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Sanguine Debauchery (SD+) (January 2025)


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Posted
3 hours ago, Lupine00 said:

I've posted many times on the frequent impossibility of the assigned tasks.

 

You've spotted the other situation. I rob all their stuff and it ends up on my master until his inventory explodes...

 

I discovered that pick-pocketing the master's friends is almost always safe. There is no meaningful punishment if you fail. You can try and fail and try and fail over and over. Such a lazy way to raise pick-pocket...

 

But try and pick the master's pocket, and you'll get banned from trying again unless you succeed. It seems ... artificial.

I might be imagining it, but I think in an older version you got whipped and the difficulty went up, but now it's just a blanket "can never try again" thing?

 

It would make more sense that picking the bandit's buddies' pockets and failing would result in a little scene where they go up to him and say:

"Your slave tried to rob me. What you going to do about it huh? You put her up to that?"

And the master says "No mate. I'd never do that to you my best buddy. To prove it, I'll whip this useless slave within an inch of her filthy life."

 

And then he does that, and then puts you in an armbinder, or yoke, but his disposition improves anyway :) 

This would be an awesome improvement to the lame pickpocketing exploit. You should try Sexlab Survival which has a feature that can make them react if they catch you. You can get robbed, get locked in restraints or raped. I think it's quite fitting actually, even if I would prefer your idea.

 

SD has been a bit dumbed down in later versions it seems. We got the cage scene with some issues here and there, the tasks that consists of bringing valuables 90% of the time, but also a more forgiving master. It's good that he doesn't demand that you do something every hour, but he should be harder on you if you misbehave, because it's more fun and realistic if it has consequences.

 

But I've tried this mod with Immerslave for the past few days, so it might be that some things are set to be a certain way. Had any experience with that? I never get past the start scenario because I'm always so disappointed with the results. Seriously thinking of picking another start.

Posted
2 hours ago, saltshade said:

But I've tried this mod with Immerslave for the past few days, so it might be that some things are set to be a certain way. Had any experience with that? I never get past the start scenario because I'm always so disappointed with the results. Seriously thinking of picking another start.

Haven't used it in a long time ... well not for long. I tried it again a few months back after struggling to remember what mod it was ... found it a bit of a boring start, possibly had some issues, can't recall. Whatever  happened, I removed it, so it can't have been a great success.

 

Historically, it didn't change anything, the master stats were all from SD+ I think, and might vary from NPC type, but that would be all.

 

 

I believe that the feature pick pocketing in SLS was (at least partially) added due to me asking for it to address this very issue, so I'm aware of it, and use it.

It's great. But SD+ should probably work more sensibly without the benefit of SLS installed.

 

SLS will also stop you pickpocketing in an ambinder, but then again, so will a lot of mods, such as SLD :) 

Posted
On 8/5/2019 at 1:17 AM, saltshade said:

I never seem to understand this mod completely. Can someone explain how you get slavery level 0 when you always start at 1 and it never seems to change? I want to be defiant, but can't lol.

 

enb-2019_08_05-08_07_03_11.jpg

Slave level 0 you are not enslave, the mod does nothing slave level 1 it's a new day as a slave.

 

It is use in papyrus 0-off 1-on

Posted

Sorry to have to post this but I am a complete noob...

 

Running SD+ on sse, I have all the required files (I think) the only place I'm unsure of is for DD where I have integration, expansion, assets and the hotfix

 

Everything runs fine other than I get a ctd when I enter dreamworld, but it takes a few seconds to happen if that helps.

 

 

Any advice or instructions would be really great☺️

Posted

You need to rebuild\re-export the facegen data for the mod.

 

For a tutorial see here  https://www.youtube.com/watch?v=zBrM0-LNNH8

 

 

 

For my own question, is there a way to turn on the "my follower tries to rape me every 5 minutes because I am wearing a collar" part of this mod?  I haven't even been to dreamworld yet on my currently play though.  It's especially annoying when it happens in combat!

Posted

I need some help understanding this mod. So currently I am enslaved to a forsworn and he said...

 

"I am taking you somewhere to sell you off"

 

Or something along those lines

 

Problem is, no matter what, every 100 feet or so on the way there I "brace for the coming punishment" and he whips me until I "ponder my fate" then we start moving again. I make sure to stay super close and on my knees like he has told me to and I still constantly get whipped. 

