Gwentag Posted August 23, 2019 Posted August 23, 2019 16 hours ago, Gwentag said: Hi! I Need a little help. I used the mod as starting option (ccas) and tried to run away from my master. The Collar sent out shocks, but all they did was increase Arousal and maybe slow(not sure) but aren't they supposed to deal damage?
darkmatter86 Posted August 23, 2019 Posted August 23, 2019 I have an issue. Whenever my female char gets enslaved by a human/creature or Sanguine himself, after a while (usually when my char gets to lv2 slavery), the owner's confidence, assistance, and aggression attributes become 0 and he/it runs away from every encountered enemy. I have tried to reset those attributes with the console commands but they turn to 0 again after a sex scene. Is there anyway to fix this? I am using the May 2019 version of SD+ and Dialogues BTW. Thanks in advance.
MyNameIsnt Posted August 23, 2019 Posted August 23, 2019 2 hours ago, darkmatter86 said: I have an issue. Whenever my female char gets enslaved by a human/creature or Sanguine himself, after a while (usually when my char gets to lv2 slavery), the owner's confidence, assistance, and aggression attributes become 0 and he/it runs away from every encountered enemy. I have tried to reset those attributes with the console commands but they turn to 0 again after a sex scene. Is there anyway to fix this? I am using the May 2019 version of SD+ and Dialogues BTW. Thanks in advance. I wonder if that's related to an issue I'm having where SD+ somehow flips the roles after about a day of slavery. Any sex act is treated as raping the owner and it tanks my disposition. After an ingame day of slavery there's no actual way for me to please the owner because my disposition will always lower on update.
UnDoge Posted August 23, 2019 Posted August 23, 2019 So whats up with the Carry Weight nerf as soon as i install this?.....I don't see anything mentioned about it in the description but i lost about 50 points. I tested it twice because i thought it was a bug but it seems to be SD causing it. A pity i was looking forward to playing this, i can't find an MCM option to get rid of it either.
TheGuyFromThePlaceThere Posted August 23, 2019 Posted August 23, 2019 On 8/22/2019 at 11:50 AM, bicobus said: Have you checked for potential conflicts? Looked into your logfile see if there are errors related to SD+? No, but, I'm fairly certain its a conflict with Wildcat, but, not on Wildcat's side, as, Wildcat works fine with SD+, just, SD+ doesn't work with Wildcat I don't know anything about logfiles, but, I know its a straight CTD so I can't check Papyrus logs Does the game output a Papyrus log or something otherwise similar when it CTDs? If so where would I find it?
bicobus Posted August 24, 2019 Posted August 24, 2019 If both mods modify the same entry, one will win over the other and that might leads to problems. Look through xEdit's conflict resolution. As for crashes themselves, you'll get a memory dump but it's not really useful as is. What you should be interested in is whether or not errors are being thrown by either mods, usually as you load a savegame.
Visio Diaboli Posted August 24, 2019 Posted August 24, 2019 9 hours ago, sundog005 said: So whats up with the Carry Weight nerf as soon as i install this?.....I don't see anything mentioned about it in the description but i lost about 50 points. I tested it twice because i thought it was a bug but it seems to be SD causing it. A pity i was looking forward to playing this, i can't find an MCM option to get rid of it either. I would just console command 'player.setav carryweight <insert whatever original carryweight was>'. Hopefully that doesn't screw with the mod but it should at least probably fix that.
UnDoge Posted August 24, 2019 Posted August 24, 2019 3 hours ago, vitalis881 said: I would just console command 'player.setav carryweight <insert whatever original carryweight was>'. Hopefully that doesn't screw with the mod but it should at least probably fix that. oh yes thank you...the console, i was reluctant to use it was hoping it was just a glitch but true thanks
darkmatter86 Posted August 24, 2019 Posted August 24, 2019 17 hours ago, MyNameIsnt said: I wonder if that's related to an issue I'm having where SD+ somehow flips the roles after about a day of slavery. Any sex act is treated as raping the owner and it tanks my disposition. After an ingame day of slavery there's no actual way for me to please the owner because my disposition will always lower on update. Is there a way to fix this? Or I have to use the earlier version of SD+?
