ForestElf Posted October 12, 2015 Posted October 12, 2015 I am trying to set up a SD only profile in MO. It keeps crashing when I try to start a new game. What does the error message "[sD] Player ref has changed." mean, and should I be concerned? Can I use Sexlab 1.60 or should I stay with 1.59c? I have tried to use only the mods listed on your page. If anyone has time to make suggestions, that would be great! Everything has been replied a couple of pages earlier. It was tested with 1.60, but should work with 1.59 too. The message is for testing and should appear on start once.
Masachan Posted October 12, 2015 Posted October 12, 2015 Hello, I have a problem using sd + . when my caracter is enslaved, there is ctd issue in animation. I check many times and i have all the recquirements. i don't have any patches. But when there is an animation , game crash. i don't know why. Can you help me ?
pinky6225 Posted October 12, 2015 Posted October 12, 2015 Does it crash before or after your character gets nude?
CliftonJD Posted October 12, 2015 Posted October 12, 2015 I am trying to set up a SD only profile in MO. It keeps crashing when I try to start a new game. What does the error message "[sD] Player ref has changed." mean, and should I be concerned? Can I use Sexlab 1.60 or should I stay with 1.59c? I have tried to use only the mods listed on your page. If anyone has time to make suggestions, that would be great! if you saw that message you made it in game so where exactly is it crashing, a log will help us as well a a load order for what mods you have loaded Hello, I have a problem using sd + . when my caracter is enslaved, there is ctd issue in animation. I check many times and i have all the recquirements. i don't have any patches. But when there is an animation , game crash. i don't know why. Can you help me ? disable your sexlab filter from zaz, then if it's still having issues post the log, but that should fix it -where it says "override if needed"
Masachan Posted October 12, 2015 Posted October 12, 2015 Does it crash before or after your character gets nude? After while animating I am trying to set up a SD only profile in MO. It keeps crashing when I try to start a new game. What does the error message "[sD] Player ref has changed." mean, and should I be concerned? Can I use Sexlab 1.60 or should I stay with 1.59c? I have tried to use only the mods listed on your page. If anyone has time to make suggestions, that would be great! if you saw that message you made it in game so where exactly is it crashing, a log will help us as well a a load order for what mods you have loaded Hello, I have a problem using sd + . when my caracter is enslaved, there is ctd issue in animation. I check many times and i have all the recquirements. i don't have any patches. But when there is an animation , game crash. i don't know why. Can you help me ? disable your sexlab filter from zaz, then if it's still having issues post the log, but that should fix it -where it says "override if needed" ok i try it i tell you if its ok or not
Masachan Posted October 12, 2015 Posted October 12, 2015 it gone worst when i unchecked it. Here's my log file.. Help me plz.. i love this mod Papyrus.0.log
VaunWolfe Posted October 12, 2015 Posted October 12, 2015 I know you have alot on your plate bus there any chance you are working on your own version of death alternative? Or a non da required version of this mod?
CliftonJD Posted October 13, 2015 Posted October 13, 2015 I know you have alot on your plate bus there any chance you are working on your own version of death alternative? Or a non da required version of this mod? that's a no, he intentionally switched to death alternative to avoid the older issues with handling death becomes slave it gone worst when i unchecked it. Here's my log file.. Help me plz.. i love this mod have you registered your zaz animations with sexlab [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] warning: Assigning None to a non-object variable named "::temp297" stack: [zbfSexLab (1000CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1575 [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2156 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPosition() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2158 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] warning: Assigning None to a non-object variable named "::temp382" stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2158 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2159 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2160 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2161 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2162 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab (1000CD14)].zbfsexlab.DefineSkullFuck01() - "zbfSexLab.psc" Line 2163 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 799 [zbfSexLab (1000CD14)].zbfsexlab.DefineAnimationFromEntry() - "zbfSexLab.psc" Line 2836 [zadQuest (1900F624)].zadbq00.Logic() - "zadBQ00.psc" Line 822 [zadQuest (1900F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 979 [10/13/2015 - 12:16:58AM] Error: Cannot call AddPositionStage() on a None object, aborting function call stack: [zbfSexLab
DeepBlueFrog Posted October 13, 2015 Author Posted October 13, 2015 I know you have alot on your plate bus there any chance you are working on your own version of death alternative? Or a non da required version of this mod? As Clifton explained, that will not happen. I switched to DA precisely so I wouldn't have to create my own death alternative system. Creating my own system would make it incompatible with anything relying on a defeat/death system out there. That means Submit, Defeat and several other mods that work correctly together right now. If you have issues with Death Alternative, you can try to: - disable the Ragdoll effect - increase the % health buffer (10% at least) - increase the slider for large hits (600x at least) - set the Follower settings to 'Nothing' - disable any scenario in DA that you don't care for That's about what I do and I don't have any issue with DA except the occasional pacifying effect that persists long after blackout (easily fixable in the menu). How can I do that? In the menu for Zaz animation pack, in the SexLab section, you can Register new animations. What I recommend to do is : - Register sexlab animations in Zaz animation pack - Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene) - Enable Bound animation filter in Devious Devices (personally, I disable both Zaz and DD animation filters but that's only my preference). Also remember to run 'generate FNIS for users' before playing the game.
