donttouchmethere Posted May 19, 2020 Posted May 19, 2020 This one got asked a lot, but I never saw an answer I could remember: Got enslaved by creature SD sanguine collar gets equipped Enslavement ends (but harecore setting is on) Collar stays (as expected) Now the big question: what NPC is able to remove it? Court mages? Atm I tried a few from blacksmith to mages without success. I remember I could remove the sanguine collar if it is added by sanguine himself by one of the 2 working court mages. Is that also true for the collar added by creatures? Just asking before I travel thru Skyrim to find a solution for something that might not has one or is glitched. (usually some mods - that add DDs to the PC - will remove the sanguine to equip some other collar, but I guess that isn't the "SD way" to remove it ^^) EDIT: NPCs pointed via dialogue to a court mage => 2 would work (before I reached one of the SD compatible court mages DEC decided to just exchange the collar ^^) Working Court Wizards: Farengar, Wylandriah Spoiler ⚠️ Bugreport I: It looks like SD doesn't registers if creature enslavement ended (via escape/asking a NPC to deactivate the collar) This causes SD to still search for a line of sight for the non existing creature master => looks like that causes stack dumps
ilovetea69 Posted May 20, 2020 Posted May 20, 2020 wil this mod work if I use Slax or Aroused redux by baka factory? I want to use approach and horrible harrasment along with this mod.
asmondar Posted May 20, 2020 Posted May 20, 2020 Question regarding animations...When enslaved by Sanguine and crawling, would it be possible to have a sprint animation that is different from the normal animation. Something like the the Khajit sneak run? So you have to crawl but you need to move quickly to catch-up to your captor or whatever, you sprint but still in the crawl animation, instead of jumping up, sprinting and then collapsing back into the crawl animation. Thank you. 1
Saurain Posted May 21, 2020 Posted May 21, 2020 First time trying to install SD and having some trouble. I followed the installation process on the FAQ when I installed all the mods. Whenever I get enslaved its like my owner doesn't even know that I am their slave. They just stand around and do nothing or follow their regular patrol (maybe this is what they are supposed to do idk?). I will constantly get a message that its time to be put away for the night and to follow them, but when I press OK they just stand there and do nothing. Here is a video what happens when I am enslaved: https://streamable.com/ai62h7 Here is my load order: https://pastebin.com/NGQkfjwN Maybe I have some mod incompatibility or something? I read here: Quote You master will have a behavior based on their faction and personality type: If your master is indoors, stays put with idles, eat, sleep schedule If master is outside, walks you to a slaver destination based on personality type I have tried getting enslaved by multiple different kinds of enemies and I have never been walked to slaver destination. Let me know if there is anything else I can provide. Any help is appreciated, very new to this kind of modding.
DeepBlueFrog Posted May 24, 2020 Author Posted May 24, 2020 50 minutes ago, Dojo_dude said: Still not compatible with @Inte patches? That's a question for Inte. I tried to incorporate some of his ideas when I can, but he is taking a different direction than mine in several ways, so it is better to keep most of these changes as a patch. 1
donttouchmethere Posted May 24, 2020 Posted May 24, 2020 On 5/20/2020 at 8:37 PM, ilovetea69 said: wil this mod work if I use Slax or Aroused redux by baka factory? I want to use approach and horrible harrasment along with this mod. I tried them both and they both work with SD+ I had troubles with SLAX not recognizing some armors as not naked (or at least other mods connected to SLA didn't recognize armors anymore) and SLAX seems to have trouble reducing arousal after sexlab lesbian animations. No issues with the baka factory SLA version (if I understand it just adds functions to SLA but doesn't change much else) On 5/21/2020 at 11:13 PM, Saurain said: Whenever I get enslaved its like my owner doesn't even know that I am their slave. > Are you seeing any dialogue options like "please" "please (*sob*)" "I brought you something" "I have gold for you"? > does the NPC's name change to "owner"? > do you get a quest entry in your quest log "enslaved" (with a quest pointer on the owner) > are there any idle spots around the owner could use to ...errr... idle? If not change location. Recommendations: > if you move SD+ below LAL also move everything SD+ related below LAL (same goes for bashed patch) > check your fuz roh D-oh installation > use a mod like "better dialogues controls" with SLdialogues > you need to install both: SD resources and overwrite it with SD main file On 5/21/2020 at 11:13 PM, Saurain said: I will constantly get a message that its time to be put away for the night and to follow them, but when I press OK they just stand there and do nothing. > is a cage close by? > are cage scenes activated in SD MCM? > if it still doesn't work even if a cage is nearby you could also try Inte's SDpatches for cage scenes On 5/21/2020 at 11:13 PM, Saurain said: I have never been walked to slaver destination. That only works if: > you are at least 24 hours enslaved > you are in a wilderness cell after the 24 hours (owner doesn't leave the indoor cell after the initial enslavement on his own, you need to leave the place) > if you have good standing/hours free by giving the owner stuff he want move to mistwatch > if the owner missing the right personality (what ever hat means) it might never happen => careful if a civil owner - or a owner not in the bandit faction - : if the owner brings you to mistwatch he will be killed after your transfer to a bandit master and the owner looses all SD added factions from him (if the owner is essential you get an endless fight). If you have a owner that wants to travel to an "enslavement transfer location" and it is going nowhere you could also use the added dialogue option like "where are we going?", this can be used to teleport right to the target destination. If the dialogue option doesn't show up your master might just patrol the area after saying something like "we are going for a walk, stay close" or "stop dragging your feet". > in my experience moving to mistwatch is a rare event, best chance to trigger it is to keep the owner in a "frowning" state
donttouchmethere Posted May 24, 2020 Posted May 24, 2020 4 hours ago, Dojo_dude said: Still not compatible with @Inte patches? Why do you think that? I use SDpatches + SD together since Inte started to create those patches and it works well "as far as scripted events in random locations with random masters can work well". Just keep all used versions up to date.
Dojo_dude Posted May 25, 2020 Posted May 25, 2020 On 5/23/2020 at 10:55 PM, donttouchmethere said: Why do you think that? I use SDpatches + SD together since Inte started to create those patches and it works well "as far as scripted events in random locations with random masters can work well". Just keep all used versions up to date. On the mod page " SD Patches from Inte is NOT compatible with this version of SD+.It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. "
donttouchmethere Posted May 25, 2020 Posted May 25, 2020 5 hours ago, Dojo_dude said: On the mod page " SD Patches from Inte is NOT compatible with this version of SD+.It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. " AH! That warning is for the 2044 version of SD. Inte still offered an old SD version on the SDpatches page and a SDpatches version for that old SD version. This causes sometimes confusion, because SDpatches versions for SD v3+ got created later. SDpatches v3.45 is compatible to SD+ (Mar 2020) 2020-03-29 2
Saurain Posted May 25, 2020 Posted May 25, 2020 On 5/23/2020 at 9:51 PM, donttouchmethere said: > Are you seeing any dialogue options like "please" "please (*sob*)" "I brought you something" "I have gold for you"? > does the NPC's name change to "owner"? > do you get a quest entry in your quest log "enslaved" (with a quest pointer on the owner) > are there any idle spots around the owner could use to ...errr... idle? If not change location. 1. Yes 2. Yes 3. Yes 4. This I'm not sure about. How would I change locations if there were no places for the owner to idle? On 5/23/2020 at 9:51 PM, donttouchmethere said: > if you move SD+ below LAL also move everything SD+ related below LAL (same goes for bashed patch) Only reason why I moved SD+ below LAL is because the FAQ advised me to move it at the bottom of my load order. Should I just move it one place above LAL? LOOT auto sorts it somewhere near the middle of my load order. Should I just trust LOOT? On 5/23/2020 at 9:51 PM, donttouchmethere said: > is a cage close by? > are cage scenes activated in SD MCM? > if it still doesn't work even if a cage is nearby you could also try Inte's SDpatches for cage scenes 1. Don't think there were cages close by 2. Cage scenes were activated. 3. I will try turning the option off to see if that was maybe causing any issues. On 5/23/2020 at 9:51 PM, donttouchmethere said: > you need to install both: SD resources and overwrite it with SD main file I did install both but I installed SD main file first and SD resources 2nd. Should I do it the other way around? On 5/23/2020 at 9:51 PM, donttouchmethere said: That only works if: > you are at least 24 hours enslaved > you are in a wilderness cell after the 24 hours (owner doesn't leave the indoor cell after the initial enslavement on his own, you need to leave the place) > if you have good standing/hours free by giving the owner stuff he want move to mistwatch > if the owner missing the right personality (what ever hat means) it might never happen => careful if a civil owner - or a owner not in the bandit faction - : if the owner brings you to mistwatch he will be killed after your transfer to a bandit master and the owner looses all SD added factions from him (if the owner is essential you get an endless fight). If you have a owner that wants to travel to an "enslavement transfer location" and it is going nowhere you could also use the added dialogue option like "where are we going?", this can be used to teleport right to the target destination. If the dialogue option doesn't show up your master might just patrol the area after saying something like "we are going for a walk, stay close" or "stop dragging your feet". > in my experience moving to mistwatch is a rare event, best chance to trigger it is to keep the owner in a "frowning" state Okay that makes sense thanks for the info. The FAQ page made it seem like it was always supposed to happen. Thanks for all your help, really appreciate it!
