonna take some time to get free and in the meantime....it's fucking boring as hell standing around waiting to get fucked. Many of those choices are not even going to be available where you are at...Master wants food? Then get your fat ass out of this empty dungeon and into the woods where there are deer. Or a town. Wants 500 gold? No fucking way in a lot of these dungeons you are lucky to scrounge up 100 in actual coin. Just needs some spicing up with things to do while you are waiting to be raped. Draugr have the same issue as Falmers, Trolls or other creatures. Their options for interaction and dialogues are seriously limited by the game engine. I spent many months banging my head about that and trying to make things more interactive but as far as I am concerned, it's a dead end at this time. 12 minutes ago, Malphias said: Is the Pirate Ship one of the quests in here? Or from some other mod? I am not sure exactly how Simple Slavery goes about it's thing but I have only two mods (well, now 3 since I just installed Raven Beak Prison) that interact with Simple Slavery. I have yet to be sent to Devious Chidna so every time I'm sold it's SD+ which is just some NPC on the road with me in tow...except a few times I end up on a Pirate Ship near Solitude and it was great...sure, lot of getting fucked but it worked with getting me out of my bindings and able to run my ass off to get away. The Red Wave? Yes.. that's one of mine... from SexLab Stories. There are several issues with that one too. I need to improve the flow of customers and make it more diverse for one. If you have issues with random picks in Simple Slavery, that's a question for that mod's discussion thread. 12 minutes ago, Malphias said: I guess the real thing here is giving us an out when we find ourselves in a bad situation, and I'm not talking about being enslaved. Oftentimes the location is not conductive to the way SD is set up to operate. In this case, the only real option is to look around where you are at, get what weapons and armor you can, and fight the Master and hope you kill him. But, we can't do that if our weapons are forced unequiped after one swing. I agree about giving an out. I am providing several options already: - you can run away. Your master should follow you once you get out of sight. It can be fairly easy to kyte him/her near a giant or any other predator and get him/her killed. - if you have Death Alternative, you can use the surrender key and Pray. That offers a chance to trigger one of DA's random scenarios (someone wandering in) or even send you to Sanguine's Dreamworld. - with a mod like Dangerous Nights, you can have people randomly show up while you sleep and break the cycle a bit I also agree about the automatic removal of a weapon. That's a left over from the old days where you could not do anything at all. I have been meaning to fix that for a long time. I'll see if I can fit that in soon. I got rid of the forced leash and the forced hands bound all the time. The weapon thing will have to go. I also need to improve the shock collar too... it is not working well right now. And the consequence of changing cells without your master. The list is long. 12 minutes ago, Malphias said: You and other modders here and at the Nexus do amazing stuff, don't get me wrong. I'm just suggesting ways to improve what you have here, to provide greater flexibility. What you and many others do is against the very nature of the game. What I mean by that is that the Vanilla game is structured and strictly linear. There is nothing random in any quest or encounter. It's all planned out...the number of opponents, the location, the level. Right down to how many health potions you may find on a shelf. The randomness you guys add to the game is really great! It keeps players on their toes, you never know what is coming at you around the next corner and can upend all your plans. But with this comes a lot of headache. A lot of work at getting the kinks out and ensuring this randomness can work in all situations that may arise. Yours is pretty solid, could still use some work, but pretty solid. On the other hand, heard of Sexlab Kidnapping? Yea, same thing...totally random ports by the character to places for gang rapes which fail to work 98% of the time due to the nature of randomness. I don't think that author had the skills to make it work...you, you do. Anyway....back to my Draugr master and my decision to play it out longer with so many limited options....or use the console and type in "killall'. Thanks. The randomness does come with inconsistencies and headaches, but it is great when it works out. I have several ideas to improve things but they are either too demanding in time to test them out, or just not practical enough with the game engine.
