NormanMailer Posted May 27, 2020 Posted May 27, 2020 I've been trying to find the instructions on running SD with YMOYL and SL Defeat. I've seen references to a PDF manual for finding that info. I've seen the guide on the github. But I'm not finding sections specific to running these mods together. Where am I missing to look?
Tokoru Posted May 28, 2020 Posted May 28, 2020 On 1/18/2020 at 2:38 AM, Halleaon said: Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked. Massive thank yout for this fix! Worked perfectly when I had the glitchy lights issue.
donttouchmethere Posted May 29, 2020 Posted May 29, 2020 @DeepBlueFrog Mistwatch transfer: > civil owners get killed as soon as the PC gets transferred to a new owner in mistwatch > if other mods add any bandits to the location there will be a fight between Mistwatch bandits and the bandits added by other mods (guess that's a vanilla issue?) > the odd Mistwatch quest "Help Christer locate his kidnapped wife Fjola." might interfere with SD added content (maybe those Mistwatch bandits are from that quest) > if the owner is essential and gets attacked after Mistwatch SD ownership transfer it causes constant fighting > followers getting enslaved with the PC very very very rarely get transferred to Mistwatch after the message "Your follower gets dragged away in bondage". Maybe Mistwatch isn't the best place for any SD related quests? (because there is already a vanilla quest running and different bandit types (Mistwatch bandit)? Alternative would be to make Mistwatch transfer toggle able in case the issues are user setup related and would work normally on a minimal test setup. more issues with the Mistwatch: > if the transfer to a Mistwatch owner fails the PC will be stuck with all factions SD adds to the PC during enslavement > in my test: PC gets transferred to a new owner in mistwatch, all regular messages for SD enslavement transfer show up, master key gets added to the new owner, all owner factions get added to the PC, BUT the enslavement quest doesn't start. > this causes the PC to be stuck in the bandit faction => all bandits will be friendly > using the debug function in SD MCM (fpoon) doesn't help, because the enslavement quest isn't running > using the master key from the dead owner doesn't help, because the enslavement quest was never active (even with all the SD messages that the player got enslaved again during Mistwatch Owner transfer) Spoiler Any way to rescue the situation? My only idea would be to get enslaved again and see if that helps with the stuck factions. Or alternatively remove every faction manually with Inte's SUM. EDIT: Getting enslaved again and be free again removed the stuck factions! ? (that was too easy lol)
Halleaon Posted May 29, 2020 Posted May 29, 2020 16 hours ago, Tokoru said: Massive thank yout for this fix! Worked perfectly when I had the glitchy lights issue. Glad I could help!
donttouchmethere Posted June 1, 2020 Posted June 1, 2020 @DeepBlueFrog Interesting: If I remove the zaz chains from my followers during enslavement, they run to Mistwatch right away, as if they have waited for that ?♂️ Could it be connected to DD not supporting ZAZ anymore? Anyways, after they reach Mistwatch they run back again ? Seems at least one stayed in Mistwatch ? EDIT: no they all came back, but with the NPC super duper running speed they get if a mod wants to transfer them somewhere by foot. Why don't you just teleport them?
BadHorsieee Posted June 3, 2020 Posted June 3, 2020 I found no mention of my issue on here, is the Sanguine Artifact meant to be a simple clit soulgem piercing or is something on my side making a different item model to be equipped? The labia rings piercing is what I'd like to have as the Artifact, as I used to have some time ago.
DeepBlueFrog Posted June 3, 2020 Author Posted June 3, 2020 5 hours ago, BadHorsieee said: I found no mention of my issue on here, is the Sanguine Artifact meant to be a simple clit soulgem piercing or is something on my side making a different item model to be equipped? The labia rings piercing is what I'd like to have as the Artifact, as I used to have some time ago. It was a very old mesh that didn't fit well anymore, so I replaced it by a clit piercing for now. I would like to have something more customized at some point if I can find the right mesh. 1
BadHorsieee Posted June 3, 2020 Posted June 3, 2020 6 minutes ago, DeepBlueFrog said: It was a very old mesh that didn't fit well anymore, so I replaced it by a clit piercing for now. I would like to have something more customized at some point if I can find the right mesh. I see. Thanks for the reply, and your work.
