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Sanguine Debauchery (SD+) (January 2025)


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Posted

I am in the dreamworld. Joined friction, no longer a slave still those slavery comments are not gone. And I am stuck at dreamworld because that chain does nothing "chain is rusted and stuck in place...".How do I get out of there? 

Posted
34 minutes ago, Sucker343 said:

Also Lord sanguine would not accept any drink. Can anyone help me about that? 

Are you enslaved to him at the moment? OR did you join his faction and now can't leave? 

Posted
39 minutes ago, Fuzzy_Fox said:

Are you enslaved to him at the moment? OR did you join his faction and now can't leave? 

Enslavement complete and joined the friction. Now can't leave because can't find a door and the chain does nothing. 

Posted
1 hour ago, Sucker343 said:

Enslavement complete and joined the friction. Now can't leave because can't find a door and the chain does nothing. 

Are you using any mod that changes food and drinks?

 

There is a possibility the mead bottles are not detected properly, which messes with the dialogues.

 

One thing you can do is ask Crassius Curio about Sanguine. One of his dialogues should give you a bottle of mead.

Give Sanguine that bottle and see if that helps.

 

The chain is supposed to work later on, after Sanguine sends you to Haelga's.

Posted

Help
Flowering Spriggans crash my game:

Upon death
When I injure them with Wildcat injuries
When they cast a spell on me
When they cast a spell on any NPC, this happened first with a "Pygmy Troll" that comes from immersive creatures

So, I can't fight them, cause their spells crash the game
I can't stealth kill them either, because that will also crash the game...
I can't even stun them if I do run into them before they cast a spell, because, that also crashes the game
This is all in SSE, by the way

Edit: I forgot to mention, getting enslaved results in the normal inventory stripping and shackles, before suddenly the master just poofs and the shackles come loose, resulting in naked me getting slaughtered

Posted
6 hours ago, DeepBlueFrog said:

Are you using any mod that changes food and drinks?

 

There is a possibility the mead bottles are not detected properly, which messes with the dialogues.

 

One thing you can do is ask Crassius Curio about Sanguine. One of his dialogues should give you a bottle of mead.

Give Sanguine that bottle and see if that helps.

 

The chain is supposed to work later on, after Sanguine sends you to Haelga's.

I did, he gave me a mead. But sanguine did not accept it.

 

I loaded it at the end of load order. Then SDAddons.esp afterword. Sexlab_dialogues.esp is above sanguine though. I made sure no other mod override these esps.

 

No mod change food.

 

UPDATE: It worked. I pickpocket sanguine, then he took all my junks from inventory. Then I took the mead from Crassius Curio then it worked. I am out now.

 

It probably kind of a bug.

Posted
On 8/17/2019 at 6:42 AM, donttouchmethere said:

using FNIS XXL beta atm

it spills out more detailed data that might be interesting for modders:

Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<

  Reveal hidden contents

FNIS Behavior V7.5 Beta-6 XXL   17.08.2019 07:36:51
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * xp32's "New Animation for Running with Bow"  
Patch: * xp32's "New Animation for 1H Weapon"  
Patch: * xp32's "Momo Acrobatic Jump"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading Amputator V6.2 ...     ChAnims:88(78)     CTD:1,7%     pOpt:0,1%
        NOTE: Amputator has at least one AASet definition without any animation files provided
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1,8%     pOpt:0,5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%
Reading Anubs Creature V1.0 ...     ChAnims:421     CTD:5,1%     pOpt:3,1%
        NOTE: Anubs Creature has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Human V1.0 ...     ChAnims:732     CTD:8,9%     pOpt:5,6%
        NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line
Reading Babo Creature V1.0 ...     ChAnims:115     CTD:0,7%     pOpt:0,2%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0,1%     pOpt:0,0%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:195     CTD:1,4%     pOpt:0,5%
        NOTE: Billyy_CreatureBeasts has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:1,8%     pOpt:1,1%
        NOTE: Billyy_CreatureConstructs has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:86     CTD:0,6%     pOpt:0,2%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:245     CTD:2,9%     pOpt:1,8%
        NOTE: Billyy_CreatureHumanoids has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:180     CTD:2,2%     pOpt:1,3%
        NOTE: Billyy_CreatureInsects has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:100     CTD:0,7%     pOpt:0,2%
        NOTE: Billyy_CreatureMisc has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_Human V1.0 ...     ChAnims:370     CTD:2,9%     pOpt:1,2%
        NOTE: Billyy_Human has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanDD V1.0 ...     ChAnims:170     CTD:1,6%     pOpt:0,8%
        NOTE: Billyy_HumanDD has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:30     CTD:0,2%     pOpt:0,0%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:100     CTD:1,2%     pOpt:0,8%
        NOTE: Billyy_HumanLesbian has at least one identical -AV defined in both 's' and '+' line
Reading CobaltAnimations V1.0 ...     ChAnims:85     CTD:0,6%     pOpt:0,1%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0,9%     pOpt:0,6%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12,5%     pOpt:1,9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9,3%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2,5%     pOpt:0,0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1,3%     pOpt:0,0%
Reading DI_Redone V1.0 ...     ChAnims:12     CTD:0,1%     pOpt:0,0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISCreatureVersion V6.1 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:1,2%     pOpt:0,6%
Reading MomoAJ V?.? ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%
Reading NibblesAnims V1.0 ...     ChAnims:520     CTD:3,9%     pOpt:1,5%
        NOTE: NibblesAnims has at least one identical -AV defined in both 's' and '+' line
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1,9%     pOpt:0,6%
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0,2%     pOpt:0,1%
Reading SH_animFurn V1.0 ...     ChAnims:24     CTD:0,2%     pOpt:0,0%
Reading SkyrimChainBeasts V?.? ...     ChAnims:68(68)     CTD:1,7%     pOpt:0,0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0,2%     pOpt:0,0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3,4%     pOpt:0,2%

