Saeros Posted October 10, 2015 Posted October 10, 2015 hi skyrimll, during my exploration in the Halted Stream Camp mine i found a group of mercenary that kill all the bandits inside.. a couple of these have dremora appearance and speak me to submit (or resist)... these "mercenaries" comes from one of your mods? i decided to submit and activate the corrupted course (Hormones?) thanks. bye! S. Yes... they are Dremora Outcasts from Hormones thanks! It's the first time I see dremora mercenaries (and other races), cleaning a dungeon but I have no mods that add mercenaries, always comes from SL-Hormones? S.
Guest Posted October 10, 2015 Posted October 10, 2015 I'm now into game week 3 of Sergius's Experiment and I can't see any sign that it's going to end. My wife just told me that she finished it in a matter of a couple of game hours. Is there something I'm missing here in finishing it or is the quest broken for me? Should I be doing something specific or NOT doing something specific? You have to talk to Sergius when the gems are "charged" (vibrating strongly) but before you have an orgasm (they uncharge themselves). It's not a matter of waiting long enough, it's a matter of talking to Sergius at the right time. There is not a long time between when you can complete his quest and when everything will reset.
Sospice Posted October 10, 2015 Posted October 10, 2015 hi skyrimll, during my exploration in the Halted Stream Camp mine i found a group of mercenary that kill all the bandits inside.. a couple of these have dremora appearance and speak me to submit (or resist)... these "mercenaries" comes from one of your mods? i decided to submit and activate the corrupted course (Hormones?) thanks. bye! S. Yes... they are Dremora Outcasts from Hormones thanks! It's the first time I see dremora mercenaries (and other races), cleaning a dungeon but I have no mods that add mercenaries, always comes from SL-Hormones? S. They are a cool addition. Are they not supposed to attack the player? I'm using PSQ, angrim's & SD+, and if that somehow delibrately puts me into a Dremora faction it's a nice touch.
DeepBlueFrog Posted October 10, 2015 Author Posted October 10, 2015 hi skyrimll, during my exploration in the Halted Stream Camp mine i found a group of mercenary that kill all the bandits inside.. a couple of these have dremora appearance and speak me to submit (or resist)... these "mercenaries" comes from one of your mods? i decided to submit and activate the corrupted course (Hormones?) thanks. bye! S. Yes... they are Dremora Outcasts from Hormones thanks! It's the first time I see dremora mercenaries (and other races), cleaning a dungeon but I have no mods that add mercenaries, always comes from SL-Hormones? S. They are a cool addition. Are they not supposed to attack the player? I'm using PSQ, angrim's & SD+, and if that somehow delibrately puts me into a Dremora faction it's a nice touch. Some are hostile and some not.
Sospice Posted October 10, 2015 Posted October 10, 2015 I'm now into game week 3 of Sergius's Experiment and I can't see any sign that it's going to end. My wife just told me that she finished it in a matter of a couple of game hours. Is there something I'm missing here in finishing it or is the quest broken for me? Should I be doing something specific or NOT doing something specific? You have to talk to Sergius when the gems are "charged" (vibrating strongly) but before you have an orgasm (they uncharge themselves). It's not a matter of waiting long enough, it's a matter of talking to Sergius at the right time. There is not a long time between when you can complete his quest and when everything will reset. That took care of it. I'd just finished a Captured Dreams quest and in those; "a long time" can be a couple of game weeks so I wasn't thinking that "a long time" could be just a few game hours. I see what you mean about timing, you have to be quick.
JahReit Posted October 10, 2015 Posted October 10, 2015 I know you never get tired of hearing this, but, I love SD+. Thanks for all the time and effort you've put into it. I know you are probably tired of hearing this, but; 1. could you change the soup the PC receives when hungry to a more hardy soup so you don't have to ask for food 4 or more times. 2. Please, and I ask again (if it's not to much trouble) to have an MCM option to keep the "Master" from going on those walk-a-bouts? If my PC is captured by an encampment of soldiers, I want her there, not running around the country side with one commander who should be executed for going AWOL. 3. er, I forgot 3, so I'll just say once again; great job you are doing.
GhostMirror Posted October 10, 2015 Posted October 10, 2015 I can agree there this is a great mod probably one of my favourites on this site
Lenore Posted October 10, 2015 Posted October 10, 2015 I third that! Best mod here, these loverslab modders are the best out there .. never cease to amaze me.