DeepBlueFrog Posted October 13, 2015 Author Posted October 13, 2015 Hey, how do I enable the slavetat integration? You need to enable slavetats of course, and install this little mod: http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ SD+ will automatically apply the tats when appropriate.
Teddar Posted October 13, 2015 Posted October 13, 2015 Hey, how do I enable the slavetat integration? You need to enable slavetats of course, and install this little mod: http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ SD+ will automatically apply the tats when appropriate. Aha!, I wondered why i had to apply them manually lol. Answered my question before i had a chance to ask it. Cheers
Masachan Posted October 13, 2015 Posted October 13, 2015 How can I do that? In the menu for Zaz animation pack, in the SexLab section, you can Register new animations. What I recommend to do is : - Register sexlab animations in Zaz animation pack - Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene) - Enable Bound animation filter in Devious Devices (personally, I disable both Zaz and DD animation filters but that's only my preference). Also remember to run 'generate FNIS for users' before playing the game. it offen crash with animation at 3 people (me included) I did all of this. still ctd. here's my log files. Papyrus.0.log Papyrus.0.log
bahamut2119 Posted October 13, 2015 Posted October 13, 2015 I am getting a weird message suddenly [sd] player ref has changed anyone know what's going on?
pihwht Posted October 13, 2015 Posted October 13, 2015 I am getting a weird message suddenly [sd] player ref has changed anyone know what's going on? It is just a bit of a leftover, which we do not need to worry about.
GhostMirror Posted October 14, 2015 Posted October 14, 2015 I think I may have encountered a bug when I use the built in surrender function nothing happens now it just keeps saying "you surrender to your aggressor" on screen loads of times and that's it
CliftonJD Posted October 14, 2015 Posted October 14, 2015 How can I do that? In the menu for Zaz animation pack, in the SexLab section, you can Register new animations. What I recommend to do is : - Register sexlab animations in Zaz animation pack - Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene) - Enable Bound animation filter in Devious Devices (personally, I disable both Zaz and DD animation filters but that's only my preference). Also remember to run 'generate FNIS for users' before playing the game. it offen crash with animation at 3 people (me included) I did all of this. still ctd. here's my log files. still seeing some huge logs there, i'll take a look at it tomorrow
boo Posted October 14, 2015 Posted October 14, 2015 With FNIS 6, can you make the crawling animation replace movement as well?
Valgardur Posted October 14, 2015 Posted October 14, 2015 Hello! Great mod, you must've really put in a great deal of work with this! I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself. When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand. Thanks!
