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Sanguine Debauchery (SD+) (January 2025)


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Posted

Hi DeepBlueFrog.

 

I've been following your mods and take over of SD for a long time now (Years) and I've been wondering for some time if you ever considered just consolidating all of your efforts into just working on one of your mods at a time and finishing them. 

 

I work in Software development my self and have seen plenty of hobbyist programmers / Professional programmers who seem to spread themselves too thin. I'm guilty of this myself to a degree, my GitHub is a mess of either unfinished projects of things that need to be tweaked here or there. Recently though I've taken to just working on one thing at a time to try and keep this from happening. This may just be something we do as programmers but I feel its more detrimental to projects then it is good. 

Posted
6 hours ago, RoxDox said:

Hi DeepBlueFrog.

 

I've been following your mods and take over of SD for a long time now (Years) and I've been wondering for some time if you ever considered just consolidating all of your efforts into just working on one of your mods at a time and finishing them. 

 

I work in Software development my self and have seen plenty of hobbyist programmers / Professional programmers who seem to spread themselves too thin. I'm guilty of this myself to a degree, my GitHub is a mess of either unfinished projects of things that need to be tweaked here or there. Recently though I've taken to just working on one thing at a time to try and keep this from happening. This may just be something we do as programmers but I feel its more detrimental to projects then it is good. 

I completely agree and I am fully aware ... I also work in software development :)

 

Github helped a lot getting organized. Developing my own deployment script in Python has shortened deployment time to a reasonable amount. 

 

I have been trying to focus on finishing one story at a time but I run into recurring obstacles:

 

- very limited amount of time every day where I can work on mods

- some issues need a lot of playthrough to bring my character in a situation where I can actually test issues

- ponies! ... aka, coming across a huge issue to fix first

- writer's block... I can crank through a story and then run into a wall where the quest stages don't make sense anymore. That one can take months to years to resolve.

- fatigue. I work on software development all day and often, the last thing I want to do with my spare time, is yet more software development and chasing errors that don't make any sense (as in, the code is actually working but things get baked in saved games and don't work correctly during testing, even though they work fine on a new game).

- more ponies! ... aka, my growing collection of Steam games that I never get to play because of Skyrim. Playing Hellblade and Witcher II and III helped a lot with keeping my sanity recently, at the expense of mod development time.

 

I had some success focusing on ELLE's story and mostly bringing it home lately. 

I am currently focusing on the main quest in Parasites and making good progress on it after a long 'writer's block' period.

Posted
On 7/17/2020 at 8:49 PM, DeepBlueFrog said:

I completely agree and I am fully aware ... I also work in software development :)

 

Github helped a lot getting organized. Developing my own deployment script in Python has shortened deployment time to a reasonable amount. 

 

I have been trying to focus on finishing one story at a time but I run into recurring obstacles:

 

- very limited amount of time every day where I can work on mods

- some issues need a lot of playthrough to bring my character in a situation where I can actually test issues

- ponies! ... aka, coming across a huge issue to fix first

- writer's block... I can crank through a story and then run into a wall where the quest stages don't make sense anymore. That one can take months to years to resolve.

- fatigue. I work on software development all day and often, the last thing I want to do with my spare time, is yet more software development and chasing errors that don't make any sense (as in, the code is actually working but things get baked in saved games and don't work correctly during testing, even though they work fine on a new game).

- more ponies! ... aka, my growing collection of Steam games that I never get to play because of Skyrim. Playing Hellblade and Witcher II and III helped a lot with keeping my sanity recently, at the expense of mod development time.

 

I had some success focusing on ELLE's story and mostly bringing it home lately. 

I am currently focusing on the main quest in Parasites and making good progress on it after a long 'writer's block' period.

I really feel you on the Fatigue bit. ? 

I actually find it so hard to get any motivation to code in my free time. People say you need to live and breath coding but god damn. Its hard to get the motivation to do it in my free time when i spend all day doing it. That's where i guess you're lucky if you don't do it as a job and you can do it as a hobby. Back in Uni I found it a lot easier to mess around and create silly little things here and there.

 

Skyrim defs seems to be a pain in the ass with all the testing and I feel for you with it all. Would certainly create a circumstance that is now getting harder and harder to maintain and update especially with a busy life and a rather funky code base at best to work with.