Dawndrake Posted June 5, 2020 Posted June 5, 2020 Is the latest SDP compatible with this SD+. It has been updated since the previous update to SD+.
mangalo Posted June 5, 2020 Posted June 5, 2020 I have an issue with the "Master..." dialogue tree. Well, it doesn't show up at all... (I have Slaverun installed) I can ask NPCs the "I need someone to guide me", and the sequence will start, with the quest, the stats window will be displayed, then... nothing. My character doesn't crawl, and when I try to talk to the master (which isn't renamed owner), there's only one slavery dialogue, the one related to Slaverun ("Slave master, can this slave ask you something?"). Has anyone faced this before ? I have to admit I'm a bit at loss, I cleaned my save from all scripts, updated to the latest version, but it's no use
donttouchmethere Posted June 5, 2020 Posted June 5, 2020 34 minutes ago, mangalo said: I have an issue with the "Master..." dialogue tree. SD Master is now an "Owner" and the dialogue tree is now "Please..." 34 minutes ago, mangalo said: My character doesn't crawl You only crawl if your owner wants you to after "What can I do for you" or manually via keys. 34 minutes ago, mangalo said: I can ask NPCs the "I need someone to guide me", and the sequence will start, with the quest, the stats window will be displayed, then... nothing. You can also check in the quest journal if there is an entry added "Enslaved". If you see the SD message boxes, but the Quest doesn't show up in the journal, then SD is stuck. I have had that once with the new SD version. What helped is to get enslaved again. That seems to fix it. Also be sure you have SLdialogues installed and the mod "Better Dialogues Controls" helps too. Still, something is odd with the new SD version ? Could you check if you get TERMINATED scripts from SD in your savegame? (also after you are free again) I see those regularly show up in active scripts for "Master has no line of sight", even if not enslaved.
mangalo Posted June 5, 2020 Posted June 5, 2020 5 hours ago, donttouchmethere said: SD Master is now an "Owner" and the dialogue tree is now "Please..." You only crawl if your owner wants you to after "What can I do for you" or manually via keys. You can also check in the quest journal if there is an entry added "Enslaved". If you see the SD message boxes, but the Quest doesn't show up in the journal, then SD is stuck. I have had that once with the new SD version. What helped is to get enslaved again. That seems to fix it. Also be sure you have SLdialogues installed and the mod "Better Dialogues Controls" helps too. Still, something is odd with the new SD version ? Could you check if you get TERMINATED scripts from SD in your savegame? (also after you are free again) I see those regularly show up in active scripts for "Master has no line of sight", even if not enslaved. God I'm such an idiot, I completely forgot about SD Dialogues being a hard requirement, thanks !
Nymra Posted June 5, 2020 Posted June 5, 2020 2 minutes ago, mangalo said: God I'm such an idiot, I completely forgot about SD Dialogues being a hard requirement, thanks ! Happened to me all the time
donttouchmethere Posted June 5, 2020 Posted June 5, 2020 1 hour ago, mangalo said: God I'm such an idiot, I completely forgot about SD Dialogues being a hard requirement, thanks ! lol thought so ? That's why I mentioned it. I also hoped a little that I could corner some issues I see with newest SD ?
mangalo Posted June 7, 2020 Posted June 7, 2020 On 6/5/2020 at 5:40 PM, donttouchmethere said: You only crawl if your owner wants you to after "What can I do for you" or manually via keys. I've tried doing this the manual way, the notifications are displayed ("already crawling", "standing up" etc). But my guess is that it's related to Slaverun3 and the way it broke some animations with its "always crawling" mechanic. This one has been/is still a hard one to solve, I've been using the various fixes in the SLV thread, I used ReSaver to reset those scripts but there's something I'm missing in this puzzle. I'll have to try on a new save to see if it's script related or save related
donttouchmethere Posted June 7, 2020 Posted June 7, 2020 2 hours ago, mangalo said: I've tried doing this the manual way, the notifications are displayed ("already crawling", "standing up" etc). Just remember that crawling is only available after the first enslavement, but if you get the messages you seem to be enslaved already =D 2 hours ago, mangalo said: Slaverun3 SD+ crawling worked for me even with SRR3 installed (I also used the various fixes from the SRR topic) Would it help to deactivate the always crawling function in SRR3? I must admit I didn't test if actually be enslaved by SRR3 would break the SD crawling. Just SRR3 in LO and City enslavement started doesn't break the SD+ crawl. 2 hours ago, mangalo said: but there's something I'm missing in this puzzle. I guess so too. Maybe good old LO sequence? I keep SD below everything that want's to make the PC crawl (easy said for me, because SD+ is the only mod that wants to see my PC crawl atm other than DD's petsuit)
Inte Posted June 8, 2020 Posted June 8, 2020 On 5/29/2020 at 10:16 AM, donttouchmethere said: Or alternatively remove every faction manually with Inte's SUM. Looking at the 'No Name' factions, gave me an idea for another useless SUM feature. Add the ability for the players to give those factions their own name in the SUM MCM. Once named, SUM will always display those faction names in its own MCM across all saves. 1
donttouchmethere Posted June 8, 2020 Posted June 8, 2020 6 hours ago, Inte said: Looking at the 'No Name' factions, gave me an idea for another useless SUM feature. Add the ability for the players to give those factions their own name in the SUM MCM. Once named, SUM will always display those faction names in its own MCM across all saves. That would be so useless that gets useful again ? If a mod left factions behind it would be great for troubleshooting. Isn't it even possible to add factions to Actors with SUM?