mazz89 Posted October 15, 2015 Posted October 15, 2015 Its been awhile since I tried SD+ but is the player supposed go above level 3? I played over 4 day in gametime but lvl doesn't go above 3
CliftonJD Posted October 15, 2015 Posted October 15, 2015 Hello! Great mod, you must've really put in a great deal of work with this! I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself. When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand. Thanks! couple things, if it only happened with the female imperial i'd say it might be related to devious regulations, but with regards to the bandit the issue comes back to the player - what is the player bound in at the time this happens if you don't know you can post a log of the event - might be best do leave the log either way next regardless of the above have you tried disabling the sex animations filter in zaz, also while the above will tell us why you're only getting masturbation scenes it may stillresult that the best way to achieve what you're asking is to disable the dd filter as well from devious devices menu - bound animations filter
CliftonJD Posted October 15, 2015 Posted October 15, 2015 How can I do that? In the menu for Zaz animation pack, in the SexLab section, you can Register new animations. What I recommend to do is : - Register sexlab animations in Zaz animation pack - Disable the animation override in Zaz animation pack (I don't like torture furniture appearing out of nowhere in the middle of a scene) - Enable Bound animation filter in Devious Devices (personally, I disable both Zaz and DD animation filters but that's only my preference). Also remember to run 'generate FNIS for users' before playing the game. it offen crash with animation at 3 people (me included) I did all of this. still ctd. here's my log files. you've got some broken mods in that log stopping up the papyrus engine first bug I can't identify the mod from, you can try posting the load order and hope somebody else notices it [10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 89 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20" stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 89 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 90 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20" stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 90 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] Error: Cannot call RemoveSlotFromMask() on a None object, aborting function call stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 91 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20" stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 91 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] Error: Cannot call AddSlotToMask() on a None object, aborting function call stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 92 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [10/13/2015 - 01:45:38PM] warning: Assigning None to a non-object variable named "::temp20" stack: [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.HideHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 92 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.CheckHelmet() - "mz_HelmetToggleConfigMenu.psc" Line 82 [mz_ScriptSpellQuest (50000D66)].mz_HelmetToggleConfigMenu.OnGameReload() - "mz_HelmetToggleConfigMenu.psc" Line 18 [alias Player on quest mz_ScriptSpellQuest (50000D66)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 next something modifying helgen, i'd guess helgen reborn is sending random calls for a sound file that seems to be missing [10/13/2015 - 01:45:42PM] Error: Cannot call Play() on a None object, aborting function call stack: [ (000B78FE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 107 [10/13/2015 - 01:45:42PM] warning: Assigning None to a non-object variable named "::temp8" stack: [ (000B78FE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 107 that bug seems to repeat thru out the log a lot of failures to apply on npc's from creature framework aroused redux would help as well also try disabling all sex animations filters in dd as there doesn't appear to be any thing blocking the player from having sex with the npc's when the anims are called, but the zad filter does Not have group sex of 3 or more Those suggestions will help with your current save, but a lot of this might also be fixed with the updates to the latest versions of dialogues and sd - would try this after you're free from slavery again, unless you'd like to try on a new save that might work even better....
Valgardur Posted October 15, 2015 Posted October 15, 2015 Hello! Great mod, you must've really put in a great deal of work with this! I have one question... This isn't technically a bug, but I have one thing I need to get sorted out. When I play SD+, I've been getting enslaved by both bandits and imperials. When they initiate sex, they almost always do a solo mastrubation, and my female character either remains kneeling or mastrubates herself. When I turn off the mastrubation animations in the long list in the Sexlab MCM, there's almost always an error saying "Cannot find valid solo animation for "Imperial Soldier/Bandit (or whatever)". How should I set ut the menu in order to get a variation of the real sex animations, excluding the mastrubations (or any other animation I dont like for that matter), without getting this error? I've seen the tags, and I suspect it has to do something with the problem at hand. Thanks! couple things, if it only happened with the female imperial i'd say it might be related to devious regulations, but with regards to the bandit the issue comes back to the player - what is the player bound in at the time this happens if you don't know you can post a log of the event - might be best do leave the log either way next regardless of the above have you tried disabling the sex animations filter in zaz, also while the above will tell us why you're only getting masturbation scenes it may stillresult that the best way to achieve what you're asking is to disable the dd filter as well from devious devices menu - bound animations filter Well I actually found the problem: I missed the hotfix for ZaZ. I couldnt access ZaZ MCM, but after the hotfix I got access, and changed all that you mentioned above. No more mastrubation, and a lot of other bugs and hang-ups got fixed as well! The only problem I have now is that sometimes the males (which uses a nude suit for all scenes) turn pitch black. Its like getting raped by a blackish cosmic horror or something! I heard a rumor that its supposedly a vram issue? Although my card is pretty old (HD5980) I've never encountered this bug outside of SD+.
Leeyds4LLTS Posted October 15, 2015 Posted October 15, 2015 I have been trying to set up a purely SD profile in MO, and it kept blowing up. I discovered that when I got rid of "Immersive citizens - AI overhaul" it worked great. I don't understand what makes some mods incompatible with others, so I thought to pass this along, in case someone who does understand these things might find it useful. I just got lucky I think.. hehe
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