SkyAddiction Posted July 6, 2020 Posted July 6, 2020 13 minutes ago, DeepBlueFrog said: I have been using DA with my mix of mods for years and it is just as buggy or not as any other mods out there. I don't see why it has been getting so much of a bad rap. The major issue I have experienced with DA is that - sometimes - it results in the player getting suspended in the air, half dead and half alive. It happens rarely.. just reload a previous save if it happens. Without DA, you are left with a few options: - the manual enslavement option. When you want to be enslaved, press the surrender key and make sure the aiming target is on the NPC you want to be enslaved to. It can be tricky in a heavy fight but it is doable. - mods like Simple Slavery can send you to a SD+ master if you can use the Defeat patch, but I heard there are issues with the master not doing much when you get there. I haven't had time to test that one yet. The Red Wave? Yes.. that's one of mine... from SexLab Stories. There are several issues with that one too. I need to improve the flow of customers and make it more diverse for one. If you have issues with random picks in Simple Slavery, that's a question for that mod's discussion thread. I agree about giving an out. I am providing several options already: - you can run away. Your master should follow you once you get out of sight. It can be fairly easy to kyte him/her near a giant or any other predator and get him/her killed. - if you have Death Alternative, you can use the surrender key and Pray. That offers a chance to trigger one of DA's random scenarios (someone wandering in) or even send you to Sanguine's Dreamworld. - with a mod like Dangerous Nights, you can have people randomly show up while you sleep and break the cycle a bit I also agree about the automatic removal of a weapon. That's a left over from the old days where you could not do anything at all. I have been meaning to fix that for a long time. I'll see if I can fit that in soon. I got rid of the forced leash and the forced hands bound all the time. The weapon thing will have to go. I also need to improve the shock collar too... it is not working well right now. And the consequence of changing cells without your master. The list is long. Thanks. DA's big problem is the inability to determine why it causes constant crashes and other truly bizarre behavior, none of which BralorMarr ever wanted to own. That and perma-bleedout, which is incredibly common with Defeat installed as well. Defeat has it's own bleed-out problems if used either alone or with DAMOYL, so you're left with, currently, DCL and DiD, neither of which intercept for SD+. That means you're left with SD+'s manual surrender which might or might not kick in in time to save you from a reload, which is jarring. SS isn't regularly maintained and its connection to SD+ was always tenuous - I never quite got it to work the way it was intended to work. None of that is your fault, but you might want to consider making a permanent connection with @Kimy and/or @Code Serpent since they have working and repeatedly updated surrender systems that utilize basic defeat concepts. As for different escapes from SD+, you might find this post of mine a potential source for inspiration? A lot of that isn't possible given the time constraints and the CK, but some of that might be useful? No idea... but maybe? Anyway, not trying to sell it so much as churn the creative force. ? I appreciate your body of work; it formed the basis of much of my mod stack for a very long time, only leaving when I couldn't support the ZAP/DD split, but now with the animation limit fix I'm looking for ways to include it.
Malphias Posted July 6, 2020 Posted July 6, 2020 Ya know what we need? A functional prison mod. Ever think about writing one? Those that exist...suck. I thought Raven Beak would be good, it worked. Until I was set free. Now every person I talk to wants to fight or fuck using Raven's dialogue tree. Shit. Well, to the trash bin that one goes too. Ever think about teaming up? I mean, you and Inte and some of the others here...working together to put together new systems and mods that can really change up the game.
DeepBlueFrog Posted July 6, 2020 Author Posted July 6, 2020 18 minutes ago, Malphias said: Ya know what we need? A functional prison mod. Ever think about writing one? Those that exist...suck. I thought Raven Beak would be good, it worked. Until I was set free. Now every person I talk to wants to fight or fuck using Raven's dialogue tree. Shit. Well, to the trash bin that one goes too. Ever think about teaming up? I mean, you and Inte and some of the others here...working together to put together new systems and mods that can really change up the game. I agree a new prison system would be nice... but at this point, my primary goal is to use the spare time I have to finish the quests in my mod and get them in shape to migrate to SE myself. I am not on the market to start large work or collaboration about new systems right now unfortunately.
Malphias Posted July 6, 2020 Posted July 6, 2020 The spell "Rest Anywhere" is yours? It sucks, dude...sorry. When sleeping in the wild (not during an enslavement)...my character walks on the air, jump and she goes into a swim animation. Can't get back to the ground. At other times I've had her walk thru the ground into the void below. Trying to get another one but the two I've installed fail to show any spell in my spellbook, damnit! I think 'Rest Anywhere' effects Dangerous Nights 2...I can't get attack no matter how long I sleep. Need a sleeping mod that works.