Posted
7 hours ago, RoxDox said:

I really feel you on the Fatigue bit. ? 

I actually find it so hard to get any motivation to code in my free time. People say you need to live and breath coding but god damn. Its hard to get the motivation to do it in my free time when i spend all day doing it. That's where i guess you're lucky if you don't do it as a job and you can do it as a hobby. Back in Uni I found it a lot easier to mess around and create silly little things here and there.

 

Skyrim defs seems to be a pain in the ass with all the testing and I feel for you with it all. Would certainly create a circumstance that is now getting harder and harder to maintain and update especially with a busy life and a rather funky code base at best to work with.

Case in point: last night I spent an hour just to place an object on a shelf.

 

- open the editor (takes a couple of minutes each time)

- open the cell (takes also a minute)

- place the object

- close and open my mod organizer to refresh the load order

- launch skyrim and wait a few minutes

- load the game... and the object is fused inside an alchemy table (apparently, placing something on top of an alchemy table is bad)

- close the game and open the editor

 

- rinse and repeat only to find out now the object went through the table and on the floor

- rinse and repeat to find the object is now at the back of a shelf, pushed by another book that was too close

- rinse and repeat...

 

Total, an hour of mostly waiting just to put an object on a damn shelf.

Posted
7 hours ago, DeepBlueFrog said:

Case in point: last night I spent an hour just to place an object on a shelf.

Can't help with burnout (suffering from that myself actually) but...

Does the "don't havok settle" option not work?

Spoiler

havok1.jpg

 

Example:

The first image is with havok sim turned on and "don't havok settle" also turned on.The second image is with "don't havok settle" turned off - the potion falls to the table.

 

Spoiler

 

havok sim turned on but dont havok settle also on.jpg

havok sim turned on but dont havok settle OFF.jpg

.

 

One potential problem is that Skyrim remembers individual object havok settings, so if (for example) the potion has "don't havok settle" turned on, then the player picks up the potion, and then drops it elsewhere, it will remain floating in the air. Given that many players (myself included) usually feel an overwhelming urge to loot everything in sight, then just drop items when they become overburdened, you might end up with floating books or armor, that kind of thing.

Havok sim is also useful for figuring out where dead bodies are going to fall. :)

 

EDIT:

It actually it might not solve your problem, depending on the object. I just tested, and static objects can still be affected by havok in-game (deer skulls, that kind of thing) but apparently don't respond to the creation kit's havok simulator. But for things like potions, books, weapons, armor, etc. it should at least tell you if things are going to be falling through the object you're trying to put them on, or getting kicked by intersecting collision meshes.

It might only affect items the player can pick up?

 

EDIT 2: SON OF EDIT:

I only tested with deer skulls, and there are multiple types, ones that are specifically designed to respond to havok like Unrelenting Force and ones that are not. So you can, for example, decorate a room with mounted deer skulls. But it might still work fine for anything that isn't defined as "static."

 

EDIT 3: REVENGE OF THE RETURN OF THE SON OF EDIT: THE FINAL CONFRONTATION:

Yep, tested again, and it works on anything that's not specifically a static object. Left skull is normal, right skull is static. First image is before turning on havok sim, second is after turning on havok sim.

Spoiler

 

havokbefore.jpg

havokafter.jpg

.

 

 

Posted
On 7/17/2020 at 1:49 PM, DeepBlueFrog said:

- fatigue. I work on software development all day and often, the last thing I want to do with my spare time, is yet more software development and chasing errors that don't make any sense (as in, the code is actually working but things get baked in saved games and don't work correctly during testing, even though they work fine on a new game).

 

Yeah. That was my problem. You have my sympathy.

 

What it boils down to, I think, is that your hobby needs to use different circuits in your brain to the ones you use for work. Otherwise it's just more work, you don't get to recharge, and eventually exhaustion gets you. The instinct is to try and power on through it with will power, but of course, that's the worst thing you can do since that only gets you more exhausted.

 

That's why my recent modding endeavors have focused on tats and modelling and tried to avoid scripting and debugging as far as possible. It still scratches the modding itch, but it's different enough that I can find the activity relaxing. Of course, that's no help for unfinished projects.

Posted

Same here.. I am trying to focus on story development now instead of complex mod  frameworks.

 

To avoid burnout I tap into my unplayed steam games. Currently finishing The Witcher 3.