donttouchmethere Posted May 25, 2020 Posted May 25, 2020 1 hour ago, Saurain said: 4. This I'm not sure about. How would I change locations if there were no places for the owner to idle? 1 hour ago, Saurain said: > you are in a wilderness cell after the 24 hours (owner doesn't leave the indoor cell after the initial enslavement on his own, you need to leave the place) First I have to add a correction => if the owner wants to sell you he will leave the place you are enslaved in after 24+ hours. Sometimes that doesn't happen. If that is the case you can help a little by leaving the cell with the owner after 24 hours: So prevent getting punished while leading the owner out of your actual location (if a loading door is involved) make sure to make him happy first. To get more freedom to move around give the owner stuff until you see positive numbers on screen from SD+ messages. I think it's called disposition and it rises the more stuff you give to the owner and also if you can finish various quests he gives you (like: "bring weapon, book, gold, anything that is worth something). The more disposition points you collect the more hours of freedom to move around you have available. Try to leave the place only after the first 24 hours or you get punished anyways unrelated to the free time you collected. After 24 hours you might also rise to slave lvl 2 => you will get a lot more quests from the Owner at that lvl Tactics for MCM settings: You can set a max number of days you will be enslaved => no freedom for you until that set time runs out. This in turn makes it not necessary to keep your master always max happy. Alternative approach to make disposition more meaningful => set the number of days you will be enslaved very low, like 1 or 2 days. Like that you can regain your freedom earlier if you can manage to make the owner happy (disposition) and also if you manage to collect enough gold to buy yourself out. To get released: > Owners disposition reached the disposition lvl you set in SD MCM > enough gold to buy your freedom, also set in SD MCM, but it also rises constantly from enslavement to enslavement above the min setting in MCM > min days until you can be released are over @DeepBlueFrog: pls correct me if talk bogus ?
donttouchmethere Posted May 25, 2020 Posted May 25, 2020 1 hour ago, Saurain said: Only reason why I moved SD+ below LAL is because the FAQ advised me to move it at the bottom of my load order. Should I just move it one place above LAL? LOOT auto sorts it somewhere near the middle of my load order. Should I just trust LOOT? What worked for me: all SD related esp above LAL (and above bashed patch) all SD related esp below LAL (and also below bashed patch) I keep all SD related mods close together and keep them above mods that connect to SD+ (means mods that need SD in one from or another) If you don't have a crazy complex LO you can trust LOOT (until you can't ?) 1 hour ago, Saurain said: I did install both but I installed SD main file first and SD resources 2nd. Should I do it the other way around? Depending on your Mod Manager: > NMM: resources first overwrite with SD main file, don't overwrite MNC SLAL / ABC HDT files > MO: you can decide after installation what installed file should win via your left plane (danger! DTMT is a NMM user and might not fully understand all MO options for overwrites) 1 hour ago, Saurain said: 1. Don't think there were cages close by If no cages are close by I can't tell how newest SD+ will react. I use Inte's SDpatches and it will lock the PC into a zaz animation for the night if no cage is close by (or the owner will search for a cage/jail/lockable door in close proximity => can also lead to funny/surprising/frustrating situations: like getting locked behind a door in a room with a dungeon exit ^^)
donttouchmethere Posted May 25, 2020 Posted May 25, 2020 On 5/25/2020 at 5:20 PM, Saurain said: 1. Yes 2. Yes 3. Yes => your SD owner works as intended. Owner will get more lively after the first 24 hours. What I mean with idle: everything furniture or idle markers will be used by the owner. If there are non he just will stand around. If the area is that boring you can try and leave with him. The 24hours until owner shows more "behavior" can also be reached by just waiting. If you add some mods that cause approaches by creatures/NPCs they will make good use of that time => SD+ will add all factions to the PC the NPC is friendly to (or even more?), this makes Actors available for approaches that usually would be hostile. Mods that work well together with SD enslavement: DCL, Sexlife (so your not the only one that suffers), SLAC, SLadventures DH works too but might also cause clusterfucks Any other mods that trigger approaches by NPC. Just experiment around a bit =D Also prostitution mods help to get some gold anywhere. If you constantly have issues finding something to give to the Owner: Dynamic things => transforms all static barrels/boxes into functional ones so you can find stuff to make owner happy or to find food/drinks Campfire/tentapalooza => turns even the most boring dungeon into a NPC idle heaven (makes only sense if you plan to be enslaved at one location for a while)