Fuzzy_Fox Posted August 24, 2019 Posted August 24, 2019 6 hours ago, sundog005 said: oh yes thank you...the console, i was reluctant to use it was hoping it was just a glitch but true thanks It happens to me also, not sure why though as my stamina level doesn't change. I either get a work around or up it in console. Sometimes that lost 50 carry weight will fix itself after a certain point though.
cylria Posted August 24, 2019 Posted August 24, 2019 On 7/19/2019 at 2:36 PM, RetroGray said: I'm having trouble getting enslaved by certain NPCs. The enslavement process begins but almost immediately breaks with the message "Your owner is either dead or left you...". Parts of the enslavement process then continue, items are stripped, restraints are put on and the popup with information about disposition, days enslaved, gold to buyout etc. appears. After that the quest to escape has already completed and disappeared from the quest log and if hardcore mode is turned off all the restraints disappear. The NPC retains their slavery dialogue options if you approach them but do not in any other way act as your owner. Generic NPCs (bandits, hunters) all seem to work fine and slavery begins normally. Some named NPCs work correctly also. Most NPCs that are quest-givers, followers, potential hirelings or similar fail as above. In Riverwood for example, where I was doing most of my testing, Embry the drunk guy and Hilde, Sven's mother worked as expected. Hod, Gerdur, Alvor, Sigrid, Delphine and Orgnar all failed. Testing was done on a new save. Slavery was triggered through the SD+ Surrender hotkey but I also tested a few of those same NPCs with slavery triggered through Sexlab Survival's "Simply Knock" integration and Deviously Enslaved's local slavery options and results were the same. I haven't tested thoroughly with slavery triggered by Simple Slavery, but the couple of times I tried it, that mod seemed to pull the owner from a list of more generic, less important NPCs and worked correctly. I've got logs from both a failed and successful enslavement. I triggered them both indoors in the inn in Riverwood to minimise the number of NPCs and scripts and things that might have derailed the scene. Failed enslavement was Delphine, successful was the DCL-added slave trader. Both logs clipped to the point where I hit the surrender button for brevity's sake. I can't see much difference between them other than the message "[_sdras_master] waiting - Master dead or disabled - Stop enslavement" on line 374 of the failed enslave log. The master of course was not dead or disabled at the time. Any suggestions? Enslaved success.log 53.01 kB · 0 downloads Enslaved faliure.log 68.33 kB · 1 download Was there ever an answer to this one? I think I'm in the same boat after being defeated by Kvenel (this is my first time SD+ SE was triggered by a named NPC so far).
RetroGray Posted August 24, 2019 Posted August 24, 2019 1 hour ago, cylria said: Was there ever an answer to this one? Unfortunately not, at least on my end. After making that post I tried for a few more days to get it working but never made any headway. I have a lot of mods that modify NPCs in one way or another and I was convinced it was one of them. I have cosmetic overhauls, Skyfem, and various quest mods that make changes to NPC records directly. Imperious makes changes to the race records. Immersive citizens messes with AI packages. Town overhauls, Realistic room rental, and various quest mods change the ACHR records that place NPCs into the world. Lots of mods make small edits to greetings dialogue. And then there's all the mods that modify NPCs dynamically by script. Deadly dragons (and some follower mods) makes some NPCs essential. Wet & cold, Immersive armors and complete crafting overhaul distribute gear. Thing is, whatever factor I thought might be responsible for the issues, I ended up finding an example that countered it. Are they broken because their race records changed? Here's an NPC with the same race that works normally. Set essential? Again, here's an essential NPC that works fine. ACHR marked persistent? Same thing, or I'd find an NPC that didn't have a persistent reference that also didn't work. In the end, while specific NPCs were very consistent in either working reliably or failing reliably, I was never able to find the pattern that connected how and why. I did try installing an earlier version of SD+ that I had backed up on a drive and it had not quite identical but very similar problems, and mostly with the same NPCs. I know I had that version working correctly before so it's definitely a conflict of some sort and not a fault directly with the mod. Regrettably I just ended up uninstalling SD+
keitsoru Posted August 25, 2019 Posted August 25, 2019 Hey, not sure if this has been reported, but it seems on the SE version, the cage markers are off. My character inevitably ends up outside the cage door, and I have to no-clip to get inside.
chuBBies1 Posted August 25, 2019 Posted August 25, 2019 Do you guys ever just do something so boneheaded it hurts? Well, I accidentally have been trying to use the SE version on Oldrim... It took meet a bit too long for my sanity's sake
Fuzzy_Fox Posted August 25, 2019 Posted August 25, 2019 8 hours ago, chuBBies1 said: Do you guys ever just do something so boneheaded it hurts? Well, I accidentally have been trying to use the SE version on Oldrim... It took meet a bit too long for my sanity's sake I am not using SSE due to a lot of problems with it and my PC. For some reason I can't get the game to run in 2560x1080 resolution, and if I do the menu systems break in the game. So I have to stick with Oldrim. Most of Bethesda's games do not support 2560x1080 even new ones.