Posted

Question about the dreamworld enslavement.  From what I understand, you can cancel that enslavement by asking to go back, but what happens if you take it all the way to the end and choose some of the other options like "Accept the offer and join your master and faction but remain the property of the faction (keep your collar) "   I have a RP idea for the dragonborn to be enslaved\broken\ by Sanguine and used a mortal agent (Including helping to facilitate the fall of a certain temple)

Posted

I appreciate your desire to make the quests feel dynamic and depart from the forced hand holding that Bethesda has become known for, but can you please provide a walkthrough for the Dreamworld quests (or point me to where I can find it)? I can't tell if things are happening as intende, or if my game has bugged out, so having a reference document to check and see what should be happening would be extremely helpful.

 

On a similar note: is there a reason I lose all my keys when I get enslaved by Sanguine? I don't just mean restraint keys etc. I mean ALL of my keys, some of which are rather important! I checked the crate near the throne and Sanguine's inventory, but there was no sign of them.

Posted
10 minutes ago, DvPl said:

I appreciate your desire to make the quests feel dynamic and depart from the forced hand holding that Bethesda has become known for, but can you please provide a walkthrough for the Dreamworld quests (or point me to where I can find it)? I can't tell if things are happening as intended, or if my game has bugged out, so having a reference document to check and see what should be happening would be extremely helpful.

I don't have a detailed walkthrough yet but it should go something like this (I just added this today).

 

https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#dreamworld-quest-draft

 

 

10 minutes ago, DvPl said:

 

On a similar note: is there a reason I lose all my keys when I get enslaved by Sanguine? I don't just mean restraint keys etc. I mean ALL of my keys, some of which are rather important! I checked the crate near the throne and Sanguine's inventory, but there was no sign of them.

The game engine 'loses' keys when you send your inventory to a chest and not an NPC.

I found that out the hard way and I had to send the keys to Crassius instead.

 

Talk to Crassius about your stuff and he will offer to give you back your keys.

Posted
37 minutes ago, DeepBlueFrog said:

I don't have a detailed walkthrough yet but it should go something like this (I just added this today).

 

https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#dreamworld-quest-draft

 

 

The game engine 'loses' keys when you send your inventory to a chest and not an NPC.

I found that out the hard way and I had to send the keys to Crassius instead.

 

Talk to Crassius about your stuff and he will offer to give you back your keys.

Thank you for the explanation and the guide. I ended up discovering the cave very early on and not really knowing what to do with it. I wasn't aware that it's necessary to have multiple visits to the dreamworld. I'll speak to Crassius next time, as I really need my Paradise Halls keys!

Posted
On 7/22/2020 at 12:02 AM, Arcticelf said:

Question about the dreamworld enslavement.  From what I understand, you can cancel that enslavement by asking to go back, but what happens if you take it all the way to the end and choose some of the other options like "Accept the offer and join your master and faction but remain the property of the faction (keep your collar) "   I have a RP idea for the dragonborn to be enslaved\broken\ by Sanguine and used a mortal agent (Including helping to facilitate the fall of a certain temple)

I think I have play tested that one ... there shouldn't be any impact on the quest if you role play enslavement all the way.

Even if you get booted out of Dreamworld for some reason, as long as you give him his mead, you should be fine regardless of the outcome of enslavement.

Posted

Anyone had this issue before where the SD tab is available but version is 0? SD events arent working.

 

image.png.23eeb2802b6eac0f0c37a3d52e712482.png

 

FNIS shows the version as ?????, I also tried to reinstall to no effect, im using the original version not se or le if that's problem please let me know. 

 

Thanks!

Posted
1 hour ago, holyfok said:

Anyone had this issue before where the SD tab is available but version is 0? SD events arent working.

 

image.png.23eeb2802b6eac0f0c37a3d52e712482.png

 

FNIS shows the version as ?????, I also tried to reinstall to no effect, im using the original version not se or le if that's problem please let me know. 

 

Thanks!

Did you start the mod, save, exit and the load the mod again?

 

The initialization procedure of SD+ requires two steps. Never try to run it from the first time you start it.

Posted
15 hours ago, DeepBlueFrog said:

Did you start the mod, save, exit and the load the mod again?

 

The initialization procedure of SD+ requires two steps. Never try to run it from the first time you start it.

