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Sanguine Debauchery (SD+) (January 2025)


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Posted
28 minutes ago, Violence6884 said:

Interesting, maybe a lock out from another mod? And yes, I've installed the SD+ Customization file ^_^

I have also OsmelMC's tweak for SD+/SLdialogues and his tweak for SexlabArousedCreatures installed.

Might have something to do with that too.

Like SLdialogues and SAC start both at the same time?

 

Whatever it is, it doesn't happen regularly and the base creature approach via SLdialogues works (enslavement/approach)

Posted
21 minutes ago, donttouchmethere said:

I have also OsmelMC's tweak for SD+/SLdialogues and his tweak for SexlabArousedCreatures installed.

Might have something to do with that too.

Like SLdialogues and SAC start both at the same time?

 

Whatever it is, it doesn't happen regularly and the base creature approach via SLdialogues works (enslavement/approach)

All in all it does work, I'm just trying to iron out some inconsistencies if I can, or bring them up if I can't :$$

Posted
10 minutes ago, Violence6884 said:

All in all it does work, I'm just trying to iron out some inconsistencies if I can, or bring them up if I can't :$$

That's the way to go ?

I think I'm already too glitch tolerant ?

Bugs need to do a critical hit on me for reacting on LL ?⚔️

Posted
14 minutes ago, donttouchmethere said:

That's the way to go ?

I think I'm already too glitch tolerant ?

Bugs need to do a critical hit on me for reacting on LL ?⚔️

I was too, until earlier when I was hit with some sweet Nurgle discolouration on my character, which appears after I wait in game... Which on its own is also pretty weird on top of in fact, having a discolouration... :C Frustration is kicking in. But that's irrelevant to SD+.

Posted
8 minutes ago, Violence6884 said:

I was too, until earlier when I was hit with some sweet Nurgle discolouration on my character, which appears after I wait in game... Which on its own is also pretty weird on top of in fact, having a discolouration... :C Frustration is kicking in. But that's irrelevant to SD+.

I would be frustrated too if I get a discoloration just from waiting ?

Don't give up!

Drink some Skooma with Skooma whore installed, that solves the discoloration in no time ?

Not really helpful right? ?

Posted
1 minute ago, donttouchmethere said:

I would be frustrated too if I get a discoloration just from waiting ?

Don't give up!

Drink some Skooma with Skooma whore installed, that solves the discoloration in no time ?

Not really helpful right? ?

Wait, how do you know I have it installed ;3 Hahahaha!

Posted
11 minutes ago, donttouchmethere said:

?

Uneducated guess! ?

Rogue Psykers are not tolerated, not by Khorne and not by the Inquisition you know...

Posted
2 hours ago, donttouchmethere said:

Heresy grows from too much LL browsing :classic_unsure:

Even heretics such as my self might dislike Psykers in general ;3 Whether or not I can be considered a heretic, and according to whom, is another matter by the way! And I better stop here and possibly apologize... This thread is for SD+ discussion after all.

Posted
12 minutes ago, Violence6884 said:

Even heretics such as my self might dislike Psykers in general ;3 Whether or not I can be considered a heretic, and according to whom, is another matter by the way! And I better stop here and possibly apologize... This thread is for SD+ discussion after all.

lol yes we should stop here with 40k or DeepBlueFrog grabs his heavy flamer and goes all:

?"Burn the heretic. Kill the mutant. Purge the unclean."?

Posted

Not sure if Bug but:

 

1. Surrender does not work when the enemies are Males AND Females both (if Master gender is Male). 
Even when I have the male in crosshair, it does not work. 
I had to kill the females first, then it works. 

2. After Surrender the Master starts Sex Animation, but his buddies start the combat again. So without godmode it all goes to hell. 
 

I remember both these did not happen in earlier versions, but might be wrong. Surrender was always buggy.
Anybody else with similar problems? 

EDIT:

Just realised the MCM was responsible. 
If Combat Surrender Chance is 0% you cannot surrender.
I want to report that the description is faulty then. It says "Death Alternative" but in fact also is necessary without that mod. 

Posted
On 9/5/2019 at 6:58 AM, donttouchmethere said:

You mean this FNIS error warning?

Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

 

Should not cause CTD, at least not right away.

So far on every LO with SD+ - on my setups -there was no CTD because of that FNIS error or during SD+ installation.

My suggestion would be to investigate if you have all SD requirements or look for other reasons why SD+ will cause a CTD in combination with your Setup after it installs itself.

If you install SD+ on a running game and you get CTD, try and start a new game and see if the same happens.

Check number of active plugins, should not be higher than 254, unless you use bashed patch or merged mods.