donttouchmethere Posted July 6, 2020 Posted July 6, 2020 12 hours ago, Malphias said: The spell "Rest Anywhere" is yours? It sucks, dude...sorry. When sleeping in the wild (not during an enslavement)...my character walks on the air, jump and she goes into a swim animation. Can't get back to the ground. At other times I've had her walk thru the ground into the void below. Rest anywhere is from SLdialogues. From what I read I think you suck in installing it right, sorry dude ?♂️. The spell is useful if you have no bed nearby and have to sleep or in combination with SD you might end up resting in a zaz furniture. It has multiple functions, like kneel to regenerating stamina (useful in combo with dDEC or DL). 12 hours ago, Malphias said: my character walks on the air, jump and she goes into a swim animation. Can't get back to the ground. At other times I've had her walk thru the ground into the void below. Either FNIS issue or mod conflict. Check your FNIS for warnings. Check how (if) you overwrote FNIS. 12 hours ago, Malphias said: Need a sleeping mod that works. "Rest" anywhere works so well, that SLS even has countermeasures in cities. 12 hours ago, Malphias said: Dangerous Nights 2 That's a bit hard to get working in a larger LO. I never found out what exactly conflicted with it and prevented night spawns. Try to move it up and down in LO. If you want more approaches during SD enslavement I recommend DEC (a bit complex maybe) or any other approach mod. SDcages is great if you just want more NPC around. 18 hours ago, Malphias said: Ya know what we need? A functional prison mod. Try DCL, the new prison works well, even if it's feels more like a fetish prison (that's a good thing), because the prison location is separated from the rest of Skyrim it's rather robust against mod conflicts. And there is POP of course: it is a bit more squishy an scenes can be easily broken, but if you know what your doing it's the best torture prison around. POP makes good use of city prisons and zaz furniture in cities, this and a few other additional functions make it unique.
Garfieldcat Posted July 7, 2020 Posted July 7, 2020 On 7/6/2020 at 12:31 AM, Balgin said: For now just delete \Data\Meshes\Actors\Canine\ (possibly just dogCUTEHORNY.nif, or dogVEINYBIG.nif.) every time the mod updates. Thank you! I'll give it a try!
Lillithcometh Posted July 8, 2020 Posted July 8, 2020 anyone have the problem of in dream world theres missing textures for the land and sanguines clothes?
DeepBlueFrog Posted July 8, 2020 Author Posted July 8, 2020 5 minutes ago, lightspeed77 said: anyone have the problem of in dream world theres missing textures for the land and sanguines clothes? Did you install the 'resources' files as well? textures are included in a separate file because of file size limitations on LL.
minecraftmaid42 Posted July 8, 2020 Posted July 8, 2020 when ever i get an owner they don't move. tried through simple slavery and surrender will say "time to take you in for the night" after every interaction
Klopper Posted July 9, 2020 Posted July 9, 2020 im getting a wierd black and read texture gibbing out across my whole screen when i look in a certain direction in the dream world i found a comment saying check the first page but that didnt help me i couldnt find anything
DeepBlueFrog Posted July 9, 2020 Author Posted July 9, 2020 3 hours ago, Klopper said: im getting a wierd black and read texture gibbing out across my whole screen when i look in a certain direction in the dream world i found a comment saying check the first page but that didnt help me i couldnt find anything What you are describing is an issue with the SE version of the mod. Are you using both SD+ files on the first post of the SSE Conversion page? (link below in my signature)
Klopper Posted July 9, 2020 Posted July 9, 2020 8 hours ago, DeepBlueFrog said: What you are describing is an issue with the SE version of the mod. Are you using both SD+ files on the first post of the SSE Conversion page? (link below in my signature) yes i am ive posted a picture of the exact files from MO
Octography Posted July 13, 2020 Posted July 13, 2020 Is straitjacket supported in this mod? I've only seen armbinders and cuffs.
