Balmung889 Posted October 2, 2015 Posted October 2, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed.
Zhao Posted October 2, 2015 Posted October 2, 2015 I gave my master more than the required 500 gold but she won't let me go. What am I supposed to do?
jfraser Posted October 2, 2015 Posted October 2, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. papyrus log, please. I gave my master more than the required 500 gold but she won't let me go. What am I supposed to do? there is also a time delay. how long have you been enslaved?
pihwht Posted October 3, 2015 Posted October 3, 2015 Only one day. How long do I have to wait? I think you have a minimum of three days, but even then the master's attitude toward your character has to be high enough to match the setting in the mcm.
Balmung889 Posted October 3, 2015 Posted October 3, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. papyrus log, please. Sure, here it is Skyrim.ini [General] sLanguage=ITALIAN uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 and Papyrus.0.log Papyrus.0.log
jfraser Posted October 3, 2015 Posted October 3, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. papyrus log, please. Sure, here it is Skyrim.ini [General] sLanguage=ITALIAN uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 and Papyrus.0.log There seem to be a lot of errors relating to the Dragonborn DLC. Did you clean all the dirty esp's with TES5Edit?
Balmung889 Posted October 3, 2015 Posted October 3, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. papyrus log, please. Sure, here it is Skyrim.ini [General] sLanguage=ITALIAN uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 and Papyrus.0.log There seem to be a lot of errors relating to the Dragonborn DLC. Did you clean all the dirty esp's with TES5Edit? I did not know what had TES5Edit. Of course I ran a search on TES5Edit and I followed the instructions in this video: The video is in Italian (my language) then you will not understand what the boy says, but you can see if the steps are correct. I'm sure I did exactly the lying thing. But it did not do anything. Note: I noticed something strange. Boss (the program) does not recognize DAYMOYL. In fact, he placed in "unrecognized Plugins". it's normal? But TES5Edit never gave me problems. If you are in doubt whether he has used well TES5Edit now post as plugins appear after using TES5Edit. These plugins are Recognised by BOSS and sono stati sorted according to Functional its masterlist. Please read any attached messages and act on any That require action. Skyrim.esm Active Update.esm Active Bash Tag suggestion (s): {{BASH: Delev, Relev}} Dawnguard.esm Active Bash Tag suggestion (s): {{BASH: Delev, Relev}} HearthFires.esm Active Dragonborn.esm Active SkyUI.esp Version 5.1 Active Daymoyl there in the "unrecognized Plugins" and looks like this: daymoyl.esm Active PSThere Seem to be a lot of errors Relating to the Dragonborn DLC This reminded me of one thing. A few months ago I already tried your mods. They functioned properly. I had no problems after playing the DLC Downguard and Dragonborn
CliftonJD Posted October 3, 2015 Posted October 3, 2015 Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. papyrus log, please. Sure, here it is Skyrim.ini [General] sLanguage=ITALIAN uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 and Papyrus.0.log There seem to be a lot of errors relating to the Dragonborn DLC. Did you clean all the dirty esp's with TES5Edit? I did not know what had TES5Edit. Of course I ran a search on TES5Edit and I followed the instructions in this video: The video is in Italian (my language) then you will not understand what the boy says, but you can see if the steps are correct. I'm sure I did exactly the lying thing. But it did not do anything. Note: I noticed something strange. Boss (the program) does not recognize DAYMOYL. In fact, he placed in "unrecognized Plugins". it's normal? But TES5Edit never gave me problems. If you are in doubt whether he has used well TES5Edit now post as plugins appear after using TES5Edit. These plugins are Recognised by BOSS and sono stati sorted according to Functional its masterlist. Please read any attached messages and act on any That require action. Skyrim.esm Active Update.esm Active Bash Tag suggestion (s): {{BASH: Delev, Relev}} Dawnguard.esm Active Bash Tag suggestion (s): {{BASH: Delev, Relev}} HearthFires.esm Active Dragonborn.esm Active SkyUI.esp Version 5.1 Active Daymoyl there in the "unrecognized Plugins" and looks like this: daymoyl.esm Active PSThere Seem to be a lot of errors Relating to the Dragonborn DLC This reminded me of one thing. A few months ago I already tried your mods. They functioned properly. I had no problems after playing the DLC Downguard and Dragonborn Death Alternative - Your Money Or Your Life-45894-6-1-8.zip Hi guys, got a bit of a question to ask... Nalim (who made the Spriggan Armour on here and Nexus) has uploaded a recent version of the armour that happens to be faulty (both the headpiece and the gauntlets are deformed and missing respectively). Can i download SD+ and copy over the nif files