SaekoDovahkiir Posted August 25, 2019 Posted August 25, 2019 I just installed the mod yesterday, not sure if it were mentione before or if it an issue with another mod w.e. But whenever i get close to Spriggans withe the flower thing i get a CTD. Special edition version.
TheLoverLabCriminal Posted August 25, 2019 Posted August 25, 2019 3 hours ago, Fuzzy_Fox said: I am not using SSE due to a lot of problems with it and my PC. For some reason I can't get the game to run in 2560x1080 resolution, and if I do the menu systems break in the game. So I have to stick with Oldrim. Most of Bethesda's games do not support 2560x1080 even new ones. boi you came to the right place i use same resolution as u use this mods to make it good https://www.nexusmods.com/skyrim/mods/90214 1
LinksSword Posted August 26, 2019 Posted August 26, 2019 Is there a way to disable the hair shaving for the flowering spriggan quest?
UnDoge Posted August 26, 2019 Posted August 26, 2019 On 8/24/2019 at 4:19 PM, Fuzzy_Fox said: It happens to me also, not sure why though as my stamina level doesn't change. I either get a work around or up it in console. Sometimes that lost 50 carry weight will fix itself after a certain point though. Yeah i just consoled it ,seems to work
VitaminF Posted August 27, 2019 Posted August 27, 2019 Hey there everyone, Has anyone posted a converted version of the Spriggan Armor for SSE? I'm attempting to use bodyslide to generate my own version, but I'm definitely not an expert and could use some help. Thanks!
TheGuyFromThePlaceThere Posted August 27, 2019 Posted August 27, 2019 On 8/25/2019 at 1:04 PM, TyvviVinter said: I just installed the mod yesterday, not sure if it were mentione before or if it an issue with another mod w.e. But whenever i get close to Spriggans withe the flower thing i get a CTD. Special edition version. Yep If you read over the post history, you'd see that me and Zathuul are experiencing this issue It seems whenever they cast a spell or die, they crash the game Me and Zathuul also both have Wildcat and Immersive creatures, but, I think the issue is Wildcat more likely. I also am having the same problem that RetroGray is having too, with slavery just not working, but, I don't have Sexlab Survival or Deviously enslaved like they do. And none of us get much help, despite the fact that, even though I don't know about the others, but, I personally have zero experience with coding or modding (Outside of installing mods, incl. manually, because that's all easy stuff) This mod needs a new update or compatibility patches... Not band-aid fixes for one or two people...
Guest Posted August 27, 2019 Posted August 27, 2019 i have a few texture missing like the Statue in the cave and in the realm ...nothing is overwriting them not sure why its doing this
The Dragonwhore Posted August 30, 2019 Posted August 30, 2019 FNIS keeps giving me a warning with SD+ and i dont know if maybe this is whats causing the crashes in my game (ive tried everything else i can think of). can someone help me with this and explain what this means and how to fix it? Im using the SSE version by the way. This is copy and pasted from FNIS: Reading sanguinesDebauchery >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< V?.? ... ChAnims:103(17) CTD:1.2% pOpt:0.0% NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)
Gwentag Posted August 30, 2019 Posted August 30, 2019 5 hours ago, AnInsaneMoose said: FNIS keeps giving me a warning with SD+ and i dont know if maybe this is whats causing the crashes in my game (ive tried everything else i can think of). can someone help me with this and explain what this means and how to fix it? Im using the SSE version by the way. This is copy and pasted from FNIS: Reading sanguinesDebauchery >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< V?.? ... ChAnims:103(17) CTD:1.2% pOpt:0.0% NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation) That's no problem as you can see if you read the note from fnis. All it does is maybe invalidate the ctd calculation from the new fnis xxl beta. If you use the older fnis xxl, you won't get this message
fore Posted August 30, 2019 Posted August 30, 2019 1 hour ago, Gwentag said: All it does is maybe invalidate the ctd calculation from the new fnis xxl beta. That's not quite true. (Although for me it is important when FNIS reports "only" 99 point something percent, but CTDs anyway). In this case (more files in behavior than in the FNIS List) it indicates that 8 animations have been added by the author, but are not available to the user (because they are not included into the system). And it can cause severe head scratching when you all of the sudden see sporadic t-pose because of that.
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