 

On top of this I feel like there might be an issue with the dialogue or something because my character is max submissive and I dont have any options to submit for sex or anything. I have read the walkthrough guide and everything and I understand that but I am not sure what I am missing. Someone please help with this, I love the mod and the idea of it. I am just really confused as to how to actually effectively use it.

Posted

Has the Falmer collar glitch STILL not been fixed? I updated my SD+ from 361 to the latest release & it keeps staying stuck to me after getting free from Falmer enslavement like before I updated. Have asked about this multiple times with no response

Posted

First let me ask: Is this abandonware? So much on LoversLab appears to have been abandoned before all the bugs have been squished.

 

Deepbluefrog was on 20 hours ago,  but has made no replies to recent posts here.

 

The list of mods from here that I am using keeps shrinking. This one is in my game but does not appear to really do anything. I see in the MCM menu there are quests, but they are grey and there are no details about starting any of them. I met Sanguine at level 14, now I'm level 18.

 

I don't really want to surrender in a fight but get beat and be enslaved but that part only works with Death Alternative? Bad idea, because that mod IS abandonware and what is still out there doesn't work very well.

 

I tried last night but no doing. I turned off all the defeat scenerios except blackouts in Death Alternative, and after getting my butt kicked it is like it wants to go to a load screen...but just give a CTD.

 

I guess if I wanna do enslavement I'll have to surrender, but it would be nice if all the rest of this mod was better described. I have no clue what most of it means. The quests. Dreamworld. None of it.

 

Death Alternative goes bye bye.

 

At any rate, hope Frog is still working on it and improving it and maybe remove those soft dependencies on dead mods.

 

 

Posted
4 minutes ago, Malphias said:

First let me ask: Is this abandonware? So much on LoversLab appears to have been abandoned before all the bugs have been squished.

 

Deepbluefrog was on 20 hours ago,  but has made no replies to recent posts here.

 

The list of mods from here that I am using keeps shrinking. This one is in my game but does not appear to really do anything. I see in the MCM menu there are quests, but they are grey and there are no details about starting any of them. I met Sanguine at level 14, now I'm level 18.

 

I don't really want to surrender in a fight but get beat and be enslaved but that part only works with Death Alternative? Bad idea, because that mod IS abandonware and what is still out there doesn't work very well.

 

I tried last night but no doing. I turned off all the defeat scenerios except blackouts in Death Alternative, and after getting my butt kicked it is like it wants to go to a load screen...but just give a CTD.

 

I guess if I wanna do enslavement I'll have to surrender, but it would be nice if all the rest of this mod was better described. I have no clue what most of it means. The quests. Dreamworld. None of it.

 

Death Alternative goes bye bye.

 

At any rate, hope Frog is still working on it and improving it and maybe remove those soft dependencies on dead mods.

 

 

It not abandoned. 

Posted

Nice to know someone is still working on mods. But, I am not a mod maker ... yet, so it's not on me to use the creation kit and fiddle with meshes and such.  So, sorry, but I am uninstalling this mod until it is fixed.  After using this for a few weeks I just ran into my first Flowering Spriggan and the game crashes. I have read a here about the fix but, I have never used the CK and doubt I can figure out what needs to be done. Easier just to remove SD+ until it's fixed...certainly no lose as I have had this for weeks and it doesn't do anything. I am not inslaved (my fault, I refuse to surrender and I don't have death alternative because it has been abandoned and what is here is shit). I've never gone to the dream world, the quests  in the MCM have always been greyed out. I have a number of mods that link to this one but they have never sent me into enslavement either so...for the time being I'll play without it.

 

Really sucks, though. I will admit that in closing. Every slavery mod on this site doesn't work :( Slaverun...simple slavery ....all prison mods.  I have yet to find one that functions FOR ME in SSE. And yes, I do know what I am doing. THAT I have down pat and the 130 or so mods I'm currently running without issue attest to that.

 

But, I hope to start modding myself soon, just waiting on a new mouse to arrive, damn wheel on this one crapped on me.

 

And maybe, at that time I can pick your brain Frog. My first mod will simply play a scene then return the player to the world. I will need to spawn 3 baddies behind the player, then load a cell not connected to the world. Lock the player down in the center of the room. CLutter the room with random stuff depending on who abducted the player. Can a single room be cluttered at run time from a list? So bandits would have bandit clutter, a wizard would have wizard clutter, and so on? I'd like to use one set of cells and decorate it differently  so it appears fresh every time. My goal for my first mod is to replace SL Kidnapped with something that will actually work.