Saurain Posted May 26, 2020 Posted May 26, 2020 On 5/25/2020 at 10:24 AM, donttouchmethere said: => your SD owner works as intended. Owner will get more lively after the first 24 hours. What I mean with idle: everything furniture or idle markers will be used by the owner. If there are non he just will stand around. If the area is that boring you can try and leave with him. The 24hours until owner shows more "behavior" can also be reached by just waiting. Okay this is making a lot more sense to me after reading your suggestions. I tried again and after 24 hours you were right they did get more lively and it seems like things are in good working order for the most part. On 5/25/2020 at 10:24 AM, donttouchmethere said: If you add some mods that cause approaches by creatures/NPCs they will make good use of that time => SD+ will add all factions to the PC the NPC is friendly to (or even more?), this makes Actors available for approaches that usually would be hostile. Mods that work well together with SD enslavement: DCL, Sexlife (so your not the only one that suffers), SLAC, SLadventures DH works too but might also cause clusterfucks Any other mods that trigger approaches by NPC. Just experiment around a bit =D Also prostitution mods help to get some gold anywhere. If you constantly have issues finding something to give to the Owner: Dynamic things => transforms all static barrels/boxes into functional ones so you can find stuff to make owner happy or to find food/drinks Campfire/tentapalooza => turns even the most boring dungeon into a NPC idle heaven (makes only sense if you plan to be enslaved at one location for a while) Thanks a bunch for all these mod suggestions. I will definitely check these out, the dynamic things mod seems like it will help out a lot with SD. I was wondering how I was supposed to find stuff for my master if I'm limited to the area I'm in. Only issues I'm having now are: 1. My master will constantly tell me to put clothes on, it's like the default NPC line for when you're walking around without clothes. It breaks any kind of immersion when my master tells me to put on clothes, I do, then get punished because he doesn't want me to have clothes on lol. Anyway to cut this line from the game? 2. When being punished with each whip my character is moved backwards. It just looks really silly especially when I'm tied up to an object from DD and the whole object is getting moved back with each hit. Any idea how to fix this? Maybe some setting in MCM I'm missing? Thanks again for all your help, I really appreciate it
helmutw Posted May 26, 2020 Posted May 26, 2020 may i know why the file contains meshes and skeletons for canine, atronach, falmer, etc? they overwrite more nasty creatures. is it ok not to install them?
donttouchmethere Posted May 26, 2020 Posted May 26, 2020 1 hour ago, Saurain said: Only issues I'm having now are: 1. My master will constantly tell me to put clothes on, it's like the default NPC line for when you're walking around without clothes. It breaks any kind of immersion when my master tells me to put on clothes, I do, then get punished because he doesn't want me to have clothes on lol. Anyway to cut this line from the game? I'm sure there are mods out there that prevent that line. Alternative: get mods that add different lines to the regular comments. You can also rise the chance for SD related comments in SLdialogues (default 40% should be enough I guess). On my Setup I only see the Owner say lines like: "how do you like your..." "out of my way pet..." and the classic "pinky cheeks" lines You have SLdialogues installed right? RIGHT? ? Also good comment alternatives/addons are: Sexist Guards + Patch SLSF + SRR comments (just grab the comments.esp from the mod, you don't need to install the whole thing): Spoiler SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Also this adds nicely to SD scenes: STA Dirty Talk 1 hour ago, Saurain said: 2. When being punished with each whip my character is moved backwards. It just looks really silly especially when I'm tied up to an object from DD and the whole object is getting moved back with each hit. Any idea how to fix this? Maybe some setting in MCM I'm missing? That is a known issue. Best hope to get stuck at a wall or furniture ? Should only happen in scenes without furniture or if the furniture animation fails to load. Might even be furniture specific.
donttouchmethere Posted May 26, 2020 Posted May 26, 2020 18 minutes ago, helmutw said: may i know why the file contains meshes and skeletons for canine, atronach, falmer, etc? they overwrite more nasty creatures. is it ok not to install them? If you use MNC it's ok not to install them. Don't overwrite the MNC files.