neccesary to 'repair' the spriggan armour? SprigganArmor1.3 - Big bust.zip Ok guys, here's what I did. I uninstalled Skyrim, SKSE and NMM and I deleted everything about Skyrim. Then I reinstalled all in that order. Skyrim - SKSE (via Steam) - NMM and Sky UI (via NMM) I play Skyrim from the prologue to Riverwood. Save the game and go out of the game. I open the page DAYMOYL (Requirements) Sky IU (installed just now) Fuz Ro Doh (I install) And then install DAYMOYL I open the game, try the Bandit, I'll kill and the game crashes. Right now Skyrim has only SKSE, NMM, Sky UI, Fuz Ro Doh and DAYMOYL and crashed. get skin texture http://www.nexusmods.com/skyrim/mods/2666/? get skeleton - for testing purposes we'll go with most compatible version out there: http://www.nexusmods.com/skyrim/mods/26800/? next load daymoyl config menu and disable ragdoll effects if that works, install realistic ragdolls and force then see if you can then choose a ragdoll effect from daymoyl next if everything still works you can choose to update your skeleton with xpmse2 or 3, but that first requires racemenu http://www.nexusmods.com/skyrim/mods/29624/?
pihwht Posted October 3, 2015 Posted October 3, 2015 My player was recently given to Ennis in Rorikstead through Deviously Enslaved. Her two followers were not enslaved so she hit upon the tactic of asking Lydia for help. " Could I go with you?" was answered with an enthusiasm and Lydia promptly enslaved the player and the player's other follower. I had forgotten that I had edited SD+'s dialogue to block other topics with a new slave. I am sure we will all live happily ever after.
Content Consumer Posted October 3, 2015 Posted October 3, 2015 Lydia: Come along, slave. We're going shopping. Player: I am sworn to carry your burdens.
pihwht Posted October 3, 2015 Posted October 3, 2015 Lydia: Come along, slave. We're going shopping. Player: I am sworn to carry your burdens. One neat thing is that since I'm using the followerlivepackage, Lydia does go shopping when we visit a merchant or an inn.
rbx3 Posted October 4, 2015 Posted October 4, 2015 I just installed and discovered the sperg fist bug--yikes. This inspired me to uninstall sperg. For anyone else out there who hasn't experienced this, I thought the constant clanking sounds were normal (Fist getting constantly equipped and removed by warring scripts). Thinking about the whole thing, I think it was a good thing that I uninstalled sperg anyway.
Balmung889 Posted October 4, 2015 Posted October 4, 2015 Surprise, it's working! After using TES5Edit and I loaded the game and the game still crashed. Then I tried to start a New Game and this works correctly. In the new game, I tried to have me killed 5 times in a row and DA did not make me crash the game. Thank you guys, thank you very much. Now I do not have time to play Skyrim but I will if I meet more problems, Thanks again!
CliftonJD Posted October 4, 2015 Posted October 4, 2015 Surprise, it's working! After using TES5Edit and I loaded the game and the game still crashed. Then I tried to start a New Game and this works correctly. In the new game, I tried to have me killed 5 times in a row and DA did not make me crash the game. Thank you guys, thank you very much. Now I do not have time to play Skyrim but I will if I meet more problems, Thanks again! that's odd, I've never had issues with dlc content from sd+ or daymoyl even with my old pc running 1 gig of ram on a 10 year old single core processor - that pc had other issues with script delay running so many mods the sl scenes would be slow and dcur events were delayed, but no ctd from daymoyl I never even heard of cleaning up the dlc until i'd replaced my pc twice to get it to my liking, never even knew how to edit skyrim, always thought at the time it was something extra you had to pay for edit: this makes me wonder what video card, if any you're running on that as the 1 thing in common with all my pc's in skyrim is NVidia GeForce gt 630 4gb synergy edition
antimon Posted October 4, 2015 Posted October 4, 2015 Hey guys! I got some issues with the mod, and I'm pretty sure thats not how it supposed to work. My main problem is that factions don't always recognise me being a slave, so for example, I got defeated by bandits so one of them becomes my master, but sometimes when I approach other bandits hanging around they start attacking me and eventually i get knocked down and cannot revieve. Another thing is with the Dreamworld thing, so after i escaped my captors and went to sleep i got to the Dreamwold, and uppon talking to Sanguine, i got teleported back BUT all my bounds that were applied in the Dreamwold were still on me. Sooo i went to people to ask for help but they act like i was their slave and after i successfully persuade them to unbound me they are asking for sex. This gets me really annoyed and i'm sure this is not how the mod should work, so can anyone help me with this? Otherwise I might uninstall the mod, because since i installed it and gotten defeated, i can't get rid of my bounds and everyone in Skyrim tries to rape me (strange to say that lol). Thanks in avance!