 

Posted
36 minutes ago, Malphias said:

Nice to know someone is still working on mods. But, I am not a mod maker ... yet, so it's not on me to use the creation kit and fiddle with meshes and such.  So, sorry, but I am uninstalling this mod until it is fixed.  After using this for a few weeks I just ran into my first Flowering Spriggan and the game crashes. I have read a here about the fix but, I have never used the CK and doubt I can figure out what needs to be done. Easier just to remove SD+ until it's fixed...certainly no lose as I have had this for weeks and it doesn't do anything. I am not inslaved (my fault, I refuse to surrender and I don't have death alternative because it has been abandoned and what is here is shit). I've never gone to the dream world, the quests  in the MCM have always been greyed out. I have a number of mods that link to this one but they have never sent me into enslavement either so...for the time being I'll play without it.

 

Really sucks, though. I will admit that in closing. Every slavery mod on this site doesn't work :( Slaverun...simple slavery ....all prison mods.  I have yet to find one that functions FOR ME in SSE. And yes, I do know what I am doing. THAT I have down pat and the 130 or so mods I'm currently running without issue attest to that.

 

But, I hope to start modding myself soon, just waiting on a new mouse to arrive, damn wheel on this one crapped on me.

 

And maybe, at that time I can pick your brain Frog. My first mod will simply play a scene then return the player to the world. I will need to spawn 3 baddies behind the player, then load a cell not connected to the world. Lock the player down in the center of the room. CLutter the room with random stuff depending on who abducted the player. Can a single room be cluttered at run time from a list? So bandits would have bandit clutter, a wizard would have wizard clutter, and so on? I'd like to use one set of cells and decorate it differently  so it appears fresh every time. My goal for my first mod is to replace SL Kidnapped with something that will actually work.

 

You can't easily do that at runtime. Things would just drop randomly around the player.

 

A better approach would be to have multiple rooms to send the player to. That way you have more control on how things are arranged around the player.

Posted
7 hours ago, Malphias said:

Really sucks, though. I will admit that in closing. Every slavery mod on this site doesn't work :( Slaverun...simple slavery ....all prison mods.  I have yet to find one that functions FOR ME in SSE. And yes, I do know what I am doing. THAT I have down pat and the 130 or so mods I'm currently running without issue attest to that.

 

But, I hope to start modding myself soon, just waiting on a new mouse to arrive, damn wheel on this one crapped on me.

 

Wait those have SSpecial Edition support? i didn't think any of them did. Also, TIL this mod has SSE support.

Posted

Hi all! Newish modder here so this may be my own fault. I've attached my MO2 load/installed mods. The main issue I seem to be having is I'm able to move freely when restrained can't see devious devices on my character. 

 

Hope it's an easy fix!

Capture.PNG

Posted
On 8/11/2019 at 12:57 AM, Matterom said:

Wait those have SSpecial Edition support? i didn't think any of them did. Also, TIL this mod has SSE support.

Slaverun and Simple Slavery does, I though Sewer Rats had an SSE version but since that one time that I saw it I haven't run across it again. The other prison mods don't have an SSE version but I would try out Prison Overhaul if it had one.

Posted

Aloha guys and gals.I was wandering if any of you veterans of this mod can sort out this little question for me?

Basicly the problem is:I am on the quest TRUTH and only things remaining in the quest log are:

-to find sanguines place(in the dreamworld?) where he goes after being satisfied 

-Above this one is the line in which i chose to serve sanguine willingly(let the revelry never end)

Basicaly im afraid that I screwed the pooch by going into that cave in the dreamworld prematurely and  that now i am perpetualy stuck on the truth quest without posibilites to start any other from these mod.Will arpriciate your help immensly people. :)

 

ps~Everytjing regarding questions about alicias and what is the truth(where mc theorizes about S wanting to go...well you know where :D) is done.

Posted

Is there anything possible to make this mod compatible with requiem 3.1.1?? I really like both mods But SD+ with requiem is so buggy with many CTDs!!!