Balgin Posted May 26, 2020 Posted May 26, 2020 1 hour ago, helmutw said: may i know why the file contains meshes and skeletons for canine, atronach, falmer, etc? they overwrite more nasty creatures. is it ok not to install them? Some of those meshes have no textures. They give the creatures willies (with purple placeholder missing textures. It's almost as if you're assumed to have creature penis textures from another mod that's not listed as a mod requirement).
JerseyWalrus Posted May 27, 2020 Posted May 27, 2020 I saw that the SSE Conversion Tracker linked this mod as Compatible, but the SSE conversion page for all the DPF mods don't have updated versions. Could we just throw this version into SSE safely, or is that an error?
Lyman the Lunatic Posted May 27, 2020 Posted May 27, 2020 The weirdest thing just happened to me. So weird I almost got a heart attack & I have no idea why it even happen at all. (Edit out the part I thought there's a new update) So I am loading from a save where my char is already a slave on a ship wreck with 2 cages onboard (Wreck of the Winter War). By the 2nd midnight, I just realized the cage scene was disabled, so I went to enable it right after I disable the 2nd night report. My computer screams I thought I was going to get a BSOD so I quickly kill the power. This is the only papyrus log I found, but the time doesn't seem right. I also just changed from MO 1.3 to MO 2 & everything is so crazy right now I don't know what could be the cause but I'll post it here because it happened because I chose to enable cage scene. I hope the log contain all the information relevant. Papyrus.0.log
Saurain Posted May 27, 2020 Posted May 27, 2020 22 hours ago, donttouchmethere said: I'm sure there are mods out there that prevent that line. Alternative: get mods that add different lines to the regular comments. You can also rise the chance for SD related comments in SLdialogues (default 40% should be enough I guess). On my Setup I only see the Owner say lines like: "how do you like your..." "out of my way pet..." and the classic "pinky cheeks" lines You have SLdialogues installed right? RIGHT? ? Also good comment alternatives/addons are: Sexist Guards + Patch SLSF + SRR comments (just grab the comments.esp from the mod, you don't need to install the whole thing): Yes I do have SLdialogues installed and I am getting lines such as "out of my way pet" so everything seems to be good there. I will try adjusting the settings and check out those mods! 22 hours ago, donttouchmethere said: That is a known issue. Best hope to get stuck at a wall or furniture ? Should only happen in scenes without furniture or if the furniture animation fails to load. Might even be furniture specific. Ah okay well good to know it's not just on my end then, not a huge deal. Thanks again for all your help, you have helped me out a ton 1
FtmSimsLover Posted May 27, 2020 Posted May 27, 2020 Hi, a couple problems. One: both the Shrine in Honningbrew and all the restraints are purple. Two: after entering Dreamworld and being told to serve my new master by bringing him a drink, the mod activates Simple Slavery and Sanguine disappears. I have no ability to fetch a drink or bring it to Sanguine or do any other sort of task for him. Would pausing SS until after finishing the first Dreamworld sequence be advisable? Also, I have reinstalled this mod several times and it has not helped.
donttouchmethere Posted May 27, 2020 Posted May 27, 2020 13 minutes ago, FtmSimsLover said: One: both the Shrine in Honningbrew and all the restraints are purple. Did you install both the main file and SD resources? purple texture are missing textures, means either SD or requirements aren't installed right 16 minutes ago, FtmSimsLover said: Two: after entering Dreamworld and being told to serve my new master by bringing him a drink, the mod activates Simple Slavery and Sanguine disappears. I have no ability to fetch a drink or bring it to Sanguine or do any other sort of task for him. Would pausing SS until after finishing the first Dreamworld sequence be advisable? You can't "pause" SS+, because it does nothing on its own. You have some very untypical behavior there. Find out what mod sends you to SS+. Are you send to dreamworld by a defeat mod?
donttouchmethere Posted May 27, 2020 Posted May 27, 2020 8 hours ago, Lyman the Lunatic said: My computer screams I thought I was going to get a BSOD so I quickly kill the power. I had a similar correlation ones. In DOOM I had to shut down a power generator. The moment I shut down the generator in-game all power was gone in the real world ? I still hope it wasn't me
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now