DeepBlueFrog Posted October 10, 2015 Author Posted October 10, 2015 SD+ has been updated to version 3.3 with a lot more changes than I thought - Added: Test compatibility with Zaz Animation Pack 6.0 - Added: Check for compatibility with SexLab 1.60+ - Added: Remove abusive message about weapon unequipped when enslaved - Added: Block Coveted events from triggering if player or NPC are already animating - Added: Support for SlaveTat mod event - Added: reset of surrender flag to 'Resist' option of surrender menu - Added: Safeword as a mod event - Added: Improve detection of Pickpocket events - Added: better topics as replies to 'can you help me with these..' (thanks Content Consumer!) - Added: simple release scenario - Added: Clarify release notifications - Added: special dialogues to Sanguine for 'get me out of these things' - Added: Improve master following slave at low trust/dispostion - Added: Exclude current master from DA enslave blackout event - Added: number of enslavement by NPC - Added: Trigger DA calming mod event on manual surrender - Added: Surrender flag needs to be reset on load and after simple assault (not enslavement) - Added: Make trust easier to predict - Added: Trigger owner travel package after min days outside - Added: Hormones compatibility - Add a schlong to Sanguine female at random if transgender is ON - Added: Reduce sanguine bound FX based on slavery level - Added: MCM switch to disable Spriggan quest - Added: Spriggan root punishment should not happen during sex - Added: support for new Compression tags from devious devices Compatibility - Added: Decrease likelihood of spriggan infection from armor pieces with each infection - Added: Make spriggan armor infections less likely enhancement Spriggan quest - Added: Taproot is harder to find now that host armor pieces are in loot lists - Fixed: Make sure scenes cannot play if Master is dead - Fixed: Disable alerts about wearing invisible spells/weapons while enslaved bug - Fixed: Check if possible to delay end of summon for Sanguine minions - Fixed: Clear follower 'slave' name after they are released - Fixed: PC frozen in place after sex as a spriggan - Fixed: Shaved hair is not working anymore (for spriggan, falmer and slavery) - Fixed: Prevent competing events for enslavement from bleedout and surrender - Fixed: Outfit keyword can be null in some situations - Fixed: Fix missing schlong for Sanguine - Fixed: Timed Escape Shocks from collar bring down health to 0 but do not kill? - Fixed: Spriggan birth scene not working - Fixed: Spriggan faction preserved after quest completed
Lenore Posted October 10, 2015 Posted October 10, 2015 Yay thank you ... restarts my game for the third time haha.
DeepBlueFrog Posted October 10, 2015 Author Posted October 10, 2015 Wait... I just found a bug I need to fix. I will update a new file in a few minutes.
DeepBlueFrog Posted October 10, 2015 Author Posted October 10, 2015 Fixed - make sure you download this version of the file - SDPlus33a.7z
GhostMirror Posted October 10, 2015 Posted October 10, 2015 Thanks will give it a go Is it recommended to use your just updated SLDialogues as well?
DeepBlueFrog Posted October 11, 2015 Author Posted October 11, 2015 Thanks will give it a go Is it recommended to use your just updated SLDialogues as well? Yes.. I am developing Dialogues to work with SD+ first, so both will depend on each other for the foreseeable future.
CuriousGent Posted October 11, 2015 Posted October 11, 2015 Will this new version still work with sl 1.59 or will I need to upgrade to sl 1.60?
DeepBlueFrog Posted October 11, 2015 Author Posted October 11, 2015 Will this new version still work with sl 1.59 or will I need to upgrade to sl 1.60? I tested it with 1.60 but I didn't make any change to speak of regarding sexlab, so it will probably work with 1.59. That said, you should consider upgrading soon. Things are going to get less and less compatible with 1.59x
magnusx Posted October 11, 2015 Posted October 11, 2015 wa about slave tats? wa can be done qith it? wa tats can we expect of that? or how, ty bud
CuriousGent Posted October 11, 2015 Posted October 11, 2015 Will this new version still work with sl 1.59 or will I need to upgrade to sl 1.60? I tested it with 1.60 but I didn't make any change to speak of regarding sexlab, so it will probably work with 1.59. That said, you should consider upgrading soon. Things are going to get less and less compatible with 1.59x Indeed, the clock is ticking. I've been putting off upgrading until I know for certain that at least the majority of my favourite mods where compatible.
DeepBlueFrog Posted October 11, 2015 Author Posted October 11, 2015 wa about slave tats? wa can be done qith it? wa tats can we expect of that? or how, ty bud There are two tats applied by SD+ One after the first time you visit Dreamworld and one after you get enslaved. I may do more with tats later but that's all there is for now.
Guest Posted October 11, 2015 Posted October 11, 2015 i LOVE the update thnx so much, just I thought is it possible to when you have your head shaved for your hair to come back within say a 3 day period?
chipstick Posted October 11, 2015 Posted October 11, 2015 There are two tats applied by SD+ One after the first time you visit Dreamworld and one after you get enslaved. I may do more with tats later but that's all there is for now. Awesome list of changes to both SD+ and Dialogues. Thanks. Just to check: SD will run just fine without slavetats? (For players not so fond of tats)
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