Use Crash Fixes to make your game more stable, especially if you are already close to the 65k string limit.

 

  Reveal hidden contents

SD minimal requirements:

 

  • SexLab V1.62+
  • SKSE (V1.7.3)
  • SkyUI (latest)
  • Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) => check your animation count
  • Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) => SD works fine with ZAZ, ZAZ 8, ZAZ 8+ (ZAZ 8+ includes all other ZAZ versions)
  • Devious Devices Integration => 4.0 and higher (SD works with 4.3)
  • Devious Devices Assets
  • Devious Devices Expansion => 4.0 and higher (SD works with 4.3)
  • SexLab Aroused (Redux) => or the SLAx Baka version
  • SexLab Dialogues - required to interact with your master during enslavement. => you want it! Check it's requirements too
  • SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks.
  • A custom body replacer - CBBE (bodyslide) or UNP (UUNP) body replacers are supported
  • A custom skeleton => XPMSE => Realistic Ragdolls and Force is included already
  • Fuz Ro D'oh - for silent dialogues => check if it is in the right folder after installation

 

If you use Frostfall:

Compatibility with Frostfall 3.0
The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page.

 

Hi, question..

 

is there a solution to get the warning out of FNIS or is it something i can ignore?

 

I use frostfall 3.4 - does that impact/compromise SD+? 

 

 

Posted

What is that Sd/SL dialogue tweak from OsmelMC?

 

Anyone has a link?

 

The 'nevermind' message is a cooldown mechanism I put in place to prevent overlapping sexlab animations. It means the game thinks you are either engaged in sexlab right now or the last animation was too recent.

Posted

Maybe its just me or maybe it was changed in the latest version?

But when i updated to the latest version of SD and started over on a fresh save. SD no longer show up on Death Alternative under the "OnDeath" events?

SD events still show up on the blackout events tho.

Will this cause issues like being immortal due to no events no longer is under "OnDeath" events? Or is it a bug on my end?

Thanks

 

Posted
7 hours ago, DeepBlueFrog said:

What is that Sd/SL dialogue tweak from OsmelMC?

 

Anyone has a link?

 

The 'nevermind' message is a cooldown mechanism I put in place to prevent overlapping sexlab animations. It means the game thinks you are either engaged in sexlab right now or the last animation was too recent.

Here is the link:

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

I use the tweaks for SD+/SLdialogue and I really like what he is doing.

Mainly it adds a chance to fight off SD approches from SD masters and creatures via stamina requirement.

Means if you get the SD pop up "Resist - Give in" "Resist - Surrender - Sex Only" and you choose resist, then the outcome will be stamina based.

This goes great together with SLS or SLAC or STA or any other mod that reduces stamina for a short/long period of time.

For example being ill from a disease that drowns stamina makes it easier for creatures to approach.

Low Stamina from being hungry or getting a slap on the ass at the right time makes it easier for the SDmaster to subdue the PC (can't resist because low stamin), but also give the PC a chance to resist if stamina is high.

 

Tested SD with those patches for hours now and works flawless.

(Although it's dangerous together with SLS and low stamina and low lvl, because going close to any friendly creature can end in enslavement!)

 

Because of "SLAC + OsmelMC'stweak" I see way more SD+ creature approaches via message box, because SLAC pulls aroused creatures near the PC, this in turn gives SD/SLdialogues a higher chance to trigger an event.

Posted
9 hours ago, dude7189 said:

Hi, question..

 

is there a solution to get the warning out of FNIS or is it something i can ignore?

 

I use frostfall 3.4 - does that impact/compromise SD+? 

 

 

Warning can be ignored. Mainly it messes up FNIS CTD calculation, in-game I couldn't see any bad side effects.

Unless the slightly glitched crawling animation is based on that warning (strafing left/right while crawling).

 

Frostfall goes very well together with SD+.

SD+ is Frostfall aware.

SD supports Frostfall and prevents you from freezing to death if enslaved.

Posted
19 hours ago, Nymra said:

Just realised the MCM was responsible. 
If Combat Surrender Chance is 0% you cannot surrender.
I want to report that the description is faulty then. It says "Death Alternative" but in fact also is necessary without that mod. 

Remember me to try that at home! ?

 

EDIT: I guess you mean "enslavement chance" and not combat surrender chance?

 

Didn't know, but you're right. You can control the enslavement chance after manual surrender that way even if Death Alternative isn't installed.

0% = sex only after surrender

100% = enslavement (+sex) after surrender

 

WARNING: NDUN's broken civil rape NPC dialogue will kick in after everyone is calmed and the PC is naked.

SD surrender is slow enough to give NDUN time to trigger events during surrender.