Malphias Posted July 14, 2020 Posted July 14, 2020 It is too bad so many mods here have been long abandoned. Keeps me thinning my mod list. I'm going to start again after removing Sexlab Aroused Redux and Sexual Harassment. They just annoy me. Most approaches are just to force me into a dialogue so they can say 'hi'. WTF...I don't need that. Harassment...eh. It uses bumps and 99% of the time the people I bump should not be people that are gonna throw me to the ground and rip my clothes off. Neither one has done anything for me. Dangerous Nights 2 bit the dust...it worked until it decided to stop working and I'm damned if I'm gonna try to figure out why. Again, don't really need it. Which brings me here...Simple Slavery. As a bridge it's worthless on it's own and I only have two mods to be sent too...Devious Chidna and this one. I have yet to be sent to Chidna. I've been sold many, many times and have yet to enjoy any of them. Doesn't appear to be all that random as I keep getting sent to the same 'masters' almost all of which are loners on the road in the middle of nowhere. Zero chances of finding gold for him/her or valuables or food. Ideally, should be sent to someone in a town or city. Plenty of opportunities with that. But no...loners in the woods. The only real pleasure is being sent to this pirate ship which doesn't happen often. Fucking pirates allows me to talk with them and get a bondage device removed, and when I get them all removed, I gotta book it off the ship! I hate to lose that one but it's not worth keeping Simple Slavery around. I also have Defeat which works great for me...maybe because I don't use a lot of it's features. I lose a fight, I get screwed, I run away. Well, maybe run away. With SD and Simple Slavery enslavement should be an option...but only the Simple Slavery one happens. Every time, when I am not allowed to run away, I go to Simple Slavery. I never get enslaved by those that defeat me ...except a draugr. So, guess it has happened once. Point is...if I ditch Simple Slavery, will I get enslaved by a defeat? Think I'll ditch Simple Slavery and find out. My other issue is directed to you, Mr Frog. What's up with the Dream World? I went to bed in Breezehome and woke up there getting drilled by Sanguine. After that I went thru the messages saying I was enslaved and what not but...almost right away he gave me my freedom and all my stuff back. Though I was still stuck in all the bondage gear and the collar. Quests get activated but there is no direction, no markers. I was just very confused as to what to do. My dialogue system had a million lines in it...maybe some were obscured by others being there? I don't know. I went thru every highlighted dialogue choice and really didn't get anywhere. I figured if I was free, why then was the dialogue still showing slavery options such as giving him gold or "Please"? Sorry...was just confusing that I had slave options and other options at the same time. Eventually I clicked a grey choice and he sent me back to the world in front of some cave...don't know why. So I fast traveled to Whiterun and asked smiths to remove the bondage gear. Again...an overcrowded dialogue list? They would remove the boots for 50 gold...only no option every showed where I could give them 50 gold to do the deed. Next time, I need to make a hard save when I get sent to the dream world right away, damnit. Now I have to wait until who knows when for it to happen again. See if I can't make better selections in the dialogues, or different ones. Try to make some sense out of it all. So, we'll see. New game, without the above mentioned mods. See how things go this time out.
DeepBlueFrog Posted July 14, 2020 Author Posted July 14, 2020 8 minutes ago, Malphias said: It is too bad so many mods here have been long abandoned. Keeps me thinning my mod list. I'm going to start again after removing Sexlab Aroused Redux and Sexual Harassment. They just annoy me. Most approaches are just to force me into a dialogue so they can say 'hi'. WTF...I don't need that. Harassment...eh. It uses bumps and 99% of the time the people I bump should not be people that are gonna throw me to the ground and rip my clothes off. Neither one has done anything for me. Dangerous Nights 2 bit the dust...it worked until it decided to stop working and I'm damned if I'm gonna try to figure out why. Again, don't really need it. I did a small patch for Dangerous Nights 2.... I'll see if I already published it or not. It improves some of the issues. 8 minutes ago, Malphias said: Which brings me here...Simple Slavery. As a bridge it's worthless on it's own and I only have two mods to be sent too...Devious Chidna and this one. I have yet to be sent to Chidna. I've been sold many, many times and have yet to enjoy any of them. Doesn't appear to be all that random as I keep getting sent to the same 'masters' almost all of which are loners on the road in the middle of nowhere. Zero chances of finding gold for him/her or valuables or food. Ideally, should be sent to someone in a town or city. Plenty of opportunities with that. But no...loners in the woods. The only real pleasure is being sent to this pirate ship which doesn't happen often. Fucking pirates allows me to talk with them and get a bondage device removed, and when I get them all removed, I gotta book it off the ship! I hate to lose that one but it's not worth keeping Simple Slavery around. I can't comment on that except that the game engine has serious limitations. I am working on a fix on the SD+ side of things but that's taking time to test properly 8 minutes ago, Malphias said: I also have Defeat which works great for me...maybe because I don't use a lot of it's features. I lose a fight, I get screwed, I run away. Well, maybe run away. With SD and Simple Slavery enslavement should be an option...but only the Simple Slavery one happens. Every time, when I am not allowed to run away, I go to Simple Slavery. I never get enslaved by those that defeat me ...except a draugr. So, guess it has happened once. Point is...if I ditch Simple Slavery, will I get enslaved by a defeat? Think I'll ditch Simple Slavery and find out. If you can find someone who can create a patch for Defeat that hooks directly into SD+ mod events, I can't see why Defeat couldn't enslave you directly. The mod events have been around for a long time and I am happy to point anyone in the right direction. 