xboronx Posted January 14, 2014 Posted January 14, 2014 Â there is enough bland slavery stuff out there No, there isn't. Show me just one mod that does player slavery properly and I'll never go back to SD again. Â Â There isn't YET. But there are many player slavery mods in the making currently. APPS, SS, HIP, and to a lesser extent probably SD 2 and Dirty Deeds. Â Â So i hope that SkyrimLL continues to add interesting stuff like the Dream Realm or Falmer Queen. Â
Ermiz Posted January 14, 2014 Posted January 14, 2014 Â When my character gets enslaved by a falmer they are unable to interact with anyone but the owner. Is this intentional, or has something gone wrong? It is not intentional but that is the way it is for now. Falmers don't have normal npc interactions to begin with. I was not able to give them additional dialogues yet, but I will keep looking. Â Â Â So I'm to assume that the estrus chaurus part isn't working yet, too. Thanks for the quick reply.
Shinobi7 Posted January 14, 2014 Posted January 14, 2014 A quick question: Â If you have Mod Organizer, do you still need to uninstall mod via MCM in-game and make clean save? Â I'm asking this because Mod Organizer has its own separate directories for each mod. Therefore, all scripts etc should disapear when uninstalled via MO.
Deimos Posted January 14, 2014 Posted January 14, 2014 After playing a little bit today I got to thinking theres nothing really to motivate you to want to give into your master and do what they want.   My idea is a sort of personality type mod that would alter your perspective from resistant to giving in, for example lets say your player resists completely, after a while dependent on whether your master is good or evil they would either force themselves on you constantly or (if devious devices are supported or added) they would put edging plugs or something similar in and lock the belt and after awhile you would beg to be released, and then dependent on your master type good or evil they would either take it off and leave it at that or use a different set of plugs that would force you to orgasm for a while until a stat such as mental resistance would hit zero which would in asort break your mind being almost a bad end (ergo not wanting to leave your master), of course the personality addon could go even further by adding a different nature to the player such as being prude and dominant to being submissive and being a nympho and everywhere in between   sorry for rambling and its just an idea (maybe for SD2 as a addon).
Lyman the Lunatic Posted January 14, 2014 Posted January 14, 2014  CTD again from a well known Skyrim bug, which is "The game went to load screen & your char. is re appeared in the middle of the air falling down to their death somewhere in Whiterun hold" (for my case, Bleakwood Basin)  Oh & the special slave collar & "I need a strong hand to guide me" works properly this time. I believe this glitch is related to auto free camera mode on sexlab. Try to never end an animation with tfc running, as I get this exact same bug every time this happen in my game.   The thing is, I wasn't TFC-ing at the time. In the past, it also didn't happen to me with tfc on though. Of all the times it happens, it's because of alignments.  But have you updated Sexlab? Because Sexlab will call your cam. back (if you TFC by num 3 anyway)
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014 Â Â Â When my character gets enslaved by a falmer they are unable to interact with anyone but the owner. Is this intentional, or has something gone wrong?It is not intentional but that is the way it is for now.Falmers don't have normal npc interactions to begin with. I was not able to give them additional dialogues yet, but I will keep looking. Â So I'm to assume that the estrus chaurus part isn't working yet, too. Thanks for the quick reply. Estrus chaurus compatibility is working. Â Even if you can't talk to them both falmers and chaurus react to your presence and grope you or spit chaurus venom.
vandana.ghost Posted January 14, 2014 Posted January 14, 2014 Started a fresh new game with SD+ 1.08a. Played for about 4 hours with no significant bugs except 1 major, and 1 minor. Â The minor bug is that once again I had trouble getting enslaved the first time. It was against necromancers / skeletons / draugr again. It made me wonder if the lack of sex animations for skeletons had something to do with it. I was ultimately able to convince the necromancer to enslave me via the surrender key, and subsequent enslavements worked just fine. Â The major bug is this: Â After initial enslavement / Sanguine's realm, I was fighting draugr in a barrow and I kept getting sent to Sanguine's realm despite being nowhere near dead. This would happen only when I would trigger one of those slo-mo / bullet time finishing-move animations. Â Interestingly enough, I experienced a version of this bug in the original Sanguine's Debauchery way back in the day. When triggering only some finishing moves against some types of enemies, I would: Â 1) die 2) get a message while dying about starting a College of Winterhold quest that normally only triggers if you kill a College NPC 3) reload from last save (being dead and all). Â This seemed like pretty much the exact same bug except without step #2, and my death bringing me to Sanguine instead. Â Way back when I first got this bug under the original SD, I noticed that fighting vampires / draugr seemed to increase the likelihood of it happening, but it didn't happen EVERY time I got a finishing move animation. I was never able to really track it down, but it was one of the reasons I stopped using the original SD. Â Overall, I'll have to say that 4+ hours of gameplay without a serious bug except for one that was embedded in the original SD says volumes about how far this version has come Â
vandana.ghost Posted January 14, 2014 Posted January 14, 2014 As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+ Â For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.Â
Mdy Posted January 14, 2014 Posted January 14, 2014 A quick question: Â If you have Mod Organizer, do you still need to uninstall mod via MCM in-game and make clean save? Â I'm asking this because Mod Organizer has its own separate directories for each mod. Therefore, all scripts etc should disapear when uninstalled via MO. Â Scripts are branded in your save game when you've saved with the activated mod. MO can't help with that, MCM uninstall does help a bit. Â "clean save" is an old description and there are 2 meanings of this: - uninstalling to reactivate a mod (saving without it and installing it again). if a bug occured or for some updates. - a real "clean save" is only loading a save game before the mod was ever used.