=> prevents SD surrender to work properly (lot of "Nevermind" messages)

Posted

Hi everyone,

 

running the latest version of SD+ and seem to have some trouble with my follower. In the past I swear I was able to surrender or go through defeat and me and my follower would serve the same master. Now, I always get the message "your follower got dragged away in bondage" I have tried all permutations of SL Defeat, DAYMOL and directly surrendering through SD+ and the outcome is always the same.
So my first questions is what is the expected behavior of SD+ with followers? Has anyone else reported any problems with this in terms of getting captured by the same master (you and your follower). Many thanks!

Posted
On 5/14/2020 at 4:21 AM, pnutz78 said:

"your follower got dragged away in bondage"

The line is from SD+. If you get enslaved there is a chance that your followers will be send to Mistwatch and kept there until you free them.

This (very) rarely works for me and the followers will run back to my PC a short while or right away after they where send away (they come back naked and restrained with some invisible and some visible SD restrains.

If those followers come back they will react as if they are enslaved to the same master as the PC. Maybe follower frameworks cause this behavior or mods that change something in Mistwatch?

I can see that SD adds a lot of ZAP furniture and cages to Mistwatch, maybe this SD quest isn't finished yet?

Posted
On 5/7/2020 at 9:00 PM, jlttsmiley said:

If I am not mistaken , it has to do with your slave level as your level increases your toon is given more liberty like not being restrained are more free time away from your master. This can be adjusted in the main menu under slave level 0 to 6.

Your slave does not go down once you have escape or kill your master and can carry over to your next master.

Example if your slave level advanced to 3 with your first master and if enough time does not pass before your next enslavement you may start as a level 3 slave with the benefits that come with that level. At higher levels you are able to walk around with free time unless this has been changed.

 

On 5/10/2020 at 1:28 AM, DeepBlueFrog said:

Many people have problems with just about every mod. This is Skyrim we are talking about :)

 

It is a feature that isn't fully developed yet.

Many people complained that they were chained too much and couldn't do anything while enslaved.

I tried to keep the player's hand free so they could do more while enslaved (to serve their master), and chain/bind them only when they are misbehaving.

I haven't found the right balance yet between chains and hands-free.

 

I am planning to make all items less modern looking by default and leave the modern style as an option from SD Addon.


It seems like I'm not being clear enough when it comes to what I meant her hands are freed.

What I mean, is that her hands were NEVER tied up. EVER!
The reason I hate it is because all I need to do is for my char to either pickpocket or sneak attack her masters to death. The other time her hands were tied up, she was quickly freed after a few rounds of sex which is like her 3rd or 4th rape? It took like 15 minutes until her hands are freed I think? Slavery level 0, no slavery progress, just start out with her hands freed.

I know this version has an option to ask for the hands to be untied at lvl 4, but so far it hasn't worked for me. Since this version make the masters approach my char (finally), you could make it so that in the early stages, her hands will be untied for a limited amount of time when the master demands specific tasks like cooking or robbing the entire dungeon. Even that, I still think this kind of tasks should come around lvl 3-4. Ask to get her hands freed should be an option around 4 or 5 then the hands can be untied by default at lvl 6. But in my opinion, making a slave out of a random adventurer who can kill dragons is always a dangerous idea, some restrictive gears are always necessary.

I love some of the items on Heretical Resources, they have chained handcuffs for both the front and the back of the body. These handcuffs with extra mobility could be "given" or a "present" to her when the master trust his slave enough to work around the camp/cave/ruins/whatever. Then you can give attack debuff or magic attack debuff while the handcuffs are on so now there's a reason why attacking her master is a bad idea. I was thinking about throwing pickpocket & lockpicking debuffs as well but I think that's just too cruel.

But as for working around the camp, I never bought into the idea because there was never a lot of things to do especially when some dungeons don't have cooking pots or enough ingredients to cook with. If not working around the camp, I find it counter intuitive for you to be the one to rob the bandit lair & give everything to your master. They were trying to stop you from taking their stuff just so you can take their stuff again? Which is why I always prefer the mod to be rape heavy so at least that will the terrible fate & a bad end.

Posted

I've been having this persistent issue with this mod where my slavery exposure level starts dropping automatically as soon as I'm enslaved until it hits -10, and then it just stays there permanently. This prevents my slavery level from ever increasing past 1 unless I raise the minimum level in the MCM menu. Any idea what might be causing this?

Posted

Bestiality is toggled in SL Dialogs right?  I tried turning it off but I'm still getting fucked by things like bandit pit dogs and I am seriously triggered by it.

Also if my owner isn't a bandit, and I even took us both out of bandit ally faction to be sure, why are bandits still not attacking me?

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