8 minutes ago, Malphias said: My other issue is directed to you, Mr Frog. What's up with the Dream World? I went to bed in Breezehome and woke up there getting drilled by Sanguine. After that I went thru the messages saying I was enslaved and what not but...almost right away he gave me my freedom and all my stuff back. Though I was still stuck in all the bondage gear and the collar. Quests get activated but there is no direction, no markers. I was just very confused as to what to do. My dialogue system had a million lines in it...maybe some were obscured by others being there? I don't know. I went thru every highlighted dialogue choice and really didn't get anywhere. I figured if I was free, why then was the dialogue still showing slavery options such as giving him gold or "Please"? Sorry...was just confusing that I had slave options and other options at the same time. Eventually I clicked a grey choice and he sent me back to the world in front of some cave...don't know why. So I fast traveled to Whiterun and asked smiths to remove the bondage gear. Again...an overcrowded dialogue list? They would remove the boots for 50 gold...only no option every showed where I could give them 50 gold to do the deed. Next time, I need to make a hard save when I get sent to the dream world right away, damnit. Now I have to wait until who knows when for it to happen again. See if I can't make better selections in the dialogues, or different ones. Try to make some sense out of it all. So, we'll see. New game, without the above mentioned mods. See how things go this time out. I try to add enough hints in quest objectives but the no markers is a personal choice. I dislike setting them up and I don't like taking players by the hand and telling them exactly what to do, when and how. If something isn't clear, I am happy to add better descriptions in dialogues and quest objectives. Slavery dialogues persist with former masters, whether you are actively enslaved or not. It is also possible to script an NPC as a dominant personality and give them the 'Please' dialogue line outside of enslavement as well. Sanguine can send you to 3 destinations - 1) back where you were before dreamworld, 2) in a random location and 3) in a safe place (Haelga's basement). He will use all 3 options at first as part of your training, and then ask you where you want to go. About the smith... the confusing part is that you have to succeed a Speechcraft check each time you talk to anyone about removing your gear. That's because they may or may not want to help a slave escape, and it's up to you to convince them. If he said yes at first and doesn't say anything once you have the money, try asking again later. Eventually you will get trhough and get your gear removed.
bicobus Posted July 14, 2020 Posted July 14, 2020 34 minutes ago, DeepBlueFrog said: I try to add enough hints in quest objectives but the no markers is a personal choice. I dislike setting them up and I don't like taking players by the hand and telling them exactly what to do, when and how. If something isn't clear, I am happy to add better descriptions in dialogues and quest objectives. You might want to figure out a way to explain the meta game. If you want to keep it mystical, you can leave notes, or rather books, around sanguine's realm in order for the player to learn about your (sanguine's) intent. Skyrim's interface is sadly not adapted to a narrative gameplay. Might want to put a book in Haelga's basement, if it's the last location the player is sent to, explaining the meta game a little bit. Basically the explanations you write in the forums, but spoken through either a previous toy of sanguine or sanguine himself. 39 minutes ago, DeepBlueFrog said: Slavery dialogues persist with former masters, whether you are actively enslaved or not. Why though? I always saw that as some kind of glitch.
donttouchmethere Posted July 14, 2020 Posted July 14, 2020 25 minutes ago, bicobus said: Why though? I always saw that as some kind of glitch. Well, they remember you
Malphias Posted July 14, 2020 Posted July 14, 2020 1 hour ago, DeepBlueFrog said: I did a small patch for Dangerous Nights 2.... I'll see if I already published it or not. It improves some of the issues. I can't comment on that except that the game engine has serious limitations. I am working on a fix on the SD+ side of things but that's taking time to test properly If you can find someone who can create a patch for Defeat that hooks directly into SD+ mod events, I can't see why Defeat couldn't enslave you directly. The mod events have been around for a long time and I am happy to point anyone in the right direction. I try to add enough hints in quest objectives but the no markers is a personal choice. I dislike setting them up and I don't like taking players by the hand and telling them exactly what to do, when and how. If something isn't clear, I am happy to add better descriptions in dialogues and quest objectives. Slavery dialogues persist with former masters, whether you are actively enslaved or not. It is also possible to script an NPC as a dominant personality and give them the 'Please' dialogue line outside of enslavement as well. Sanguine can send you to 3 destinations - 1) back where you were before dreamworld, 2) in a random location and 3) in a safe place (Haelga's basement). He will use all 3 options at first as part of your training, and then ask you where you want to go. About the smith... the confusing part is that you have to succeed a Speechcraft check each time you talk to anyone about removing your gear. That's because they may or may not want to help a slave escape, and it's up to you to convince them. If he said yes at first and doesn't say anything once you have the money, try asking again later. Eventually you will get trhough and get your gear removed. Defeat can ...it's just that Simple Slavery kept getting the hand-off pretty much every time. I asked the Smith to remove the boots, there was no need for persuasion...she's my bitch thru one of the other mods... Amorous Adventures? At any rate...I asked...she said she would...for 50 gold. But the next dialogue did not contain an option for me to give her 50 gold. As for the Dream World. I don't know...just overwhelmed with a ton of dialogue. Started off in an understandable way...my girl was raped by a frickin' demon. Then tossed into a lot of bondage gear and made to crawl. The enslavement messages showed up, same as I've seen in Skyrim a lot of times before. Was given the task of bringing him a drink which I did. Found some mead on a table. After I did that, I asked to be freed and...he complied. I was expecting the slavery to continue for a long duration but...just like that it was over. Which threw me for a loop especially since slave dialogue continued to pop up peppered within all the other dialogues. I didn't know if I was free or not free. Oh, maybe sometime I'll grab a screen shot but there have been times when I've talked with others (not master) and they act like my master including having dialogue options for giving them gold or valuables. But they definately not my master. I can understand being treated like a slave as long as I have a collar on...but only one person (master) should have those dialogues, I would think. Other people...be all too happy to just have a quick, free fuck with a slave.