mangalo Posted June 8, 2020 Posted June 8, 2020 18 hours ago, donttouchmethere said: Just remember that crawling is only available after the first enslavement, but if you get the messages you seem to be enslaved already =D SD+ crawling worked for me even with SRR3 installed (I also used the various fixes from the SRR topic) Would it help to deactivate the always crawling function in SRR3? I must admit I didn't test if actually be enslaved by SRR3 would break the SD crawling. Just SRR3 in LO and City enslavement started doesn't break the SD+ crawl. I guess so too. Maybe good old LO sequence? I keep SD below everything that want's to make the PC crawl (easy said for me, because SD+ is the only mod that wants to see my PC crawl atm other than DD's petsuit) Well somehow I managed to fix it... using Nemesis instead of FNIS Ah the wonders of skyrim
donttouchmethere Posted June 8, 2020 Posted June 8, 2020 31 minutes ago, mangalo said: using Nemesis instead of FNIS ? I guess the result counts! ?
Blue Astra Posted June 8, 2020 Posted June 8, 2020 So my character got sent to the slave market through simple slavery and then was sold to a new owner. I got teleported near Falkreath next to my new owner and the new owner stuff happens. My owner says something like there's a long way to go until we get home and then nothing happens. My owner just stays still and doesn't go anywhere. I can do all the talking with them and stuff and they'll give me tasks but the owner never tries to head home or anything. Am I missing something? Any help would be appreciated!
donttouchmethere Posted June 8, 2020 Posted June 8, 2020 59 minutes ago, Novatham said: My owner says something like there's a long way to go until we get home and then nothing happens. Who is he/she? 59 minutes ago, Novatham said: My owner says something like there's a long way to go until we get home and then nothing happens. That sounds interesting ^^ 59 minutes ago, Novatham said: My owner just stays still and doesn't go anywhere. It might help to wait 24 hours and rise disposition after that. If the owner doesn't move anywhere after 24 hours you might be able to drag him around (means he follows you and maybe remembers where he wanted to go). If the owner is totally brain dead => ask NPCs for help (can I go with you/can you help me get away from my owner), steal the master key, lure him into a trap, or use the MCM debug to end enslavement.
Blue Astra Posted June 9, 2020 Posted June 9, 2020 I've tried again and this is what happened. Sold through simple slavery and fade to black. Get teleported in the middle of nowhere (somewhere north of Falkreath) next to owner (called Joanil Craonl). Text box message saying "We've got a long way to travel. Don't give me any trouble". Another text box with the usual "you've been taken as a slave, give the game a minute to sort stuff out". Text box saying "It's time to put you away for the night. Follow me". Nothing happens for a few seconds. Text box saying "Your owner binds your hands rendering you completely helpless" Enslaved quest starts and text box with slave information appears. Owner is just stood there doing nothing. I can still talk to them and do the normal SD stuff there. I wait 24 hours. Next day slave stuff happens and I get "Your owner binds your hands rendering you completely helpless" again. Try moving away. I get the "too far away from owner" message but owner stays still. Talk to owner, get punished. Wait 2 hours. Owner starts moving... to some nearby ore and mines it. Owner stops mining and stays still again. Then basically get stuck in an infinite cycle of talking, doing tasks, punishment etc etc but owner never moves. (And at night I'll constantly get "It's time to put you away for the night. Follow me")
donttouchmethere Posted June 9, 2020 Posted June 9, 2020 27 minutes ago, Novatham said: Get teleported in the middle of nowhere (somewhere north of Falkreath) next to owner (called Joanil Craonl). Text box message saying "We've got a long way to travel. Don't give me any trouble". Seems to me that is one of the SS+ added SD masters. Maybe they are glitched? From what I read your SD works as intended. 29 minutes ago, Novatham said: Try moving away. I get the "too far away from owner" message but owner stays still. You have to rise disposition to get free hours to move around after 24 hours being enslaved. You do that by giving him stuff like something to eat/drink/skooma or things that are worth something. During those earned free movement hours you can walk around freely. If you get the message "your captors are following you" your owner will follow you everywhere. This in turn helps to get him thru a cell chance for example. Maybe this triggers his path finding where ever he wants to go. If not, drag him around as any other SD owner until you find a way to escape or earn your freedom.
asdasd123123 Posted June 11, 2020 Posted June 11, 2020 Hormones has an issue with the hair. After the PC is shaved the first time, it wont ever do it again in any other slavery scenario.
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