DeepBlueFrog Posted October 4, 2015 Author Posted October 4, 2015 Hey guys! I got some issues with the mod, and I'm pretty sure thats not how it supposed to work. My main problem is that factions don't always recognise me being a slave, so for example, I got defeated by bandits so one of them becomes my master, but sometimes when I approach other bandits hanging around they start attacking me and eventually i get knocked down and cannot revieve. Another thing is with the Dreamworld thing, so after i escaped my captors and went to sleep i got to the Dreamwold, and uppon talking to Sanguine, i got teleported back BUT all my bounds that were applied in the Dreamwold were still on me. Sooo i went to people to ask for help but they act like i was their slave and after i successfully persuade them to unbound me they are asking for sex. This gets me really annoyed and i'm sure this is not how the mod should work, so can anyone help me with this? Otherwise I might uninstall the mod, because since i installed it and gotten defeated, i can't get rid of my bounds and everyone in Skyrim tries to rape me (strange to say that lol). Thanks in avance! The faction thing is a known issue and comes down to how Skyrim handles factions. Sometimes, factions are assigned to NPCs in ways that make them behave as enemies if one of them becomes friend with the player. In general, they behave normally. I don't know how to fix that yet. The bindings you receive in Dreamworld should go away by themselves. If you leave Dreamworld too quickly, wait or sleep for a few hours and they should go away.
antimon Posted October 4, 2015 Posted October 4, 2015 Hey guys! I got some issues with the mod, and I'm pretty sure thats not how it supposed to work. My main problem is that factions don't always recognise me being a slave, so for example, I got defeated by bandits so one of them becomes my master, but sometimes when I approach other bandits hanging around they start attacking me and eventually i get knocked down and cannot revieve. Another thing is with the Dreamworld thing, so after i escaped my captors and went to sleep i got to the Dreamwold, and uppon talking to Sanguine, i got teleported back BUT all my bounds that were applied in the Dreamwold were still on me. Sooo i went to people to ask for help but they act like i was their slave and after i successfully persuade them to unbound me they are asking for sex. This gets me really annoyed and i'm sure this is not how the mod should work, so can anyone help me with this? Otherwise I might uninstall the mod, because since i installed it and gotten defeated, i can't get rid of my bounds and everyone in Skyrim tries to rape me (strange to say that lol). Thanks in avance! The faction thing is a known issue and comes down to how Skyrim handles factions. Sometimes, factions are assigned to NPCs in ways that make them behave as enemies if one of them becomes friend with the player. In general, they behave normally. I don't know how to fix that yet. The bindings you receive in Dreamworld should go away by themselves. If you leave Dreamworld too quickly, wait or sleep for a few hours and they should go away. I see. Well thanks for the quick response, it solved my main problem, the faction problem isn't really that big, most of the time a reload solves it. Great mod btw!