polska Posted July 15, 2020 Posted July 15, 2020 i use SD for 15 lvls now and nothing happend. its activated and all. i dont use surrender-mods like defeat or death alternative. i did the quest "a night to remember" nothing just the usual outcome. i use simple slavery. nothing. i use deviously enslaved, nothing. i use devious followers still nothing happens. yes i am getting enslaved but not by a demon. sry i dont get it how it works.
Malphias Posted July 15, 2020 Posted July 15, 2020 1 hour ago, polska said: i use SD for 15 lvls now and nothing happend. its activated and all. i dont use surrender-mods like defeat or death alternative. i did the quest "a night to remember" nothing just the usual outcome. i use simple slavery. nothing. i use deviously enslaved, nothing. i use devious followers still nothing happens. yes i am getting enslaved but not by a demon. sry i dont get it how it works. Are you being enslaved by humans or critters? Without Defeat or Death Alternative you have to surrender to your opponent using a hotkey. It's not automatic on being defeated. As for the demon, that is something special and you have to work toward it. I don't know where it is, but there is a shrine to Sanguine someplace that you can sleep at to trigger the Dream World. Otherwise you have to meet the requirements for going to the Dream World.
Malphias Posted July 15, 2020 Posted July 15, 2020 Didn't being enslaved used to have the option to prostitute yourself in order to earn gold for your master? Doesn't seem to be an option anymore.
polska Posted July 16, 2020 Posted July 16, 2020 On 7/15/2020 at 4:26 PM, Malphias said: Are you being enslaved by humans or critters? Without Defeat or Death Alternative you have to surrender to your opponent using a hotkey. It's not automatic on being defeated. As for the demon, that is something special and you have to work toward it. I don't know where it is, but there is a shrine to Sanguine someplace that you can sleep at to trigger the Dream World. Otherwise you have to meet the requirements for going to the Dream World. by humans but that might be just deviously enslaved mod. i know about that hotkey, never used it. i will try the hotkey but i dont like using it. thanks for the demon info
donttouchmethere Posted July 16, 2020 Posted July 16, 2020 43 minutes ago, polska said: by humans but that might be just deviously enslaved mod DEC only transfers the PC to other enslavement mods. Means if you got SD+ enslaved via DEC = SD+ works Creature enslavment can happen if you are close to a friendly or calmed creature, for this SL dialogues must be installed. SL dialogue is pretty much a requirement for SD+ There are multiple ways to get enslaved: Directly via SD surrender key Mods that link to SD like DEC, POP, Death Alternative (in SD MCM check additional settings for chance of enslavement), DCL, Naked Dungeons, SCB... especially with DEC it is hard to miss a SD enslavement ^^ SS++ or any mod that sends you there Via the SD+ Quest that can be started by finishing the quest "a night to remember" for example (at the end of that quest a portal will open if you go close to the throne in Morvunskar) => careful with mods that change that quest sleeping anywhere has a chance to trigger the Dreamworld quest (set chance in MCM) check the basement of the Helga's bunkhouse in Rifton for more clues below the Honningbrew meadery is an altar, if you sleep there you can trigger the SD main quest SD surrender key via creature enslavement if too close to a creature and low on stamina/less stamina than the creature via NPC dialogue if you wear a collar "need a strong hand"
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