 

Also note that DD assets, integration and expansion are known for their lack of compatibility with requiem ... but I found no problem with them ... all the problem is with SD+ :(

Posted
On 8/2/2019 at 1:36 PM, saltshade said:

I've had this problem too. There is a SD Requiem patch that sets the cane damage to 1, but then the Reqtificator sets it to 6. You also get a lot of damage from the physics added by Requiem from his spinning around attacks where he hits you with his fist, for some reason. I solved it by setting damage received to 10% in MCM during enslavement and if my health goes down too fast I enable godmode (tgm in the console). You can also open Requiem for the Indifferent in TES5Edit and set the Cane damage and reach to 1, but that might be too much work for some people.

 

 

May I ask what version of Requiem do you use to accompany SD+?

 

Posted

I wanted to know if there was a way I could disable the penises for the animals on this mod for Skyrim SE?

I am using Mod Organizer and I tried to disable all of the meshes for the creatures in the install folder, but it ended up crashing my game as soon as I got to Whiterun.

Not sure if there is a way to do so but I would really like to know.

Posted

using FNIS XXL beta atm

it spills out more detailed data that might be interesting for modders:

Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<

Spoiler

FNIS Behavior V7.5 Beta-6 XXL   17.08.2019 07:36:51
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * xp32's "New Animation for Running with Bow"  
Patch: * xp32's "New Animation for 1H Weapon"  
Patch: * xp32's "Momo Acrobatic Jump"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading Amputator V6.2 ...     ChAnims:88(78)     CTD:1,7%     pOpt:0,1%
        NOTE: Amputator has at least one AASet definition without any animation files provided
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1,8%     pOpt:0,5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%
Reading Anubs Creature V1.0 ...     ChAnims:421     CTD:5,1%     pOpt:3,1%
        NOTE: Anubs Creature has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Human V1.0 ...     ChAnims:732     CTD:8,9%     pOpt:5,6%
        NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line
Reading Babo Creature V1.0 ...     ChAnims:115     CTD:0,7%     pOpt:0,2%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0,1%     pOpt:0,0%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:195     CTD:1,4%     pOpt:0,5%
        NOTE: Billyy_CreatureBeasts has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:1,8%     pOpt:1,1%
        NOTE: Billyy_CreatureConstructs has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:86     CTD:0,6%     pOpt:0,2%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:245     CTD:2,9%     pOpt:1,8%
        NOTE: Billyy_CreatureHumanoids has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:180     CTD:2,2%     pOpt:1,3%
        NOTE: Billyy_CreatureInsects has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:100     CTD:0,7%     pOpt:0,2%
        NOTE: Billyy_CreatureMisc has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_Human V1.0 ...     ChAnims:370     CTD:2,9%     pOpt:1,2%
        NOTE: Billyy_Human has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanDD V1.0 ...     ChAnims:170     CTD:1,6%     pOpt:0,8%
        NOTE: Billyy_HumanDD has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:30     CTD:0,2%     pOpt:0,0%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:100     CTD:1,2%     pOpt:0,8%
        NOTE: Billyy_HumanLesbian has at least one identical -AV defined in both 's' and '+' line
Reading CobaltAnimations V1.0 ...     ChAnims:85     CTD:0,6%     pOpt:0,1%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0,9%     pOpt:0,6%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12,5%     pOpt:1,9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9,3%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2,5%     pOpt:0,0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1,3%     pOpt:0,0%
Reading DI_Redone V1.0 ...     ChAnims:12     CTD:0,1%     pOpt:0,0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISCreatureVersion V6.1 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:1,2%     pOpt:0,6%
Reading MomoAJ V?.? ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%
Reading NibblesAnims V1.0 ...     ChAnims:520     CTD:3,9%     pOpt:1,5%
        NOTE: NibblesAnims has at least one identical -AV defined in both 's' and '+' line
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1,9%     pOpt:0,6%
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0,2%     pOpt:0,1%
Reading SH_animFurn V1.0 ...     ChAnims:24     CTD:0,2%     pOpt:0,0%
Reading SkyrimChainBeasts V?.? ...     ChAnims:68(68)     CTD:1,7%     pOpt:0,0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0,2%     pOpt:0,0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3,4%     pOpt:0,2%

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 45 GENDER modifications for Animations\female
Alternate Animation mods: 9 sets: 61 total groups: 227 added file slots: 1695 alternate files: 1298

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading SH_animFurn V1.0 ...

 9962 animations for 45 mods successfully included (character).
ChAnims: 9962  CTD:96,1%  pOpt:27,5%  max: 0  LC: 25136 (max. 26162)

 3296 animations for 12 mods and 45 creatures successfully included..