CliftonJD Posted October 4, 2015 Posted October 4, 2015 Hey guys! I got some issues with the mod, and I'm pretty sure thats not how it supposed to work. My main problem is that factions don't always recognise me being a slave, so for example, I got defeated by bandits so one of them becomes my master, but sometimes when I approach other bandits hanging around they start attacking me and eventually i get knocked down and cannot revieve. Another thing is with the Dreamworld thing, so after i escaped my captors and went to sleep i got to the Dreamwold, and uppon talking to Sanguine, i got teleported back BUT all my bounds that were applied in the Dreamwold were still on me. Sooo i went to people to ask for help but they act like i was their slave and after i successfully persuade them to unbound me they are asking for sex. This gets me really annoyed and i'm sure this is not how the mod should work, so can anyone help me with this? Otherwise I might uninstall the mod, because since i installed it and gotten defeated, i can't get rid of my bounds and everyone in Skyrim tries to rape me (strange to say that lol). Thanks in avance! The faction thing is a known issue and comes down to how Skyrim handles factions. Sometimes, factions are assigned to NPCs in ways that make them behave as enemies if one of them becomes friend with the player. In general, they behave normally. I don't know how to fix that yet. . might work better if you can fix this: [10/04/2015 - 06:16:42PM] warning: Property fctFactions on script _sdqs_functions attached to _SD_controller (2D000D64) cannot be initialized because the script no longer contains that property you'll find that in every log with sd running like a call sign telling us the mod is there without seeing the mod list
DeepBlueFrog Posted October 4, 2015 Author Posted October 4, 2015 Hey guys! I got some issues with the mod, and I'm pretty sure thats not how it supposed to work. My main problem is that factions don't always recognise me being a slave, so for example, I got defeated by bandits so one of them becomes my master, but sometimes when I approach other bandits hanging around they start attacking me and eventually i get knocked down and cannot revieve. Another thing is with the Dreamworld thing, so after i escaped my captors and went to sleep i got to the Dreamwold, and uppon talking to Sanguine, i got teleported back BUT all my bounds that were applied in the Dreamwold were still on me. Sooo i went to people to ask for help but they act like i was their slave and after i successfully persuade them to unbound me they are asking for sex. This gets me really annoyed and i'm sure this is not how the mod should work, so can anyone help me with this? Otherwise I might uninstall the mod, because since i installed it and gotten defeated, i can't get rid of my bounds and everyone in Skyrim tries to rape me (strange to say that lol). Thanks in avance! The faction thing is a known issue and comes down to how Skyrim handles factions. Sometimes, factions are assigned to NPCs in ways that make them behave as enemies if one of them becomes friend with the player. In general, they behave normally. I don't know how to fix that yet. . might work better if you can fix this:[10/04/2015 - 06:16:42PM] warning: Property fctFactions on script _sdqs_functions attached to _SD_controller (2D000D64) cannot be initialized because the script no longer contains that property you'll find that in every log with sd running like a call sign telling us the mod is there without seeing the mod list Thanks for the reminder. These properties have been removed from the script a long time ago but the esp file still kept a reference to them. I just cleaned them up from my test version. They will be gone in the next release.
outercourseman565 Posted October 5, 2015 Posted October 5, 2015 (edited) Uh...so the game freezes every time I get stripped (after blacking out and then waking up). I only tried a couple of things, so any help would be appreciated. EDIT: Alright, I think it's Requiem's fault. Truth is, I really want to play these mods together. Edited October 7, 2015 by outercourseman565
Guest Posted October 7, 2015 Posted October 7, 2015 Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work!
pihwht Posted October 7, 2015 Posted October 7, 2015 Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work! I've been having the cdt on rapes since I upgraded sexlab framework to 1.6.2. Usually happens partway through a train.
CliftonJD Posted October 8, 2015 Posted October 8, 2015 Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work! if this is only happening during sl scenes i'm not going to ask for a log, instead check your mcms: zaz 6.07 has an override filter in the mcm: zaz - sexlab- animations -- override if need by default this comes enabled, put your cursor over that and read what it says at the bottom of the mcm ---zaz and dd both have the filter: choose 1 or the other Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work! I've been having the cdt on rapes since I upgraded sexlab framework to 1.6.2. Usually happens partway through a train. same as above
pihwht Posted October 8, 2015 Posted October 8, 2015 Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work! if this is only happening during sl scenes i'm not going to ask for a log, instead check your mcms: zaz 6.07 has an override filter in the mcm: zaz - sexlab- animations -- override if need by default this comes enabled, put your cursor over that and read what it says at the bottom of the mcm ---zaz and dd both have the filter: choose 1 or the other Hi, First of all great mod! Few minor things i noticed which would be awesome if you could implement them : - requesting to crawl / kneel etc doesn't seem to work, master / mistress says it's ok, but after the dialogue nothing happens. - Sometimes the game seems to crash on initializing sex scenes (I am not sure wether this is SD or just a problem with sexlab animations / zaz) - For me dreamworld ctd's a LOT (It might be yet again of the initializing sex animations and not your mod, but thought i'd mention it just in case) luckily you added an option so dreamworld can be turned off. Anyways, keep up the good work! I've been having the cdt on rapes since I upgraded sexlab framework to 1.6.2. Usually happens partway through a train. same as above [topic=http://www.loverslab.com/topic/53230-sl-1602-animation-replacement-problem-with-dd/] Related topic regarding DD replacement animations. One of the logs was identical to the sort of thing I'm finding in mine.
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