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 45 GENDER modifications for Animations\female
Alternate Animation mods: 9 sets: 61 total groups: 227 added file slots: 1695 alternate files: 1298

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading SH_animFurn V1.0 ...

 9962 animations for 45 mods successfully included (character).
ChAnims: 9962  CTD:96,1%  pOpt:27,5%  max: 0  LC: 25136 (max. 26162)

 3296 animations for 12 mods and 45 creatures successfully included..

 

Thats where the FNIS_sanguinesDebauchery_List.txt file included wasn't the list used to generate the included FNIS_sanguinesDebauchery_Behavior.hkx behaviour file.  If you use FNIS for modders on the text list file it will generate a new hkx file based off of what is in the list.   FYI I also had ran into this on the SSE version.

Posted
3 hours ago, Grummkol said:

Thats where the FNIS_sanguinesDebauchery_List.txt file included wasn't the list used to generate the included FNIS_sanguinesDebauchery_Behavior.hkx behaviour file.  If you use FNIS for modders on the text list file it will generate a new hkx file based off of what is in the list.   FYI I also had ran into this on the SSE version.

I used FNIS for users.

Not sure if I get it right,

do you suggest to use FNIS for modders if I have SD+ installed?

Posted
14 hours ago, Sucker343 said:

I did, he gave me a mead. But sanguine did not accept it.

 

I loaded it at the end of load order. Then SDAddons.esp afterword. Sexlab_dialogues.esp is above sanguine though. I made sure no other mod override these esps.

 

No mod change food.

 

UPDATE: It worked. I pickpocket sanguine, then he took all my junks from inventory. Then I took the mead from Crassius Curio then it worked. I am out now.

 

It probably kind of a bug.

You may of had more than one bottle of drinks in your inventory. If you have more than one he won't detect the correct drink and so he will just say something and not take the bottle. 

Posted
10 hours ago, donttouchmethere said:

I used FNIS for users.

Not sure if I get it right,

do you suggest to use FNIS for modders if I have SD+ installed?

If you want to get rid of the message.  Otherwise just wait for the next update. :)  I'm not entirely sure what the result of a mismatched fnis list and hkx file actually in game (if any?)

Posted
56 minutes ago, Grummkol said:

If you want to get rid of the message.  Otherwise just wait for the next update. :)  I'm not entirely sure what the result of a mismatched fnis list and hkx file actually in game (if any?)

Not sure either, there are some issues, just not sure if FNIS related (if they are not FNIS related it seems the FINS warnings have no effect ingame):

> SD punishment whipping scenes sometimes fail to add the zaz poses to PC (happens more often with the actual SD+ version). Still everything else works in that scene (master whipping

and whip damage, scene (quest) finishes right).

> 2nd part of the SD punishment scene zaz poses often fail too.

> DD elbowbinder idle to SD+ kneel/crawl pose => DD yoke idle if stand up

> DD cuffs front to SD+ kneel pose/crawl pose => DD petsuit idle if stand up

 

I will just try your FNIS for modders generation tactic next ?

Posted

I'm seeing a lot of references to dialogue options here (whimper, fetch etc), that I'm not presented with when my character is enslaved to anyone, so I can't give them valuable items or gold or anything.
Feels like something is installed improperly, or a bad MCM menu choice I've made.

 

Any tips?

 

Using SSE.

Posted

Creature captivity seems to not be working. The surrender message comes up but they don't stop attacking. Creature enslavement is enabled. 

 

Can't think of any potential mod conflicts, any ideas?