Riley Serrano Posted January 14, 2014 Posted January 14, 2014 Alright so I have a problem where if I get punished the action either happens, or does not, but either way I am frozen in place and cannot move no matter what. I've waited, and I've even tried the stopquest command but nothing happens so I am left stuck there until I reload.
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014 As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+  For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.  In the latest EC, the tentacle attack doesn't happen all the time. It is a random chance. They can also happen with biting from the critters. I had to try several times before getting it to work last time I tried (a week or two ago).  For the teleport during a killmove, I think i know where this is happening. I will check out the code. I believe SD checks if the aggressor is in a killmove in order to know you are dying. I think it doesn't always makes a distinction about which end of the killmove you are in (giving or receiving).  Alright so I have a problem where if I get punished the action either happens, or does not, but either way I am frozen in place and cannot move no matter what. I've waited, and I've even tried the stopquest command but nothing happens so I am left stuck there until I reload.  Are you using 1.08a?
Pinute Posted January 14, 2014 Posted January 14, 2014 I did a cursory download and test of 1.08a this morning over coffee. The upper left notification i got was 1.07 …Â
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014 I did a cursory download and test of 1.08a this morning over coffee. The upper left notification i got was 1.07 …  That was an oversight
Riley Serrano Posted January 14, 2014 Posted January 14, 2014  As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+  For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.  In the latest EC, the tentacle attack doesn't happen all the time. It is a random chance. They can also happen with biting from the critters. I had to try several times before getting it to work last time I tried (a week or two ago).  For the teleport during a killmove, I think i know where this is happening. I will check out the code. I believe SD checks if the aggressor is in a killmove in order to know you are dying. I think it doesn't always makes a distinction about which end of the killmove you are in (giving or receiving).  Alright so I have a problem where if I get punished the action either happens, or does not, but either way I am frozen in place and cannot move no matter what. I've waited, and I've even tried the stopquest command but nothing happens so I am left stuck there until I reload.  Are you using 1.08a?   Yes I am. I even loaded a fresh save where I didn't have SD+ installed before I tested it out, and this still happened. Just like in 1.07
vandana.ghost Posted January 14, 2014 Posted January 14, 2014  As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+  For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.  In the latest EC, the tentacle attack doesn't happen all the time. It is a random chance. They can also happen with biting from the critters. I had to try several times before getting it to work last time I tried (a week or two ago).  For the teleport during a killmove, I think i know where this is happening. I will check out the code. I believe SD checks if the aggressor is in a killmove in order to know you are dying. I think it doesn't always makes a distinction about which end of the killmove you are in (giving or receiving).  Alright so I have a problem where if I get punished the action either happens, or does not, but either way I am frozen in place and cannot move no matter what. I've waited, and I've even tried the stopquest command but nothing happens so I am left stuck there until I reload.  Are you using 1.08a?   On the subject of death-moves...  I've noticed that when an enemy does a death move on ME and it's strong enough to drop me straight past weakened and directly to dead, when I load into Sanguine's Realm I CTD. As I'm loading into Sanguine's realm, my body contorts as if I'm still in the throes of the death move before the crash.