 

Not too sure what you mean by load the mod? If simply mean loading back in the game yes 10s of times and if you mean disabling/uninstalling then enable/installing it it as also been done, almost everything as been done except for a complete game wipe, I was thinking it might just be a compatibility thing due to some prior mods partially working due to them being SE/SSE/LE 

Posted
54 minutes ago, holyfok said:

 

Not too sure what you mean by load the mod? If simply mean loading back in the game yes 10s of times and if you mean disabling/uninstalling then enable/installing it it as also been done, almost everything as been done except for a complete game wipe, I was thinking it might just be a compatibility thing due to some prior mods partially working due to them being SE/SSE/LE 

I mean, when you activate SD+ on a new game, you have to:

 

- load the game and wait for SD+ messages to stop scrolling at the top of the screen

- save

- exit

- start the game again and load your save

- wait for SD+ messages to stop scrolling again

 

Only then you can play with SD+

Posted
13 minutes ago, DeepBlueFrog said:

I mean, when you activate SD+ on a new game, you have to:

 

- load the game and wait for SD+ messages to stop scrolling at the top of the screen

- save

- exit

- start the game again and load your save

- wait for SD+ messages to stop scrolling again

Then save again so you don't have to sit through it the next time you want to reload your save.

Posted
46 minutes ago, DeepBlueFrog said:

I mean, when you activate SD+ on a new game, you have to:

 

- load the game and wait for SD+ messages to stop scrolling at the top of the screen

- save

- exit

- start the game again and load your save

- wait for SD+ messages to stop scrolling again

 

Only then you can play with SD+

Yea done, I know some takes a while to pop up but Ive been playing hours without having any more pop up and all should be good to go SD is even in my DA options:image.png.10a5eae07d8b7fb341bada18b72f2557.png

 

Here my FNIS (if of any help ) saying both SD and Aroused version are not recognized yet both are seemingly fine in game, so im not sure if i can count on FNIS to tell me if the are properly working

 

image.png.ef6ab404e8d5f9c1b91299693b3e43f5.png

 

Also take note that im a baby modder so if theres any stupid thing i couldve missed that could be the cause by all mean share it

Posted

So I'm trying to get to the dreamland manually and I have the "Truth" quest but when I sleep it does nothing at all and I have the immersive start off. or is there a better way to get there any help would be awesome

Posted
5 hours ago, wolf1111 said:

So I'm trying to get to the dreamland manually and I have the "Truth" quest but when I sleep it does nothing at all and I have the immersive start off. or is there a better way to get there any help would be awesome

If immersive start is off, your only way to go there is to sleep in front of Sanguine’s altar under Honningbrew meadery in Whiterun.

Posted
30 minutes ago, DeepBlueFrog said:

If immersive start is off, your only way to go there is to sleep in front of Sanguine’s altar under Honningbrew meadery in Whiterun.

sorry I forgot to put I was there at his shrine already and in the [brackets] says something about a dream and or he watches you, then the quest pop up on screen then I clear the room and sleep with the immersive start off and yeah wont send me there.

Posted

Hi, guys, two questions:

1. Following the plot, I searched the winery, found a letter, and then under the bridge I saw the entrance to the winery basement, but I didn't have the key...Where should I find the key?

2. Whiplash will cause scars, but these scars do not seem to disappear? what should I do?

Posted
3 hours ago, kittyhoney said:

Hi, guys, two questions:

1. Following the plot, I searched the winery, found a letter, and then under the bridge I saw the entrance to the winery basement, but I didn't have the key...Where should I find the key?

The key is in a rusty metal box next to the pillar of the bridge where the door is.

3 hours ago, kittyhoney said:

2. Whiplash will cause scars, but these scars do not seem to disappear? what should I do?

The scars should go away by themselves after a few days.

They are controlled by SlaveTats. If you want them gone earlier, you should be able to disable them from SlaveTats own menu.

Posted
20 hours ago, DeepBlueFrog said:

The key is in a rusty metal box next to the pillar of the bridge where the door is.

The scars should go away by themselves after a few days.

They are controlled by SlaveTats. If you want them gone earlier, you should be able to disable them from SlaveTats own menu.

Thanks so much.

 

A MOD of water blocked my view, And the location of the box was so hidden?

 

The scars must have been there for a long time. I always can't wait to get rid of them?

 

Thanks for your answers, this MOD is so delicious? 

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