Posted
11 hours ago, Ar4chnid said:

I'm seeing a lot of references to dialogue options here (whimper, fetch etc), that I'm not presented with when my character is enslaved to anyone, so I can't give them valuable items or gold or anything.
Feels like something is installed improperly, or a bad MCM menu choice I've made.

 

Any tips?

 

Using SSE.

That's using Sexlab Dialogue
Something I personally don't like, because, [Extra Dialogue] in every single character's dialogue menu is beyond annoying to have, especially when it adds it to characters that otherwise have no dialogue menu, making you have to hit tab after talking to people who are meant to not have one...

Posted
19 hours ago, slaymike said:

Creature captivity seems to not be working. The surrender message comes up but they don't stop attacking. Creature enslavement is enabled. 

 

Can't think of any potential mod conflicts, any ideas?

The enslavement process is supposed to pacify NPC around you. If it doesn't fire, then something may have gone wrong with your game. For instance, a script will leave a stack trace if it fail once, then never fire again. Meaning that if your game had a hickup in the past, you may have been playing on a borked save for several hours.

 

Generally this issue happens with a heavily scripted game, when too many stuff fire at once and overload the virtual machine. You need to make sure that SD can properly function and do not get hindered by other scripts (combat mods, spawner mods, mods that heavily scan around the player, etc). The modder assume you are able to troubleshoot your game with a save scalpel or script editor. Both tools serve somewhat the same purpose. Other useful tools are xEdit, for conflicts resolution and just analyzing the log to know if there are any obvious issues.

 

A good guide to read and be mindful of.

 

Basically, "it doesn't work, any ideas?" isn't going to help anybody. We don't know the state of your game. We don't know which mods are installed. We don't know if your game initialized properly. As such, it's an impossible task for a third party.

Posted
On 8/18/2019 at 11:18 PM, TheGuyFromThePlaceThere said:

Help
Flowering Spriggans crash my game:

Upon death
When I injure them with Wildcat injuries
When they cast a spell on me
When they cast a spell on any NPC, this happened first with a "Pygmy Troll" that comes from immersive creatures

So, I can't fight them, cause their spells crash the game
I can't stealth kill them either, because that will also crash the game...
I can't even stun them if I do run into them before they cast a spell, because, that also crashes the game
This is all in SSE, by the way

Edit: I forgot to mention, getting enslaved results in the normal inventory stripping and shackles, before suddenly the master just poofs and the shackles come loose, resulting in naked me getting slaughtered

So uh... Anyone got any clues? Anything that could help find the answer?
Anyone need some sort of logs? Load order?
Sorry for asking again, but, I'm kinda desperate... My save is screwed until I fix this.

Posted
2 hours ago, TheGuyFromThePlaceThere said:

So uh... Anyone got any clues? Anything that could help find the answer?
Anyone need some sort of logs? Load order?
Sorry for asking again, but, I'm kinda desperate... My save is screwed until I fix this.

I'm also having that issue that Guy posted above me... another reason why I'm not using this mod yet. ^^^^^^

 

awhile back this mod use to work, but it's getting some serious issues lately. Maybe because of immersive creatures and wildcat mod? There a few others that probably need a patch or something, although I've been looking and haven't found any solutions yet.

Posted

Hi!

I Need a little help.  I used the mod as starting option (ccas) and tried to run away from my master. The Collar sent out shocks, but all they did was increase Arousal and maybe slow(not sure) but aren't they supposed to deal damage?

Posted
6 hours ago, Zathuul said:

I'm also having that issue that Guy posted above me... another reason why I'm not using this mod yet. ^^^^^^

 

awhile back this mod use to work, but it's getting some serious issues lately. Maybe because of immersive creatures and wildcat mod? There a few others that probably need a patch or something, although I've been looking and haven't found any solutions yet.

I'm also using Wildcat and Immersive Creatures, though, you probably figured that out by the Pygmy Troll and the direct mention of Wildcat

Posted
3 hours ago, TheGuyFromThePlaceThere said:

I'm also using Wildcat and Immersive Creatures, though, you probably figured that out by the Pygmy Troll and the direct mention of Wildcat

Have you checked for potential conflicts? Looked into your logfile see if there are errors related to SD+?

Posted

I started a fresh game and I notice that the crawl and kneel animations were not working. The kneel animation is working in my other save and I have seen the crawl animation work earlier. I am not sure if its because SD tries to install itself first even before sexlab on a new game...

Posted
8 minutes ago, Dawndrake said:

I started a fresh game and I notice that the crawl and kneel animations were not working. The kneel animation is working in my other save and I have seen the crawl animation work earlier. I am not sure if its because SD tries to install itself first even before sexlab on a new game...

The kneel and crawl animation via SD+ start to work as soon as you get SD enslaved the first time.

After that you can kneel/crawl anytime, even if not enslaved.

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