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014   As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+  For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.  In the latest EC, the tentacle attack doesn't happen all the time. It is a random chance. They can also happen with biting from the critters. I had to try several times before getting it to work last time I tried (a week or two ago).  For the teleport during a killmove, I think i know where this is happening. I will check out the code. I believe SD checks if the aggressor is in a killmove in order to know you are dying. I think it doesn't always makes a distinction about which end of the killmove you are in (giving or receiving).  Alright so I have a problem where if I get punished the action either happens, or does not, but either way I am frozen in place and cannot move no matter what. I've waited, and I've even tried the stopquest command but nothing happens so I am left stuck there until I reload.  Are you using 1.08a?   On the subject of death-moves...  I've noticed that when an enemy does a death move on ME and it's strong enough to drop me straight past weakened and directly to dead, when I load into Sanguine's Realm I CTD. As I'm loading into Sanguine's realm, my body contorts as if I'm still in the throes of the death move before the crash.   Looks like I have more work to do about killmoves then.
gederix Posted January 14, 2014 Posted January 14, 2014 As for Estrus Chaurus, I've been having trouble getting it to work, but it has nothing to do with SD+  For whatever reason, although the Chaurus will spit at me, and then stop attacking, the tentacle animations never start. This was true even when I didn't have SD+ running. It started after I updated my SexLab Framework and FNIS to the newest versions.  Did you check the chaurus mcm and see if the animations are registered?
Riley Serrano Posted January 14, 2014 Posted January 14, 2014 Is there any way besides stopquest _sd_snp to unfreeze my character, or is she just stuck like that and I'll have to reload? =\
calranthe Posted January 14, 2014 Posted January 14, 2014 Â there is enough bland slavery stuff out there No, there isn't. Show me just one mod that does player slavery properly and I'll never go back to SD again. Â Apology I should have said a lot are in the making, don't get me wrong I love D/s bdsm and the slavery genre hell I worked in the D/s and bdsm industry for 10 years before retiring but this mod the very name of it Sanguine's Debauchery to put it plainly its not called Master and slave V1.5 Â While I love that it has that side to it, there is far more to it than that and in the spirit of SD it should keep to that side which I believe the person modding it is and will in time. Â Also this should not be mutually exclusive Skyrimll has done some amazing work and is being very competent about it, disabling features short term so other parts can be worked on but no one is paying them its not a job and so I just hope they take there time and don't burn out because that happens too often.
Guest Posted January 14, 2014 Posted January 14, 2014 I still don't can't get released from my master after I reach below -50 for some reason the dialogue never appears, but besides this I am having no other problems. I hate to be a bother but does anyone else have this issue or can contribute it to another mod maybe.
shadowaura Posted January 14, 2014 Posted January 14, 2014 I still don't can't get released from my master after I reach below -50 for some reason the dialogue never appears, but besides this I am having no other problems. I hate to be a bother but does anyone else have this issue or can contribute it to another mod maybe. Â It has to be a few days since you were enslaved. I believe 3 days, but I'm not sure. Until then, their greeting is going to be that 'never talk about this again' line.
Redflyingmonkey Posted January 14, 2014 Posted January 14, 2014 The only issue I had with your mod until now was the fact that I could die with killmoves or that they would make my game crash, that and the heavy scripts I'd get with DD gear on me at the start of enslavement. I just downloaded The Dance of Death on nexus and put my "killmove immunity" on, and voilà , if by some chance I fail to get enslaved by X bandit, the other ones can hit me all they like, with your essential status on I can basically stay on my ass waiting for the script to catch up without fearing anything (even if it's a bit annoying aha) Plus the scripts seem to have been sorted out for the most part with the last update, so this is getting really close to a finished project from what I'm seeing, good work dude.Â
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014 Â I still don't can't get released from my master after I reach below -50 for some reason the dialogue never appears, but besides this I am having no other problems. I hate to be a bother but does anyone else have this issue or can contribute it to another mod maybe. Â It has to be a few days since you were enslaved. I believe 3 days, but I'm not sure. Until then, their greeting is going to be that 'never talk about this again' line. Â Â That's correct. Â You have to be a slave for at least 3 days before you are released.
DeepBlueFrog Posted January 14, 2014 Author Posted January 14, 2014 The only issue I had with your mod until now was the fact that I could die with killmoves or that they would make my game crash, that and the heavy scripts I'd get with DD gear on me at the start of enslavement. I just downloaded The Dance of Death on nexus and put my "killmove immunity" on, and voilà , if by some chance I fail to get enslaved by X bandit, the other ones can hit me all they like, with your essential status on I can basically stay on my ass waiting for the script to catch up without fearing anything (even if it's a bit annoying aha) Plus the scripts seem to have been sorted out for the most part with the last update, so this is getting really close to a finished project from what I'm seeing, good work dude.  I forgot about that option in Dance of Death - that was the recommendation for the original SD as well.  You have to set killmove immunity in order for this to work.  Thanks!
draginass1968 Posted January 14, 2014 Posted January 14, 2014 This may have been covered before but I can't find it. I just completed the night to remember quest but when Sam goes to teleport me out of the dream world I get CTDed. Anyone able to help me out here?
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