 

Posted
21 hours ago, donttouchmethere said:

using FNIS XXL beta atm

it spills out more detailed data that might be interesting for modders:

Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<

  Reveal hidden contents

FNIS Behavior V7.5 Beta-6 XXL   17.08.2019 07:36:51
Skyrim 32bit: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * xp32's "New Animation for Running with Bow"  
Patch: * xp32's "New Animation for 1H Weapon"  
Patch: * xp32's "Momo Acrobatic Jump"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading Amputator V6.2 ...     ChAnims:88(78)     CTD:1,7%     pOpt:0,1%
        NOTE: Amputator has at least one AASet definition without any animation files provided
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1,8%     pOpt:0,5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0,9%     pOpt:0,2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1,2%     pOpt:0,3%
Reading Anubs Creature V1.0 ...     ChAnims:421     CTD:5,1%     pOpt:3,1%
        NOTE: Anubs Creature has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Human V1.0 ...     ChAnims:732     CTD:8,9%     pOpt:5,6%
        NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line
Reading Babo Creature V1.0 ...     ChAnims:115     CTD:0,7%     pOpt:0,2%
Reading Bathing in Skyrim V?.? ...     ChAnims:14     CTD:0,1%     pOpt:0,0%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:195     CTD:1,4%     pOpt:0,5%
        NOTE: Billyy_CreatureBeasts has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:145     CTD:1,8%     pOpt:1,1%
        NOTE: Billyy_CreatureConstructs has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:86     CTD:0,6%     pOpt:0,2%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:245     CTD:2,9%     pOpt:1,8%
        NOTE: Billyy_CreatureHumanoids has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:180     CTD:2,2%     pOpt:1,3%
        NOTE: Billyy_CreatureInsects has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:100     CTD:0,7%     pOpt:0,2%
        NOTE: Billyy_CreatureMisc has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_Human V1.0 ...     ChAnims:370     CTD:2,9%     pOpt:1,2%
        NOTE: Billyy_Human has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanDD V1.0 ...     ChAnims:170     CTD:1,6%     pOpt:0,8%
        NOTE: Billyy_HumanDD has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:30     CTD:0,2%     pOpt:0,0%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:100     CTD:1,2%     pOpt:0,8%
        NOTE: Billyy_HumanLesbian has at least one identical -AV defined in both 's' and '+' line
Reading CobaltAnimations V1.0 ...     ChAnims:85     CTD:0,6%     pOpt:0,1%
Reading dcc-display-model-2 V102 ...     ChAnims:76     CTD:0,9%     pOpt:0,6%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12,5%     pOpt:1,9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9,3%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2,5%     pOpt:0,0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1,3%     pOpt:0,0%
Reading DI_Redone V1.0 ...     ChAnims:12     CTD:0,1%     pOpt:0,0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISCreatureVersion V6.1 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:1,2%     pOpt:0,6%
Reading MomoAJ V?.? ...     ChAnims:2     CTD:0,0%     pOpt:0,0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2,2%     pOpt:0,6%
Reading NibblesAnims V1.0 ...     ChAnims:520     CTD:3,9%     pOpt:1,5%
        NOTE: NibblesAnims has at least one identical -AV defined in both 's' and '+' line
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1,9%     pOpt:0,6%
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6,5%     pOpt:1,7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0,1%     pOpt:0,0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1,2%     pOpt:0,3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0,2%     pOpt:0,1%
Reading SH_animFurn V1.0 ...     ChAnims:24     CTD:0,2%     pOpt:0,0%
Reading SkyrimChainBeasts V?.? ...     ChAnims:68(68)     CTD:1,7%     pOpt:0,0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0,2%     pOpt:0,0%
Reading zzEstrus V2.30 ...     ChAnims:254(12)     CTD:3,4%     pOpt:0,2%

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 45 GENDER modifications for Animations\female
Alternate Animation mods: 9 sets: 61 total groups: 227 added file slots: 1695 alternate files: 1298

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading SH_animFurn V1.0 ...

 9962 animations for 45 mods successfully included (character).
ChAnims: 9962  CTD:96,1%  pOpt:27,5%  max: 0  LC: 25136 (max. 26162)

 3296 animations for 12 mods and 45 creatures successfully included..

 

Yeah, got the same message.

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